DEADSOFTWARE

game: remove unneded render imports
[d2df-sdl.git] / src / game / g_textures.pas
2022-01-17 DeaDDooMERgame: remove unneded render imports
2022-01-16 DeaDDooMERrender: remove TAnimation
2022-01-16 DeaDDooMERrender: use TPlayerModel for corpse drawing
2022-01-17 DeaDDooMERrender: fix animated textures
2022-01-17 DeaDDooMERrender: hide panel textures into render
2022-01-04 DeaDDooMERrender: use TAnimationState for monsters
2022-01-03 DeaDDooMERrender: use TAnimationState for projectiles
2021-06-29 DeaDDooMERrender: move textures loaders to render
2021-06-29 DeaDDooMERrender: separate animation drawing from game code
2021-06-29 DeaDDooMERrender: completely remove opengl calls form game code
2021-06-29 DeaDDooMERrender: remove from render some common types
2021-06-29 DeaDDooMERrender: e_graphics -> r_graphics
2019-11-07 Ketmar Darkengine: hack for missing anims
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-02-06 DeaDDooMERFix memory leaks
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2017-12-28 Ketmar Darkadded Jah's nice graphical progressbar (the game will...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-04 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-04 Dmitry D. ChernovRemove old hack that work-arounds wrong texture names
2017-09-26 Ketmar Darkcosmetix
2017-09-24 Ketmar Darkmempool is optional now
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-08-31 Ketmar Darkadded some alternative texture names ==> simple zipping...
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-29 Ketmar Darkless log spam in model loader (hack!)
2017-08-27 fgsfdsload extended model animations if present
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-18 Ketmar Darkpointer taking is typed now (it is safer this way)
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darkshitlight experiment
2016-04-25 Ketmar Darkfixed npot textures rendering
2016-04-25 Ketmar Darkadded license info
2016-04-24 Ketmar Darkanimated images from gif/apng
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-22 Ketmar Darkadded Vampyre Imaging Library; now textures can be...
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-07 Ketmar Darkno more d2d:f built-in dfwad reader, it now using sfs...
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: