DEADSOFTWARE

alot of debugging code
[d2df-sdl.git] / src / game / g_monsters.pas
2017-08-23 Ketmar Darkalot of debugging code
2017-08-23 Ketmar Darkraycast jumper (bad)
2017-08-23 Ketmar Darkno more tree traces (i hope); still not working right
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-23 Ketmar Darkmore code for tracing and other shit; NOTHING IS WORKIN...
2017-08-21 Ketmar Darknew tree-based weapon hitscan tracer (sometimes it...
2017-08-21 Ketmar Darkg_weapons.g_Weapon_gun: faster traces (i hope)
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-21 Ketmar Darkcosmetix
2017-08-20 Ketmar Darkmore monster tree cosmetix
2017-08-20 Ketmar Darkmonster tree cosmetix
2017-08-20 Ketmar Darkfaster `g_weapons.CheckTrap()`
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-19 Ketmar Darkno more global `gItems[]` array; created DynTree for...
2017-08-19 Ketmar Darkadded `.positionChanged()` to (almost) all entities...
2017-08-18 Ketmar Darkchanged mode from DELPHI to OBJFPC (with heavy customiz...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-12 fgsfdsmore flamer tweaks
2017-08-12 fgsfdsadded flamer functionality
2017-03-01 binarymasterfix small spider pain sound and sensitivity
2017-01-23 FGSFDSFGSmore cyber kick stuff
2017-01-20 FGSFDSFGScyber can now kick
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 Ketmar Darkwarnings for -O3
2016-04-05 FGSFDSFGSinitial commit: