DEADSOFTWARE

tools: fix build with sdl2
[d2df-sdl.git] / src / engine /
2022-07-14 DeaDDooMERsdlmixer: more midi configuration
2022-07-13 DeaDDooMERmixer: allow to use sdl 1.2 + sdl_mixer
2022-01-14 fgsfdsgame: add flag dropping
2022-01-02 DeaDDooMERsvrlist: fix local server ip decoding on big endian...
2020-04-30 DeaDDooMERal: fix build with sdl 1.2
2020-03-12 fgsfdsAL: remove debug print
2020-03-12 fgsfdsAL: update streams in a separate thread
2020-03-11 fgsfdsAL: add GME music loader
2020-03-10 fgsfdssimplify TSoundLoader interface
2020-03-06 fgsfdsdecouple repainting from blitting the FBO; draw touch...
2020-02-25 fgsfdsrebuild the FBO from scratch when RBO is not supported
2020-02-25 fgsfdscheck FBO status and fall back to no-fbo if something...
2020-02-19 fgsfdsBlendMode.Filter is now a proper filter
2020-02-18 fgsfdsdisable weird texture size fix; render FBO by hand
2020-02-10 fgsfdsproperly check for FBO support; add OES_framebuffer_obj...
2020-02-10 fgsfdsfix GLES1 builds?
2020-02-10 fgsfdstemp fix headless builds
2020-02-10 fgsfdsadded optional framebuffer and resolution scaling
2019-12-09 DeaDDooMERfix 16/32 bit and float wav formats for openal
2019-12-01 DeaDDooMERfix sdlmixer on bigendian machines (i hope fully)
2019-10-27 DeaDDooMERautodetect portable installation. --cwd -> --like-windoze
2019-10-21 DeaDDooMERadd default dirs for linux and android
2019-10-21 DeaDDooMERremove assert from e_GetResourcePath
2019-10-20 Ketmar Darkgame: do not use absolute path in wad selection widgets...
2019-10-20 Ketmar Darkgame: `e_GetDir()` -> `e_GetWriteableDir()`, with sligh...
2019-10-20 Ketmar Darkgame: better (somewhat) scanning for player models
2019-10-20 DeaDDooMERallow resources in non current directory (warning:...
2019-10-13 DeaDDooMERfix building with USE_SYSSTUB + USE_SDLMIXER
2019-10-13 DeaDDooMERadd stub opengl wrapper and remove nanogl wrapper.
2019-10-13 DeaDDooMERfix stub system driver and some warnings
2019-10-13 DeaDDooMERfix android
2019-10-13 DeaDDooMERrevive sdl2 system driver
2019-10-13 DeaDDooMERfix 16-bit wav sounds on big-endian machines
2019-10-13 DeaDDooMERfix network on big-endian machines
2019-10-13 DeaDDooMERadd text input for SDL 1.2
2019-10-13 DeaDDooMERsound stub driver: disable error messages in log
2019-10-13 DeaDDooMERadd stub sound driver
2019-10-13 DeaDDooMERimplement SDL1.2 system driver
2019-09-20 Ketmar Darkengine: game: hack-killed some warnings
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-09-04 fgsfdsSound: OpenAL: Add module interp setting
2019-09-03 fgsfdsSound: OpenAL: Add Opus support
2019-09-03 fgsfdsSound: OpenAL: OGG/Vorbis support
2019-09-02 fgsfdsoops
2019-09-02 fgsfdsSound: OpenAL: Free the sound buffer after load
2019-09-02 fgsfdsSound: OpenAL: Expose some vars;
2019-09-02 fgsfdsSound: FluidSynth: Stop the player before freeing
2019-09-02 fgsfdsSound: OpenAL: Reclaim stream buffers on stream change
2019-09-02 fgsfdsSound: OpenAL: Add MIDI support via FluidSynth
2019-09-01 fgsfdsSound: OpenAL: Half-assed manual MP3 detection
2019-09-01 DeaDDooMERfix building on linux with mpg123
2019-09-01 fgsfdsfix round up
2019-09-01 fgsfdsNet: Realloc outgoing message buffer on overflow
2019-09-01 fgsfdsSound: OpenAL: Add mp3 support via libmpg123
2019-09-01 DeaDDooMERfix random sound volume with OpenAL
2019-09-01 fgsfdsSound: OpenAL: Streams can now be non-looping; XMP...
2019-09-01 fgsfdsSound: OpenAL: Add optional ModPlug loader
2019-08-31 fgsfdsSound: OpenAL: libxmp support
2019-08-31 fgsfdsSound: Initial OpenAL driver impl
2019-08-26 fgsfdsNet: Buffer outgoing messages buffers2
2019-08-10 fgsfdsNet: Master now supports MOTD and message boxes
2019-05-01 fgsfdscan load non-looping music; fixed looping ROUNDMUS
2019-04-09 DeaDDooMERmore input related fixes
2019-04-06 DeaDDooMERadded navigation in menu using joysticks
2019-04-05 DeaDDooMERe_input cleanup
2019-04-05 DeaDDooMERjoysticks handled using SDL_PollEvent
2019-04-05 DeaDDooMERfix virtual keyboard
2019-04-05 DeaDDooMERused spaceless key names
2019-04-05 DeaDDooMERkey binds and vars are stored in dfconfig.cfg
2019-02-10 DeaDDooMERFix building for android
2019-02-10 Ketmar Darkengine: removed SDL2 import from "e_log.pas"
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-06-22 DeaDDooMERCalculation gibs size no more depends on opengl
2018-05-18 Stas'MLog: Don't double chat messages in console
2018-03-17 DeaDDooMERVirtual keyboard improvements: added strafe, up+fire...
2018-03-17 DeaDDooMERReserved key range for virtual keyboard + alternative...
2018-03-17 DeaDDooMERAdded touchscreen controls
2018-03-17 DeaDDooMERFix font rendering with nanoGL
2018-03-17 DeaDDooMERReimplemented lines and particles rendering with nanoGL
2018-03-17 DeaDDooMERFix textures with nanoGL, disable particles with nanoGL...
2018-03-17 DeaDDooMERNow ported to android!
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-02-09 fgsfdsadded word wrap to center messages; fixed e_CharFont_Ge...
2018-02-06 fgsfdsfixed small/short int sizes in e_msg
2018-01-03 DeaDDooMERFix building with sdl_mixer
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-28 Ketmar Darkfixed keyboard polling (no more); ESC should work in...
2017-09-24 Ketmar Darkmempool is optional now
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-11 Ketmar Darkadded `glFlush()` and `glFinish()` to texture uploader...
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-07 Ketmar Darkambient light for level (doesn't work with dynamic...
2017-09-06 Ketmar Darkrender fixes for NPOT textures and mplat with size...
2017-09-05 Ketmar Darksome npot fixes; not really working
2017-09-05 Ketmar Darkuntested code for NPOT resizing panels
2017-09-05 Ketmar Darkslightly better mplat rendering (no support for NPOT...
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
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