DeaDDooMER [Sun, 23 Sep 2018 16:21:06 +0000 (19:21 +0300)]
Improved portability (bug #45)
Ketmar Dark [Sat, 22 Sep 2018 19:51:02 +0000 (22:51 +0300)]
if we have several weapons on one key, do prioritized selection
priorities are:
bfg, plasma, flamethrower, ssg, minigun, sg, pistol, berserk, chainsaw, fist
Stas'M [Wed, 12 Sep 2018 20:32:12 +0000 (23:32 +0300)]
Player: Always display punch animation
Plus add separate animation for berserk
Ketmar Dark [Sat, 15 Sep 2018 21:42:57 +0000 (00:42 +0300)]
fixed two compiler warnings (one is definitely false positive, but meh...)
DeaDDooMER [Sat, 15 Sep 2018 16:26:18 +0000 (19:26 +0300)]
Android: hack-fix bug #31 and #32
DeaDDooMER [Sat, 15 Sep 2018 06:39:03 +0000 (09:39 +0300)]
Android: Fix menu reset when open keyboard
Stas'M [Sat, 25 Aug 2018 19:24:01 +0000 (22:24 +0300)]
Game: Implement spectator autoview feature
- especially for Chaos Constructions 2018
Stas'M [Sat, 25 Aug 2018 15:29:55 +0000 (18:29 +0300)]
Main: Fix directives to hide compiler notices
Stas'M [Sat, 25 Aug 2018 15:21:26 +0000 (18:21 +0300)]
Netmaster: Optimize drawing loops
Stas'M [Sat, 25 Aug 2018 15:12:04 +0000 (18:12 +0300)]
Netmaster: Improve server list
- Group similar servers by name
- Allow to switch between similar servers with Left & Right arrows
- Sort similar servers and all server list by ping
DeaDDooMER [Mon, 30 Jul 2018 11:42:32 +0000 (14:42 +0300)]
Fixed palyer freezing and monster disappearing at y<0 on AMD64/ARM
DeaDDooMER [Sun, 29 Jul 2018 19:40:06 +0000 (22:40 +0300)]
Android: added navigation bar hiding hack
DeaDDooMER [Tue, 26 Jun 2018 19:24:38 +0000 (22:24 +0300)]
Android: added timidity.cfg to game files, so midi music can playing now
DeaDDooMER [Mon, 25 Jun 2018 13:32:36 +0000 (16:32 +0300)]
Android: yet another virtual keyboard layout changes.
DeaDDooMER [Sun, 24 Jun 2018 13:08:26 +0000 (16:08 +0300)]
Android: fix bad screen size when config not found
DeaDDooMER [Sun, 24 Jun 2018 11:30:08 +0000 (14:30 +0300)]
Forced landscape mode on android
DeaDDooMER [Sun, 24 Jun 2018 10:54:25 +0000 (13:54 +0300)]
Added check for support NPOT textures with OpenGL ES. Legacy mode is still bugged.
DeaDDooMER [Sat, 23 Jun 2018 22:27:53 +0000 (01:27 +0300)]
Added new OpenGL ES wrapper
DeaDDooMER [Sat, 23 Jun 2018 08:14:49 +0000 (11:14 +0300)]
Holmes now optional at compile-time
DeaDDooMER [Fri, 22 Jun 2018 18:29:35 +0000 (21:29 +0300)]
Calculation gibs size no more depends on opengl
DeaDDooMER [Thu, 21 Jun 2018 17:45:44 +0000 (20:45 +0300)]
Android: added key for calling android keyboard
Ketmar Dark [Fri, 1 Jun 2018 18:16:22 +0000 (21:16 +0300)]
fixed small bug in hashtable
DeaDDooMER [Sat, 26 May 2018 13:09:55 +0000 (16:09 +0300)]
Fix some default values that not present in config
DeaDDooMER [Tue, 22 May 2018 16:29:33 +0000 (19:29 +0300)]
Android: Fixed first video configuration and unpredicted key resetting
DeaDDooMER [Tue, 22 May 2018 16:09:53 +0000 (19:09 +0300)]
Set DF version in AndroidManifest.xml
DeaDDooMER [Tue, 22 May 2018 16:09:17 +0000 (19:09 +0300)]
Fix warnings on amd64
Stas'M [Sat, 19 May 2018 23:43:27 +0000 (02:43 +0300)]
Monsters: Check for blind area when shooting
http://doom2d.org/forum/viewtopic.php?f=36&t=1885
Stas'M [Sat, 19 May 2018 21:26:52 +0000 (00:26 +0300)]
Player: Always reset special vars on respawn
Stas'M [Sat, 19 May 2018 20:07:46 +0000 (23:07 +0300)]
Window: Update keyboard state before execute
Ketmar Dark [Sat, 19 May 2018 18:48:04 +0000 (21:48 +0300)]
added some "key unpress" calls; maybe it will fix intermissions (i don't know, it always works for me)
Stas'M [Fri, 18 May 2018 22:56:06 +0000 (01:56 +0300)]
Log: Don't double chat messages in console
Stas'M [Fri, 18 May 2018 19:33:46 +0000 (22:33 +0300)]
Net: Whitespace fixes only
Ketmar Dark [Fri, 18 May 2018 20:24:30 +0000 (23:24 +0300)]
non-headless game server should not crash on map view anymore
lol, there is no player in map view mode, and the corresponding
map profiler is not created (but is used).
Stas'M [Fri, 18 May 2018 15:23:59 +0000 (18:23 +0300)]
Res Downloader: Better handle download cancel
Stas'M [Fri, 18 May 2018 13:58:14 +0000 (16:58 +0300)]
Monsters: Show loading progress gracefully
Stas'M [Fri, 18 May 2018 13:34:31 +0000 (16:34 +0300)]
Res Downloader: Display WAD and resource names
Stas'M [Fri, 18 May 2018 13:25:17 +0000 (16:25 +0300)]
Netmaster: Use DecodeIPV4 function
Stas'M [Fri, 18 May 2018 10:35:41 +0000 (13:35 +0300)]
Net: Allow to discover LAN servers
DeaDDooMER [Thu, 17 May 2018 20:51:32 +0000 (23:51 +0300)]
Fast fix nil Sound on damned.wad MAP11
Stas'M [Thu, 17 May 2018 18:48:46 +0000 (21:48 +0300)]
Panel: Fix SetFrame out of index
http://doom2d.org/forum/viewtopic.php?f=36&t=2576
Ketmar Dark [Thu, 17 May 2018 16:22:11 +0000 (19:22 +0300)]
default smallmap aligh: bottom
Ketmar Dark [Thu, 17 May 2018 16:21:23 +0000 (19:21 +0300)]
added "r_smallmap_align_h" and "r_smallmap_align_v" cvars
DeaDDooMER [Mon, 14 May 2018 13:58:47 +0000 (16:58 +0300)]
Added shadow to vkbd text
DeaDDooMER [Sun, 13 May 2018 20:57:07 +0000 (23:57 +0300)]
Now android version can contain game resources in APK
DeaDDooMER [Sat, 5 May 2018 22:28:29 +0000 (01:28 +0300)]
Added option for alt vkbd layout
DeaDDooMER [Sat, 5 May 2018 19:22:24 +0000 (22:22 +0300)]
Little changes in alt vkbd layout
DeaDDooMER [Sun, 4 Mar 2018 15:27:34 +0000 (18:27 +0300)]
Fix crash on android 4.1
DeaDDooMER [Fri, 2 Mar 2018 17:47:27 +0000 (20:47 +0300)]
Added README for android
DeaDDooMER [Fri, 2 Mar 2018 16:56:31 +0000 (19:56 +0300)]
Added vertical offset for virtual keyboard
DeaDDooMER [Thu, 1 Mar 2018 18:53:00 +0000 (21:53 +0300)]
r_sacle now saves more precisely
DeaDDooMER [Thu, 1 Mar 2018 18:26:32 +0000 (21:26 +0300)]
Added touchscreen settings
DeaDDooMER [Thu, 1 Mar 2018 16:08:29 +0000 (19:08 +0300)]
Virtual keyboard improvements: added strafe, up+fire, down+fire, prev/next weapon buttons
DeaDDooMER [Tue, 27 Feb 2018 17:25:02 +0000 (20:25 +0300)]
Disable accelerometer and add g_dbg_scale as option
DeaDDooMER [Mon, 26 Feb 2018 21:49:38 +0000 (00:49 +0300)]
Reserved key range for virtual keyboard + alternative virtkbd layout
DeaDDooMER [Sun, 25 Feb 2018 13:04:08 +0000 (16:04 +0300)]
Fix crashes with nanogl
DeaDDooMER [Sun, 25 Feb 2018 12:13:13 +0000 (15:13 +0300)]
TextEdit now shows keyboard on android
DeaDDooMER [Sat, 24 Feb 2018 19:11:16 +0000 (22:11 +0300)]
Added touchscreen controls
DeaDDooMER [Wed, 21 Feb 2018 20:44:38 +0000 (23:44 +0300)]
Fix music on android
DeaDDooMER [Wed, 21 Feb 2018 18:41:47 +0000 (21:41 +0300)]
Fix font rendering with nanoGL
DeaDDooMER [Wed, 21 Feb 2018 18:40:53 +0000 (21:40 +0300)]
Now nanoGL supports glIsEnabled, glPushAttrib and glPopAttrib
DeaDDooMER [Tue, 20 Feb 2018 15:08:41 +0000 (18:08 +0300)]
Reimplemented lines and particles rendering with nanoGL
DeaDDooMER [Tue, 20 Feb 2018 15:07:30 +0000 (18:07 +0300)]
Fix network on android
DeaDDooMER [Mon, 19 Feb 2018 21:41:58 +0000 (00:41 +0300)]
Fix textures with nanoGL, disable particles with nanoGL and comment regressions with nanoGL
DeaDDooMER [Mon, 19 Feb 2018 16:46:54 +0000 (19:46 +0300)]
Now ported to android!
DeaDDooMER [Mon, 19 Feb 2018 16:39:22 +0000 (19:39 +0300)]
Fix nanoGL bindings
DeaDDooMER [Sun, 18 Feb 2018 16:38:35 +0000 (19:38 +0300)]
Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
Ketmar Dark [Thu, 15 Feb 2018 17:29:11 +0000 (19:29 +0200)]
set default window position to (60, 60), so poor shitdows10 users suffer less
Ketmar Dark [Mon, 12 Feb 2018 12:24:06 +0000 (14:24 +0200)]
even more vsync! i like to move it, move it!
Ketmar Dark [Mon, 12 Feb 2018 11:46:47 +0000 (13:46 +0200)]
set vsync after window creation (it should work better this way)
Ketmar Dark [Sat, 10 Feb 2018 08:46:46 +0000 (10:46 +0200)]
fixed README (SDL_mixer build option)
Ketmar Dark [Sat, 10 Feb 2018 08:41:11 +0000 (10:41 +0200)]
headless building fix
fgsfds [Fri, 9 Feb 2018 16:02:14 +0000 (19:02 +0300)]
temp hackfix for multiple server respawns in LMS
fgsfds [Fri, 9 Feb 2018 14:37:36 +0000 (17:37 +0300)]
added word wrap to center messages; fixed e_CharFont_GetSizeFmt
fgsfds [Wed, 7 Feb 2018 23:41:45 +0000 (02:41 +0300)]
temp hackfix for resolution changing
fgsfds [Wed, 7 Feb 2018 22:34:23 +0000 (01:34 +0300)]
added `version` console command'
fgsfds [Wed, 7 Feb 2018 22:13:19 +0000 (01:13 +0300)]
write version and built time to log
fgsfds [Tue, 6 Feb 2018 23:03:59 +0000 (02:03 +0300)]
fixed texture switch bug AGAIN
Ketmar Dark [Tue, 6 Feb 2018 22:35:52 +0000 (00:35 +0200)]
don't kill and recreate game window on resolution change in windowed mode
Ketmar Dark [Tue, 6 Feb 2018 21:39:45 +0000 (23:39 +0200)]
experiments with fullscreen switching -- failed, but i left the commented code for posterity
Ketmar Dark [Tue, 6 Feb 2018 20:11:55 +0000 (22:11 +0200)]
hackfix for video resolution change (still not working right, see commit text)
changing to fullscreen is not working right, 'cause we need to
recreate OpenGL context (and reupload all textures). without this,
fullscreen window is created with fucked size for some reason.
fgsfds [Tue, 6 Feb 2018 20:35:42 +0000 (23:35 +0300)]
fixed texture trigger bug
fgsfds [Tue, 6 Feb 2018 20:12:22 +0000 (23:12 +0300)]
fixed small/short int sizes in e_msg
fgsfds [Mon, 5 Feb 2018 20:24:03 +0000 (23:24 +0300)]
fixed signature of upnpDiscover()
fgsfds [Mon, 5 Feb 2018 19:46:57 +0000 (22:46 +0300)]
hackfix builds with upnp on unix
fgsfds [Mon, 5 Feb 2018 19:17:28 +0000 (22:17 +0300)]
fix build without upnp
fgsfds [Mon, 5 Feb 2018 18:54:46 +0000 (21:54 +0300)]
port forwarding now runs in a separate thread
fgsfds [Mon, 5 Feb 2018 17:47:49 +0000 (20:47 +0300)]
add loading text about port forwarding
fgsfds [Mon, 5 Feb 2018 17:19:29 +0000 (20:19 +0300)]
added ForwardPorts config option
fgsfds [Mon, 5 Feb 2018 17:06:32 +0000 (20:06 +0300)]
port forwarding and miniupnpc are now completely optional
fgsfds [Mon, 5 Feb 2018 16:38:30 +0000 (19:38 +0300)]
added port forwarding via miniupnpc (disabled by default for now)
Ketmar Dark [Mon, 5 Feb 2018 01:13:07 +0000 (03:13 +0200)]
proper fix for the previous commit (destroying inexisting items)
Ketmar Dark [Mon, 5 Feb 2018 00:51:45 +0000 (02:51 +0200)]
BUG|HACK|INVESTIGATE: don't crash on removing invalid item id (seems that something holds stale ids)
Ketmar Dark [Fri, 26 Jan 2018 18:38:34 +0000 (20:38 +0200)]
nail the sky on scaled small levels (actually, better sky moving in non-standard scales)
Ketmar Dark [Fri, 26 Jan 2018 18:20:08 +0000 (20:20 +0200)]
vsync option should be applied without restarting now
Ketmar Dark [Tue, 23 Jan 2018 13:45:31 +0000 (15:45 +0200)]
renamed "dbg_scale" to "r_scale"; scaled mode now obeys level bounds; added "dbg_ignore_level_bounds" cvar to control that (useful for Holmes)
Stas'M [Sun, 21 Jan 2018 13:11:56 +0000 (16:11 +0300)]
Player: Add punch animation for berserk
http://doom2d.org/forum/viewtopic.php?f=12&t=2562
Ketmar Dark [Sun, 21 Jan 2018 10:09:02 +0000 (12:09 +0200)]
generalized pool iterator (it is not tied to `framePool` anymore)
Ketmar Dark [Sat, 20 Jan 2018 23:10:48 +0000 (01:10 +0200)]
replaced manual pool walking with nice iterator (yet one should still call `.release()` manually... T_T)
Ketmar Dark [Thu, 18 Jan 2018 13:44:10 +0000 (15:44 +0200)]
removed alot of commented out and unused grid processing code
Ketmar Dark [Thu, 18 Jan 2018 13:33:11 +0000 (15:33 +0200)]
grid: only one debug callback left (ok, let it be there for now...)