2018-03-17 |
DeaDDooMER | Now ported to android! |
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2018-03-17 |
DeaDDooMER | Added support OpenGL ES 1.1 through nanoGL (have some... |
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2018-02-15 |
Ketmar Dark | set default window position to (60, 60), so poor shitdo... |
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2018-02-12 |
Ketmar Dark | even more vsync! i like to move it, move it! |
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2018-02-12 |
Ketmar Dark | set vsync after window creation (it should work better... |
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2018-02-10 |
Ketmar Dark | fixed README (SDL_mixer build option) |
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2018-02-10 |
Ketmar Dark | headless building fix |
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2018-02-09 |
fgsfds | temp hackfix for multiple server respawns in LMS |
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2018-02-09 |
fgsfds | added word wrap to center messages; fixed e_CharFont_Ge... |
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2018-02-07 |
fgsfds | temp hackfix for resolution changing |
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2018-02-07 |
fgsfds | added `version` console command' |
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2018-02-07 |
fgsfds | write version and built time to log |
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2018-02-06 |
fgsfds | fixed texture switch bug AGAIN |
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2018-02-06 |
Ketmar Dark | don't kill and recreate game window on resolution chang... |
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2018-02-06 |
Ketmar Dark | experiments with fullscreen switching -- failed, but... |
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2018-02-06 |
Ketmar Dark | hackfix for video resolution change (still not working... |
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2018-02-06 |
fgsfds | fixed texture trigger bug |
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2018-02-05 |
fgsfds | fixed signature of upnpDiscover() |
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2018-02-05 |
fgsfds | hackfix builds with upnp on unix |
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2018-02-05 |
fgsfds | fix build without upnp |
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2018-02-05 |
fgsfds | port forwarding now runs in a separate thread |
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2018-02-05 |
fgsfds | add loading text about port forwarding |
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2018-02-05 |
fgsfds | added ForwardPorts config option |
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2018-02-05 |
fgsfds | port forwarding and miniupnpc are now completely optional |
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2018-02-05 |
fgsfds | added port forwarding via miniupnpc (disabled by defaul... |
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2018-02-05 |
Ketmar Dark | proper fix for the previous commit (destroying inexisti... |
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2018-02-05 |
Ketmar Dark | BUG|HACK|INVESTIGATE: don't crash on removing invalid... |
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2018-01-26 |
Ketmar Dark | nail the sky on scaled small levels (actually, better... |
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2018-01-26 |
Ketmar Dark | vsync option should be applied without restarting now |
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2018-01-23 |
Ketmar Dark | renamed "dbg_scale" to "r_scale"; scaled mode now obeys... |
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2018-01-21 |
Stas'M | Player: Add punch animation for berserk |
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2018-01-21 |
Ketmar Dark | generalized pool iterator (it is not tied to `framePool... |
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2018-01-20 |
Ketmar Dark | replaced manual pool walking with nice iterator (yet... |
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2018-01-18 |
Ketmar Dark | removed alot of commented out and unused grid processin... |
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2018-01-18 |
Ketmar Dark | grid: only one debug callback left (ok, let it be there... |
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2018-01-18 |
Ketmar Dark | removed callback from `Grid.traceRay()` (it wasn't... |
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2018-01-18 |
Ketmar Dark | no more callback in `Grid.traceBox()` (it wasn't used... |
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2018-01-18 |
Ketmar Dark | commented out unused type |
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2018-01-18 |
Ketmar Dark | `Grid.forEachAtPoint()` converted to no-callback |
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2018-01-18 |
Ketmar Dark | `Grid.forEachInAABB()`: no more callbacks |
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2018-01-18 |
Ketmar Dark | commented out some old code; outlined a new plan to... |
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2018-01-13 |
Stas'M | Chat sounds: Add config and menu option |
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2018-01-12 |
Stas'M | Fix previous commit (use toLowerCase1251) |
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2018-01-12 |
Stas'M | Chat sounds: Use AnsiLowerCase for russian letters |
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2018-01-12 |
Stas'M | Game: Add chat sounds for promotion |
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2018-01-03 |
DeaDDooMER | Add Haiku OS support |
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2017-12-29 |
Ketmar Dark | MORE DARKNESS!!! |
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2017-12-29 |
Ketmar Dark | darkened interpic a little, to make loading log more... |
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2017-12-29 |
Ketmar Dark | fancy pbar width and rendering fixes (don't be so smart... |
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2017-12-28 |
Ketmar Dark | added Jah's nice graphical progressbar (the game will... |
tree | commitdiff |
2017-12-24 |
Jabberwock-RU | Activated ATTACK_L for ZOMBY and SERG |
tree | commitdiff |
2017-12-24 |
Ketmar Dark | fixed error message if default megawad map failed to... |
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2017-12-24 |
Ketmar Dark | goto cheat fix |
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2017-12-23 |
Jabberwock-RU | Jetpack item is animated now |
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2017-10-07 |
Ketmar Dark | Merge branch 'master' of ssh://repo.or.cz/d2df-sdl |
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2017-10-05 |
Dmitry D. Chernov | Cosmetic: DooM 2D:Forever -> Doom 2D: Forever |
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2017-10-04 |
Ketmar Dark | Holmes: increased whitespace between binding name and... |
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2017-10-04 |
Ketmar Dark | FlexUI: set window size vars to actual window size... |
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2017-10-04 |
Ketmar Dark | FlexUI: switched to universal event struct; changed... |
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2017-10-04 |
Ketmar Dark | Merge branch 'master' of ssh://repo.or.cz/d2df-sdl |
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2017-10-04 |
Ketmar Dark | "flexui.wad" is not required now |
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2017-10-04 |
Dmitry D. Chernov | Add USE_MIXER and HEADLESS as build options in the... |
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2017-10-04 |
Dmitry D. Chernov | Remove old hack that work-arounds wrong texture names |
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2017-10-04 |
Ketmar Dark | cosmetix |
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2017-10-04 |
Ketmar Dark | FlexUI: event types renamed from `^TH*` to `TFUI*`... |
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2017-10-04 |
Ketmar Dark | fixed unneded pause on some Fn |
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2017-10-03 |
Ketmar Dark | moved FlexUI fonts to "flexui.wad" |
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2017-10-03 |
Ketmar Dark | it is now possible to use "--holmes-font <8|14|16>... |
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2017-10-03 |
Ketmar Dark | FlexUI: restored text icons |
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2017-10-03 |
Ketmar Dark | Holmes now require "data/flexui.wad" (it is not fatal... |
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2017-10-03 |
Dmitry D. Chernov | Set VersionInfo/ProductVersion in the project options |
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2017-10-03 |
Dmitry D. Chernov | Update Doom2DF.res |
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2017-10-02 |
Ketmar Dark | fuck you, lazarus, that's why |
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2017-10-02 |
Ketmar Dark | USE_FMOD fix (it MUST be optional) |
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2017-10-02 |
Ketmar Dark | Merge branch 'master' of ssh://repo.or.cz/d2df-sdl |
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2017-10-02 |
Ketmar Dark | Holmes is using new FlexUI renderer now |
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2017-10-02 |
Ketmar Dark | game/FlexUI: textinput events |
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2017-10-02 |
Ketmar Dark | FlexUI: module renamings; moved standalone sdl carcass... |
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2017-10-02 |
Ketmar Dark | Holmes: better UI hotkeys; fitting windows to screen |
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2017-10-02 |
Ketmar Dark | Holmes: UI cosmetix |
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2017-10-02 |
Ketmar Dark | FlexUI: checkbox, radiobox; removed old-style controls... |
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2017-10-02 |
Ketmar Dark | FlexUI: alot of fixes; Holmes help window now using... |
tree | commitdiff |
2017-10-02 |
Dmitry D. Chernov | Add Debug/Release build modes in Lazarus project |
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2017-10-02 |
Dmitry D. Chernov | Configure Lazarus project to build game on Windows... |
tree | commitdiff |
2017-10-02 |
Dmitry D. Chernov | Change extension of the main project file from Delphi... |
tree | commitdiff |
2017-09-28 |
Ketmar Dark | FlexUI: button control; slightly changed event consumin... |
tree | commitdiff |
2017-09-28 |
Ketmar Dark | FlexUI: simple styling system (yay, no more hardcoded... |
tree | commitdiff |
2017-09-28 |
Ketmar Dark | fixed keyboard polling (no more); ESC should work in... |
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2017-09-27 |
binarymaster | Map: Add test map override feature |
tree | commitdiff |
2017-09-26 |
Ketmar Dark | HolmesUI renamed to FlexUI (or simply UI); small fixes... |
tree | commitdiff |
2017-09-26 |
Ketmar Dark | cosmetix |
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2017-09-26 |
Ketmar Dark | Holmes: gxlib API change |
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2017-09-25 |
Ketmar Dark | NPOT message typo |
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2017-09-24 |
binarymaster | Game: Improve map switch message |
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2017-09-24 |
Ketmar Dark | mempool is optional now |
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2017-09-24 |
Ketmar Dark | Holmes UI: non-working draft of FlexBox layouter |
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2017-09-23 |
binarymaster | Monsters: Check trigger on zomby shot |
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2017-09-23 |
binarymaster | Physics: Fix climb ladders on the fly |
tree | commitdiff |
2017-09-22 |
Ketmar Dark | added "common" module for Holmes UI (preparation for... |
tree | commitdiff |
2017-09-22 |
Ketmar Dark | moved Holmes UI and most of it's low-level gfx subsyste... |
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