DEADSOFTWARE

rewritten dyntree visitor; seems to fix segfaults (but i don't know why)
[d2df-sdl.git] / src / game / g_window.pas
2017-08-18 Ketmar Darktree can render things (buggy)
2017-08-18 Ketmar Darkmore SAP code; still not working right
2017-08-18 Ketmar DarkSweep-And-Prune broad phase implementation; not working yet
2017-08-17 Ketmar Darkadaptive profiler history length (not really)
2017-08-17 Ketmar Darkmore profiler fixes
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darklight experiments integrated into main tree; use "...
2017-08-16 Ketmar Darkshitlight experiment
2017-08-14 Ketmar Dark"--opengl-dump-exts" cli arg fix
2017-08-14 Ketmar Darkautodetect NPOT texture support
2017-08-13 Ketmar Darkwe should set OpenGL flags before creating game window
2016-04-25 Ketmar Darkadded license info
2016-04-24 Ketmar Darkone game tick is closer to 28 milliseconds, so i made...
2016-04-18 Ketmar Darkfixed shitdoze warning
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-17 Ketmar Darkuse `QueryPerformanceCounter()` in shitdoze
2016-04-15 FGSFDSFGSadded headless mode
2016-04-15 Ketmar Dark`GetTimer()` now should handle overflows
2016-04-15 Ketmar Darkwe don't really need microsecond resolution in timer
2016-04-15 Ketmar Darksound muting should work on first window deactivation now
2016-04-06 Ketmar Darkfixed some warnings
2016-04-06 FGSFDSFGSfixed some bugs
2016-04-06 FGSFDSFGSmoved to SDL2
2016-04-05 Ketmar Darkwarnings for -O3
2016-04-05 FGSFDSFGSinitial commit: