DEADSOFTWARE

rewritten dyntree visitor; seems to fix segfaults (but i don't know why)
[d2df-sdl.git] / src / game / g_weapons.pas
2017-08-20 Ketmar Darkaccelerated explosion sq
2017-08-20 Ketmar Darkuse tree to check collisions with shot projectiles
2017-08-20 Ketmar Darkfaster `g_weapons.CheckTrap()`
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-19 Ketmar Darkadded `.positionChanged()` to (almost) all entities...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 fgsfdsflamer projectiles don't push
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darkshitlight experiment
2017-08-14 Ketmar Darksome refactoring (sorry, i need it for not-yet-commited...
2017-08-12 fgsfdsmore flame tweaks
2017-08-12 fgsfdsmore flamer shit again
2017-08-12 fgsfdsmore fucking flamer graphics fixes
2017-08-12 fgsfdsmore fucking flamer fixes
2017-08-12 fgsfdsmore flamer tweaks
2017-08-12 fgsfdsslightly altered flame behavior
2017-08-12 fgsfdsadded flamer functionality
2017-08-09 binarymasterAdd flamethrower weapon, item and ammo
2017-08-09 binarymasterRefactor: Constants for first and last weapon
2017-06-10 binarymasterRevert one line that breaks rocket parkour feature
2017-03-05 Jabberwock-RUMore accurate hitboxes and smoke for Rockets and Skeleshots
2017-02-28 FGSFDSFGSsimpler fix
2017-02-28 FGSFDSFGSmake turret explosions ignore the turret trigger
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-06 Ketmar Darktabs --> spaces
2016-04-05 Jabberwock-RUNow d_frames is affecting projectiles too
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: