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render: r_gfx uses TAnimState
[d2df-sdl.git]
/
src
/
game
/
g_textures.pas
2023-06-09
DeaDDooMER
render: r_gfx uses TAnimState
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2023-06-09
DeaDDooMER
anim: add static variant of TAnimationState
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2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
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2023-06-09
DeaDDooMER
game: remove unneded render imports
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2023-06-09
DeaDDooMER
render: remove TAnimation
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2023-06-09
DeaDDooMER
render: use TPlayerModel for corpse drawing
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2023-06-09
DeaDDooMER
render: fix animated textures
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2023-06-09
DeaDDooMER
render: hide panel textures into render
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2023-06-09
DeaDDooMER
render: use TAnimationState for monsters
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2023-06-09
DeaDDooMER
render: use TAnimationState for projectiles
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2023-06-09
DeaDDooMER
render: move textures loaders to render
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2023-06-09
DeaDDooMER
render: separate animation drawing from game code
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2023-06-09
DeaDDooMER
render: completely remove opengl calls form game code
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2023-06-09
DeaDDooMER
render: remove from render some common types
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2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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2019-11-07
Ketmar Dark
engine: hack for missing anims
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-02-06
DeaDDooMER
Fix memory leaks
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2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2017-12-28
Ketmar Dark
added Jah's nice graphical progressbar (the game will...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-10-04
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-04
Dmitry D. Chernov
Remove old hack that work-arounds wrong texture names
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2017-09-26
Ketmar Dark
cosmetix
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2017-09-24
Ketmar Dark
mempool is optional now
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
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2017-09-11
Ketmar Dark
simple allocation counter for classes
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2017-08-31
Ketmar Dark
added some alternative texture names ==> simple zipping...
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-29
Ketmar Dark
less log spam in model loader (hack!)
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2017-08-27
fgsfds
load extended model animations if present
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2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
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2017-08-18
Ketmar Dark
pointer taking is typed now (it is safer this way)
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-16
Ketmar Dark
shitlight experiment
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2016-04-25
Ketmar Dark
fixed npot textures rendering
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2016-04-25
Ketmar Dark
added license info
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2016-04-24
Ketmar Dark
animated images from gif/apng
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2016-04-22
Ketmar Dark
no more path splitting in wad reading, it's useless
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2016-04-22
Ketmar Dark
added Vampyre Imaging Library; now textures can be...
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-07
Ketmar Dark
no more d2d:f built-in dfwad reader, it now using sfs...
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
FGSFDSFGS
initial commit:
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