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[d2df-sdl.git]
/
src
/
game
/
g_map.pas
2017-08-16
Ketmar Dark
grid
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2017-08-16
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optimized light drawing: process only "possible lit...
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2017-08-16
Ketmar Dark
light: use proper scissoring instead of clearing the...
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2017-08-16
Ketmar Dark
shitlight experiment
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2017-08-15
Ketmar Dark
build "visible panels set" before rendering the frame
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2017-07-31
fgsfds
remove scripts
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2016-10-13
binarymaster
Merge FGSFDS branch, fix build
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2016-06-28
FGSFDSFGS
can load map scripts from wads now
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2016-04-25
Ketmar Dark
added license info
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2016-04-24
Ketmar Dark
animated textures loader simplified alot
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2016-04-24
Ketmar Dark
one game tick is closer to 28 milliseconds, so i made...
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2016-04-24
Ketmar Dark
round aimg frame delays
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2016-04-24
Ketmar Dark
animated images from gif/apng
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2016-04-22
Ketmar Dark
sfs, wadreader: much better searching for files inside...
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2016-04-22
Ketmar Dark
no more path splitting in wad reading, it's useless
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2016-04-22
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added Vampyre Imaging Library; now textures can be...
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-17
Ketmar Dark
remap textures
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2016-04-15
Ketmar Dark
temporary disable sfs GC on game startup (this will...
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2016-04-08
Ketmar Dark
proper (i hope) support for '.wad', '.pk3' and '.zip...
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2016-04-08
Ketmar Dark
also, .pk3 seems to work now
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2016-04-07
Ketmar Dark
no more d2d:f built-in dfwad reader, it now using sfs...
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
Ketmar Dark
warnings for -O3
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2016-04-05
FGSFDSFGS
initial commit:
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