DEADSOFTWARE

build: fix emscripten
[flatwaifu.git] / src / CMakeLists.txt
index 67832e8f0ef27ead2e1e601b6c26f872a0f02de4..d91997eb8fa0612fc4d61e2ab1b36ab55fcf6b70 100644 (file)
 cmake_minimum_required(VERSION 3.6)
 project(doom2d C)
 
-option(WITH_OPENGL "Build with OpenGL render" ON)
-option(WITH_SOFTWARE "Build with Software render" ON)
+string(COMPARE EQUAL "${CMAKE_SYSTEM_NAME}" "Emscripten" D2D_FOR_EMSCRIPTEN)
+string(COMPARE EQUAL "${CMAKE_SYSTEM_NAME}" "Darwin" D2D_FOR_DARWIN)
+string(COMPARE EQUAL "${CMAKE_SYSTEM_PROCESSOR}" "powerpc" D2D_FOR_POWERPC)
+
+option(SYSTEM_DRIVER "Build with selected system driver" "SDL")
+option(RENDER_DRIVER "Build with selected render driver" "OpenGL")
 option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
 
+string(TOUPPER "${SYSTEM_DRIVER}" SYSTEM_DRIVER)
+string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL" WITH_SDL)
+string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL2" WITH_SDL2)
+string(TOUPPER "${RENDER_DRIVER}" RENDER_DRIVER)
+string(COMPARE EQUAL "${RENDER_DRIVER}" "OPENGL" WITH_OPENGL)
+string(COMPARE EQUAL "${RENDER_DRIVER}" "SOFTWARE" WITH_SOFTWARE)
+string(COMPARE EQUAL "${RENDER_DRIVER}" "STUB" WITH_STUBRENDER)
 string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER)
 string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL)
 string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER)
 string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND)
 
 set(D2D_GAME_ROOT .)
+set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
+set(D2D_SDL2_ROOT ${D2D_GAME_ROOT}/sdl2)
 set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
 set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
+set(D2D_STUBRENDER_ROOT ${D2D_GAME_ROOT}/stubren)
 set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
 set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
 set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
 set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
+set(D2D_LIBCP866_ROOT ${D2D_GAME_ROOT}/libs/cp866)
 
 aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
+aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
+aux_source_directory(${D2D_SDL2_ROOT} D2D_SDL2_SRC)
 aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
 aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
+aux_source_directory(${D2D_STUBRENDER_ROOT} D2D_STUBRENDER_SRC)
 aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
 aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
 aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
 aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
+aux_source_directory(${D2D_LIBCP866_ROOT} D2D_LIBCP866_SRC)
+
+if(WITH_SDL)
+  if(D2D_FOR_EMSCRIPTEN)
+    set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}")
+    set(D2D_SYSTEM_INCLUDE_DIR "")
+    set(D2D_SYSTEM_LIBRARY "-lSDL")
+    set(D2D_SYSTEM_LINKFLAGS "-s USE_SDL=1")
+  else()
+    find_package(SDL REQUIRED)
+    set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}")
+    set(D2D_SYSTEM_INCLUDE_DIR "${SDL_INCLUDE_DIR}")
+    set(D2D_SYSTEM_LIBRARY "${SDL_LIBRARY}")
+  endif()
+elseif(WITH_SDL2)
+  if(D2D_FOR_EMSCRIPTEN)
+    set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}")
+    set(D2D_SYSTEM_INCLUDE_DIR "")
+    set(D2D_SYSTEM_LIBRARY "-lSDL2")
+    set(D2D_SYSTEM_LINKFLAGS "-s USE_SDL=2")
+  else()
+    if(D2D_FOR_DARWIN AND D2D_FOR_POWERPC)
+      # tigerbrew did not provide sdl2 module for cmake
+      find_package(SDL2)
+      if(NOT SDL2_FOUND)
+        set(SDL2_INCLUDE_DIRS "/usr/local/include/SDL2")
+        set(SDL2_LIBRARIES "-lSDL2")
+      endif(NOT SDL2_FOUND)
+    else()
+      find_package(SDL2 REQUIRED)
+    endif()
+    set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}")
+    set(D2D_SYSTEM_INCLUDE_DIR "${SDL2_INCLUDE_DIRS}")
+    set(D2D_SYSTEM_LIBRARY "${SDL2_LIBRARIES}")
+  endif()
+else()
+  message(FATAL_ERROR "Select SYSTEM_DRIVER as 'SDL' or 'SDL2'")
+endif()
+
+if(WITH_STUBRENDER)
+  set(D2D_RENDER_SRC "${D2D_STUBRENDER_SRC}")
+  set(D2D_RENDER_INCLUDE_DIR "")
+  set(D2D_RENDER_LIBRARY "")
+elseif(WITH_OPENGL)
+  if(D2D_FOR_EMSCRIPTEN)
+    set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}")
+    set(D2D_RENDER_INCLUDE_DIR "")
+    set(D2D_RENDER_LIBRARY "-lGL")
+    set(D2D_RENDER_LINKFLAGS "-s LEGACY_GL_EMULATION=1")
+  else()
+    find_package(OpenGL REQUIRED)
+    set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}")
+    set(D2D_RENDER_INCLUDE_DIR "${OPENGL_INCLUDE_DIR}")
+    set(D2D_RENDER_LIBRARY "${OPENGL_LIBRARY}")
+  endif()
+elseif(WITH_SOFTWARE)
+  set(D2D_RENDER_SRC "${D2D_SOFTWARE_SRC}")
+  set(D2D_RENDER_INCLUDE_DIR "")
+  set(D2D_RENDER_LIBRARY "")
+else()
+  message(FATAL_ERROR "Select RENDER_DRIVER as 'OPENGL' or 'SOFTWARE' or 'STUB'")
+endif()
 
-find_package(SDL REQUIRED)
-message(STATUS "sound::${SOUND_DRIVER}")
 if(WITH_STUBSOUND)
   set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}")
   set(D2D_SOUND_INCLUDE_DIR "")
@@ -42,17 +120,13 @@ elseif(WITH_SDLMIXER)
   set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
   set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
   set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
-else(WITH_STUBSOUND)
+else()
   message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'")
-endif(WITH_STUBSOUND)
-
-if (WITH_OPENGL)
-  find_package(OpenGL REQUIRED)
-endif (WITH_OPENGL)
+endif()
 
 if (NOT CMAKE_BUILD_TYPE)
   set(CMAKE_BUILD_TYPE Release)
-endif (NOT CMAKE_BUILD_TYPE)
+endif()
 set(CMAKE_C_FLAGS "")
 set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall")
 set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG
@@ -63,20 +137,26 @@ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
 message(STATUS "=== BUILD OPTIONS ===")
 message(STATUS "BUILD:  " "${CMAKE_BUILD_TYPE}")
 message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
+message(STATUS "SYSTEM: " "${SYSTEM_DRIVER}")
+message(STATUS "RENDER: " "${RENDER_DRIVER}")
 message(STATUS "SOUND:  " "${SOUND_DRIVER}")
 
-message(STATUS "=== RENDERS ===")
-message(STATUS "SOFTWARE: " ${WITH_SOFTWARE})
-message(STATUS "OPENGL:   " ${WITH_OPENGL})
-
-if (WITH_OPENGL)
-  add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_OPENGL_SRC})
-  target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}")
-  target_link_libraries(doom2d-gl "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}" "${OPENGL_LIBRARY}")
-endif (WITH_OPENGL)
-
-if (WITH_SOFTWARE)
-  add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_SOFTWARE_SRC})
-  target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}")
-  target_link_libraries(doom2d-soft "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}")
-endif (WITH_SOFTWARE)
+set(D2D_USED_SRC ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC} ${D2D_LIBCP866_SRC})
+set(D2D_USED_INCLUDE_DIR "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}" "${D2D_LIBCP866_ROOT}")
+set(D2D_USED_LIBRARY "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}")
+#message(STATUS "USED SRC: ${D2D_USED_SRC}")
+#message(STATUS "USED INC: ${D2D_USED_INCLUDE_DIR}")
+#message(STATUS "USED LIB: ${D2D_USED_LIBRARY}")
+add_executable(doom2d ${D2D_USED_SRC})
+target_include_directories(doom2d PRIVATE ${D2D_USED_INCLUDE_DIR})
+if(D2D_FOR_EMSCRIPTEN)
+  set(CMAKE_EXECUTABLE_SUFFIX ".html")
+  configure_file(${D2D_GAME_ROOT}/doom2d.wad doom2d.wad COPYONLY)
+  set(D2D_DOOM2D_WAD doom2d.wad)
+  configure_file(${D2D_GAME_ROOT}/default.cfg default.cfg COPYONLY)
+  set(D2D_DEFAULT_CFG default.cfg)
+  set(D2D_USED_LINKFLAGS "${D2D_SYSTEM_LINKFLAGS} ${D2D_RENDER_LINKFLAGS} ${D2D_SOUND_LINKFLAGS}")
+  set_target_properties(doom2d PROPERTIES LINK_FLAGS "-s WASM=0 -s MINIFY_HTML=0 -s DISABLE_EXCEPTION_CATCHING=1 -s SAFE_HEAP=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=0 ${D2D_USED_LINKFLAGS} --preload-file ${D2D_DOOM2D_WAD} --preload-file ${D2D_DEFAULT_CFG}")
+else()
+  target_link_libraries(doom2d ${D2D_USED_LIBRARY})
+endif()