cmake_minimum_required(VERSION 3.6) project(doom2d C) string(COMPARE EQUAL "${CMAKE_SYSTEM_NAME}" "Emscripten" D2D_FOR_EMSCRIPTEN) string(COMPARE EQUAL "${CMAKE_SYSTEM_NAME}" "Darwin" D2D_FOR_DARWIN) string(COMPARE EQUAL "${CMAKE_SYSTEM_PROCESSOR}" "powerpc" D2D_FOR_POWERPC) option(SYSTEM_DRIVER "Build with selected system driver" "SDL") option(RENDER_DRIVER "Build with selected render driver" "OpenGL") option(SOUND_DRIVER "Build with selected sound driver" "OpenAL") string(TOUPPER "${SYSTEM_DRIVER}" SYSTEM_DRIVER) string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL" WITH_SDL) string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL2" WITH_SDL2) string(TOUPPER "${RENDER_DRIVER}" RENDER_DRIVER) string(COMPARE EQUAL "${RENDER_DRIVER}" "OPENGL" WITH_OPENGL) string(COMPARE EQUAL "${RENDER_DRIVER}" "SOFTWARE" WITH_SOFTWARE) string(COMPARE EQUAL "${RENDER_DRIVER}" "STUB" WITH_STUBRENDER) string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER) string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL) string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER) string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND) set(D2D_GAME_ROOT .) set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl) set(D2D_SDL2_ROOT ${D2D_GAME_ROOT}/sdl2) set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl) set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft) set(D2D_STUBRENDER_ROOT ${D2D_GAME_ROOT}/stubren) set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl) set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer) set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal) set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd) set(D2D_LIBCP866_ROOT ${D2D_GAME_ROOT}/libs/cp866) aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC) aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC) aux_source_directory(${D2D_SDL2_ROOT} D2D_SDL2_SRC) aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC) aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC) aux_source_directory(${D2D_STUBRENDER_ROOT} D2D_STUBRENDER_SRC) aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC) aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC) aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC) aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC) aux_source_directory(${D2D_LIBCP866_ROOT} D2D_LIBCP866_SRC) if(WITH_SDL) if(D2D_FOR_EMSCRIPTEN) set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}") set(D2D_SYSTEM_INCLUDE_DIR "") set(D2D_SYSTEM_LIBRARY "-lSDL") set(D2D_SYSTEM_LINKFLAGS "-s USE_SDL=1") else() find_package(SDL REQUIRED) set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}") set(D2D_SYSTEM_INCLUDE_DIR "${SDL_INCLUDE_DIR}") set(D2D_SYSTEM_LIBRARY "${SDL_LIBRARY}") endif() elseif(WITH_SDL2) if(D2D_FOR_EMSCRIPTEN) set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}") set(D2D_SYSTEM_INCLUDE_DIR "") set(D2D_SYSTEM_LIBRARY "-lSDL2") set(D2D_SYSTEM_LINKFLAGS "-s USE_SDL=2") else() if(D2D_FOR_DARWIN AND D2D_FOR_POWERPC) # tigerbrew did not provide sdl2 module for cmake find_package(SDL2) if(NOT SDL2_FOUND) set(SDL2_INCLUDE_DIRS "/usr/local/include/SDL2") set(SDL2_LIBRARIES "-lSDL2") endif(NOT SDL2_FOUND) else() find_package(SDL2 REQUIRED) endif() set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}") set(D2D_SYSTEM_INCLUDE_DIR "${SDL2_INCLUDE_DIRS}") set(D2D_SYSTEM_LIBRARY "${SDL2_LIBRARIES}") endif() else() message(FATAL_ERROR "Select SYSTEM_DRIVER as 'SDL' or 'SDL2'") endif() if(WITH_STUBRENDER) set(D2D_RENDER_SRC "${D2D_STUBRENDER_SRC}") set(D2D_RENDER_INCLUDE_DIR "") set(D2D_RENDER_LIBRARY "") elseif(WITH_OPENGL) if(D2D_FOR_EMSCRIPTEN) set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}") set(D2D_RENDER_INCLUDE_DIR "") set(D2D_RENDER_LIBRARY "-lGL") set(D2D_RENDER_LINKFLAGS "-s LEGACY_GL_EMULATION=1") else() find_package(OpenGL REQUIRED) set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}") set(D2D_RENDER_INCLUDE_DIR "${OPENGL_INCLUDE_DIR}") set(D2D_RENDER_LIBRARY "${OPENGL_LIBRARY}") endif() elseif(WITH_SOFTWARE) set(D2D_RENDER_SRC "${D2D_SOFTWARE_SRC}") set(D2D_RENDER_INCLUDE_DIR "") set(D2D_RENDER_LIBRARY "") else() message(FATAL_ERROR "Select RENDER_DRIVER as 'OPENGL' or 'SOFTWARE' or 'STUB'") endif() if(WITH_STUBSOUND) set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}") set(D2D_SOUND_INCLUDE_DIR "") set(D2D_SOUND_LIBRARY "") elseif(WITH_OPENAL) find_package(OpenAL REQUIRED) set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}") set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}") set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}") elseif(WITH_SDLMIXER) find_package(SDL_mixer REQUIRED) set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}") set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}") set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}") else() message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'") endif() if (NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Release) endif() set(CMAKE_C_FLAGS "") set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall") set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}") message(STATUS "=== BUILD OPTIONS ===") message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}") message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}") message(STATUS "SYSTEM: " "${SYSTEM_DRIVER}") message(STATUS "RENDER: " "${RENDER_DRIVER}") message(STATUS "SOUND: " "${SOUND_DRIVER}") set(D2D_USED_SRC ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC} ${D2D_LIBCP866_SRC}) set(D2D_USED_INCLUDE_DIR "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}" "${D2D_LIBCP866_ROOT}") set(D2D_USED_LIBRARY "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}") #message(STATUS "USED SRC: ${D2D_USED_SRC}") #message(STATUS "USED INC: ${D2D_USED_INCLUDE_DIR}") #message(STATUS "USED LIB: ${D2D_USED_LIBRARY}") add_executable(doom2d ${D2D_USED_SRC}) target_include_directories(doom2d PRIVATE ${D2D_USED_INCLUDE_DIR}) if(D2D_FOR_EMSCRIPTEN) set(CMAKE_EXECUTABLE_SUFFIX ".html") configure_file(${D2D_GAME_ROOT}/doom2d.wad doom2d.wad COPYONLY) set(D2D_DOOM2D_WAD doom2d.wad) configure_file(${D2D_GAME_ROOT}/default.cfg default.cfg COPYONLY) set(D2D_DEFAULT_CFG default.cfg) set(D2D_USED_LINKFLAGS "${D2D_SYSTEM_LINKFLAGS} ${D2D_RENDER_LINKFLAGS} ${D2D_SOUND_LINKFLAGS}") set_target_properties(doom2d PROPERTIES LINK_FLAGS "-s WASM=0 -s MINIFY_HTML=0 -s DISABLE_EXCEPTION_CATCHING=1 -s SAFE_HEAP=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=0 ${D2D_USED_LINKFLAGS} --preload-file ${D2D_DOOM2D_WAD} --preload-file ${D2D_DEFAULT_CFG}") else() target_link_libraries(doom2d ${D2D_USED_LIBRARY}) endif()