DEADSOFTWARE

menu: fix menus with disabled assertions
[flatwaifu.git] / src / soft / render.c
1 #include <string.h>
2 #include <stdarg.h>
3 #include <stdlib.h> // abs()
4 #include <assert.h>
5 #include "glob.h"
6 #include "render.h"
7 #include "view.h"
8 #include "player.h"
9 #include "switch.h"
10 #include "vga.h"
11 #include "menu.h"
12 #include "misc.h"
13 #include "dots.h"
14 #include "items.h"
15 #include "monster.h"
16 #include "weapons.h"
17 #include "smoke.h"
18 #include "fx.h"
19 #include "memory.h"
20 #include "files.h"
21 #include "error.h"
22 #include "game.h"
23 #include "sound.h"
24 #include "music.h"
25 #include "system.h"
27 #include "cp866.h"
29 // game
30 static vgaimg *scrnh[3]; // TITLEPIC INTERPIC ENDPIC
31 static vgaimg *ltn[2][2];
32 static void *cd_scr;
33 // smoke
34 static vgaimg *smk_spr[SMSN];
35 static vgaimg *smk_fspr[FLSN];
36 // fx
37 static vgaimg *fx_spr[15];
38 static char fx_sprd[15];
39 // weapons
40 static vgaimg *wp_spr[49*2];
41 static char wp_sprd[49*2];
42 // items
43 static vgaimg *item_spr[58];
44 static char item_sprd[58];
45 // player
46 static vgaimg *plr_spr[27*2];
47 static char plr_sprd[27*2];
48 static vgaimg *plr_wpn[11][6];
49 // monsters
50 static vgaimg *pl_spr[2];
51 static vgaimg *mn_spr[MN_TN][29*2];
52 static char mn_sprd[MN_TN][29*2];
53 static vgaimg *mn_fspr[8];
54 static vgaimg *mn_sgun[2];
55 // misc
56 #define MAXAIR 1091
57 static vgaimg *sth[22], *bfh[160 - '!'], *sfh[160 - '!'], *stone, *stone2, *keys[3];
58 static int prx = 0, pry = 0;
59 // menu
60 static vgaimg *msklh[2], *mbarl, *mbarm, *mbarr, *mbaro, *mslotl, *mslotm, *mslotr;
61 // low level
62 static int gammaa = 0;
63 static char main_pal[256][3];
64 static char std_pal[256][3];
65 static byte gamcor[5][64]={
66 #include "gamma.dat"
67 };
68 // walls
69 #define ANIT 5
70 static int WD, HT;
71 static int w_o, w_x, w_y;
72 static vgaimg *walp[256];
73 static int walh[256];
74 static byte walani[256];
75 static byte walswp[256];
76 static int anih[ANIT][5];
77 static byte anic[ANIT];
78 static int max_textures;
79 static byte w_horiz = 1;
80 static vgaimg *horiz;
82 static int init_screen_width = 0;
83 static int init_screen_height = 0;
84 static byte init_screen_full = 0xFF;
85 static int init_screen_gammaa = -1;
87 /* --- misc --- */
89 static void *Z_getspr (char n[4], int s, int d, char *dir) {
90 int h = F_getsprid(n, s, d, dir);
91 return V_getvgaimg(h);
92 }
94 static vgaimg *Z_get_char_image (vgaimg **img, int ch) {
95 ch = cp866_toupper(ch);
96 return ch > 32 && ch < 160 ? img[ch - '!'] : NULL;
97 }
99 static int Z_get_char_width_generic (vgaimg **img, int off, int ch) {
100 vgaimg *p = Z_get_char_image(img, ch);
101 return p == NULL ? off : p->w - 1;
104 static int Z_putch_generic (vgaimg **img, int off, int ch) {
105 vgaimg *p = Z_get_char_image(img, ch);
106 int w = p == NULL ? off : p->w - 1;
107 if (p != NULL) {
108 V_spr(prx, pry, p);
110 prx += w;
111 return w;
114 static int Z_get_string_width_generic (vgaimg **img, int off, const char *fmt, va_list ap) {
115 int i, w, ww;
116 char buf[80];
117 vsprintf(buf, fmt, ap);
118 for (i = w = ww = 0; buf[i]; ++i) {
119 switch (buf[i]) {
120 case '\n':
121 case '\r':
122 ww = max(w, ww);
123 w = 0;
124 break;
125 default:
126 w += Z_get_char_width_generic(img, off, (byte)buf[i]);
129 return max(w, ww);
132 static int Z_printf_generic (vgaimg **img, int off, const char *fmt, va_list ap) {
133 int i, w, ww;
134 char buf[80];
135 vsprintf(buf, fmt, ap);
136 for (i = w = ww = 0; buf[i]; ++i) {
137 switch (buf[i]) {
138 case '\n':
139 pry += off + 1;
140 case '\r':
141 w = max(w, ww);
142 prx = 0;
143 w = 0;
144 break;
145 default:
146 w += Z_putch_generic(img, off, (byte)buf[i]);
149 return w;
152 static void Z_gotoxy (int x, int y) {
153 prx = x;
154 pry = y;
157 static int Z_get_big_string_width (const char *fmt, ...) {
158 va_list a;
159 va_start(a, fmt);
160 int w = Z_get_string_width_generic(bfh, 12, fmt, a);
161 va_end(a);
162 return w;
165 static int Z_printbf (const char *fmt, ...) {
166 va_list a;
167 va_start(a, fmt);
168 int w = Z_printf_generic(bfh, 12, fmt, a);
169 va_end(a);
170 return w;
173 static int Z_get_small_string_width (const char *fmt, ...) {
174 va_list a;
175 va_start(a, fmt);
176 int w = Z_get_string_width_generic(sfh, 7, fmt, a);
177 va_end(a);
178 return w;
181 static int Z_printsf (const char *fmt, ...) {
182 va_list a;
183 va_start(a, fmt);
184 int w =Z_printf_generic(sfh, 7, fmt, a);
185 va_end(a);
186 return w;
189 static void Z_drawspr (int x, int y, void *p, char d) {
190 if (d) {
191 V_spr2(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p);
192 } else {
193 V_spr(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p);
197 static void Z_clrst (void) {
198 V_pic(SCRW - 120, w_o, stone);
199 int y = ((vgaimg*)stone)->h;
200 while (y < HT) {
201 V_pic(SCRW - 120, w_o + y, stone2);
202 y += ((vgaimg*)stone)->h;
206 static void Z_drawstlives (char n) {
207 V_setrect(SCRW - 40, 30, w_o, 40);
208 V_spr(SCRW - 35, w_o + 17, sth[n]);
211 static void Z_drawstkeys (byte k) {
212 int x, n;
213 V_setrect(SCRW - 120, 70, w_o + 77, 23);
214 for (k >>= 4, n = 0, x = SCRW - 75; n < 3; ++n, k >>= 1, x += 9) {
215 if (k & 1) {
216 V_spr(x, w_o + 91, keys[n]);
221 static void Z_drawstair (int a) {
222 V_setrect(SCRW - 120, 120, w_o + 49, 2);
223 if (a > 0) {
224 if (a > MAXAIR) {
225 a = MAXAIR;
227 a = a * 100 / MAXAIR;
228 V_clr(SCRW - 110, a, w_o + 49, 2, 0xC8);
232 static void Z_drawstprcnt (int y, int n) {
233 char s[20];
234 int l, i, x, c;
235 V_setrect(SCRW - 120, 70, y * 19 + 7 + w_o, 19);
236 sprintf(s, "%3d%%", n);
237 l = strlen(s);
238 x = SCRW - 110;
239 for (i = 0; i < l; ++i, x += 14) {
240 if (s[i] >='0' && s[i] <= '9') {
241 c = s[i] - '0';
242 } else if (s[i] == '-') {
243 c = 10;
244 } else if (s[i] == '%') {
245 c = 11;
246 } else {
247 c = -1;
249 if (c >= 0) {
250 V_spr(x, y * 19 + 7 + w_o, sth[c]);
255 static void Z_drawstnum (int n) {
256 char s[20];
257 int l, i, x, c;
258 V_setrect(SCRW - 50, 50, w_o + 77, 23);
259 if (g_dm) {
260 sprintf(s, "%d", n);
261 l = strlen(s);
262 x = (115 - l * 14) + SCRW - 120;
263 for (i = 0; i < l; ++i, x += 14) {
264 if (s[i] >= '0' && s[i] <= '9') {
265 c = s[i] - '0';
266 } else if (s[i] == '-') {
267 c = 10;
268 } else if(s[i] == '%') {
269 c = 11;
270 } else {
271 c =- 1;
273 if (c >= 0) {
274 V_spr(x, w_o + 77 + 5, sth[c]);
280 static void Z_drawstwpn (int n, int a) {
281 char s[20];
282 int l, i, x, c;
283 i = n;
284 V_setrect(SCRW - 120, 120, w_o + 58, 23);
285 if (i >= 0) {
286 V_spr(SCRW - 88, w_o + 58 + 19, sth[i + 12]);
288 if (n >= 2) {
289 sprintf(s, "%d", a);
290 l = strlen(s);
291 x = SCRW - 10 - l * 14;
292 for (i = 0; i < l; ++i, x += 14) {
293 if (s[i] >= '0' && s[i] <= '9') {
294 c = s[i] - '0';
295 } else if (s[i] == '-') {
296 c = 10;
297 } else if (s[i] == '%') {
298 c = 11;
299 } else {
300 c = -1;
302 if (c >= 0) {
303 V_spr(x, w_o + 58 + 2, sth[c]);
309 static void Z_drawmanspr (int x, int y, void *p, char d, byte color) {
310 if (d) {
311 V_manspr2(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p, color);
312 } else {
313 V_manspr(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p, color);
317 static void Z_drawfld (byte *fld, int bg) {
318 byte *p = fld;
319 int x, y;
320 for (y = 0; y < FLDH; y++) {
321 for (x = 0; x < FLDW; x++) {
322 int sx = x * CELW - w_x + WD / 2;
323 int sy = y * CELH - w_y + HT / 2 + 1 + w_o;
324 int id = *p;
325 if (id) {
326 //intptr_t spc = (intptr_t) walp[id];
327 int spc = R_get_special_id(id);
328 if (spc >= 0 && spc <= 3) {
329 if (!bg) {
330 byte *cmap = clrmap + (spc + 7) * 256;
331 V_remap_rect(sx, sy, CELW, CELH, cmap);
333 } else {
334 V_pic(sx, sy, walp[id]);
337 p++;
342 /* --- menu --- */
344 static int gm_tm = 0; // ???
346 #define SCROLLER_MIDDLE 10
347 #define TEXTFIELD_MIDDLE 2
349 static void get_entry_size (const menu_t *m, int i, int *w, int *h) {
350 assert(m != NULL);
351 assert(i >= 0);
352 assert(w != NULL);
353 assert(h != NULL);
354 int x = 0;
355 int y = 0;
356 int type = 0;
357 menu_msg_t msg;
358 msg.type = GM_GETENTRY;
359 if (GM_send(m, i, &msg)) {
360 type = msg.integer.i;
361 switch (type) {
362 case GM_BUTTON:
363 case GM_SCROLLER:
364 case GM_TEXTFIELD:
365 case GM_TEXTFIELD_BUTTON:
366 msg.type = GM_GETCAPTION;
367 if (GM_send(m, i, &msg)) {
368 x = Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
370 break;
371 case GM_SMALL_BUTTON:
372 msg.type = GM_GETCAPTION;
373 if (GM_send(m, i, &msg)) {
374 x = Z_get_small_string_width("%.*s", msg.string.maxlen, msg.string.s);
376 break;
377 default:
378 assert(0);
380 switch (type) {
381 case GM_BUTTON:
382 msg.type = GM_GETSTR;
383 if (GM_send(m, i, &msg)) {
384 x += Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
386 y = 16;
387 break;
388 case GM_SMALL_BUTTON:
389 msg.type = GM_GETSTR;
390 if (GM_send(m, i, &msg)) {
391 x += Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
393 y = 12;
394 break;
395 case GM_SCROLLER:
396 x += (SCROLLER_MIDDLE + 2) * 8;
397 y = 16;
398 break;
399 case GM_TEXTFIELD:
400 case GM_TEXTFIELD_BUTTON:
401 msg.type = GM_GETSTR;
402 if (GM_send(m, i, &msg)) {
403 x += (msg.string.maxlen + 2) * 8;
404 } else {
405 x += (TEXTFIELD_MIDDLE + 2) * 8;
407 y = 16;
408 break;
409 default:
410 assert(0);
413 *w = x;
414 *h = y;
417 static void get_menu_size (const menu_t *m, int *w, int *h) {
418 assert(m != NULL);
419 assert(w != NULL);
420 assert(h != NULL);
421 int i, n, x, y, xx, yy, type;
422 menu_msg_t msg;
423 msg.type = GM_QUERY;
424 if (GM_send_this(m, &msg)) {
425 n = msg.integer.b;
426 type = msg.integer.s;
427 x = 0;
428 y = 0;
429 msg.type = GM_GETTITLE;
430 if (GM_send_this(m, &msg)) {
431 switch (type) {
432 case GM_BIG: x = Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s); break;
433 case GM_SMALL: x = Z_get_small_string_width("%.*s", msg.string.maxlen, msg.string.s); break;
434 default: assert(0);
437 for (i = 0; i < n; i++) {
438 get_entry_size(m, i, &xx, &yy);
439 x = max(x, xx);
440 y += yy;
442 *w = x;
443 *h = y;
444 } else {
445 *w = 0;
446 *h = 0;
450 static int GM_draw (void) {
451 int i, j, n, x, y, xoff, yoff, cur, w, type, recv;
452 const menu_t *m = GM_get();
453 menu_msg_t msg;
454 if (m != NULL) {
455 get_menu_size(m, &x, &y);
456 x = SCRW / 2 - x / 2;
457 y = SCRH / 2 - y / 2;
458 // --- title ---
459 msg.type = GM_QUERY;
460 if (GM_send_this(m, &msg)) {
461 cur = msg.integer.i;
462 n = msg.integer.a;
463 type = msg.integer.s;
464 msg.type = GM_GETTITLE;
465 if (GM_send_this(m, &msg)) {
466 Z_gotoxy(x, y - 10);
467 switch (type) {
468 case GM_SMALL: yoff = 8; Z_printsf("%.*s", msg.string.maxlen, msg.string.s); break;
469 case GM_BIG: yoff = 20; Z_printbf("%.*s", msg.string.maxlen, msg.string.s); break;
470 default: assert(0);
472 } else {
473 yoff = 0;
475 for (i = 0; i < n; i++) {
476 msg.type = GM_GETENTRY;
477 if (GM_send(m, i, &msg)) {
478 type = msg.integer.i;
479 if (i == cur) {
480 if (type == GM_SMALL_BUTTON) {
481 Z_gotoxy(x - 8, y + yoff);
482 Z_printsf(">");
483 } else {
484 V_spr(x - 25, y + yoff - 8, msklh[(gm_tm / 6) & 1]);
487 msg.type = GM_GETCAPTION;
488 if (GM_send(m, i, &msg)) {
489 Z_gotoxy(x, y + yoff);
490 if (type == GM_SMALL_BUTTON) {
491 xoff = Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
492 } else {
493 xoff = Z_printbf("%.*s", msg.string.maxlen, msg.string.s);
495 } else {
496 xoff = 0;
498 switch (type) {
499 case GM_BUTTON:
500 case GM_SMALL_BUTTON:
501 msg.type = GM_GETSTR;
502 if (GM_send(m, i, &msg)) {
503 Z_gotoxy(x + xoff, y + yoff);
504 if (type == GM_SMALL_BUTTON) {
505 Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
506 } else {
507 Z_printbf("%.*s", msg.string.maxlen, msg.string.s);
510 yoff += type == GM_BUTTON ? 16 : 12;
511 break;
512 case GM_TEXTFIELD:
513 case GM_TEXTFIELD_BUTTON:
514 yoff += 9;
515 msg.type = GM_GETSTR;
516 recv = GM_send(m, i, &msg);
517 w = recv ? msg.string.maxlen : TEXTFIELD_MIDDLE;
518 V_spr(x + xoff, y + yoff, mslotl);
519 for (j = 1; j <= w; j++) {
520 V_spr(x + xoff + j * 8, y + yoff, mslotm);
522 V_spr(x + xoff + j * 8, y + yoff, mslotr);
523 Z_gotoxy(x + xoff + 4, y + yoff - 7);
524 if (input && i == cur) {
525 Z_printsf("%.*s_", imax, ibuf);
526 } else if (recv) {
527 Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
529 yoff += 7;
530 break;
531 case GM_SCROLLER:
532 V_spr(x + xoff, y + yoff, mbarl);
533 for (j = 1; j < SCROLLER_MIDDLE; j++) {
534 V_spr(x + xoff + j * 8, y + yoff, mbarm);
536 V_spr(x + xoff + j * 8, y + yoff, mbarr);
537 msg.type = GM_GETINT;
538 if (GM_send(m, i, &msg)) {
539 int lev = (msg.integer.i - msg.integer.a) * ((SCROLLER_MIDDLE - 2) * 8) / msg.integer.b;
540 V_spr(x + xoff + lev + 8, y + yoff, mbaro);
542 yoff += 16;
543 break;
544 default:
545 assert(0);
551 return m != NULL;
554 /* --- dots --- */
556 static void DOT_draw (void) {
557 int i;
558 for (i = 0; i < MAXDOT; i++) {
559 if (dot[i].t) {
560 V_dot(dot[i].o.x - w_x + WD / 2, dot[i].o.y - w_y + HT / 2 + 1 + w_o, dot[i].c);
565 /* --- items --- */
567 static void IT_draw (void) {
568 int i, s;
569 for (i = 0; i < MAXITEM; ++i) {
570 s = -1;
571 if (it[i].t && it[i].s >= 0) {
572 switch(it[i].t & 0x7FFF) {
573 case I_ARM1:
574 s = it[i].s / 9 + 18;
575 break;
576 case I_ARM2:
577 s = it[i].s / 9 + 20;
578 break;
579 case I_MEGA:
580 s = it[i].s / 2 + 22;
581 break;
582 case I_INVL:
583 s = it[i].s / 2 + 26;
584 break;
585 case I_SUPER:
586 case I_RTORCH:
587 case I_GTORCH:
588 case I_BTORCH:
589 s = it[i].s / 2 + (it[i].t - I_SUPER) * 4 + 35;
590 break;
591 case I_GOR1: case I_FCAN:
592 s = it[i].s / 2 + (it[i].t - I_GOR1) * 3 + 51;
593 break;
594 case I_AQUA:
595 s = 30;
596 break;
597 case I_SUIT:
598 s = 34;
599 break;
600 case I_KEYR:
601 case I_KEYG:
602 case I_KEYB:
603 s = (it[i].t & 0x7FFF) - I_KEYR + 31;
604 break;
605 case I_GUN2:
606 s = 57;
607 break;
608 default:
609 s = (it[i].t & 0x7FFF) - 1;
612 if (s >= 0) {
613 Z_drawspr(it[i].o.x, it[i].o.y, item_spr[s], item_sprd[s]);
618 /* --- player --- */
620 static int standspr (player_t *p) {
621 if (p->f & PLF_UP) {
622 return 'X';
623 } else if (p->f & PLF_DOWN) {
624 return 'Z';
625 } else {
626 return 'E';
630 static int wpnspr (player_t *p) {
631 if (p->f & PLF_UP) {
632 return 'C';
633 } else if(p->f & PLF_DOWN) {
634 return 'E';
635 } else {
636 return 'A';
640 static void PL_draw (player_t *p) {
641 enum {STAND, GO, DIE, SLOP, DEAD, MESS, OUT, FALL}; // copypasted from player.c!
642 static int wytab[] = {-1, -2, -1, 0};
643 int s = 'A';
644 int w = 0;
645 int wx = 0;
646 int wy = 0;
647 switch (p->st) {
648 case STAND:
649 if (p->f & PLF_FIRE) {
650 s = standspr(p) + 1;
651 w = wpnspr(p) + 1;
652 } else if (p->pain) {
653 s = 'G';
654 w = 'A';
655 wx = p->d ? 2 : -2;
656 wy = 1;
657 } else {
658 s = standspr(p);
659 w = wpnspr(p);
661 break;
662 case DEAD:
663 s = 'N';
664 break;
665 case MESS:
666 s = 'W';
667 break;
668 case GO:
669 if (p->pain) {
670 s = 'G';
671 w = 'A';
672 wx = p->d ? 2 : -2;
673 wy = 1;
674 } else {
675 s = plr_goanim[p->s / 8];
676 w = (p->f & PLF_FIRE) ? 'B' : 'A';
677 wx = p->d ? 2 : -2;
678 wy = 1 + wytab[s - 'A'];
680 break;
681 case DIE:
682 s = plr_dieanim[p->s];
683 break;
684 case SLOP:
685 s = plr_slopanim[p->s];
686 break;
687 case OUT:
688 s = 0;
689 break;
691 if (p->wpn == 0) {
692 w = 0;
694 if (w) {
695 Z_drawspr(p->o.x + wx, p->o.y + wy, plr_wpn[p->wpn][w - 'A'], p->d);
697 if (s) {
698 Z_drawmanspr(p->o.x, p->o.y, plr_spr[(s - 'A') * 2 + p->d], plr_sprd[(s - 'A') * 2 + p->d], p->color);
702 static void PL_drawst (player_t *p) {
703 int i;
704 V_setrect(WD, 120, w_o, HT);
705 Z_clrst();
706 if (p->drawst & PL_DRAWAIR) {
707 if (p->air < PL_AIR) {
708 Z_drawstair(p->air);
711 if (p->drawst & PL_DRAWLIFE) {
712 Z_drawstprcnt(0, p->life);
714 if (p->drawst & PL_DRAWARMOR) {
715 Z_drawstprcnt(1, p->armor);
717 if (p->drawst & PL_DRAWWPN) {
718 switch(p->wpn) {
719 case 2:
720 case 5:
721 i = p->ammo;
722 break;
723 case 3:
724 case 4:
725 case 9:
726 i = p->shel;
727 break;
728 case 6:
729 i = p->rock;
730 break;
731 case 10:
732 i = p->fuel;
733 break;
734 case 7:
735 case 8:
736 i = p->cell;
737 break;
739 Z_drawstwpn(p->wpn, i);
741 if (p->drawst & PL_DRAWFRAG) {
742 Z_drawstnum(p->frag);
744 if (p->drawst & PL_DRAWKEYS) {
745 Z_drawstkeys(p->keys);
747 if (!_2pl) {
748 if (p->drawst & PL_DRAWLIVES) {
749 Z_drawstlives(p->lives);
754 /* --- monster --- */
756 #define MANCOLOR 0xD0
758 static void MN_draw (void) {
759 enum {SLEEP, GO, RUN, CLIMB, DIE, DEAD, ATTACK, SHOOT, PAIN, WAIT, REVIVE, RUNOUT}; // copypasted from monster.c!
760 int i;
761 for (i = 0; i < MAXMN; i++) {
762 if (mn[i].t) {
763 if (mn[i].t >= MN_PL_DEAD) {
764 Z_drawmanspr(mn[i].o.x, mn[i].o.y, pl_spr[mn[i].t - MN_PL_DEAD], 0, mn[i].d);
765 continue;
767 if ((mn[i].t != MN_SOUL && mn[i].t != MN_PAIN) || mn[i].st != DEAD) {
768 if (mn[i].t != MN_MAN) {
769 Z_drawspr(mn[i].o.x, mn[i].o.y, mn_spr[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d], mn_sprd[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d]);
770 } else {
771 if (mn[i].ap[mn[i].ac] == 'E' || mn[i].ap[mn[i].ac] == 'F') {
772 Z_drawspr(mn[i].o.x, mn[i].o.y, mn_sgun[mn[i].ap[mn[i].ac] - 'E'], mn[i].d);
774 Z_drawmanspr(mn[i].o.x, mn[i].o.y, mn_spr[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d], mn_sprd[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d], MANCOLOR);
777 if (mn[i].t == MN_VILE && mn[i].st == SHOOT) {
778 Z_drawspr(mn[i].tx, mn[i].ty, mn_fspr[mn[i].ac / 3], 0);
784 /* --- weapon --- */
786 static void WP_draw (void) {
787 enum {NONE, ROCKET, PLASMA, APLASMA, BALL1, BALL2, BALL7, BFGBALL, BFGHIT, MANF, REVF, FIRE}; // copypasted from weapons.c!
788 int i, s, d, x, y;
789 for (i = 0; i < MAXWPN; ++i) {
790 s = -1;
791 d = 0;
792 switch (wp[i].t) {
793 case NONE:
794 default:
795 break;
796 case REVF:
797 case ROCKET:
798 d = wp[i].s;
799 if (d < 2) {
800 d = wp[i].o.xv > 0 ? 1 : 0;
801 x = abs(wp[i].o.xv);
802 y = wp[i].o.yv;
803 s = 0;
804 if (y < 0) {
805 if (-y >= x) {
806 s = 30;
808 } else if (y > 0) {
809 if (y >= x / 2) {
810 s = 31;
813 } else {
814 s = (d - 2) / 2 + 1;
815 d = 0;
817 break;
818 case MANF:
819 s=wp[i].s;
820 if (s >= 2) {
821 s /= 2;
822 break;
824 case PLASMA:
825 case APLASMA:
826 case BALL1:
827 case BALL7:
828 case BALL2:
829 s = wp[i].s;
830 if (s >= 2) {
831 s = s / 2 + 1;
833 switch (wp[i].t) {
834 case PLASMA:
835 s += 4;
836 break;
837 case APLASMA:
838 s += 11;
839 break;
840 case BALL1:
841 s += 32;
842 break;
843 case BALL2:
844 s += 42;
845 break;
846 case BALL7:
847 s += 37;
848 d = wp[i].o.xv >= 0 ? 1 : 0;
849 break;
850 case MANF:
851 s += 47;
852 d= wp[i].o.xv>=0 ? 1 : 0;
853 break;
855 break;
856 case BFGBALL:
857 s = wp[i].s;
858 if (s >= 2) {
859 s = s / 2 + 1;
861 s += 18;
862 break;
863 case BFGHIT:
864 s = wp[i].s / 2 + 26;
865 break;
867 if (s >= 0) {
868 Z_drawspr(wp[i].o.x, wp[i].o.y, wp_spr[s * 2 + d], wp_sprd[s * 2 + d]);
873 /* --- smoke --- */
875 static void SMK_draw (void) {
876 int i, s;
877 for (i = 0; i < MAXSMOK; ++i) {
878 if (sm[i].t) {
879 switch (sm[i].s) {
880 case 0:
881 s = sm[i].t;
882 if (s >= (SMSN - 1) * 3) {
883 s = 0;
884 } else {
885 s = SMSN - 1 - s / 3;
887 V_sprf((sm[i].x >> 8) - w_x + WD / 2, (sm[i].y >> 8) - w_y + HT / 2 + 1 + w_o, smk_spr[s], &smoke_sprf);
888 break;
889 case 1:
890 s = sm[i].t;
891 if (s >= FLSN - 1) {
892 s = 0;
893 } else {
894 s = FLSN - 1 - s;
896 V_sprf((sm[i].x >> 8) - w_x + WD / 2, (sm[i].y >> 8) - w_y + HT / 2 + 1 + w_o, smk_fspr[s], &flame_sprf);
897 break;
903 /* --- fx --- */
905 static void FX_draw (void) {
906 enum {NONE, TFOG, IFOG, BUBL}; // copypasted from fx.c
907 int i, s;
908 for (i = 0; i < MAXFX; ++i) {
909 s = -1;
910 switch (fx[i].t) {
911 case TFOG:
912 s = fx[i].s / 2;
913 break;
914 case IFOG:
915 s = fx[i].s / 2 + 10;
916 break;
917 case BUBL:
918 V_dot((fx[i].x >> 8) - w_x + WD / 2, (fx[i].y >> 8) - w_y + HT / 2 + 1 + w_o, 0xC0 + fx[i].s);
919 continue;
921 if (s >= 0) {
922 Z_drawspr(fx[i].x, fx[i].y, fx_spr[s], fx_sprd[s]);
927 /* --- view --- */
929 static void W_adjust (void) {
930 int MAXX = FLDW * CELW - WD / 2;
931 int MAXY = FLDH * CELH - HT / 2;
932 if (w_x < WD / 2) w_x = WD / 2;
933 if (w_y < HT / 2) w_y = HT / 2;
934 if (w_x > MAXX) w_x = MAXX;
935 if (w_y > MAXY) w_y = MAXY;
938 static void W_draw(void) {
939 W_adjust();
940 V_setrect(0, WD, w_o + 1, HT);
941 if (w_horiz) {
942 vgaimg *img = (vgaimg*)horiz;
943 int x = 0;
944 int d = 0;
945 do {
946 int y = w_o;
947 d &= ~2;
948 do {
949 V_rotspr(x, y, img, d);
950 y += img->h;
951 d ^= 2;
952 } while (y < HT + w_o);
953 x += img->w;
954 d ^= 1;
955 } while (x < WD);
956 if (sky_type == 2) {
957 if (lt_time < 0) {
958 if (!lt_side) {
959 V_spr(0, w_o + lt_ypos, ltn[lt_type][lt_time < -5 ? 0 : 1]);
960 } else {
961 V_spr2(WD - 1, w_o + lt_ypos, ltn[lt_type][lt_time < -5 ? 0 : 1]);
965 } else {
966 V_clr(0, WD, w_o + 1, HT, 0x97);
968 Z_drawfld((byte*)fldb, 1);
969 DOT_draw();
970 IT_draw();
971 PL_draw(&pl1);
972 if (_2pl) {
973 PL_draw(&pl2);
975 MN_draw();
976 WP_draw();
977 SMK_draw();
978 FX_draw();
979 Z_drawfld((byte*)fldf, 0);
980 if (sky_type == 2) {
981 if (lt_time == -4 || lt_time == -2) {
982 V_remap_rect(0, WD, w_o + 1, HT, clrmap + 256 * 11);
987 /* --- game --- */
989 #define PL_FLASH 90
991 static void drawview (player_t *p) {
992 if (p->looky < -SCRH / 4) {
993 p->looky = -SCRH / 4;
994 } else if (p->looky > SCRH / 4) {
995 p->looky = SCRH / 4;
997 w_x = p->o.x;
998 w_y = p->o.y - 12 + p->looky;
999 W_draw();
1000 PL_drawst(p);
1003 static int get_pu_st (int t) {
1004 if (t >= PL_FLASH) {
1005 return 1;
1006 } else if((t / 9) & 1) {
1007 return 0;
1008 } else {
1009 return 1;
1013 static void pl_info (player_t *p, int y) {
1014 dword t = p->kills * 10920 / g_time;
1015 Z_gotoxy(25, y); Z_printbf("KILLS");
1016 Z_gotoxy(25, y + 15); Z_printbf("KPM");
1017 Z_gotoxy(25, y + 30); Z_printbf("SECRETS %u / %u", p->secrets, sw_secrets);
1018 Z_gotoxy(255, y); Z_printbf("%u", p->kills);
1019 Z_gotoxy(255, y + 15); Z_printbf("%u.%u", t / 10, t % 10);
1022 static void W_act (void) {
1023 int i, a;
1024 if (g_time % 3 == 0) {
1025 for (i = 1; i < 256; i++) {
1026 a = walani[i];
1027 if (a != 0) {
1028 anic[a]++;
1029 if (anih[a][anic[a]] == -1) {
1030 anic[a] = 0;
1032 walp[i] = V_getvgaimg(anih[a][anic[a]]);
1038 void R_draw (void) {
1039 int h;
1040 word hr, mn, sc;
1041 W_act();
1042 switch (g_st) {
1043 case GS_ENDANIM:
1044 case GS_END2ANIM:
1045 case GS_DARKEN:
1046 case GS_BVIDEO:
1047 case GS_EVIDEO:
1048 case GS_END3ANIM:
1049 return;
1050 case GS_TITLE:
1051 V_center(1);
1052 V_pic(0, 0, scrnh[0]);
1053 V_center(0);
1054 break;
1055 case GS_ENDSCR:
1056 V_center(1);
1057 V_clr(0, SCRW, 0, SCRH, 0);
1058 V_pic(0, 0, scrnh[2]);
1059 V_center(0);
1060 break;
1061 case GS_INTER:
1062 V_center(1);
1063 V_clr(0, SCRW, 0, SCRH, 0);
1064 V_pic(0, 0, scrnh[1]);
1065 Z_gotoxy(60, 20);
1066 Z_printbf("LEVEL COMPLETE");
1067 Z_calc_time(g_time, &hr, &mn, &sc);
1068 Z_gotoxy(115, 40);
1069 Z_printbf("TIME %u:%02u:%02u", hr, mn, sc);
1070 h = 60;
1071 if (_2pl) {
1072 Z_gotoxy(80, h);
1073 Z_printbf("PLAYER ONE");
1074 Z_gotoxy(80, h + 70);
1075 Z_printbf("PLAYER TWO");
1076 h += SCRH / 10;
1078 pl_info(&pl1, h);
1079 if (_2pl) {
1080 pl_info(&pl2, h + 70);
1082 V_center(0);
1083 break;
1085 V_center(0);
1086 if (g_st == GS_GAME) {
1087 if (_2pl) {
1088 w_o = 0;
1089 WD = SCRW - 120;
1090 HT = SCRH / 2 - 2;
1091 drawview(&pl1);
1092 w_o = SCRH / 2;
1093 WD = SCRW - 120;
1094 HT = SCRH / 2 - 2;
1095 drawview(&pl2);
1096 } else{
1097 w_o = 0;
1098 WD = SCRW - 120;
1099 HT = SCRH - 2;
1100 drawview(&pl1);
1102 if (pl1.invl) {
1103 h = get_pu_st(pl1.invl) * 6;
1104 } else if (pl1.pain < 15) {
1105 h = 0;
1106 } else if (pl1.pain < 35) {
1107 h = 1;
1108 } else if (pl1.pain < 55) {
1109 h = 2;
1110 } else if (pl1.pain < 75) {
1111 h=3;
1112 } else if (pl1.pain < 95) {
1113 h=4;
1114 } else {
1115 h = 5;
1117 if (h != 0) {
1118 V_maptoscr(0, SCRW - 120, 1, _2pl ? SCRH / 2 - 2 : SCRH - 2, clrmap + h * 256);
1120 if (_2pl) {
1121 if (pl2.invl) {
1122 h = get_pu_st(pl2.invl) * 6;
1123 } else if (pl2.pain < 15) {
1124 h = 0;
1125 } else if (pl2.pain < 35) {
1126 h = 1;
1127 } else if (pl2.pain < 55) {
1128 h = 2;
1129 } else if (pl2.pain < 75) {
1130 h = 3;
1131 } else if (pl2.pain < 95) {
1132 h = 4;
1133 } else {
1134 h = 5;
1136 if (h) {
1137 V_maptoscr(0, SCRW - 120, SCRH / 2 + 1, SCRH / 2 - 2, clrmap + h * 256);
1141 V_center(0);
1142 V_setrect(0, SCRW, 0, SCRH);
1143 GM_draw();
1144 V_copytoscr(0, SCRW, 0, SCRH);
1147 void R_alloc (void) {
1148 int i, j, n;
1149 char s[10];
1150 logo("R_alloc: загрузка графики\n");
1151 // game
1152 scrnh[0] = V_loadvgaimg("TITLEPIC");
1153 scrnh[1] = V_loadvgaimg("INTERPIC");
1154 scrnh[2] = V_loadvgaimg("ENDPIC");
1155 cd_scr = M_lock(F_getresid("CD1PIC"));
1156 for (i = 0; i < 2; ++i) {
1157 sprintf(s, "LTN%c", i + '1');
1158 for (j = 0; j < 2; ++j) {
1159 ltn[i][j] = Z_getspr(s, j, 0, NULL);
1162 // smoke
1163 for (i = 0; i < SMSN; ++i) {
1164 smk_spr[i] = Z_getspr("SMOK", i, 0, NULL);
1166 for (i = 0; i < FLSN; ++i) {
1167 smk_fspr[i] = Z_getspr("FLAM", i, 0, NULL);
1169 // fx
1170 for (i = 0; i < 10; ++i) {
1171 fx_spr[i] = Z_getspr("TFOG", i, 0, fx_sprd + i);
1173 for (; i < 15; ++i) {
1174 fx_spr[i] = Z_getspr("IFOG", i - 10, 0, fx_sprd + i);
1176 // weapons
1177 for (i = 0; i < 4; ++i) {
1178 wp_spr[i * 2] = Z_getspr("MISL", i, 1, wp_sprd + i * 2);
1179 wp_spr[i * 2 + 1] = Z_getspr("MISL", i, 2, wp_sprd + i * 2 + 1);
1181 for (; i < 6; ++i) {
1182 wp_spr[i * 2] = Z_getspr("PLSS", i - 4, 1, wp_sprd + i * 2);
1183 wp_spr[i * 2 + 1] = Z_getspr("PLSS", i - 4, 2, wp_sprd + i * 2 + 1);
1185 for (; i < 11; ++i) {
1186 wp_spr[i * 2] = Z_getspr("PLSE", i - 6, 1, wp_sprd + i * 2);
1187 wp_spr[i * 2 + 1] = Z_getspr("PLSE", i - 6, 2, wp_sprd + i * 2 + 1);
1189 for (; i < 13; ++i) {
1190 wp_spr[i * 2] = Z_getspr("APLS", i - 11, 1, wp_sprd + i * 2);
1191 wp_spr[i * 2 + 1] = Z_getspr("APLS", i - 11, 2, wp_sprd + i * 2 + 1);
1193 for (; i < 18; ++i) {
1194 wp_spr[i * 2] = Z_getspr("APBX", i - 13, 1, wp_sprd + i * 2);
1195 wp_spr[i * 2 + 1] = Z_getspr("APBX", i - 13, 2, wp_sprd + i * 2 + 1);
1197 for(; i < 20; ++i) {
1198 wp_spr[i * 2] = Z_getspr("BFS1", i - 18, 1, wp_sprd + i * 2);
1199 wp_spr[i * 2 + 1] = Z_getspr("BFS1", i - 18, 2, wp_sprd + i * 2 + 1);
1201 for (; i < 26; ++i) {
1202 wp_spr[i * 2] = Z_getspr("BFE1", i - 20, 1, wp_sprd + i * 2);
1203 wp_spr[i * 2 + 1] = Z_getspr("BFE1", i - 20, 2, wp_sprd + i * 2 + 1);
1205 for (; i < 30; ++i) {
1206 wp_spr[i * 2] = Z_getspr("BFE2", i - 26, 1, wp_sprd + i * 2);
1207 wp_spr[i * 2 + 1] = Z_getspr("BFE2", i - 26, 2, wp_sprd + i * 2 + 1);
1209 for (; i < 32; ++i) {
1210 wp_spr[i * 2] = Z_getspr("MISL", i - 30 + 4, 1, wp_sprd + i * 2);
1211 wp_spr[i * 2 + 1] = Z_getspr("MISL", i - 30 + 4, 2, wp_sprd + i * 2 + 1);
1213 for (; i < 37; ++i) {
1214 wp_spr[i * 2] = Z_getspr("BAL1", i - 32, 1, wp_sprd + i * 2);
1215 wp_spr[i * 2 + 1] = Z_getspr("BAL1", i - 32, 2, wp_sprd + i * 2 + 1);
1217 for (; i < 42; ++i) {
1218 wp_spr[i * 2] = Z_getspr("BAL7", i - 37, 1, wp_sprd + i * 2);
1219 wp_spr[i * 2 + 1] = Z_getspr("BAL7", i - 37, 2, wp_sprd + i * 2 + 1);
1221 for (; i < 47; ++i) {
1222 wp_spr[i * 2] = Z_getspr("BAL2", i - 42, 1, wp_sprd + i * 2);
1223 wp_spr[i * 2 + 1] = Z_getspr("BAL2", i - 42, 2, wp_sprd + i * 2 + 1);
1225 for (; i < 49; ++i) {
1226 wp_spr[i * 2] = Z_getspr("MANF", i - 47, 1, wp_sprd + i * 2);
1227 wp_spr[i * 2 + 1] = Z_getspr("MANF", i - 47, 2, wp_sprd + i * 2 + 1);
1229 // items
1230 static char snm[18][4] = {
1231 "CLIP", "SHEL", "ROCK", "CELL", "AMMO", "SBOX", "BROK", "CELP",
1232 "STIM", "MEDI", "BPAK",
1233 "CSAW", "SHOT", "SGN2", "MGUN", "LAUN", "PLAS", "BFUG"
1234 };
1235 static char n4[4][4] = {
1236 "SOUL", "SMRT", "SMGT", "SMBT"
1237 };
1238 static char n3[2][4] = {
1239 "GOR1", "FCAN"
1240 };
1241 for (i = 0; i < 18; ++i) {
1242 item_spr[i] = Z_getspr(snm[i], 0, 0, item_sprd + i);
1244 for (; i < 20; ++i) {
1245 item_spr[i] = Z_getspr("ARM1", i - 18, 0, item_sprd + i);
1246 item_spr[i + 2] = Z_getspr("ARM2", i - 18, 0, item_sprd + i);
1248 i+=2;
1249 for (; i < 26; ++i) {
1250 item_spr[i] = Z_getspr("MEGA", i - 22, 0, item_sprd + i);
1252 for (; i < 30; ++i) {
1253 item_spr[i] = Z_getspr("PINV", i - 26, 0, item_sprd + i);
1255 item_spr[30] = Z_getspr("AQUA", 0, 0, item_sprd + 30);
1256 item_spr[31] = Z_getspr("KEYR", 0, 0, item_sprd + 31);
1257 item_spr[32] = Z_getspr("KEYG", 0, 0, item_sprd + 32);
1258 item_spr[33] = Z_getspr("KEYB", 0, 0, item_sprd + 33);
1259 item_spr[34] = Z_getspr("SUIT", 0, 0, item_sprd + 34);
1260 for (n = 35, j = 0; j < 4; ++j) {
1261 for (i = 0; i < 4; ++i, ++n) {
1262 item_spr[n] = Z_getspr(n4[j], i, 0, item_sprd + n);
1265 for (j = 0; j < 2; ++j) {
1266 for (i = 0; i < 3; ++i, ++n) {
1267 item_spr[n] = Z_getspr(n3[j], i, 0, item_sprd + n);
1270 item_spr[57] = Z_getspr("GUN2", 0, 0, item_sprd + 57);
1271 // player
1272 for (i = 0; i < 27; ++i) {
1273 plr_spr[i * 2] = Z_getspr("PLAY", i, 1, plr_sprd + i * 2);
1274 plr_spr[i * 2 + 1] = Z_getspr("PLAY", i, 2, plr_sprd + i * 2 + 1);
1276 strncpy(s, "PWPx", 4);
1277 for (i = 1; i < 11; ++i) {
1278 s[3] = (i < 10 ? '0' : 'A' - 10) + i;
1279 for (j = 0; j < 6; ++j) {
1280 plr_wpn[i][j] = Z_getspr(s, j, 1, NULL);
1283 // monsters
1284 static char msn[MN_TN][4] = {
1285 "SARG", "TROO", "POSS", "SPOS", "CYBR", "CPOS", "BOSS", "BOS2", "HEAD", "SKUL",
1286 "PAIN", "SPID", "BSPI", "FATT", "SKEL", "VILE", "FISH", "BAR1", "ROBO", "PLAY"
1287 };
1288 static int mms[MN_TN] = {
1289 14*2, 21*2, 21*2, 21*2, 16*2, 20*2, 15*2, 15*2, 12*2, 11*2, 13*2, 19*2, 16*2,
1290 20*2, 17*2, 29*2, 6*2, 2*2, 17*2, 23*2
1291 };
1292 mn_sgun[0] = Z_getspr("PWP4", 0, 1, NULL);
1293 mn_sgun[1] = Z_getspr("PWP4", 1, 1, NULL);
1294 for (j = 0; j < MN_TN; ++j) {
1295 for (i = 0; i < mms[j]; ++i) {
1296 mn_spr[j][i] = Z_getspr(msn[j], i / 2, (i & 1) + 1, &mn_sprd[j][i]);
1298 if (j == MN_BARREL - 1) {
1299 for (i = 4; i < 14; ++i) {
1300 mn_spr[j][i] = Z_getspr("BEXP", i / 2 - 2, (i & 1) + 1, &mn_sprd[j][i]);
1304 for (i = 0; i < 8; ++i) {
1305 mn_fspr[i] = Z_getspr("FIRE", i, 0, NULL);
1307 pl_spr[0] = Z_getspr("PLAY", 'N' - 'A', 0, NULL);
1308 pl_spr[1] = Z_getspr("PLAY", 'W' - 'A', 0, NULL);
1309 // misc
1310 static char mnm[22][8]={
1311 "STTNUM0","STTNUM1","STTNUM2","STTNUM3","STTNUM4",
1312 "STTNUM5","STTNUM6","STTNUM7","STTNUM8","STTNUM9",
1313 "STTMINUS","STTPRCNT",
1314 "FISTA0","CSAWA0","PISTA0","SHOTA0","SGN2A0","MGUNA0","LAUNA0",
1315 "PLASA0","BFUGA0","GUN2A0"
1316 };
1317 stone=V_loadvgaimg("STONE");
1318 stone2=V_loadvgaimg("STONE2");
1319 keys[0]=V_loadvgaimg("KEYRA0");
1320 keys[1]=V_loadvgaimg("KEYGA0");
1321 keys[2]=V_loadvgaimg("KEYBA0");
1322 for (i = 0; i < 22; ++i) {
1323 sth[i] = V_loadvgaimg(mnm[i]);
1325 strcpy(s, "STBF_*");
1326 for (i = '!'; i < 160; ++i) {
1327 s[5] = i;
1328 bfh[i - '!'] = V_getvgaimg(F_findres(s));
1330 for (i = '!'; i < 160; ++i) {
1331 sprintf(s, "STCFN%03d", i);
1332 sfh[i - '!'] = V_getvgaimg(F_findres(s));
1334 strcpy(s, "WINUM*");
1335 for (i = '0'; i <= '9'; ++i) {
1336 s[5] = i;
1337 bfh[i - '!'] = V_loadvgaimg(s);
1339 bfh[':' - '!'] = V_loadvgaimg("WICOLON");
1340 // menu
1341 msklh[0] = V_loadvgaimg("M_SKULL1");
1342 msklh[1] = V_loadvgaimg("M_SKULL2");
1343 mbarl = V_loadvgaimg("M_THERML");
1344 mbarm = V_loadvgaimg("M_THERMM");
1345 mbarr = V_loadvgaimg("M_THERMR");
1346 mbaro = V_loadvgaimg("M_THERMO");
1347 mslotl = V_loadvgaimg("M_LSLEFT");
1348 mslotm = V_loadvgaimg("M_LSCNTR");
1349 mslotr = V_loadvgaimg("M_LSRGHT");
1350 // walls
1351 static char *anm[ANIT - 1][5] = {
1352 {"WALL22_1", "WALL23_1", "WALL23_2", NULL, NULL},
1353 {"WALL58_1", "WALL58_2", "WALL58_3", NULL, NULL},
1354 {"W73A_1", "W73A_2", NULL, NULL, NULL},
1355 {"RP2_1", "RP2_2", "RP2_3", "RP2_4", NULL}
1356 };
1357 for (i = 1; i < ANIT; i++) {
1358 for (j = 0; anm[i - 1][j]; j++) {
1359 anih[i][j] = F_getresid(anm[i - 1][j]);
1361 for(; j < 5; j++) {
1362 anih[i][j] = -1;
1367 void R_get_name (int n, char s[8]) {
1368 if (walh[n] == -1) {
1369 memset(s, 0, 8);
1370 } else if (walh[n] == -2) {
1371 memcpy(s, "_WATER_", 8);
1372 s[7] = (char)((intptr_t)walp[n] - 1 + '0');
1373 } else {
1374 F_getresname(s, walh[n] & 0x7FFF);
1378 static short getani (char n[8]) {
1379 if (strncasecmp(n, "WALL22_1", 8) == 0) {
1380 return 1;
1381 } else if (strncasecmp(n, "WALL58_1", 8) == 0) {
1382 return 2;
1383 } else if (strncasecmp(n, "W73A_1", 8) == 0) {
1384 return 3;
1385 } else if (strncasecmp(n, "RP2_1", 8) == 0) {
1386 return 4;
1387 } else {
1388 return 0;
1392 int R_get_special_id (int n) {
1393 assert(n >= 0 && n < 256);
1394 intptr_t x = (intptr_t)walp[n];
1395 return x >= 0 && x <= 3 ? x : -1;
1398 void R_begin_load (void) {
1399 int i;
1400 for (i = 0; i < 256; i++) {
1401 if (walp[i] != NULL && walh[i] >= 0) {
1402 M_unlock(walp[i]);
1404 walh[i] = -1;
1405 walp[i] = NULL;
1406 walswp[i] = i;
1407 walani[i] = 0;
1409 memset(anic, 0, sizeof(anic));
1410 max_textures = 1;
1413 void R_load (char s[8]) {
1414 assert(max_textures < 256);
1415 if (!s[0]) {
1416 walh[max_textures] = -1;
1417 walp[max_textures] = NULL;
1418 } else {
1419 if (strncasecmp(s, "_WATER_", 7) == 0) {
1420 walh[max_textures] = -2;
1421 walp[max_textures] = (void*)((intptr_t)s[7] - '0' + 1);
1422 } else {
1423 walh[max_textures] = F_getresid(s);
1424 walp[max_textures] = V_getvgaimg(walh[max_textures]);
1425 if (s[0] == 'S' && s[1] == 'W' && s[4] == '_') {
1426 walswp[max_textures] = 0;
1429 walani[max_textures] = getani(s);
1431 max_textures++;
1434 void R_end_load (void) {
1435 int i, j, k, g;
1436 char s[8];
1437 j = max_textures;
1438 for (i = 1; i < 256 && j < 256; i++) {
1439 if (walswp[i] == 0) {
1440 R_get_name(i, s);
1441 s[5] ^= 1;
1442 g = F_getresid(s);
1443 k = 1;
1444 while (k < 256 && walh[k] != g) {
1445 k += 1;
1447 if (k >= 256) {
1448 k = j;
1449 j += 1;
1450 walh[k] = g;
1451 walp[k] = V_getvgaimg(g);
1452 walf[k] = walf[i];
1454 walswp[i] = k;
1455 walswp[k] = i;
1460 void R_loadsky (int sky) {
1461 char s[6];
1462 strcpy(s, "RSKY1");
1463 s[4] = '0' + sky;
1464 M_unlock(horiz);
1465 horiz = V_loadvgaimg(s);
1468 void R_setgamma(int g) {
1469 int t;
1470 g = g < 0 ? 0 : (g > 4 ? 4 : g);
1471 gammaa = g;
1472 for (t = 0; t < 256; ++t) {
1473 std_pal[t][0]=gamcor[gammaa][main_pal[t][0]];
1474 std_pal[t][1]=gamcor[gammaa][main_pal[t][1]];
1475 std_pal[t][2]=gamcor[gammaa][main_pal[t][2]];
1477 Y_set_vga_palette(std_pal);
1480 int R_getgamma (void) {
1481 return gammaa;
1484 void R_set_videomode (int w, int h, int fullscreen) {
1485 assert(w > 0);
1486 assert(h > 0);
1487 int was = Y_videomode_setted();
1488 int res = Y_set_videomode_software(w, h, fullscreen);
1489 if (res == 0) {
1490 if (was == 0) {
1491 ERR_failinit("Unable to set video mode");
1493 } else {
1494 Y_get_videomode(&SCRW, &SCRH);
1495 V_update_buffer();
1496 R_setgamma(gammaa);
1500 void R_toggle_fullscreen (void) {
1501 Y_set_fullscreen(!Y_get_fullscreen());
1502 fullscreen = Y_get_fullscreen();
1503 Y_get_videomode(&SCRW, &SCRH);
1504 V_update_buffer();
1505 R_setgamma(gammaa);
1508 static int video_menu_handler (menu_msg_t *msg, const menu_t *m, void *data, int i) {
1509 static int cur;
1510 static int w, h, fullscreen;
1511 static char buf[16];
1512 static int buflen;
1513 static int vmode;
1514 const videomode_t *v;
1515 enum { VIDEOMODE, FULLSCREEN, APPLY, __NUM__ };
1516 static const simple_menu_t sm = {
1517 GM_BIG, "Video", NULL,
1519 { "Mode: ", NULL },
1520 { "Fullscreen: ", NULL },
1521 { "Apply ", NULL },
1523 };
1524 if (msg->type == GM_ENTER) {
1525 Y_get_videomode(&w, &h);
1526 fullscreen = Y_get_fullscreen();
1527 v = Y_get_videomode_list_opengl(fullscreen);
1528 vmode = 0;
1529 while (vmode < v->n && v->modes[vmode].w != w && v->modes[vmode].h != h) {
1530 vmode += 1;
1532 if (vmode < v->n) {
1533 w = v->modes[vmode].w;
1534 h = v->modes[vmode].h;
1536 snprintf(buf, 16, "%ix%i", w, h);
1537 buflen = strlen(buf);
1538 return 1;
1540 if (i == VIDEOMODE) {
1541 switch (msg->type) {
1542 case GM_GETSTR: return GM_init_str(msg, buf, buflen);
1543 case GM_SELECT:
1544 v = Y_get_videomode_list_opengl(fullscreen);
1545 vmode = vmode + 1 >= v->n ? 0 : vmode + 1;
1546 if (v->n > 0) {
1547 w = v->modes[vmode].w;
1548 h = v->modes[vmode].h;
1549 } else {
1550 Y_get_videomode(&w, &h);
1552 snprintf(buf, 16, "%ix%i", w, h);
1553 buflen = strlen(buf);
1554 return 1;
1556 } else if (i == FULLSCREEN) {
1557 switch (msg->type) {
1558 case GM_GETSTR: return GM_init_str(msg, fullscreen ? "Yes" : "No ", 3);
1559 case GM_SELECT: fullscreen = !fullscreen; return 1;
1561 } else if (i == APPLY) {
1562 switch (msg->type) {
1563 case GM_SELECT: R_set_videomode(w, h, fullscreen); return 1;
1566 return simple_menu_handler(msg, i, __NUM__, &sm, &cur);
1569 static const menu_t video_menu = {
1570 NULL, &video_menu_handler
1571 };
1573 const menu_t *R_menu (void) {
1574 return &video_menu;
1577 const cfg_t *R_args (void) {
1578 static const cfg_t args[] = {
1579 { "fullscr", &init_screen_full, Y_SW_ON },
1580 { "window", &init_screen_full, Y_SW_OFF },
1581 { "width", &init_screen_width, Y_DWORD },
1582 { "height", &init_screen_height, Y_DWORD },
1583 { "gamma", &init_screen_gammaa, Y_DWORD },
1584 { NULL, NULL, 0 } // end
1585 };
1586 return args;
1589 const cfg_t *R_conf (void) {
1590 static const cfg_t conf[] = {
1591 { "sky", &w_horiz, Y_SW_ON },
1592 { "fullscreen", &fullscreen, Y_SW_ON },
1593 { "screen_width", &SCRW, Y_DWORD },
1594 { "screen_height", &SCRH, Y_DWORD },
1595 { "gamma", &gammaa, Y_DWORD },
1596 { NULL, NULL, 0 } // end
1597 };
1598 return conf;
1601 void R_init () {
1602 int i;
1603 logo("R_init: initialize software render\n");
1604 F_loadres(F_getresid("PLAYPAL"), main_pal, 0, 768);
1605 for (i = 0; i < 256; ++i) {
1606 bright[i] = ((int) main_pal[i][0] + main_pal[i][1] + main_pal[i][2]) * 8 / (63 * 3);
1608 F_loadres(F_getresid("MIXMAP"), mixmap, 0, 0x10000);
1609 F_loadres(F_getresid("COLORMAP"), clrmap, 0, 256*12);
1610 SCRW = init_screen_width > 0 ? init_screen_width : SCRW;
1611 SCRH = init_screen_height > 0 ? init_screen_height : SCRH;
1612 fullscreen = init_screen_full != 0xFF ? init_screen_full : fullscreen;
1613 gammaa = init_screen_gammaa >= 0 ? init_screen_gammaa : gammaa;
1614 R_set_videomode(SCRW, SCRH, fullscreen);
1615 V_setrect(0, SCRW, 0, SCRH);
1616 V_clr(0, SCRW, 0, SCRH, 0);
1617 R_alloc();
1620 void R_done (void) {
1621 buffer = NULL;
1622 buf_w = 0;
1623 buf_h = 0;
1624 pitch = 0;
1625 Y_unset_videomode();
1628 void R_switch_texture (int x, int y) {
1629 assert(x >= 0 && x < FLDW);
1630 assert(y >= 0 && y < FLDH);
1631 fldb[y][x] = walswp[fldb[y][x]];
1634 int R_get_swp (int n) {
1635 assert(n >= 0 && n < 256);
1636 return walswp[n];