DEADSOFTWARE

manager: remove flag 0x8000 from resource handle id
[flatwaifu.git] / src / soft / render.c
1 #include <string.h>
2 #include <stdarg.h>
3 #include <stdlib.h> // abs()
4 #include <assert.h>
5 #include "glob.h"
6 #include "render.h"
7 #include "view.h"
8 #include "player.h"
9 #include "switch.h"
10 #include "vga.h"
11 #include "menu.h"
12 #include "misc.h"
13 #include "dots.h"
14 #include "items.h"
15 #include "monster.h"
16 #include "weapons.h"
17 #include "smoke.h"
18 #include "fx.h"
19 #include "memory.h"
20 #include "files.h"
21 #include "error.h"
22 #include "game.h"
23 #include "sound.h"
24 #include "music.h"
25 #include "system.h"
27 #include "cp866.h"
29 // game
30 static vgaimg *scrnh[3]; // TITLEPIC INTERPIC ENDPIC
31 static vgaimg *ltn[2][2];
32 static void *cd_scr;
33 // smoke
34 static vgaimg *smk_spr[SMSN];
35 static vgaimg *smk_fspr[FLSN];
36 // fx
37 static vgaimg *fx_spr[15];
38 static char fx_sprd[15];
39 // weapons
40 static vgaimg *wp_spr[49*2];
41 static char wp_sprd[49*2];
42 // items
43 static vgaimg *item_spr[58];
44 static char item_sprd[58];
45 // player
46 static vgaimg *plr_spr[27*2];
47 static char plr_sprd[27*2];
48 static vgaimg *plr_wpn[11][6];
49 // monsters
50 static vgaimg *pl_spr[2];
51 static vgaimg *mn_spr[MN_TN][29*2];
52 static char mn_sprd[MN_TN][29*2];
53 static vgaimg *mn_fspr[8];
54 static vgaimg *mn_sgun[2];
55 // misc
56 #define MAXAIR 1091
57 static vgaimg *sth[22], *bfh[160 - '!'], *sfh[160 - '!'], *stone, *stone2, *keys[3];
58 static int prx = 0, pry = 0;
59 // menu
60 static vgaimg *msklh[2], *mbarl, *mbarm, *mbarr, *mbaro, *mslotl, *mslotm, *mslotr;
61 // low level
62 static int gammaa = 0;
63 static char main_pal[256][3];
64 static char std_pal[256][3];
65 static byte gamcor[5][64]={
66 #include "gamma.dat"
67 };
68 // walls
69 #define ANIT 5
70 static int WD, HT;
71 static int w_o, w_x, w_y;
72 static vgaimg *walp[256];
73 static int walh[256];
74 static byte walani[256];
75 static byte walswp[256];
76 static int anih[ANIT][5];
77 static byte anic[ANIT];
78 static int max_textures;
79 static byte w_horiz = 1;
80 static vgaimg *horiz;
82 static int init_screen_width = 0;
83 static int init_screen_height = 0;
84 static byte init_screen_full = 0xFF;
85 static int init_screen_gammaa = -1;
87 /* --- misc --- */
89 static void *Z_getspr (char n[4], int s, int d, char *dir) {
90 int h = F_getsprid(n, s, d, dir);
91 return V_getvgaimg(h);
92 }
94 static vgaimg *Z_get_char_image (vgaimg **img, int ch) {
95 ch = cp866_toupper(ch);
96 return ch > 32 && ch < 160 ? img[ch - '!'] : NULL;
97 }
99 static int Z_get_char_width_generic (vgaimg **img, int off, int ch) {
100 vgaimg *p = Z_get_char_image(img, ch);
101 return p == NULL ? off : p->w - 1;
104 static int Z_putch_generic (vgaimg **img, int off, int ch) {
105 vgaimg *p = Z_get_char_image(img, ch);
106 int w = p == NULL ? off : p->w - 1;
107 if (p != NULL) {
108 V_spr(prx, pry, p);
110 prx += w;
111 return w;
114 static int Z_get_string_width_generic (vgaimg **img, int off, const char *fmt, va_list ap) {
115 int i, w, ww;
116 char buf[80];
117 vsprintf(buf, fmt, ap);
118 for (i = w = ww = 0; buf[i]; ++i) {
119 switch (buf[i]) {
120 case '\n':
121 case '\r':
122 ww = max(w, ww);
123 w = 0;
124 break;
125 default:
126 w += Z_get_char_width_generic(img, off, (byte)buf[i]);
129 return max(w, ww);
132 static int Z_printf_generic (vgaimg **img, int off, const char *fmt, va_list ap) {
133 int i, w, ww;
134 char buf[80];
135 vsprintf(buf, fmt, ap);
136 for (i = w = ww = 0; buf[i]; ++i) {
137 switch (buf[i]) {
138 case '\n':
139 pry += off + 1;
140 case '\r':
141 w = max(w, ww);
142 prx = 0;
143 w = 0;
144 break;
145 default:
146 w += Z_putch_generic(img, off, (byte)buf[i]);
149 return w;
152 static void Z_gotoxy (int x, int y) {
153 prx = x;
154 pry = y;
157 static int Z_get_big_string_width (const char *fmt, ...) {
158 va_list a;
159 va_start(a, fmt);
160 int w = Z_get_string_width_generic(bfh, 12, fmt, a);
161 va_end(a);
162 return w;
165 static int Z_printbf (const char *fmt, ...) {
166 va_list a;
167 va_start(a, fmt);
168 int w = Z_printf_generic(bfh, 12, fmt, a);
169 va_end(a);
170 return w;
173 static int Z_get_small_string_width (const char *fmt, ...) {
174 va_list a;
175 va_start(a, fmt);
176 int w = Z_get_string_width_generic(sfh, 7, fmt, a);
177 va_end(a);
178 return w;
181 static int Z_printsf (const char *fmt, ...) {
182 va_list a;
183 va_start(a, fmt);
184 int w =Z_printf_generic(sfh, 7, fmt, a);
185 va_end(a);
186 return w;
189 static void Z_drawspr (int x, int y, void *p, char d) {
190 if (d) {
191 V_spr2(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p);
192 } else {
193 V_spr(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p);
197 static void Z_clrst (void) {
198 V_pic(SCRW - 120, w_o, stone);
199 int y = ((vgaimg*)stone)->h;
200 while (y < HT) {
201 V_pic(SCRW - 120, w_o + y, stone2);
202 y += ((vgaimg*)stone)->h;
206 static void Z_drawstlives (char n) {
207 V_setrect(SCRW - 40, 30, w_o, 40);
208 V_spr(SCRW - 35, w_o + 17, sth[n]);
211 static void Z_drawstkeys (byte k) {
212 int x, n;
213 V_setrect(SCRW - 120, 70, w_o + 77, 23);
214 for (k >>= 4, n = 0, x = SCRW - 75; n < 3; ++n, k >>= 1, x += 9) {
215 if (k & 1) {
216 V_spr(x, w_o + 91, keys[n]);
221 static void Z_drawstair (int a) {
222 V_setrect(SCRW - 120, 120, w_o + 49, 2);
223 if (a > 0) {
224 if (a > MAXAIR) {
225 a = MAXAIR;
227 a = a * 100 / MAXAIR;
228 V_clr(SCRW - 110, a, w_o + 49, 2, 0xC8);
232 static void Z_drawstprcnt (int y, int n) {
233 char s[20];
234 int l, i, x, c;
235 V_setrect(SCRW - 120, 70, y * 19 + 7 + w_o, 19);
236 sprintf(s, "%3d%%", n);
237 l = strlen(s);
238 x = SCRW - 110;
239 for (i = 0; i < l; ++i, x += 14) {
240 if (s[i] >='0' && s[i] <= '9') {
241 c = s[i] - '0';
242 } else if (s[i] == '-') {
243 c = 10;
244 } else if (s[i] == '%') {
245 c = 11;
246 } else {
247 c = -1;
249 if (c >= 0) {
250 V_spr(x, y * 19 + 7 + w_o, sth[c]);
255 static void Z_drawstnum (int n) {
256 char s[20];
257 int l, i, x, c;
258 V_setrect(SCRW - 50, 50, w_o + 77, 23);
259 if (g_dm) {
260 sprintf(s, "%d", n);
261 l = strlen(s);
262 x = (115 - l * 14) + SCRW - 120;
263 for (i = 0; i < l; ++i, x += 14) {
264 if (s[i] >= '0' && s[i] <= '9') {
265 c = s[i] - '0';
266 } else if (s[i] == '-') {
267 c = 10;
268 } else if(s[i] == '%') {
269 c = 11;
270 } else {
271 c =- 1;
273 if (c >= 0) {
274 V_spr(x, w_o + 77 + 5, sth[c]);
280 static void Z_drawstwpn (int n, int a) {
281 char s[20];
282 int l, i, x, c;
283 i = n;
284 V_setrect(SCRW - 120, 120, w_o + 58, 23);
285 if (i >= 0) {
286 V_spr(SCRW - 88, w_o + 58 + 19, sth[i + 12]);
288 if (n >= 2) {
289 sprintf(s, "%d", a);
290 l = strlen(s);
291 x = SCRW - 10 - l * 14;
292 for (i = 0; i < l; ++i, x += 14) {
293 if (s[i] >= '0' && s[i] <= '9') {
294 c = s[i] - '0';
295 } else if (s[i] == '-') {
296 c = 10;
297 } else if (s[i] == '%') {
298 c = 11;
299 } else {
300 c = -1;
302 if (c >= 0) {
303 V_spr(x, w_o + 58 + 2, sth[c]);
309 static void Z_drawmanspr (int x, int y, void *p, char d, byte color) {
310 if (d) {
311 V_manspr2(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p, color);
312 } else {
313 V_manspr(x - w_x + WD / 2, y - w_y + HT / 2 + 1 + w_o, p, color);
317 static void Z_drawfld (byte *fld, int bg) {
318 byte *p = fld;
319 int x, y;
320 for (y = 0; y < FLDH; y++) {
321 for (x = 0; x < FLDW; x++) {
322 int sx = x * CELW - w_x + WD / 2;
323 int sy = y * CELH - w_y + HT / 2 + 1 + w_o;
324 int id = *p;
325 if (id) {
326 //intptr_t spc = (intptr_t) walp[id];
327 int spc = R_get_special_id(id);
328 if (spc >= 0 && spc <= 3) {
329 if (!bg) {
330 byte *cmap = clrmap + (spc + 7) * 256;
331 V_remap_rect(sx, sy, CELW, CELH, cmap);
333 } else {
334 V_pic(sx, sy, walp[id]);
337 p++;
342 /* --- menu --- */
344 static int gm_tm = 0; // ???
346 #define SCROLLER_MIDDLE 10
347 #define TEXTFIELD_MIDDLE 2
349 static void get_entry_size (const menu_t *m, int i, int *w, int *h) {
350 assert(m != NULL);
351 assert(i >= 0);
352 assert(w != NULL);
353 assert(h != NULL);
354 int x = 0;
355 int y = 0;
356 int type = 0;
357 menu_msg_t msg;
358 msg.type = GM_GETENTRY;
359 assert(GM_send(m, i, &msg));
360 type = msg.integer.i;
361 switch (type) {
362 case GM_BUTTON:
363 case GM_SCROLLER:
364 case GM_TEXTFIELD:
365 case GM_TEXTFIELD_BUTTON:
366 msg.type = GM_GETCAPTION;
367 if (GM_send(m, i, &msg)) {
368 x = Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
370 break;
371 case GM_SMALL_BUTTON:
372 msg.type = GM_GETCAPTION;
373 if (GM_send(m, i, &msg)) {
374 x = Z_get_small_string_width("%.*s", msg.string.maxlen, msg.string.s);
376 break;
377 default:
378 assert(0);
380 switch (type) {
381 case GM_BUTTON:
382 msg.type = GM_GETSTR;
383 if (GM_send(m, i, &msg)) {
384 x += Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
386 y = 16;
387 break;
388 case GM_SMALL_BUTTON:
389 msg.type = GM_GETSTR;
390 if (GM_send(m, i, &msg)) {
391 x += Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s);
393 y = 12;
394 break;
395 case GM_SCROLLER:
396 x += (SCROLLER_MIDDLE + 2) * 8;
397 y = 16;
398 break;
399 case GM_TEXTFIELD:
400 case GM_TEXTFIELD_BUTTON:
401 msg.type = GM_GETSTR;
402 if (GM_send(m, i, &msg)) {
403 x += (msg.string.maxlen + 2) * 8;
404 } else {
405 x += (TEXTFIELD_MIDDLE + 2) * 8;
407 y = 16;
408 break;
409 default:
410 assert(0);
412 *w = x;
413 *h = y;
416 static void get_menu_size (const menu_t *m, int *w, int *h) {
417 assert(m != NULL);
418 assert(w != NULL);
419 assert(h != NULL);
420 int i, n, x, y, xx, yy, type;
421 menu_msg_t msg;
422 msg.type = GM_QUERY;
423 if (GM_send_this(m, &msg)) {
424 n = msg.integer.b;
425 type = msg.integer.s;
426 x = 0;
427 y = 0;
428 msg.type = GM_GETTITLE;
429 if (GM_send_this(m, &msg)) {
430 switch (type) {
431 case GM_BIG: x = Z_get_big_string_width("%.*s", msg.string.maxlen, msg.string.s); break;
432 case GM_SMALL: x = Z_get_small_string_width("%.*s", msg.string.maxlen, msg.string.s); break;
433 default: assert(0);
436 for (i = 0; i < n; i++) {
437 get_entry_size(m, i, &xx, &yy);
438 x = max(x, xx);
439 y += yy;
441 *w = x;
442 *h = y;
443 } else {
444 *w = 0;
445 *h = 0;
449 static int GM_draw (void) {
450 int i, j, n, x, y, xoff, yoff, cur, w, type, recv;
451 const menu_t *m = GM_get();
452 menu_msg_t msg;
453 if (m != NULL) {
454 get_menu_size(m, &x, &y);
455 x = SCRW / 2 - x / 2;
456 y = SCRH / 2 - y / 2;
457 // --- title ---
458 msg.type = GM_QUERY;
459 if (GM_send_this(m, &msg)) {
460 cur = msg.integer.i;
461 n = msg.integer.a;
462 type = msg.integer.s;
463 msg.type = GM_GETTITLE;
464 if (GM_send_this(m, &msg)) {
465 Z_gotoxy(x, y - 10);
466 switch (type) {
467 case GM_SMALL: yoff = 8; Z_printsf("%.*s", msg.string.maxlen, msg.string.s); break;
468 case GM_BIG: yoff = 20; Z_printbf("%.*s", msg.string.maxlen, msg.string.s); break;
469 default: assert(0);
471 } else {
472 yoff = 0;
474 for (i = 0; i < n; i++) {
475 msg.type = GM_GETENTRY;
476 if (GM_send(m, i, &msg)) {
477 type = msg.integer.i;
478 if (i == cur) {
479 if (type == GM_SMALL_BUTTON) {
480 Z_gotoxy(x - 8, y + yoff);
481 Z_printsf(">");
482 } else {
483 V_spr(x - 25, y + yoff - 8, msklh[(gm_tm / 6) & 1]);
486 msg.type = GM_GETCAPTION;
487 if (GM_send(m, i, &msg)) {
488 Z_gotoxy(x, y + yoff);
489 if (type == GM_SMALL_BUTTON) {
490 xoff = Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
491 } else {
492 xoff = Z_printbf("%.*s", msg.string.maxlen, msg.string.s);
494 } else {
495 xoff = 0;
497 switch (type) {
498 case GM_BUTTON:
499 case GM_SMALL_BUTTON:
500 msg.type = GM_GETSTR;
501 if (GM_send(m, i, &msg)) {
502 Z_gotoxy(x + xoff, y + yoff);
503 if (type == GM_SMALL_BUTTON) {
504 Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
505 } else {
506 Z_printbf("%.*s", msg.string.maxlen, msg.string.s);
509 yoff += type == GM_BUTTON ? 16 : 12;
510 break;
511 case GM_TEXTFIELD:
512 case GM_TEXTFIELD_BUTTON:
513 yoff += 9;
514 msg.type = GM_GETSTR;
515 recv = GM_send(m, i, &msg);
516 w = recv ? msg.string.maxlen : TEXTFIELD_MIDDLE;
517 V_spr(x + xoff, y + yoff, mslotl);
518 for (j = 1; j <= w; j++) {
519 V_spr(x + xoff + j * 8, y + yoff, mslotm);
521 V_spr(x + xoff + j * 8, y + yoff, mslotr);
522 Z_gotoxy(x + xoff + 4, y + yoff - 7);
523 if (input && i == cur) {
524 Z_printsf("%.*s_", imax, ibuf);
525 } else if (recv) {
526 Z_printsf("%.*s", msg.string.maxlen, msg.string.s);
528 yoff += 7;
529 break;
530 case GM_SCROLLER:
531 V_spr(x + xoff, y + yoff, mbarl);
532 for (j = 1; j < SCROLLER_MIDDLE; j++) {
533 V_spr(x + xoff + j * 8, y + yoff, mbarm);
535 V_spr(x + xoff + j * 8, y + yoff, mbarr);
536 msg.type = GM_GETINT;
537 if (GM_send(m, i, &msg)) {
538 int lev = (msg.integer.i - msg.integer.a) * ((SCROLLER_MIDDLE - 2) * 8) / msg.integer.b;
539 V_spr(x + xoff + lev + 8, y + yoff, mbaro);
541 yoff += 16;
542 break;
543 default:
544 assert(0);
550 return m != NULL;
553 /* --- dots --- */
555 static void DOT_draw (void) {
556 int i;
557 for (i = 0; i < MAXDOT; i++) {
558 if (dot[i].t) {
559 V_dot(dot[i].o.x - w_x + WD / 2, dot[i].o.y - w_y + HT / 2 + 1 + w_o, dot[i].c);
564 /* --- items --- */
566 static void IT_draw (void) {
567 int i, s;
568 for (i = 0; i < MAXITEM; ++i) {
569 s = -1;
570 if (it[i].t && it[i].s >= 0) {
571 switch(it[i].t & 0x7FFF) {
572 case I_ARM1:
573 s = it[i].s / 9 + 18;
574 break;
575 case I_ARM2:
576 s = it[i].s / 9 + 20;
577 break;
578 case I_MEGA:
579 s = it[i].s / 2 + 22;
580 break;
581 case I_INVL:
582 s = it[i].s / 2 + 26;
583 break;
584 case I_SUPER:
585 case I_RTORCH:
586 case I_GTORCH:
587 case I_BTORCH:
588 s = it[i].s / 2 + (it[i].t - I_SUPER) * 4 + 35;
589 break;
590 case I_GOR1: case I_FCAN:
591 s = it[i].s / 2 + (it[i].t - I_GOR1) * 3 + 51;
592 break;
593 case I_AQUA:
594 s = 30;
595 break;
596 case I_SUIT:
597 s = 34;
598 break;
599 case I_KEYR:
600 case I_KEYG:
601 case I_KEYB:
602 s = (it[i].t & 0x7FFF) - I_KEYR + 31;
603 break;
604 case I_GUN2:
605 s = 57;
606 break;
607 default:
608 s = (it[i].t & 0x7FFF) - 1;
611 if (s >= 0) {
612 Z_drawspr(it[i].o.x, it[i].o.y, item_spr[s], item_sprd[s]);
617 /* --- player --- */
619 static int standspr (player_t *p) {
620 if (p->f & PLF_UP) {
621 return 'X';
622 } else if (p->f & PLF_DOWN) {
623 return 'Z';
624 } else {
625 return 'E';
629 static int wpnspr (player_t *p) {
630 if (p->f & PLF_UP) {
631 return 'C';
632 } else if(p->f & PLF_DOWN) {
633 return 'E';
634 } else {
635 return 'A';
639 static void PL_draw (player_t *p) {
640 enum {STAND, GO, DIE, SLOP, DEAD, MESS, OUT, FALL}; // copypasted from player.c!
641 static int wytab[] = {-1, -2, -1, 0};
642 int s = 'A';
643 int w = 0;
644 int wx = 0;
645 int wy = 0;
646 switch (p->st) {
647 case STAND:
648 if (p->f & PLF_FIRE) {
649 s = standspr(p) + 1;
650 w = wpnspr(p) + 1;
651 } else if (p->pain) {
652 s = 'G';
653 w = 'A';
654 wx = p->d ? 2 : -2;
655 wy = 1;
656 } else {
657 s = standspr(p);
658 w = wpnspr(p);
660 break;
661 case DEAD:
662 s = 'N';
663 break;
664 case MESS:
665 s = 'W';
666 break;
667 case GO:
668 if (p->pain) {
669 s = 'G';
670 w = 'A';
671 wx = p->d ? 2 : -2;
672 wy = 1;
673 } else {
674 s = plr_goanim[p->s / 8];
675 w = (p->f & PLF_FIRE) ? 'B' : 'A';
676 wx = p->d ? 2 : -2;
677 wy = 1 + wytab[s - 'A'];
679 break;
680 case DIE:
681 s = plr_dieanim[p->s];
682 break;
683 case SLOP:
684 s = plr_slopanim[p->s];
685 break;
686 case OUT:
687 s = 0;
688 break;
690 if (p->wpn == 0) {
691 w = 0;
693 if (w) {
694 Z_drawspr(p->o.x + wx, p->o.y + wy, plr_wpn[p->wpn][w - 'A'], p->d);
696 if (s) {
697 Z_drawmanspr(p->o.x, p->o.y, plr_spr[(s - 'A') * 2 + p->d], plr_sprd[(s - 'A') * 2 + p->d], p->color);
701 static void PL_drawst (player_t *p) {
702 int i;
703 V_setrect(WD, 120, w_o, HT);
704 Z_clrst();
705 if (p->drawst & PL_DRAWAIR) {
706 if (p->air < PL_AIR) {
707 Z_drawstair(p->air);
710 if (p->drawst & PL_DRAWLIFE) {
711 Z_drawstprcnt(0, p->life);
713 if (p->drawst & PL_DRAWARMOR) {
714 Z_drawstprcnt(1, p->armor);
716 if (p->drawst & PL_DRAWWPN) {
717 switch(p->wpn) {
718 case 2:
719 case 5:
720 i = p->ammo;
721 break;
722 case 3:
723 case 4:
724 case 9:
725 i = p->shel;
726 break;
727 case 6:
728 i = p->rock;
729 break;
730 case 10:
731 i = p->fuel;
732 break;
733 case 7:
734 case 8:
735 i = p->cell;
736 break;
738 Z_drawstwpn(p->wpn, i);
740 if (p->drawst & PL_DRAWFRAG) {
741 Z_drawstnum(p->frag);
743 if (p->drawst & PL_DRAWKEYS) {
744 Z_drawstkeys(p->keys);
746 if (!_2pl) {
747 if (p->drawst & PL_DRAWLIVES) {
748 Z_drawstlives(p->lives);
753 /* --- monster --- */
755 #define MANCOLOR 0xD0
757 static void MN_draw (void) {
758 enum {SLEEP, GO, RUN, CLIMB, DIE, DEAD, ATTACK, SHOOT, PAIN, WAIT, REVIVE, RUNOUT}; // copypasted from monster.c!
759 int i;
760 for (i = 0; i < MAXMN; i++) {
761 if (mn[i].t) {
762 if (mn[i].t >= MN_PL_DEAD) {
763 Z_drawmanspr(mn[i].o.x, mn[i].o.y, pl_spr[mn[i].t - MN_PL_DEAD], 0, mn[i].d);
764 continue;
766 if ((mn[i].t != MN_SOUL && mn[i].t != MN_PAIN) || mn[i].st != DEAD) {
767 if (mn[i].t != MN_MAN) {
768 Z_drawspr(mn[i].o.x, mn[i].o.y, mn_spr[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d], mn_sprd[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d]);
769 } else {
770 if (mn[i].ap[mn[i].ac] == 'E' || mn[i].ap[mn[i].ac] == 'F') {
771 Z_drawspr(mn[i].o.x, mn[i].o.y, mn_sgun[mn[i].ap[mn[i].ac] - 'E'], mn[i].d);
773 Z_drawmanspr(mn[i].o.x, mn[i].o.y, mn_spr[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d], mn_sprd[mn[i].t - 1][(mn[i].ap[mn[i].ac] - 'A') * 2 + mn[i].d], MANCOLOR);
776 if (mn[i].t == MN_VILE && mn[i].st == SHOOT) {
777 Z_drawspr(mn[i].tx, mn[i].ty, mn_fspr[mn[i].ac / 3], 0);
783 /* --- weapon --- */
785 static void WP_draw (void) {
786 enum {NONE, ROCKET, PLASMA, APLASMA, BALL1, BALL2, BALL7, BFGBALL, BFGHIT, MANF, REVF, FIRE}; // copypasted from weapons.c!
787 int i, s, d, x, y;
788 for (i = 0; i < MAXWPN; ++i) {
789 s = -1;
790 d = 0;
791 switch (wp[i].t) {
792 case NONE:
793 default:
794 break;
795 case REVF:
796 case ROCKET:
797 d = wp[i].s;
798 if (d < 2) {
799 d = wp[i].o.xv > 0 ? 1 : 0;
800 x = abs(wp[i].o.xv);
801 y = wp[i].o.yv;
802 s = 0;
803 if (y < 0) {
804 if (-y >= x) {
805 s = 30;
807 } else if (y > 0) {
808 if (y >= x / 2) {
809 s = 31;
812 } else {
813 s = (d - 2) / 2 + 1;
814 d = 0;
816 break;
817 case MANF:
818 s=wp[i].s;
819 if (s >= 2) {
820 s /= 2;
821 break;
823 case PLASMA:
824 case APLASMA:
825 case BALL1:
826 case BALL7:
827 case BALL2:
828 s = wp[i].s;
829 if (s >= 2) {
830 s = s / 2 + 1;
832 switch (wp[i].t) {
833 case PLASMA:
834 s += 4;
835 break;
836 case APLASMA:
837 s += 11;
838 break;
839 case BALL1:
840 s += 32;
841 break;
842 case BALL2:
843 s += 42;
844 break;
845 case BALL7:
846 s += 37;
847 d = wp[i].o.xv >= 0 ? 1 : 0;
848 break;
849 case MANF:
850 s += 47;
851 d= wp[i].o.xv>=0 ? 1 : 0;
852 break;
854 break;
855 case BFGBALL:
856 s = wp[i].s;
857 if (s >= 2) {
858 s = s / 2 + 1;
860 s += 18;
861 break;
862 case BFGHIT:
863 s = wp[i].s / 2 + 26;
864 break;
866 if (s >= 0) {
867 Z_drawspr(wp[i].o.x, wp[i].o.y, wp_spr[s * 2 + d], wp_sprd[s * 2 + d]);
872 /* --- smoke --- */
874 static void SMK_draw (void) {
875 int i, s;
876 for (i = 0; i < MAXSMOK; ++i) {
877 if (sm[i].t) {
878 switch (sm[i].s) {
879 case 0:
880 s = sm[i].t;
881 if (s >= (SMSN - 1) * 3) {
882 s = 0;
883 } else {
884 s = SMSN - 1 - s / 3;
886 V_sprf((sm[i].x >> 8) - w_x + WD / 2, (sm[i].y >> 8) - w_y + HT / 2 + 1 + w_o, smk_spr[s], &smoke_sprf);
887 break;
888 case 1:
889 s = sm[i].t;
890 if (s >= FLSN - 1) {
891 s = 0;
892 } else {
893 s = FLSN - 1 - s;
895 V_sprf((sm[i].x >> 8) - w_x + WD / 2, (sm[i].y >> 8) - w_y + HT / 2 + 1 + w_o, smk_fspr[s], &flame_sprf);
896 break;
902 /* --- fx --- */
904 static void FX_draw (void) {
905 enum {NONE, TFOG, IFOG, BUBL}; // copypasted from fx.c
906 int i, s;
907 for (i = 0; i < MAXFX; ++i) {
908 s = -1;
909 switch (fx[i].t) {
910 case TFOG:
911 s = fx[i].s / 2;
912 break;
913 case IFOG:
914 s = fx[i].s / 2 + 10;
915 break;
916 case BUBL:
917 V_dot((fx[i].x >> 8) - w_x + WD / 2, (fx[i].y >> 8) - w_y + HT / 2 + 1 + w_o, 0xC0 + fx[i].s);
918 continue;
920 if (s >= 0) {
921 Z_drawspr(fx[i].x, fx[i].y, fx_spr[s], fx_sprd[s]);
926 /* --- view --- */
928 static void W_adjust (void) {
929 int MAXX = FLDW * CELW - WD / 2;
930 int MAXY = FLDH * CELH - HT / 2;
931 if (w_x < WD / 2) w_x = WD / 2;
932 if (w_y < HT / 2) w_y = HT / 2;
933 if (w_x > MAXX) w_x = MAXX;
934 if (w_y > MAXY) w_y = MAXY;
937 static void W_draw(void) {
938 W_adjust();
939 V_setrect(0, WD, w_o + 1, HT);
940 if (w_horiz) {
941 vgaimg *img = (vgaimg*)horiz;
942 int x = 0;
943 int d = 0;
944 do {
945 int y = w_o;
946 d &= ~2;
947 do {
948 V_rotspr(x, y, img, d);
949 y += img->h;
950 d ^= 2;
951 } while (y < HT + w_o);
952 x += img->w;
953 d ^= 1;
954 } while (x < WD);
955 if (sky_type == 2) {
956 if (lt_time < 0) {
957 if (!lt_side) {
958 V_spr(0, w_o + lt_ypos, ltn[lt_type][lt_time < -5 ? 0 : 1]);
959 } else {
960 V_spr2(WD - 1, w_o + lt_ypos, ltn[lt_type][lt_time < -5 ? 0 : 1]);
964 } else {
965 V_clr(0, WD, w_o + 1, HT, 0x97);
967 Z_drawfld((byte*)fldb, 1);
968 DOT_draw();
969 IT_draw();
970 PL_draw(&pl1);
971 if (_2pl) {
972 PL_draw(&pl2);
974 MN_draw();
975 WP_draw();
976 SMK_draw();
977 FX_draw();
978 Z_drawfld((byte*)fldf, 0);
979 if (sky_type == 2) {
980 if (lt_time == -4 || lt_time == -2) {
981 V_remap_rect(0, WD, w_o + 1, HT, clrmap + 256 * 11);
986 /* --- game --- */
988 #define PL_FLASH 90
990 static void drawview (player_t *p) {
991 if (p->looky < -SCRH / 4) {
992 p->looky = -SCRH / 4;
993 } else if (p->looky > SCRH / 4) {
994 p->looky = SCRH / 4;
996 w_x = p->o.x;
997 w_y = p->o.y - 12 + p->looky;
998 W_draw();
999 PL_drawst(p);
1002 static int get_pu_st (int t) {
1003 if (t >= PL_FLASH) {
1004 return 1;
1005 } else if((t / 9) & 1) {
1006 return 0;
1007 } else {
1008 return 1;
1012 static void pl_info (player_t *p, int y) {
1013 dword t = p->kills * 10920 / g_time;
1014 Z_gotoxy(25, y); Z_printbf("KILLS");
1015 Z_gotoxy(25, y + 15); Z_printbf("KPM");
1016 Z_gotoxy(25, y + 30); Z_printbf("SECRETS %u / %u", p->secrets, sw_secrets);
1017 Z_gotoxy(255, y); Z_printbf("%u", p->kills);
1018 Z_gotoxy(255, y + 15); Z_printbf("%u.%u", t / 10, t % 10);
1021 static void W_act (void) {
1022 int i, a;
1023 if (g_time % 3 == 0) {
1024 for (i = 1; i < 256; i++) {
1025 a = walani[i];
1026 if (a != 0) {
1027 anic[a]++;
1028 if (anih[a][anic[a]] == -1) {
1029 anic[a] = 0;
1031 walp[i] = V_getvgaimg(anih[a][anic[a]]);
1037 void R_draw (void) {
1038 int h;
1039 word hr, mn, sc;
1040 W_act();
1041 switch (g_st) {
1042 case GS_ENDANIM:
1043 case GS_END2ANIM:
1044 case GS_DARKEN:
1045 case GS_BVIDEO:
1046 case GS_EVIDEO:
1047 case GS_END3ANIM:
1048 return;
1049 case GS_TITLE:
1050 V_center(1);
1051 V_pic(0, 0, scrnh[0]);
1052 V_center(0);
1053 break;
1054 case GS_ENDSCR:
1055 V_center(1);
1056 V_clr(0, SCRW, 0, SCRH, 0);
1057 V_pic(0, 0, scrnh[2]);
1058 V_center(0);
1059 break;
1060 case GS_INTER:
1061 V_center(1);
1062 V_clr(0, SCRW, 0, SCRH, 0);
1063 V_pic(0, 0, scrnh[1]);
1064 Z_gotoxy(60, 20);
1065 Z_printbf("LEVEL COMPLETE");
1066 Z_calc_time(g_time, &hr, &mn, &sc);
1067 Z_gotoxy(115, 40);
1068 Z_printbf("TIME %u:%02u:%02u", hr, mn, sc);
1069 h = 60;
1070 if (_2pl) {
1071 Z_gotoxy(80, h);
1072 Z_printbf("PLAYER ONE");
1073 Z_gotoxy(80, h + 70);
1074 Z_printbf("PLAYER TWO");
1075 h += SCRH / 10;
1077 pl_info(&pl1, h);
1078 if (_2pl) {
1079 pl_info(&pl2, h + 70);
1081 V_center(0);
1082 break;
1084 V_center(0);
1085 if (g_st == GS_GAME) {
1086 if (_2pl) {
1087 w_o = 0;
1088 WD = SCRW - 120;
1089 HT = SCRH / 2 - 2;
1090 drawview(&pl1);
1091 w_o = SCRH / 2;
1092 WD = SCRW - 120;
1093 HT = SCRH / 2 - 2;
1094 drawview(&pl2);
1095 } else{
1096 w_o = 0;
1097 WD = SCRW - 120;
1098 HT = SCRH - 2;
1099 drawview(&pl1);
1101 if (pl1.invl) {
1102 h = get_pu_st(pl1.invl) * 6;
1103 } else if (pl1.pain < 15) {
1104 h = 0;
1105 } else if (pl1.pain < 35) {
1106 h = 1;
1107 } else if (pl1.pain < 55) {
1108 h = 2;
1109 } else if (pl1.pain < 75) {
1110 h=3;
1111 } else if (pl1.pain < 95) {
1112 h=4;
1113 } else {
1114 h = 5;
1116 if (h != 0) {
1117 V_maptoscr(0, SCRW - 120, 1, _2pl ? SCRH / 2 - 2 : SCRH - 2, clrmap + h * 256);
1119 if (_2pl) {
1120 if (pl2.invl) {
1121 h = get_pu_st(pl2.invl) * 6;
1122 } else if (pl2.pain < 15) {
1123 h = 0;
1124 } else if (pl2.pain < 35) {
1125 h = 1;
1126 } else if (pl2.pain < 55) {
1127 h = 2;
1128 } else if (pl2.pain < 75) {
1129 h = 3;
1130 } else if (pl2.pain < 95) {
1131 h = 4;
1132 } else {
1133 h = 5;
1135 if (h) {
1136 V_maptoscr(0, SCRW - 120, SCRH / 2 + 1, SCRH / 2 - 2, clrmap + h * 256);
1140 V_center(0);
1141 V_setrect(0, SCRW, 0, SCRH);
1142 GM_draw();
1143 V_copytoscr(0, SCRW, 0, SCRH);
1146 void R_alloc (void) {
1147 int i, j, n;
1148 char s[10];
1149 logo("R_alloc: загрузка графики\n");
1150 // game
1151 scrnh[0] = V_loadvgaimg("TITLEPIC");
1152 scrnh[1] = V_loadvgaimg("INTERPIC");
1153 scrnh[2] = V_loadvgaimg("ENDPIC");
1154 cd_scr = M_lock(F_getresid("CD1PIC"));
1155 for (i = 0; i < 2; ++i) {
1156 sprintf(s, "LTN%c", i + '1');
1157 for (j = 0; j < 2; ++j) {
1158 ltn[i][j] = Z_getspr(s, j, 0, NULL);
1161 // smoke
1162 for (i = 0; i < SMSN; ++i) {
1163 smk_spr[i] = Z_getspr("SMOK", i, 0, NULL);
1165 for (i = 0; i < FLSN; ++i) {
1166 smk_fspr[i] = Z_getspr("FLAM", i, 0, NULL);
1168 // fx
1169 for (i = 0; i < 10; ++i) {
1170 fx_spr[i] = Z_getspr("TFOG", i, 0, fx_sprd + i);
1172 for (; i < 15; ++i) {
1173 fx_spr[i] = Z_getspr("IFOG", i - 10, 0, fx_sprd + i);
1175 // weapons
1176 for (i = 0; i < 4; ++i) {
1177 wp_spr[i * 2] = Z_getspr("MISL", i, 1, wp_sprd + i * 2);
1178 wp_spr[i * 2 + 1] = Z_getspr("MISL", i, 2, wp_sprd + i * 2 + 1);
1180 for (; i < 6; ++i) {
1181 wp_spr[i * 2] = Z_getspr("PLSS", i - 4, 1, wp_sprd + i * 2);
1182 wp_spr[i * 2 + 1] = Z_getspr("PLSS", i - 4, 2, wp_sprd + i * 2 + 1);
1184 for (; i < 11; ++i) {
1185 wp_spr[i * 2] = Z_getspr("PLSE", i - 6, 1, wp_sprd + i * 2);
1186 wp_spr[i * 2 + 1] = Z_getspr("PLSE", i - 6, 2, wp_sprd + i * 2 + 1);
1188 for (; i < 13; ++i) {
1189 wp_spr[i * 2] = Z_getspr("APLS", i - 11, 1, wp_sprd + i * 2);
1190 wp_spr[i * 2 + 1] = Z_getspr("APLS", i - 11, 2, wp_sprd + i * 2 + 1);
1192 for (; i < 18; ++i) {
1193 wp_spr[i * 2] = Z_getspr("APBX", i - 13, 1, wp_sprd + i * 2);
1194 wp_spr[i * 2 + 1] = Z_getspr("APBX", i - 13, 2, wp_sprd + i * 2 + 1);
1196 for(; i < 20; ++i) {
1197 wp_spr[i * 2] = Z_getspr("BFS1", i - 18, 1, wp_sprd + i * 2);
1198 wp_spr[i * 2 + 1] = Z_getspr("BFS1", i - 18, 2, wp_sprd + i * 2 + 1);
1200 for (; i < 26; ++i) {
1201 wp_spr[i * 2] = Z_getspr("BFE1", i - 20, 1, wp_sprd + i * 2);
1202 wp_spr[i * 2 + 1] = Z_getspr("BFE1", i - 20, 2, wp_sprd + i * 2 + 1);
1204 for (; i < 30; ++i) {
1205 wp_spr[i * 2] = Z_getspr("BFE2", i - 26, 1, wp_sprd + i * 2);
1206 wp_spr[i * 2 + 1] = Z_getspr("BFE2", i - 26, 2, wp_sprd + i * 2 + 1);
1208 for (; i < 32; ++i) {
1209 wp_spr[i * 2] = Z_getspr("MISL", i - 30 + 4, 1, wp_sprd + i * 2);
1210 wp_spr[i * 2 + 1] = Z_getspr("MISL", i - 30 + 4, 2, wp_sprd + i * 2 + 1);
1212 for (; i < 37; ++i) {
1213 wp_spr[i * 2] = Z_getspr("BAL1", i - 32, 1, wp_sprd + i * 2);
1214 wp_spr[i * 2 + 1] = Z_getspr("BAL1", i - 32, 2, wp_sprd + i * 2 + 1);
1216 for (; i < 42; ++i) {
1217 wp_spr[i * 2] = Z_getspr("BAL7", i - 37, 1, wp_sprd + i * 2);
1218 wp_spr[i * 2 + 1] = Z_getspr("BAL7", i - 37, 2, wp_sprd + i * 2 + 1);
1220 for (; i < 47; ++i) {
1221 wp_spr[i * 2] = Z_getspr("BAL2", i - 42, 1, wp_sprd + i * 2);
1222 wp_spr[i * 2 + 1] = Z_getspr("BAL2", i - 42, 2, wp_sprd + i * 2 + 1);
1224 for (; i < 49; ++i) {
1225 wp_spr[i * 2] = Z_getspr("MANF", i - 47, 1, wp_sprd + i * 2);
1226 wp_spr[i * 2 + 1] = Z_getspr("MANF", i - 47, 2, wp_sprd + i * 2 + 1);
1228 // items
1229 static char snm[18][4] = {
1230 "CLIP", "SHEL", "ROCK", "CELL", "AMMO", "SBOX", "BROK", "CELP",
1231 "STIM", "MEDI", "BPAK",
1232 "CSAW", "SHOT", "SGN2", "MGUN", "LAUN", "PLAS", "BFUG"
1233 };
1234 static char n4[4][4] = {
1235 "SOUL", "SMRT", "SMGT", "SMBT"
1236 };
1237 static char n3[2][4] = {
1238 "GOR1", "FCAN"
1239 };
1240 for (i = 0; i < 18; ++i) {
1241 item_spr[i] = Z_getspr(snm[i], 0, 0, item_sprd + i);
1243 for (; i < 20; ++i) {
1244 item_spr[i] = Z_getspr("ARM1", i - 18, 0, item_sprd + i);
1245 item_spr[i + 2] = Z_getspr("ARM2", i - 18, 0, item_sprd + i);
1247 i+=2;
1248 for (; i < 26; ++i) {
1249 item_spr[i] = Z_getspr("MEGA", i - 22, 0, item_sprd + i);
1251 for (; i < 30; ++i) {
1252 item_spr[i] = Z_getspr("PINV", i - 26, 0, item_sprd + i);
1254 item_spr[30] = Z_getspr("AQUA", 0, 0, item_sprd + 30);
1255 item_spr[31] = Z_getspr("KEYR", 0, 0, item_sprd + 31);
1256 item_spr[32] = Z_getspr("KEYG", 0, 0, item_sprd + 32);
1257 item_spr[33] = Z_getspr("KEYB", 0, 0, item_sprd + 33);
1258 item_spr[34] = Z_getspr("SUIT", 0, 0, item_sprd + 34);
1259 for (n = 35, j = 0; j < 4; ++j) {
1260 for (i = 0; i < 4; ++i, ++n) {
1261 item_spr[n] = Z_getspr(n4[j], i, 0, item_sprd + n);
1264 for (j = 0; j < 2; ++j) {
1265 for (i = 0; i < 3; ++i, ++n) {
1266 item_spr[n] = Z_getspr(n3[j], i, 0, item_sprd + n);
1269 item_spr[57] = Z_getspr("GUN2", 0, 0, item_sprd + 57);
1270 // player
1271 for (i = 0; i < 27; ++i) {
1272 plr_spr[i * 2] = Z_getspr("PLAY", i, 1, plr_sprd + i * 2);
1273 plr_spr[i * 2 + 1] = Z_getspr("PLAY", i, 2, plr_sprd + i * 2 + 1);
1275 strncpy(s, "PWPx", 4);
1276 for (i = 1; i < 11; ++i) {
1277 s[3] = (i < 10 ? '0' : 'A' - 10) + i;
1278 for (j = 0; j < 6; ++j) {
1279 plr_wpn[i][j] = Z_getspr(s, j, 1, NULL);
1282 // monsters
1283 static char msn[MN_TN][4] = {
1284 "SARG", "TROO", "POSS", "SPOS", "CYBR", "CPOS", "BOSS", "BOS2", "HEAD", "SKUL",
1285 "PAIN", "SPID", "BSPI", "FATT", "SKEL", "VILE", "FISH", "BAR1", "ROBO", "PLAY"
1286 };
1287 static int mms[MN_TN] = {
1288 14*2, 21*2, 21*2, 21*2, 16*2, 20*2, 15*2, 15*2, 12*2, 11*2, 13*2, 19*2, 16*2,
1289 20*2, 17*2, 29*2, 6*2, 2*2, 17*2, 23*2
1290 };
1291 mn_sgun[0] = Z_getspr("PWP4", 0, 1, NULL);
1292 mn_sgun[1] = Z_getspr("PWP4", 1, 1, NULL);
1293 for (j = 0; j < MN_TN; ++j) {
1294 for (i = 0; i < mms[j]; ++i) {
1295 mn_spr[j][i] = Z_getspr(msn[j], i / 2, (i & 1) + 1, &mn_sprd[j][i]);
1297 if (j == MN_BARREL - 1) {
1298 for (i = 4; i < 14; ++i) {
1299 mn_spr[j][i] = Z_getspr("BEXP", i / 2 - 2, (i & 1) + 1, &mn_sprd[j][i]);
1303 for (i = 0; i < 8; ++i) {
1304 mn_fspr[i] = Z_getspr("FIRE", i, 0, NULL);
1306 pl_spr[0] = Z_getspr("PLAY", 'N' - 'A', 0, NULL);
1307 pl_spr[1] = Z_getspr("PLAY", 'W' - 'A', 0, NULL);
1308 // misc
1309 static char mnm[22][8]={
1310 "STTNUM0","STTNUM1","STTNUM2","STTNUM3","STTNUM4",
1311 "STTNUM5","STTNUM6","STTNUM7","STTNUM8","STTNUM9",
1312 "STTMINUS","STTPRCNT",
1313 "FISTA0","CSAWA0","PISTA0","SHOTA0","SGN2A0","MGUNA0","LAUNA0",
1314 "PLASA0","BFUGA0","GUN2A0"
1315 };
1316 stone=V_loadvgaimg("STONE");
1317 stone2=V_loadvgaimg("STONE2");
1318 keys[0]=V_loadvgaimg("KEYRA0");
1319 keys[1]=V_loadvgaimg("KEYGA0");
1320 keys[2]=V_loadvgaimg("KEYBA0");
1321 for (i = 0; i < 22; ++i) {
1322 sth[i] = V_loadvgaimg(mnm[i]);
1324 strcpy(s, "STBF_*");
1325 for (i = '!'; i < 160; ++i) {
1326 s[5] = i;
1327 bfh[i - '!'] = V_getvgaimg(F_findres(s));
1329 for (i = '!'; i < 160; ++i) {
1330 sprintf(s, "STCFN%03d", i);
1331 sfh[i - '!'] = V_getvgaimg(F_findres(s));
1333 strcpy(s, "WINUM*");
1334 for (i = '0'; i <= '9'; ++i) {
1335 s[5] = i;
1336 bfh[i - '!'] = V_loadvgaimg(s);
1338 bfh[':' - '!'] = V_loadvgaimg("WICOLON");
1339 // menu
1340 msklh[0] = V_loadvgaimg("M_SKULL1");
1341 msklh[1] = V_loadvgaimg("M_SKULL2");
1342 mbarl = V_loadvgaimg("M_THERML");
1343 mbarm = V_loadvgaimg("M_THERMM");
1344 mbarr = V_loadvgaimg("M_THERMR");
1345 mbaro = V_loadvgaimg("M_THERMO");
1346 mslotl = V_loadvgaimg("M_LSLEFT");
1347 mslotm = V_loadvgaimg("M_LSCNTR");
1348 mslotr = V_loadvgaimg("M_LSRGHT");
1349 // walls
1350 static char *anm[ANIT - 1][5] = {
1351 {"WALL22_1", "WALL23_1", "WALL23_2", NULL, NULL},
1352 {"WALL58_1", "WALL58_2", "WALL58_3", NULL, NULL},
1353 {"W73A_1", "W73A_2", NULL, NULL, NULL},
1354 {"RP2_1", "RP2_2", "RP2_3", "RP2_4", NULL}
1355 };
1356 for (i = 1; i < ANIT; i++) {
1357 for (j = 0; anm[i - 1][j]; j++) {
1358 anih[i][j] = F_getresid(anm[i - 1][j]);
1360 for(; j < 5; j++) {
1361 anih[i][j] = -1;
1366 void R_get_name (int n, char s[8]) {
1367 if (walh[n] == -1) {
1368 memset(s, 0, 8);
1369 } else if (walh[n] == -2) {
1370 memcpy(s, "_WATER_", 8);
1371 s[7] = (char)((intptr_t)walp[n] - 1 + '0');
1372 } else {
1373 F_getresname(s, walh[n] & 0x7FFF);
1377 static short getani (char n[8]) {
1378 if (strncasecmp(n, "WALL22_1", 8) == 0) {
1379 return 1;
1380 } else if (strncasecmp(n, "WALL58_1", 8) == 0) {
1381 return 2;
1382 } else if (strncasecmp(n, "W73A_1", 8) == 0) {
1383 return 3;
1384 } else if (strncasecmp(n, "RP2_1", 8) == 0) {
1385 return 4;
1386 } else {
1387 return 0;
1391 int R_get_special_id (int n) {
1392 assert(n >= 0 && n < 256);
1393 intptr_t x = (intptr_t)walp[n];
1394 return x >= 0 && x <= 3 ? x : -1;
1397 void R_begin_load (void) {
1398 int i;
1399 for (i = 0; i < 256; i++) {
1400 if (walp[i] != NULL && walh[i] >= 0) {
1401 M_unlock(walp[i]);
1403 walh[i] = -1;
1404 walp[i] = NULL;
1405 walswp[i] = i;
1406 walani[i] = 0;
1408 memset(anic, 0, sizeof(anic));
1409 max_textures = 1;
1412 void R_load (char s[8]) {
1413 assert(max_textures < 256);
1414 if (!s[0]) {
1415 walh[max_textures] = -1;
1416 walp[max_textures] = NULL;
1417 } else {
1418 if (strncasecmp(s, "_WATER_", 7) == 0) {
1419 walh[max_textures] = -2;
1420 walp[max_textures] = (void*)((intptr_t)s[7] - '0' + 1);
1421 } else {
1422 walh[max_textures] = F_getresid(s);
1423 walp[max_textures] = V_getvgaimg(walh[max_textures]);
1424 if (s[0] == 'S' && s[1] == 'W' && s[4] == '_') {
1425 walswp[max_textures] = 0;
1428 walani[max_textures] = getani(s);
1430 max_textures++;
1433 void R_end_load (void) {
1434 int i, j, k, g;
1435 char s[8];
1436 j = max_textures;
1437 for (i = 1; i < 256 && j < 256; i++) {
1438 if (walswp[i] == 0) {
1439 R_get_name(i, s);
1440 s[5] ^= 1;
1441 g = F_getresid(s);
1442 k = 1;
1443 while (k < 256 && walh[k] != g) {
1444 k += 1;
1446 if (k >= 256) {
1447 k = j;
1448 j += 1;
1449 walh[k] = g;
1450 walp[k] = V_getvgaimg(g);
1451 walf[k] = walf[i];
1453 walswp[i] = k;
1454 walswp[k] = i;
1459 void R_loadsky (int sky) {
1460 char s[6];
1461 strcpy(s, "RSKY1");
1462 s[4] = '0' + sky;
1463 M_unlock(horiz);
1464 horiz = V_loadvgaimg(s);
1467 void R_setgamma(int g) {
1468 int t;
1469 g = g < 0 ? 0 : (g > 4 ? 4 : g);
1470 gammaa = g;
1471 for (t = 0; t < 256; ++t) {
1472 std_pal[t][0]=gamcor[gammaa][main_pal[t][0]];
1473 std_pal[t][1]=gamcor[gammaa][main_pal[t][1]];
1474 std_pal[t][2]=gamcor[gammaa][main_pal[t][2]];
1476 Y_set_vga_palette(std_pal);
1479 int R_getgamma (void) {
1480 return gammaa;
1483 void R_set_videomode (int w, int h, int fullscreen) {
1484 assert(w > 0);
1485 assert(h > 0);
1486 int was = Y_videomode_setted();
1487 int res = Y_set_videomode_software(w, h, fullscreen);
1488 if (res == 0) {
1489 if (was == 0) {
1490 ERR_failinit("Unable to set video mode");
1492 } else {
1493 Y_get_videomode(&SCRW, &SCRH);
1494 V_update_buffer();
1495 R_setgamma(gammaa);
1499 void R_toggle_fullscreen (void) {
1500 Y_set_fullscreen(!Y_get_fullscreen());
1501 fullscreen = Y_get_fullscreen();
1502 Y_get_videomode(&SCRW, &SCRH);
1503 V_update_buffer();
1504 R_setgamma(gammaa);
1507 static int video_menu_handler (menu_msg_t *msg, const menu_t *m, void *data, int i) {
1508 static int cur;
1509 static int w, h, fullscreen;
1510 static char buf[16];
1511 static int buflen;
1512 static int vmode;
1513 const videomode_t *v;
1514 enum { VIDEOMODE, FULLSCREEN, APPLY, __NUM__ };
1515 static const simple_menu_t sm = {
1516 GM_BIG, "Video", NULL,
1518 { "Mode: ", NULL },
1519 { "Fullscreen: ", NULL },
1520 { "Apply ", NULL },
1522 };
1523 if (msg->type == GM_ENTER) {
1524 Y_get_videomode(&w, &h);
1525 fullscreen = Y_get_fullscreen();
1526 v = Y_get_videomode_list_opengl(fullscreen);
1527 vmode = 0;
1528 while (vmode < v->n && v->modes[vmode].w != w && v->modes[vmode].h != h) {
1529 vmode += 1;
1531 if (vmode < v->n) {
1532 w = v->modes[vmode].w;
1533 h = v->modes[vmode].h;
1535 snprintf(buf, 16, "%ix%i", w, h);
1536 buflen = strlen(buf);
1537 return 1;
1539 if (i == VIDEOMODE) {
1540 switch (msg->type) {
1541 case GM_GETSTR: return GM_init_str(msg, buf, buflen);
1542 case GM_SELECT:
1543 v = Y_get_videomode_list_opengl(fullscreen);
1544 vmode = vmode + 1 >= v->n ? 0 : vmode + 1;
1545 if (v->n > 0) {
1546 w = v->modes[vmode].w;
1547 h = v->modes[vmode].h;
1548 } else {
1549 Y_get_videomode(&w, &h);
1551 snprintf(buf, 16, "%ix%i", w, h);
1552 buflen = strlen(buf);
1553 return 1;
1555 } else if (i == FULLSCREEN) {
1556 switch (msg->type) {
1557 case GM_GETSTR: return GM_init_str(msg, fullscreen ? "Yes" : "No ", 3);
1558 case GM_SELECT: fullscreen = !fullscreen; return 1;
1560 } else if (i == APPLY) {
1561 switch (msg->type) {
1562 case GM_SELECT: R_set_videomode(w, h, fullscreen); return 1;
1565 return simple_menu_handler(msg, i, __NUM__, &sm, &cur);
1568 static const menu_t video_menu = {
1569 NULL, &video_menu_handler
1570 };
1572 const menu_t *R_menu (void) {
1573 return &video_menu;
1576 const cfg_t *R_args (void) {
1577 static const cfg_t args[] = {
1578 { "fullscr", &init_screen_full, Y_SW_ON },
1579 { "window", &init_screen_full, Y_SW_OFF },
1580 { "width", &init_screen_width, Y_DWORD },
1581 { "height", &init_screen_height, Y_DWORD },
1582 { "gamma", &init_screen_gammaa, Y_DWORD },
1583 { NULL, NULL, 0 } // end
1584 };
1585 return args;
1588 const cfg_t *R_conf (void) {
1589 static const cfg_t conf[] = {
1590 { "sky", &w_horiz, Y_SW_ON },
1591 { "fullscreen", &fullscreen, Y_SW_ON },
1592 { "screen_width", &SCRW, Y_DWORD },
1593 { "screen_height", &SCRH, Y_DWORD },
1594 { "gamma", &gammaa, Y_DWORD },
1595 { NULL, NULL, 0 } // end
1596 };
1597 return conf;
1600 void R_init () {
1601 int i;
1602 logo("R_init: initialize software render\n");
1603 F_loadres(F_getresid("PLAYPAL"), main_pal, 0, 768);
1604 for (i = 0; i < 256; ++i) {
1605 bright[i] = ((int) main_pal[i][0] + main_pal[i][1] + main_pal[i][2]) * 8 / (63 * 3);
1607 F_loadres(F_getresid("MIXMAP"), mixmap, 0, 0x10000);
1608 F_loadres(F_getresid("COLORMAP"), clrmap, 0, 256*12);
1609 SCRW = init_screen_width > 0 ? init_screen_width : SCRW;
1610 SCRH = init_screen_height > 0 ? init_screen_height : SCRH;
1611 fullscreen = init_screen_full != 0xFF ? init_screen_full : fullscreen;
1612 gammaa = init_screen_gammaa >= 0 ? init_screen_gammaa : gammaa;
1613 R_set_videomode(SCRW, SCRH, fullscreen);
1614 V_setrect(0, SCRW, 0, SCRH);
1615 V_clr(0, SCRW, 0, SCRH, 0);
1616 R_alloc();
1619 void R_done (void) {
1620 buffer = NULL;
1621 buf_w = 0;
1622 buf_h = 0;
1623 pitch = 0;
1624 Y_unset_videomode();
1627 void R_switch_texture (int x, int y) {
1628 assert(x >= 0 && x < FLDW);
1629 assert(y >= 0 && y < FLDH);
1630 fldb[y][x] = walswp[fldb[y][x]];
1633 int R_get_swp (int n) {
1634 assert(n >= 0 && n < 256);
1635 return walswp[n];