DEADSOFTWARE

Editing source tree for configuring with CMake
[flatwaifu.git] / src / monster.h
1 /*
2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21 */
23 // Monsters
25 #define MAXMN 200
27 enum{
28 MN_NONE,MN_DEMON,MN_IMP,MN_ZOMBY,MN_SERG,MN_CYBER,MN_CGUN,
29 MN_BARON,MN_KNIGHT,MN_CACO,MN_SOUL,MN_PAIN,MN_SPIDER,MN_BSP,
30 MN_MANCUB,MN_SKEL,MN_VILE,MN_FISH,MN_BARREL,MN_ROBO,MN_MAN,
31 MN__LAST,
32 MN_PL_DEAD=100,MN_PL_MESS
33 };
35 void MN_init(void);
36 void MN_alloc(void);
37 int MN_spawn(int,int,byte,int);
38 int MN_spawn_deadpl(obj_t *,byte,int);
39 void MN_act(void);
40 void MN_mark(void);
41 void MN_draw(void);
42 void MN_warning(int l,int t,int r,int b);
44 void MN_killedp(void);