2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
46 #define MN_TN (MN__LAST-MN_DEMON)
51 SLEEP
,GO
,RUN
,CLIMB
,DIE
,DEAD
,ATTACK
,SHOOT
,PAIN
,WAIT
,REVIVE
,RUNOUT
61 int aim
,life
,pain
,ac
,tx
,ty
,ammo
;
67 int r
,h
,l
,mp
,rv
,jv
,sp
,minp
;
72 static char *sleepanim
[MN_TN
]={
73 "AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
74 "A","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
77 "AABBCCDD","AABBCCDD","AABBDDAACCDD","AABBDDAACCDD","AABBDDCCDDBB",
78 "AABBDDAACCDD","AABBCCDD","AABBCCDD","A","AABB","AABBCCBB",
79 "AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF",
80 "AABB","A","DDEEFFGGHHIIJJKKLLAABBCC","ACDABD"
82 "H","H","G","G","G","G","H","H","F","E","G","I","I","J","L","Q","EECCDDCC",
85 "A","A","A","A","A","A","A","A","A","AABB","A","A","A","I","K","A","A",
87 }, *attackanim
[MN_TN
]={
88 "EEFFGG","EEFFGG","EEEEEF","EEEEEF","EEEEEF","EF","EEFFGG","EEFFGG",
89 "BBCCDD","CCDD","DDEEFF","GH","GH","GGGGHH","GGHHII",
90 "QQGGGHHHIIJJKKLLMMNNOOPP","BBFFAA","A","OOPPQQ","EEEEFF"
92 "IIIJJJKKKLLLMMM","IIIJJJKKKLLL","HHHIIIJJJKKK","HHHIIIJJJKKK",
93 "HHHIIIJJJKKKLLLMMMNNNOOO","HHHIIIJJJKKKLLLMMM",
94 "IIIJJJKKKLLLMMMNNN","IIIJJJKKKLLLMMMNNN","GGGHHHIIIJJJKKK",
95 "FFFGGGHHHIIIJJJKKK","HHHIIIJJJKKKLLLMMM",
96 "JJJJKKKKLLLLMMMMNNNNOOOOPPPPQQQQRRRR","JJJKKKLLLMMMNNNOOO",
97 "KKKLLLMMMNNNOOOPPPRRRSSS","MMMNNNOOOPPP","RRRSSSTTTUUUVVVWWWXXXYYY",
98 "DDDD","CCCDDDEEEFFFGGG","D","HHHHIIIIJJJJKKKKLLLLMMMM"
100 "","NNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","",
101 "OOOPPPQQQRRRSSS","","","","","","","","","","","","","","OOPPQQRRSSTTUUVV"
102 }, *deadanim
[MN_TN
]={
103 "N","M","L","L","P","N","O","O","L","","","S","P","T","Q","Z","C","","D","N"
104 }, *messanim
[MN_TN
]={
105 "","U","U","U","","T","","","","","","","","","","","","","","W"
110 static void *spr
[MN_TN
][29*2],*fspr
[8],*fsnd
,*pauksnd
,*trupsnd
,*sgun
[2];
111 static char sprd
[MN_TN
][29*2];
112 static void *snd
[MN_TN
][5],*impsitsnd
[2],*impdthsnd
[2],*firsnd
,*slopsnd
,*gsnd
[4];
113 static void *swgsnd
,*pchsnd
,*pl_spr
[2],*telesnd
;
114 static void *positsnd
[3],*podthsnd
[3];
115 static mn_t mn
[MAXMN
];
116 static int mnum
,gsndt
;
117 static mnsz_t mnsz
[MN_TN
+1]={
118 //rad ht life pain rv jv slop min_pn
119 0, 0, 0, 0, 0, 0, 0, 0, // none
120 15, 28, 60, 20, 7,10, 0, 10, // demon
121 10, 28, 25, 15, 3,10, 30, 0, // imp
122 10, 28, 15, 10, 3,10, 30, 0, // zomby
123 10, 28, 20, 10, 3,10, 30, 0, // sergeant
124 20, 55, 500, 70, 5,10, 0, 50, // cyberdemon
125 12, 28, 60, 20, 3,10, 30, 10, // chaingunner
126 12, 32, 150, 40, 3,10, 0, 30, // baron of hell
127 12, 32, 75, 40, 3,10, 0, 30, // hell knight
128 15, 28, 100, 10, 4, 4, 0, 0, // cacodemon
129 8, 18, 60, 10, 4, 4, 0, 0, // lost soul
130 15, 28, 100, 10, 4, 4, 0, 0, // pain elemental
131 64, 50, 500, 70, 4,10, 0, 50, // spider mastermind
132 25, 27, 150, 20, 4,10, 0, 0, // arachnotron
133 18, 30, 200, 40, 3, 7, 0, 20, // mancubus
134 17, 36, 200, 40, 6,11, 0, 20, // revenant
135 17, 36, 150, 30, 7,12, 0, 10, // archvile
136 5, 5, 35, 20,14, 6, 0, 10, // fish
137 5, 17, 20, 0, 7, 6, 0, 0, // barrel
138 17, 38, 20, 40, 3, 6, 0, 20, // robot
139 8, 26, 400, 70, 8,10, 30, 50 // man
142 void MN_savegame(FILE* h
) {
145 for(n
=MAXMN
;--n
;) if(mn
[n
].t
) break;
146 ++n
;myfwrite(&n
,1,4,h
);
147 myfwrite(mn
,1,n
*sizeof(mn
[0]),h
);
148 myfwrite(&mnum
,1,4,h
);myfwrite(&gsndt
,1,4,h
);
151 static void setst(int,int);
153 static int MN_hit(int n
,int d
,int o
,int t
);
155 void MN_loadgame(FILE* h
) {
159 myfread(mn
,1,n
*sizeof(mn
[0]),h
);
160 myfread(&mnum
,1,4,h
);myfread(&gsndt
,1,4,h
);
161 for(n
=0;n
<MAXMN
;++n
) if(mn
[n
].t
) {
162 c
=mn
[n
].ac
;setst(n
,mn
[n
].st
);mn
[n
].ac
=c
;
166 #define GGAS_TOTAL (MN__LAST-MN_DEMON+16+10)
168 void MN_alloc(void) {
170 static char sn
[MN_TN
][5][6]={
171 {"DMACT","DMPAIN","SGTATK","SGTSIT","SGTDTH"},
172 {"BGACT","POPAIN","CLAW","",""},
173 {"POSACT","POPAIN","","",""},
174 {"POSACT","POPAIN","","",""},
175 {"","DMPAIN","HOOF","CYBSIT","CYBDTH"},
176 {"POSACT","POPAIN","","",""},
177 {"","DMPAIN","","BRSSIT","BRSDTH"},
178 {"","DMPAIN","","KNTSIT","KNTDTH"},
179 {"DMACT","DMPAIN","","CACSIT","CACDTH"},
180 {"DMACT","DMPAIN","SKLATK","SKLATK","FIRXPL"},
181 {"DMACT","PEPAIN","","PESIT","PEDTH"},
182 {"","DMPAIN","METAL","SPISIT","SPIDTH"},
183 {"BSPACT","DMPAIN","BSPWLK","BSPSIT","BSPDTH"},
184 {"DMACT","MNPAIN","MANATK","MANSIT","MANDTH"},
185 {"SKEACT","POPAIN","SKEATK","SKESIT","SKEDTH"},
186 {"VILACT","VIPAIN","VILATK","VILSIT","VILDTH"},
187 {"","","BITE1","",""},
188 {"","","","","BAREXP"},
189 {"BSPACT","","BSPWLK","BSPSIT","BSPDTH"},
190 {"HAHA1","PLPAIN","","STOP1","PDIEHI"}
192 "SARG","TROO","POSS","SPOS","CYBR","CPOS","BOSS","BOS2","HEAD","SKUL",
193 "PAIN","SPID","BSPI","FATT","SKEL","VILE","FISH","BAR1","ROBO","PLAY"
195 static char gsn
[6]="GOOD0";
196 static int mms
[MN_TN
]={
197 14*2,21*2,21*2,21*2,16*2,20*2,15*2,15*2,12*2,11*2,13*2,19*2,16*2,
198 20*2,17*2,29*2,6*2,2*2,17*2,23*2
201 sgun
[0]=Z_getspr("PWP4",0,1,NULL
);
202 sgun
[1]=Z_getspr("PWP4",1,1,NULL
);
203 for(j
=0;j
<MN_TN
;++j
) {
204 for(i
=0;i
<mms
[j
];++i
) spr
[j
][i
]=Z_getspr(msn
[j
],i
/2,(i
&1)+1,&sprd
[j
][i
]);
206 for(i
=4;i
<14;++i
) spr
[j
][i
]=Z_getspr("BEXP",i
/2-2,(i
&1)+1,&sprd
[j
][i
]);
208 if(sn
[j
][i
][0]) snd
[j
][i
]=Z_getsnd(sn
[j
][i
]);
210 logo_gas(j
+5,GGAS_TOTAL
);
212 for(i
=0;i
<8;++i
) fspr
[i
]=Z_getspr("FIRE",i
,0,NULL
);
213 pl_spr
[0]=Z_getspr("PLAY",'N'-'A',0,NULL
);
214 pl_spr
[1]=Z_getspr("PLAY",'W'-'A',0,NULL
);
215 impsitsnd
[0]=Z_getsnd("BGSIT1");
216 impsitsnd
[1]=Z_getsnd("BGSIT2");
217 impdthsnd
[0]=Z_getsnd("BGDTH1");
218 impdthsnd
[1]=Z_getsnd("BGDTH2");
219 positsnd
[0]=Z_getsnd("POSIT1");
220 positsnd
[1]=Z_getsnd("POSIT2");
221 positsnd
[2]=Z_getsnd("POSIT3");
222 podthsnd
[0]=Z_getsnd("PODTH1");
223 podthsnd
[1]=Z_getsnd("PODTH2");
224 podthsnd
[2]=Z_getsnd("PODTH3");
225 fsnd
=Z_getsnd("FLAME");
226 firsnd
=Z_getsnd("FIRSHT");
227 slopsnd
=Z_getsnd("SLOP");
228 swgsnd
=Z_getsnd("SKESWG");
229 pchsnd
=Z_getsnd("SKEPCH");
230 telesnd
=Z_getsnd("TELEPT");
231 pauksnd
=Z_getsnd("PAUK1");
232 trupsnd
=Z_getsnd("UTRUP");
233 for(i
=0;i
<4;++i
) {gsn
[4]=i
+'1';gsnd
[i
]=Z_getsnd(gsn
);}
239 for(i
=0;i
<MAXMN
;++i
) {mn
[i
].t
=0;mn
[i
].st
=SLEEP
;}
243 static void setst(int i
,int st
) {
249 if(st
!=DEAD
&& st
!=REVIVE
) return;
253 switch(mn
[i
].st
=st
) {
254 case SLEEP
: a
=sleepanim
[t
];break;
255 case PAIN
: a
=painanim
[t
];break;
256 case WAIT
: a
=waitanim
[t
];break;
258 case RUN
: case RUNOUT
:
259 case GO
: a
=goanim
[t
];break;
261 if(t
==MN_SKEL
-1) {a
="KKKKJJ";break;}
262 if(t
==MN_ROBO
-1) {a
="MN";break;}
263 case ATTACK
: a
=attackanim
[t
];
264 if(st
==ATTACK
&& t
==MN_VILE
-1) a
="[[\\\\]]";
267 if(g_map
==9 && t
==MN_BSP
-1) Z_sound(pauksnd
,128);
271 if(mn
[i
].ap
==slopanim
[t
]) a
=messanim
[t
];
272 if(t
==MN_BARREL
-1) {mn
[i
].t
=0;}
275 a
=(mn
[i
].ap
==messanim
[t
])?slopanim
[t
]:dieanim
[t
];
276 mn
[i
].ac
=strlen(a
)-1;
277 mn
[i
].o
.r
=mnsz
[t
+1].r
;mn
[i
].o
.h
=mnsz
[t
+1].h
;
278 mn
[i
].life
=mnsz
[t
+1].l
;mn
[i
].ammo
=mn
[i
].pain
=0;
285 int MN_spawn(int x
,int y
,byte d
,int t
) {
288 if(g_dm
&& nomon
&& t
<MN_PL_DEAD
) return -1;
289 for(i
=0;i
<MAXMN
;++i
) if(!mn
[i
].t
) goto ok
;
290 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
>=MN_PL_DEAD
) goto ok
;
293 mn
[i
].o
.x
=x
;mn
[i
].o
.y
=y
;
294 mn
[i
].o
.xv
=mn
[i
].o
.yv
=mn
[i
].o
.vx
=mn
[i
].o
.vy
=0;
298 mn
[i
].o
.r
=mnsz
[t
].r
;mn
[i
].o
.h
=mnsz
[t
].h
;
299 mn
[i
].life
=mnsz
[t
].l
;
300 setst(i
,SLEEP
);mn
[i
].s
=myrand(18);
302 }else {mn
[i
].o
.r
=8;mn
[i
].o
.h
=6;mn
[i
].life
=0;mn
[i
].st
=DEAD
;}
303 mn
[i
].aim
=-3;mn
[i
].atm
=0;
310 int MN_spawn_deadpl(obj_t
*o
,byte c
,int t
) {
313 if((i
=MN_spawn(o
->x
,o
->y
,c
,t
+MN_PL_DEAD
))==-1) return -1;
317 static int isfriend(int a
,int b
) {
318 if(a
==MN_BARREL
|| b
==MN_BARREL
) return 1;
320 case MN_IMP
: case MN_DEMON
:
321 case MN_BARON
: case MN_KNIGHT
:
322 case MN_CACO
: case MN_SOUL
:
323 case MN_MANCUB
: case MN_SKEL
:
327 if(a
==MN_SOUL
&& b
==MN_PAIN
) return 1;
328 if(b
==MN_SOUL
&& a
==MN_PAIN
) return 1;
332 static int MN_findnewprey(int i
) {
336 if(_2pl
) b
=!PL_isdead(&pl2
); else b
=0;
338 if(b
) mn
[i
].aim
=(abs(mn
[i
].o
.x
-pl1
.o
.x
)+abs(mn
[i
].o
.y
-pl1
.o
.y
)
339 <= abs(mn
[i
].o
.x
-pl2
.o
.x
)+abs(mn
[i
].o
.y
-pl2
.o
.y
))?-1:-2;
344 for(a
=0,b
=32000,mn
[i
].aim
=-3;a
<MAXMN
;++a
)
345 if(mn
[a
].t
&& mn
[a
].st
!=DEAD
&& a
!=i
&& !isfriend(mn
[a
].t
,mn
[i
].t
))
346 if((l
=abs(mn
[i
].o
.x
-mn
[a
].o
.x
)+abs(mn
[i
].o
.y
-mn
[a
].o
.y
))<b
)
348 if(mn
[i
].aim
<0) {mn
[i
].atm
=MAX_ATM
;return 0;} else mn
[i
].atm
=0;
354 int Z_getobjpos(int i
,obj_t
*o
) {
355 if(i
==-1) {*o
=pl1
.o
;return !PL_isdead(&pl1
);}
356 if(_2pl
) if(i
==-2) {*o
=pl2
.o
;return !PL_isdead(&pl2
);}
357 if(i
>=0 && i
<MAXMN
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
358 {*o
=mn
[i
].o
;return 1;}
362 static void *wakeupsnd(int t
) {
364 case MN_IMP
: return impsitsnd
[myrand(2)];
365 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
366 return positsnd
[myrand(3)];
371 static void *dthsnd(int t
) {
373 case MN_IMP
: return impdthsnd
[myrand(2)];
374 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
375 return podthsnd
[myrand(3)];
380 static int canshoot(int t
) {
382 case MN_DEMON
: case MN_FISH
: case MN_BARREL
:
388 static int shoot(int i
,obj_t
*o
,int n
) {
391 if(mn
[i
].ammo
<0) return 0;
392 if(!n
) switch(mn
[i
].t
) {
393 case MN_FISH
: case MN_BARREL
:
394 case MN_DEMON
: return 0;
398 if(++mn
[i
].ammo
>=50) mn
[i
].ammo
=(mn
[i
].t
==MN_ROBO
)?-200:-50;
403 if(++mn
[i
].ammo
>=5) mn
[i
].ammo
=-50;
406 if(++mn
[i
].ammo
>=100) mn
[i
].ammo
=-50;
409 if(rand()&1) return 0;
410 if(++mn
[i
].ammo
>=10) mn
[i
].ammo
=-50;
412 case MN_BARON
: case MN_KNIGHT
:
413 if(rand()&7) return 0;
416 if(rand()&31) return 0;
419 if(rand()&7) return 0;
422 if(rand()&7) return 0;
425 if(rand()&15) return 0;
427 if(!Z_look(&mn
[i
].o
,o
,mn
[i
].d
)) return 0;
429 mn
[i
].tx
=o
->x
+(o
->xv
+o
->vx
)*6;mn
[i
].ty
=o
->y
-o
->h
/2+(o
->yv
+o
->vy
)*6;
430 if(abs(mn
[i
].tx
-mn
[i
].o
.x
)<abs(mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2)) return 0;
432 case MN_IMP
: case MN_BARON
: case MN_KNIGHT
: case MN_CACO
:
433 setst(i
,SHOOT
);Z_sound(firsnd
,128);break;
435 setst(i
,SHOOT
);Z_sound(snd
[MN_SKEL
-1][2],128);break;
437 mn
[i
].tx
=o
->x
;mn
[i
].ty
=o
->y
;
438 setst(i
,SHOOT
);Z_sound(fsnd
,128);
439 Z_sound(snd
[MN_VILE
-1][2],128);break;
441 setst(i
,ATTACK
);Z_sound(snd
[MN_SOUL
-1][2],128);
442 yd
=mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2;xd
=mn
[i
].tx
-mn
[i
].o
.x
;
443 if(!(m
=max(abs(xd
),abs(yd
)))) m
=1;
444 mn
[i
].o
.xv
=xd
*16/m
;mn
[i
].o
.yv
=yd
*16/m
;
446 case MN_MANCUB
: if(mn
[i
].ammo
==1) Z_sound(snd
[MN_MANCUB
-1][2],128);
447 case MN_ZOMBY
: case MN_SERG
: case MN_BSP
: case MN_ROBO
:
448 case MN_CYBER
: case MN_CGUN
: case MN_SPIDER
:
449 case MN_PAIN
: case MN_MAN
:
450 setst(i
,SHOOT
);break;
457 static int kick(int i
,obj_t
*o
) {
460 setst(i
,ATTACK
);return 1;
462 setst(i
,ATTACK
);Z_sound(snd
[0][2],128);return 1;
464 setst(i
,ATTACK
);Z_sound(snd
[1][2],128);return 1;
466 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
468 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
469 case MN_BARON
: case MN_KNIGHT
: case MN_CACO
: case MN_MANCUB
:
475 static int iscorpse(obj_t
*o
,int n
) {
478 if(!n
) if(rand()&7) return -3;
479 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) if(mn
[i
].st
==DEAD
)
480 if(Z_overlap(o
,&mn
[i
].o
)) switch(mn
[i
].t
) {
481 case MN_SOUL
: case MN_PAIN
:
482 case MN_CYBER
: case MN_SPIDER
:
483 case MN_PL_DEAD
: case MN_PL_MESS
:
484 case MN_VILE
: case MN_BARREL
:
495 static int pt_x
=0,pt_xs
=1,pt_y
=0,pt_ys
=1;
497 if(abs(pt_x
+=pt_xs
) > 123) pt_xs
=-pt_xs
;
498 if(abs(pt_y
+=pt_ys
) > 50) pt_ys
=-pt_ys
;
499 if(gsndt
>0) if(--gsndt
==0) {
500 Z_sound(gsnd
[myrand(4)],128);
502 for(i
=0;i
<MAXMN
;++i
) if((t
=mn
[i
].t
)!=0) {
505 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) break;
506 case MN_SOUL
: case MN_PAIN
: case MN_CACO
:
507 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
) --mn
[i
].o
.yv
;
509 }z_mon
=1;st
=Z_moveobj(&mn
[i
].o
);z_mon
=0;
510 BM_mark(&mn
[i
].o
,BM_MONSTER
);
512 if(t
==MN_ROBO
) g_exit
=1;
513 mn
[i
].t
=0;--mnum
;continue;
515 if(st
&Z_HITWATER
) Z_splash(&mn
[i
].o
,mn
[i
].o
.r
+mn
[i
].o
.h
);
516 SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,8,i
);
519 SMK_flame(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,
520 mn
[i
].o
.xv
+mn
[i
].o
.vx
,mn
[i
].o
.yv
+mn
[i
].o
.vy
,
521 mn
[i
].o
.r
/2,mn
[i
].o
.h
/2,rand()%(200*2+1)-200,-500,1,mn
[i
].fobj
);
523 if(st
&Z_INWATER
) mn
[i
].ftime
=0;
524 if(mn
[i
].st
==DEAD
) continue;
525 if(st
&Z_INWATER
) if(!(rand()&31)) switch(t
) {
528 case MN_ROBO
: case MN_BARREL
:
529 case MN_PL_DEAD
: case MN_PL_MESS
:
530 FX_bubble(mn
[i
].o
.x
+((rand()&1)*2-1)*myrand(mn
[i
].o
.r
+1),
531 mn
[i
].o
.y
-myrand(mn
[i
].o
.h
+1),0,0,1
535 FX_bubble(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
*3/4,0,0,5);
540 if(!mn
[i
].ap
[++mn
[i
].ac
]) {
541 mn
[i
].ac
=0;if(mn
[i
].st
==DIE
|| mn
[i
].st
==DEAD
) {mn
[i
].t
=0;}
542 }else if(mn
[i
].st
==DIE
&& mn
[i
].ac
==2) Z_explode(mn
[i
].o
.x
,mn
[i
].o
.y
-8,30,mn
[i
].aim
);
545 if(t
==MN_SOUL
) if(st
&Z_HITAIR
) Z_set_speed(&mn
[i
].o
,16);
546 if(mn
[i
].ammo
<0) ++mn
[i
].ammo
;
548 if(st
&Z_INWATER
) mn
[i
].o
.yv
=-4;
552 if(mn
[i
].pain
>=mnsz
[t
].mp
)
553 {mn
[i
].pain
=mnsz
[t
].mp
;Z_sound(snd
[t
-1][1],128);}
554 if((mn
[i
].pain
-=5)<=mnsz
[t
].minp
)
555 {setst(i
,GO
);mn
[i
].pain
=0;mn
[i
].ammo
=-9;}
558 if(++mn
[i
].s
>=18) mn
[i
].s
=0; else break;
559 if(Z_look(&mn
[i
].o
,&pl1
.o
,mn
[i
].d
))
560 {setst(i
,GO
);mn
[i
].aim
=-1;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
561 if(_2pl
) if(Z_look(&mn
[i
].o
,&pl2
.o
,mn
[i
].d
))
562 {setst(i
,GO
);mn
[i
].aim
=-2;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
565 if(--mn
[i
].s
<0) setst(i
,GO
);
568 if(st
&Z_BLOCK
) {mn
[i
].d
^=1;setst(i
,RUNOUT
);mn
[i
].s
=40;break;}
569 if(t
==MN_VILE
) if(iscorpse(&mn
[i
].o
,0)>=0) {
570 setst(i
,ATTACK
);mn
[i
].o
.xv
=0;break;
572 if(!Z_getobjpos(mn
[i
].aim
,&o
) || mn
[i
].atm
>MAX_ATM
)
573 if(!MN_findnewprey(i
)) {
575 o
.x
=mn
[i
].o
.x
+pt_x
;o
.y
=mn
[i
].o
.y
+pt_y
;
576 o
.xv
=o
.vx
=o
.yv
=o
.vy
=o
.r
=0;o
.h
=1;
577 }else Z_getobjpos(mn
[i
].aim
,&o
);
578 if(Z_overlap(&mn
[i
].o
,&o
)) {
580 if(kick(i
,&o
)) break;
583 sy
=o
.y
-o
.h
/2-mn
[i
].o
.y
+mn
[i
].o
.h
/2;
584 if(!(st
&Z_BLOCK
)) if(abs(sx
)<20)
585 if(t
!=MN_FISH
) {setst(i
,RUN
);mn
[i
].s
=15;mn
[i
].d
=rand()&1;break;}
587 if(SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,2,i
))
588 {setst(i
,WAIT
);mn
[i
].s
=4;break;}
590 case MN_CACO
: case MN_SOUL
: case MN_PAIN
: case MN_FISH
:
593 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
594 {mn
[i
].o
.yv
=-mnsz
[t
].jv
;setst(i
,CLIMB
);break;}
599 if(abs(sx
)>abs(sy
)) if(shoot(i
,&o
,0)) break;
603 if(!(st
&Z_INWATER
)) {
604 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
)) {
606 mn
[i
].o
.vx
+=rand()%17
-8;
607 }setst(i
,PAIN
);mn
[i
].pain
+=50;break;
609 case MN_CACO
: case MN_SOUL
: case MN_PAIN
:
610 if(abs(sy
)>4) mn
[i
].o
.yv
=(sy
<0)?-4:4; else mn
[i
].o
.yv
=0;
611 if(t
==MN_FISH
) if(mn
[i
].o
.yv
<0)
612 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
-8,mn
[i
].o
.r
,mn
[i
].o
.h
))
613 {mn
[i
].o
.yv
=0;setst(i
,RUN
);mn
[i
].d
=rand()&1;mn
[i
].s
=20;}
616 if(sy
<-20) if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
617 if(!(rand()&3)) mn
[i
].o
.yv
=-mnsz
[t
].jv
;
621 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
623 mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
624 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
625 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
628 if(st
&Z_BLOCK
) {setst(i
,RUNOUT
);mn
[i
].d
^=1;mn
[i
].s
=40;break;}
629 if(--mn
[i
].s
<=0 || ((st
&Z_HITWALL
) && mn
[i
].o
.yv
+mn
[i
].o
.vy
==0)) {
630 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
631 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
632 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
633 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
634 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
637 if(!(st
&Z_BLOCK
) && mn
[i
].s
>0) mn
[i
].s
=0;
639 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
640 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
641 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
642 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
643 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
646 if(mn
[i
].o
.yv
+mn
[i
].o
.vy
>=0 || !(st
&Z_HITWALL
)) {
647 setst(i
,GO
);mn
[i
].s
=0;
648 if(st
&(Z_HITWALL
|Z_BLOCK
)) {mn
[i
].d
^=1;setst(i
,RUN
);mn
[i
].s
=15;}
649 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
650 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
651 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
655 if(t
==MN_SOUL
) {if(st
&(Z_HITWALL
|Z_HITCEIL
|Z_HITLAND
)) setst(i
,GO
); break;}
656 if(t
!=MN_FISH
) mn
[i
].o
.xv
=Z_dec(mn
[i
].o
.xv
,1);
657 if(t
==MN_VILE
&& mn
[i
].st
==SHOOT
) {
658 if(!Z_getobjpos(mn
[i
].aim
,&o
)) {setst(i
,GO
);break;}
659 if(!Z_look(&mn
[i
].o
,&o
,mn
[i
].d
)) {setst(i
,GO
);break;}
660 if(Z_inwater(o
.x
,o
.y
,o
.r
,o
.h
)) {setst(i
,GO
);break;}
661 mn
[i
].tx
=o
.x
;mn
[i
].ty
=o
.y
;
662 Z_hitobj(mn
[i
].aim
,2,i
,HIT_SOME
);
665 if(mn
[i
].st
==REVIVE
) {
666 if(--mn
[i
].ac
==0) setst(i
,GO
);
668 if(!mn
[i
].ap
[mn
[i
].ac
]) switch(mn
[i
].st
) {
671 case MN_SOUL
: mn
[i
].ac
=0;
674 if(Z_hit(&mn
[i
].o
,15,i
,HIT_SOME
)) if(t
==MN_SOUL
) setst(i
,GO
);
677 if(Z_hit(&mn
[i
].o
,10,i
,HIT_SOME
))
678 Z_sound(snd
[MN_FISH
-1][2],128);
680 case MN_SKEL
: case MN_ROBO
:
681 o
=mn
[i
].o
;o
.xv
=mn
[i
].d
?50:-50;
682 if(Z_hit(&o
,50,i
,HIT_SOME
)) Z_sound(pchsnd
,128);
685 sx
=iscorpse(&mn
[i
].o
,1);
687 if(!mn
[sx
].t
|| mn
[sx
].st
!=DEAD
) break;
688 setst(sx
,REVIVE
);Z_sound(slopsnd
,128);
689 hit_xv
=hit_yv
=0;MN_hit(i
,5,-3,HIT_SOME
);
691 }if(t
!=MN_SOUL
&& mn
[i
].st
!=DIE
) setst(i
,GO
);
696 WP_ball1(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
699 WP_pistol(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
702 WP_shotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
705 WP_dshotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
706 mn
[i
].ammo
=-36;break;
708 WP_rocket(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
711 WP_revf(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
,mn
[i
].aim
);
715 WP_mgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
718 WP_aplasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
721 WP_plasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*15,mn
[i
].o
.y
-30,mn
[i
].tx
,mn
[i
].ty
,i
);
724 WP_manfire(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
726 case MN_BARON
: case MN_KNIGHT
:
727 WP_ball7(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
730 WP_ball2(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
733 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].d
,MN_SOUL
))==-1) break;
734 Z_getobjpos(mn
[sx
].aim
=mn
[i
].aim
,&o
);mn
[sx
].atm
=0;
738 if(t
==MN_CGUN
|| t
==MN_SPIDER
|| t
==MN_BSP
|| t
==MN_MANCUB
|| t
==MN_ROBO
)
739 if(!Z_getobjpos(mn
[i
].aim
,&o
)) MN_findnewprey(i
);
740 else if(shoot(i
,&o
,0)) break;
744 if(t
==MN_PAIN
|| t
==MN_SOUL
) mn
[i
].ftime
=0;
746 if((sx
=MN_spawn(mn
[i
].o
.x
-15,mn
[i
].o
.y
,0,MN_SOUL
))==-1) break;
748 if((sx
=MN_spawn(mn
[i
].o
.x
+15,mn
[i
].o
.y
,1,MN_SOUL
))==-1) break;
750 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
-10,1,MN_SOUL
))==-1) break;
756 case GO
: case RUN
: case CLIMB
: case RUNOUT
:
757 if(t
==MN_CYBER
|| t
==MN_SPIDER
|| t
==MN_BSP
) {
758 if(mn
[i
].ac
==0 || mn
[i
].ac
==6) Z_sound(snd
[t
-1][2],128);
760 if(mn
[i
].ac
==0 || mn
[i
].ac
==12) Z_sound(snd
[t
-1][2],128);
767 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
!=0) BM_mark(&mn
[i
].o
,BM_MONSTER
);
773 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) {
775 if(mn
[i
].t
>=MN_PL_DEAD
) {
776 Z_drawmanspr(mn
[i
].o
.x
,mn
[i
].o
.y
,pl_spr
[mn
[i
].t
-MN_PL_DEAD
],0,mn
[i
].d
);
779 if((mn
[i
].t
!=MN_SOUL
&& mn
[i
].t
!=MN_PAIN
) || mn
[i
].st
!=DEAD
) {
781 Z_drawspr(mn
[i
].o
.x
,mn
[i
].o
.y
,
782 spr
[mn
[i
].t
-1][(mn
[i
].ap
[mn
[i
].ac
]-'A')*2+mn
[i
].d
],
783 sprd
[mn
[i
].t
-1][(mn
[i
].ap
[mn
[i
].ac
]-'A')*2+mn
[i
].d
]);
785 if(mn
[i
].ap
[mn
[i
].ac
]=='E' || mn
[i
].ap
[mn
[i
].ac
]=='F')
786 Z_drawspr(mn
[i
].o
.x
,mn
[i
].o
.y
,sgun
[mn
[i
].ap
[mn
[i
].ac
]-'E'],mn
[i
].d
);
787 Z_drawmanspr(mn
[i
].o
.x
,mn
[i
].o
.y
,
788 spr
[mn
[i
].t
-1][(mn
[i
].ap
[mn
[i
].ac
]-'A')*2+mn
[i
].d
],
789 sprd
[mn
[i
].t
-1][(mn
[i
].ap
[mn
[i
].ac
]-'A')*2+mn
[i
].d
],MANCOLOR
);
792 if(mn
[i
].t
==MN_VILE
&& mn
[i
].st
==SHOOT
) {
793 Z_drawspr(mn
[i
].tx
,mn
[i
].ty
,fspr
[mn
[i
].ac
/3],0);
798 int MN_hit(int n
,int d
,int o
,int t
) {
801 if(mn
[n
].st
==DEAD
|| mn
[n
].st
==DIE
) return 0;
803 if(t
!=HIT_ROCKET
&& t
!=HIT_ELECTRO
) return 0;
804 if(mn
[n
].t
==MN_CYBER
|| mn
[n
].t
==MN_BARREL
) return 1;
807 if(mn
[o
].t
==MN_SOUL
&& mn
[n
].t
==MN_PAIN
) return 0;
808 if(mn
[o
].t
==mn
[n
].t
) switch(mn
[n
].t
) {
809 case MN_IMP
: case MN_DEMON
:
810 case MN_BARON
: case MN_KNIGHT
:
811 case MN_CACO
: case MN_SOUL
:
812 case MN_MANCUB
: case MN_SKEL
:
817 if(t
==HIT_FLAME
) if(mn
[n
].ftime
&& mn
[n
].fobj
==o
) {if(g_time
&31) return 1;}
818 else {mn
[n
].ftime
=255;mn
[n
].fobj
=o
;}
819 if(t
==HIT_ELECTRO
) if(mn
[n
].t
==MN_FISH
)
820 {setst(n
,RUN
);mn
[n
].s
=20;mn
[n
].d
=rand()&1;return 1;}
821 if(t
==HIT_TRAP
) mn
[n
].life
=-100;
822 if(mn
[n
].t
==MN_ROBO
) d
=0;
823 if((mn
[n
].life
-=d
)<=0) --mnum
;
824 if(!mn
[n
].pain
) mn
[n
].pain
=3;
827 if(mn
[n
].pain
>=mnsz
[mn
[n
].t
].minp
) setst(n
,PAIN
);
829 if(mn
[n
].t
!=MN_BARREL
)
830 DOT_blood(mn
[n
].o
.x
,mn
[n
].o
.y
-mn
[n
].o
.h
/2,hit_xv
,hit_yv
,d
*2);
831 mn
[n
].aim
=o
;mn
[n
].atm
=0;
833 if(mn
[n
].t
!=MN_BARREL
)
834 if(o
==-1) ++pl1
.kills
;
835 else if(o
==-2) ++pl2
.kills
;
838 case MN_ZOMBY
: i
=I_CLIP
;break;
839 case MN_SERG
: i
=I_SGUN
;break;
840 case MN_CGUN
: i
=I_MGUN
;break;
841 case MN_MAN
: i
=I_KEYR
;break;
843 }if(i
) IT_spawn(mn
[n
].o
.x
,mn
[n
].o
.y
,i
);
844 mn
[n
].o
.xv
=0;mn
[n
].o
.h
=6;
845 if(mn
[n
].life
<=-mnsz
[mn
[n
].t
].sp
)
847 case MN_IMP
: case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
849 mn
[n
].ap
=slopanim
[mn
[n
].t
-1];
850 Z_sound(slopsnd
,128);
852 case MN_BSP
: if(g_map
==9) break;
854 Z_sound(dthsnd(mn
[n
].t
),128);
856 else if(mn
[n
].t
!=MN_BSP
|| g_map
!=9) Z_sound(dthsnd(mn
[n
].t
),128);
858 }else if(mn
[n
].st
==SLEEP
) {setst(n
,GO
);mn
[n
].pain
=mnsz
[mn
[n
].t
].mp
;}
862 #define hit(o,x,y) (y<=o.y && y>o.y-o.h && x>=o.x-o.r && x<=o.x+o.r)
864 int Z_gunhit(int x
,int y
,int o
,int xv
,int yv
) {
867 if(o
!=-1) if(hit(pl1
.o
,x
,y
)) if(PL_hit(&pl1
,3,o
,HIT_SOME
))
868 {pl1
.o
.vx
+=xv
;pl1
.o
.vy
+=yv
;return -1;}
869 if(_2pl
&& o
!=-2) if(hit(pl2
.o
,x
,y
)) if(PL_hit(&pl2
,3,o
,HIT_SOME
))
870 {pl2
.o
.vx
+=xv
;pl2
.o
.vy
+=yv
;return -2;}
872 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& o
!=i
)
873 if(hit(mn
[i
].o
,x
,y
)) if(MN_hit(i
,3,o
,HIT_SOME
))
874 {mn
[i
].o
.vx
+=xv
;mn
[i
].o
.vy
+=yv
;return 1;}
878 static void goodsnd(void) {
883 int Z_hit(obj_t
*o
,int d
,int own
,int t
) {
888 if(Z_overlap(o
,&pl1
.o
)) if(PL_hit(&pl1
,d
,own
,t
)) {
889 pl1
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
890 pl1
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
891 if(t
==HIT_BFG
) goodsnd();
894 if(_2pl
) if(Z_overlap(o
,&pl2
.o
)) if(PL_hit(&pl2
,d
,own
,t
)) {
895 pl2
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
896 pl2
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
897 if(t
==HIT_BFG
) goodsnd();
901 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
)
902 if(Z_overlap(o
,&mn
[i
].o
)) if(MN_hit(i
,d
,own
,t
)) {
903 mn
[i
].o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
904 mn
[i
].o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
910 void MN_killedp(void) {
913 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
==MN_MAN
)
914 if(mn
[i
].st
!=DEAD
&& mn
[i
].st
!=DIE
&& mn
[i
].st
!=SLEEP
)
915 Z_sound(trupsnd
,128);
918 int Z_hitobj(int obj
,int d
,int own
,int t
) {
920 if(obj
==-1) return PL_hit(&pl1
,d
,own
,t
);
921 else if(obj
==-2 && _2pl
) return PL_hit(&pl2
,d
,own
,t
);
922 else if(obj
<0 || obj
>=MAXMN
) return 0;
923 if(mn
[obj
].t
) return MN_hit(obj
,d
,own
,t
);
927 void Z_explode(int x
,int y
,int rad
,int own
) {
931 if(x
<-100 || x
>FLDW
*CELW
+100) return;
932 if(y
<-100 || y
>FLDH
*CELH
+100) return;
934 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
935 if((long)dx
*dx
+(long)dy
*dy
<r
) {
936 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
937 pl1
.o
.vx
+=hit_xv
=dx
*10/m
;
938 pl1
.o
.vy
+=hit_yv
=dy
*10/m
;
939 PL_hit(&pl1
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
942 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
943 if((long)dx
*dx
+(long)dy
*dy
<r
) {
944 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
945 pl2
.o
.vx
+=hit_xv
=dx
*10/m
;
946 pl2
.o
.vy
+=hit_yv
=dy
*10/m
;
947 PL_hit(&pl2
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
950 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) {
951 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
952 if((long)dx
*dx
+(long)dy
*dy
<r
) {
953 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
954 mn
[i
].o
.vx
+=hit_xv
=dx
*10/m
;
955 mn
[i
].o
.vy
+=hit_yv
=dy
*10/m
;
956 MN_hit(i
,mn
[i
].o
.r
*10*(rad
-m
)/rad
,own
,HIT_ROCKET
);
961 void Z_bfg9000(int x
,int y
,int own
) {
965 if(x
<-100 || x
>FLDW
*CELW
+100) return;
966 if(y
<-100 || y
>FLDH
*CELH
+100) return;
967 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
968 if(own
!=-1) if((long)dx
*dx
+(long)dy
*dy
<16000)
969 if(Z_cansee(x
,y
,pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2)) {
970 if(PL_hit(&pl1
,50,own
,HIT_SOME
))
971 WP_bfghit(pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2,own
);
974 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
975 if(own
!=-2) if((long)dx
*dx
+(long)dy
*dy
<16000)
976 if(Z_cansee(x
,y
,pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2)) {
977 if(PL_hit(&pl2
,50,own
,HIT_SOME
))
978 WP_bfghit(pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2,own
);
981 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& own
!=i
) {
982 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
983 if((long)dx
*dx
+(long)dy
*dy
<16000)
984 if(Z_cansee(x
,y
,mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2)) {
985 if(MN_hit(i
,50,own
,HIT_SOME
))
986 WP_bfghit(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,own
);
991 int Z_chktrap(int t
,int d
,int o
,int ht
) {
996 if(Z_istrapped(pl1
.o
.x
,pl1
.o
.y
,pl1
.o
.r
,pl1
.o
.h
)) {
998 if(t
) PL_hit(&pl1
,d
,o
,ht
);
1000 if(_2pl
) if(Z_istrapped(pl2
.o
.x
,pl2
.o
.y
,pl2
.o
.r
,pl2
.o
.h
)) {
1002 if(t
) PL_hit(&pl2
,d
,o
,ht
);
1004 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
1005 if(Z_istrapped(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) {
1007 if(t
) MN_hit(i
,d
,o
,ht
);
1012 void Z_teleobj(int o
,int x
,int y
) {
1016 else if(o
==-2) p
=&pl2
.o
;
1017 else if(o
>=0 && o
<MAXMN
) p
=&mn
[o
].o
;
1019 FX_tfog(p
->x
,p
->y
);FX_tfog(p
->x
=x
,p
->y
=y
);
1020 Z_sound(telesnd
,128);
1023 void MN_warning(int l
,int t
,int r
,int b
) {
1026 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].t
!=MN_CACO
&& mn
[i
].t
!=MN_SOUL
1027 && mn
[i
].t
!=MN_PAIN
&& mn
[i
].t
!=MN_FISH
)
1028 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
&& mn
[i
].st
!=SLEEP
)
1029 if(mn
[i
].o
.x
+mn
[i
].o
.r
>=l
&& mn
[i
].o
.x
-mn
[i
].o
.r
<=r
1030 && mn
[i
].o
.y
>=t
&& mn
[i
].o
.y
-mn
[i
].o
.h
<=b
)
1031 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
1032 mn
[i
].o
.yv
=-mnsz
[mn
[i
].t
].jv
;