DEADSOFTWARE

mostly remove game dependency on low level part of render
[flatwaifu.git] / src / menu.c
1 /*
2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
21 */
23 #include "glob.h"
24 #include <stdio.h>
25 #include <string.h>
26 #include <stdlib.h>
27 #include "files.h"
28 #include "memory.h"
29 #include "error.h"
30 #include "keyb.h"
31 #include "sound.h"
32 #include "view.h"
33 #include "player.h"
34 #include "switch.h"
35 #include "menu.h"
36 #include "misc.h"
38 #include <SDL.h>
39 #include <sys/stat.h>
40 extern SDL_Surface *screen;
42 #define QSND_NUM 14
44 enum{HIT100,ARMOR,JUMP,WPNS,IMMORTAL,SPEED,OPEN,EXIT};
46 extern int PL_JUMP,PL_RUN;
47 extern byte _warp,cheat,p_fly;
49 extern char g_music[8];
51 extern byte savname[7][24],savok[7];
52 void load_game(int);
54 static byte panim[]=
55 "BBDDAACCDDAABBDDAACCDDAABBDDAACCDDAAEEEEEFEFEFEFEFEFEFEFEFEFEEEEE";
56 byte *panimp=panim;
58 byte pcolortab[PCOLORN]={
59 0x18,0x20,0x40,0x58,0x60,0x70,0x80,0xB0,0xC0,0xD0
60 };
61 int p1color=5,p2color=4;
63 char ibuf[24];
64 byte input=0;
65 static int icur;
67 enum{MENU,MSG};
68 enum{CANCEL,NEWGAME,LOADGAME,SAVEGAME,OPTIONS,QUITGAME,QUIT,ENDGAME,ENDGM,
69 PLR1,PLR2,COOP,DM,VOLUME,GAMMA,LOAD,SAVE,PLCOLOR,PLCEND,MUSIC,INTERP,
70 SVOLM,SVOLP,MVOLM,MVOLP,GAMMAM,GAMMAP,PL1CM,PL1CP,PL2CM,PL2CP};
72 #ifndef DEMO
73 static int qsnd[QSND_NUM];
74 #endif
76 static char *main_txt[]={
77 "NEW GAME","LOAD GAME","SAVE GAME","OPTIONS","EXIT"
78 },*opt_txt[]={
79 "RESTART","VOLUME","BRIGHTNESS","MUSIC","FULLSCREEN:"
80 },*ngplr_txt[]={
81 "ONE PLAYER","TWO PLAYERS"
82 },*ngdm_txt[]={
83 "COOPERATIVE","DEATHMATCH"
84 },*vol_txt[]={
85 "SOUND","MUSIC"
86 },*plcolor_txt[]={
87 "FIRST","SECOND"
88 },*gamma_txt[]={
89 ""
90 };
92 static byte main_typ[]={
93 NEWGAME,LOADGAME,SAVEGAME,OPTIONS,QUITGAME
94 },ngplr_typ[]={
95 PLR1,PLR2
96 },ngdm_typ[]={
97 COOP,DM
98 },opt_typ[]={
99 ENDGAME,VOLUME,GAMMA,MUSIC,INTERP
100 },quit_typ[]={
101 QUIT,CANCEL
102 },endgm_typ[]={
103 ENDGM,CANCEL
104 },vol_typ[]={
105 SVOLM,MVOLM
106 },plcolor_typ[]={
107 PL1CM,PL2CM
108 },gamma_typ[]={
109 GAMMAM
110 },load_typ[]={
111 LOAD,LOAD,LOAD,LOAD,LOAD,LOAD,LOAD
112 },save_typ[]={
113 SAVE,SAVE,SAVE,SAVE,SAVE,SAVE,SAVE
114 };
116 menu_t main_mnu={
117 MENU,5,0,80,"MENU",main_txt,main_typ
118 },opt_mnu={
119 MENU,5,0,75,"OPTIONS",opt_txt,opt_typ
120 },ngplr_mnu={
121 MENU,2,0,90,"NEW GAME",ngplr_txt,ngplr_typ
122 },ngdm_mnu={
123 MENU,2,0,90,"GAME TYPE",ngdm_txt,ngdm_typ
124 },vol_mnu={
125 MENU,2,0,40,"VOLUME",vol_txt,vol_typ
126 },plcolor_mnu={
127 MENU,2,0,90,"COLOR",plcolor_txt,plcolor_typ
128 },gamma_mnu={
129 MENU,1,0,85,"BRIGHTNESS",gamma_txt,gamma_typ
130 },load_mnu={
131 MENU,7,0,85,"LOAD GAME",NULL,load_typ
132 },save_mnu={
133 MENU,7,0,85,"SAVE GAME",NULL,save_typ
134 },quit1_msg={
135 MSG,0,0,0,"ARE YOU SURE?",NULL,quit_typ
136 },quit2_msg={
137 MSG,0,0,0,"ARE YOU SURE?",NULL,quit_typ
138 },quit3_msg={
139 MSG,0,0,0,"ARE YOU SURE?",NULL,quit_typ
140 },endgm_msg={
141 MSG,0,0,0,"RESTART LEVEL?",NULL,endgm_typ
142 };
144 static menu_t *qmsg[3]={&quit1_msg,&quit2_msg,&quit3_msg};
146 menu_t *mnu=NULL;
147 byte gm_redraw=0;
149 short lastkey=0;
150 static void *csnd1,*csnd2,*msnd1,*msnd2,*msnd3,*msnd4,*msnd5,*msnd6;
151 static int movsndt=0;
152 static byte cbuf[32];
154 static snd_t *voc=NULL;
155 static int voc_ch=0;
157 extern byte shot_vga; // config.c
159 void GMV_stop(void) {
160 if(voc) {
161 if(voc_ch) {S_stop(voc_ch);voc_ch=0;}
162 free(voc);voc=NULL;
166 void GMV_say(char *nm) {
167 int r,len;
168 snd_t *p;
169 byte *d;
171 if((r=F_findres(nm))==-1) return;
172 if(!(p=malloc((len=F_getreslen(r))+16))) return;
173 p->len=len;p->rate=11000;
174 p->lstart=p->llen=0;
175 GMV_stop();
176 F_loadres(r,p+1,0,len);
177 for(d=(byte*)(p+1);len;--len,++d) *d^=128;
178 voc=p;
179 voc_ch=S_play(voc,-1,1024,255);
182 void G_code(void) {
183 void *s;
184 s=csnd2;
185 if(memcmp(cbuf+32-5,"IDDQD",5)==0) {
186 PL_hit(&pl1,400,0,HIT_SOME);
187 if(_2pl) PL_hit(&pl2,400,0,HIT_SOME);
188 s=csnd1;
189 }else if(memcmp(cbuf+32-4,"TANK",4)==0) {
190 pl1.life=pl1.armor=200;pl1.drawst|=PL_DRAWARMOR|PL_DRAWLIFE;
191 if(_2pl) {pl2.life=pl2.armor=200;pl2.drawst|=PL_DRAWARMOR|PL_DRAWLIFE;}
192 }else if(memcmp(cbuf+32-8,"BULLFROG",8)==0) {
193 PL_JUMP=(PL_JUMP==10)?20:10;
194 }else if(memcmp(cbuf+32-8,"FORMULA1",8)==0) {
195 PL_RUN=(PL_RUN==8)?24:8;
196 }else if(memcmp(cbuf+32-5,"RAMBO",5)==0) {
197 pl1.ammo=pl1.shel=pl1.rock=pl1.cell=pl1.fuel=30000;
198 pl1.wpns=0x7FF;pl1.drawst|=PL_DRAWWPN|PL_DRAWKEYS;
199 pl1.keys=0x70;
200 if(_2pl) {
201 pl2.ammo=pl2.shel=pl2.rock=pl2.cell=pl1.fuel=30000;
202 pl2.wpns=0x7FF;pl2.drawst|=PL_DRAWWPN|PL_DRAWKEYS;
203 pl2.keys=0x70;
205 }else if(memcmp(cbuf+32-5,"UJHTW",5)==0) {
206 p_immortal=!p_immortal;
207 }else if(memcmp(cbuf+32-9,",TKSQJHTK",9)==0) {
208 p_fly=!p_fly;
209 }else if(memcmp(cbuf+32-6,"CBVCBV",6)==0) {
210 SW_cheat_open();
211 }else if(memcmp(cbuf+32-7,"GOODBYE",7)==0) {
212 g_exit=1;
213 }else if(memcmp(cbuf+32-9,"GJITKYF",7)==0) {
214 if(cbuf[30]>='0' && cbuf[30]<='9' && cbuf[31]>='0' && cbuf[31]<='9') {
215 g_map=(cbuf[30]=='0')?0:(cbuf[30]-'0')*10;
216 g_map+=(cbuf[31]=='0')?0:(cbuf[31]-'0');
217 G_start();
219 }else return;
220 memset(cbuf,0,32);
221 Z_sound(s,128);
224 void GM_set(menu_t *m) {
225 mnu=m;gm_redraw=1;
226 if(g_st==GS_GAME) {
227 //V_setrect(0,SCRW,0,SCRH);V_clr(0,SCRW,0,SCRH,0);//V_setrect(0,320,0,200);V_clr(0,320,0,200,0);
228 //if(_2pl) {V_setrect(SCRW-120,120,0,SCRH);w_o=0;Z_clrst();w_o=SCRH/2;Z_clrst();}//if(_2pl) {V_setrect(200,120,0,200);w_o=0;Z_clrst();w_o=100;Z_clrst();}
229 //else {V_setrect(SCRW-120,120,0,SCRH);w_o=0;Z_clrst();}//else {V_setrect(200,120,50,100);w_o=50;Z_clrst();}
230 //pl1.drawst=pl2.drawst=0xFF;V_setrect(0,SCRW,0,SCRH);//V_setrect(0,320,0,200);
234 void setgamma(int);
236 void GM_command(int c) {
237 switch(c) {
238 case CANCEL:
239 GM_set(NULL);break;
240 case INTERP:
241 R_toggle_fullscreen();
242 GM_set(mnu);
243 break;
244 case MUSIC:
245 F_freemus();
246 F_nextmus(g_music);
247 F_loadmus(g_music);
248 S_startmusic(music_time*2);
249 GM_set(mnu);
250 break;
251 case NEWGAME:
252 GMV_say("_NEWGAME");
253 GM_set(&ngplr_mnu);break;
254 case PLR2:
255 GMV_say("_2PLAYER");
256 GM_set(&ngdm_mnu);break;
257 case PLR1:
258 GMV_say("_1PLAYER");
259 ngdm_mnu.cur=0;
260 case COOP: case DM:
261 if(c==COOP) GMV_say("_COOP");
262 else if(c==DM) GMV_say("_DM");
263 if(c!=PLR1) {GM_set(&plcolor_mnu);break;}
264 case PLCEND:
265 _2pl=ngplr_mnu.cur;
266 g_dm=ngdm_mnu.cur;
267 g_map=(_warp)?_warp:1;
268 PL_reset();
269 if(_2pl) {
270 pl1.color=pcolortab[p1color];
271 pl2.color=pcolortab[p2color];
272 }else pl1.color=0x70;
273 G_start();
274 GM_set(NULL);break;
275 case OPTIONS:
276 GMV_say("_RAZNOE");
277 GM_set(&opt_mnu);break;
278 case LOADGAME:
279 GMV_say("_OLDGAME");
280 F_getsavnames();GM_set(&load_mnu);break;
281 case SAVEGAME:
282 if(g_st!=GS_GAME) break;
283 GMV_say("_SAVEGAM");
284 F_getsavnames();GM_set(&save_mnu);break;
285 case SAVE:
286 input=1;memcpy(ibuf,savname[save_mnu.cur],24);icur=strlen(ibuf);
287 GM_set(mnu);break;
288 case LOAD:
289 if(!savok[load_mnu.cur]) break;
290 load_game(load_mnu.cur);
291 GM_set(NULL);break;
292 case VOLUME:
293 GMV_say("_VOLUME");
294 GM_set(&vol_mnu);break;
295 case GAMMA:
296 GMV_say("_GAMMA");
297 GM_set(&gamma_mnu);break;
298 case QUITGAME:
299 GMV_say((rand()&1)?"_EXIT1":"_EXIT2");
300 GM_set(qmsg[myrand(3)]);break;
301 case ENDGAME:
302 if(g_st!=GS_GAME) break;
303 GMV_say("_RESTART");
304 GM_set(&endgm_msg);break;
305 case QUIT:
306 F_freemus();
307 GMV_stop();
308 #ifndef DEMO
309 c=Z_sound(M_lock(qsnd[myrand(QSND_NUM)]),256);//for(c=(Z_sound(M_lock(qsnd[random2(QSND_NUM)]),256)+9)<<16,timer=0;timer<c;);
310 S_wait();
311 #endif
312 ERR_quit();break;
313 case ENDGM:
314 PL_reset();G_start();
315 GM_set(NULL);break;
316 case PL1CM:
317 if(--p1color<0) p1color=PCOLORN-1; break;
318 case PL1CP:
319 if(++p1color>=PCOLORN) p1color=0; break;
320 case PL2CM:
321 if(--p2color<0) p2color=PCOLORN-1; break;
322 case PL2CP:
323 if(++p2color>=PCOLORN) p2color=0; break;
324 case SVOLM:
325 S_volume(snd_vol-8);break;
326 case SVOLP:
327 S_volume(snd_vol+8);break;
328 case MVOLM:
329 S_volumemusic(mus_vol-8);break;
330 case MVOLP:
331 S_volumemusic(mus_vol+8);break;
332 case GAMMAM:
333 R_setgamma(R_getgamma() - 1);
334 break;
335 case GAMMAP:
336 R_setgamma(R_getgamma() + 1);
337 break;
341 /*
342 byte keychar[2][128]={{
343 0,0,'1','2','3','4','5','6','7','8','9','0','-','=',0,0,
344 'Q','W','E','R','T','Y','U','I','O','P','[',']','\r',0,'A','S',
345 'D','F','G','H','J','K','L',';','\'',0,0,'\\','Z','X','C','V',
346 'B','N','M',',','.','/',0,'*',0,' ',0,0,0,0,0,0,
347 0,0,0,0,0,0,0,0,0,0,'-',0,0,0,'+',0,
348 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
349 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
350 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
351 },{
352 0,0,'!','\"','#','$','%',':','&','*','(',')','_','+',0,0,
353 'x','x','x','x','x','x','x','x','x','x','x','x','\r',0,'x','x',
354 'x','x','x','x','x','x','x','x','x',0,0,0,'x','x','x','x',
355 'x','x','x','x','x','?',0,'*',0,' ',0,0,0,0,0,0,
356 0,0,0,0,0,0,0,0,0,0,'-',0,0,0,'+',0,
357 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
358 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
359 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
360 }};
361 */
363 struct {
364 int keysym;
365 byte ch;
366 } keychar[] = {
367 {SDLK_SPACE, ' '},
368 {SDLK_0, '0'},
369 {SDLK_1, '1'},
370 {SDLK_2, '2'},
371 {SDLK_3, '3'},
372 {SDLK_4, '4'},
373 {SDLK_5, '5'},
374 {SDLK_6, '6'},
375 {SDLK_7, '7'},
376 {SDLK_8, '8'},
377 {SDLK_9, '9'},
378 {SDLK_UNDERSCORE, '_'},
379 {SDLK_a, 'A'},
380 {SDLK_b, 'B'},
381 {SDLK_c, 'C'},
382 {SDLK_d, 'D'},
383 {SDLK_e, 'E'},
384 {SDLK_f, 'F'},
385 {SDLK_g, 'G'},
386 {SDLK_h, 'H'},
387 {SDLK_i, 'I'},
388 {SDLK_j, 'J'},
389 {SDLK_k, 'K'},
390 {SDLK_l, 'L'},
391 {SDLK_m, 'M'},
392 {SDLK_n, 'N'},
393 {SDLK_o, 'O'},
394 {SDLK_p, 'P'},
395 {SDLK_q, 'Q'},
396 {SDLK_r, 'R'},
397 {SDLK_s, 'S'},
398 {SDLK_t, 'T'},
399 {SDLK_u, 'U'},
400 {SDLK_v, 'V'},
401 {SDLK_w, 'W'},
402 {SDLK_x, 'X'},
403 {SDLK_y, 'Y'},
404 {SDLK_z, 'Z'},
405 {SDLK_COMMA,','},
406 {0}
407 };
409 byte get_keychar(int keysym)
411 int i = 0;
412 while (keychar[i].keysym) {
413 if (keychar[i].keysym == keysym) return keychar[i].ch;
414 i++;
416 return 0;
419 static void shot(void) {
420 static int num=1;
421 char fn[100];//...
422 #ifndef WIN32
423 char *e = getenv("HOME");
424 strncpy(fn, e, 60);
425 sprintf(&fn[strlen(fn)],"/.doom2d-rembo",num);
426 mkdir(fn, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
427 sprintf(&fn[strlen(fn)],"/shot%04d.bmp",num);
428 #else
429 sprintf(fn,"shot%04d.bmp",num);
430 #endif
431 SDL_SaveBMP(screen, fn);
432 ++num;
435 int GM_act(void) {
436 byte c;
438 if(mnu==&plcolor_mnu) {
439 if(*(++panimp)==0) panimp=panim;
440 GM_set(mnu);
442 if(movsndt>0) --movsndt; else movsndt=0;
443 if(g_st==GS_TITLE) if(!mnu) if(lastkey) {
444 GM_set(&main_mnu);Z_sound(msnd3,128);
445 lastkey=0;
446 return 1;
448 if(input) switch(lastkey) {
449 case SDLK_RETURN: case SDLK_KP_ENTER://case 0x1C: case 0x9C:
450 F_savegame(save_mnu.cur,ibuf);
451 input=0;GM_set(NULL);break;
452 case 1: input=0;GM_set(mnu);break;
453 case SDLK_BACKSPACE://case 0x0E:
454 if(icur) {ibuf[--icur]=0;GM_set(mnu);} break;
455 default:
456 if(icur>=23) break;
457 c=get_keychar(lastkey);//c=keychar[(keys[0x2A] || keys[0x36])?1:0][lastkey];
458 if(!c) break;
459 ibuf[icur]=c;ibuf[++icur]=0;GM_set(mnu);
460 }else {
461 switch(lastkey) {
462 case SDLK_ESCAPE://case 1:
463 if(!mnu) {GM_set(&main_mnu);Z_sound(msnd3,128);}
464 else {GM_set(NULL);Z_sound(msnd4,128);}
465 break;
466 case SDLK_F5:
467 if(mnu) break;
468 Z_sound(msnd3,128);
469 GMV_say("_GAMMA");
470 GM_set(&gamma_mnu);break;
471 case SDLK_F4://case 0x3E:
472 if(mnu) break;
473 Z_sound(msnd3,128);
474 GMV_say("_VOLUME");
475 GM_set(&vol_mnu);break;
476 case SDLK_F2://case 0x3C:
477 if(mnu) break;
478 if(g_st!=GS_GAME) break;
479 Z_sound(msnd3,128);
480 F_getsavnames();GM_set(&save_mnu);break;
481 case SDLK_F3://case 0x3D:
482 if(mnu) break;
483 Z_sound(msnd3,128);
484 F_getsavnames();GM_set(&load_mnu);break;
485 case SDLK_F10://case 0x44:
486 if(mnu) break;
487 Z_sound(msnd3,128);
488 GM_command(QUITGAME);break;
489 case SDLK_UP: case SDLK_KP8://case 0x48: case 0xC8:
490 if(!mnu) break;
491 if(mnu->type!=MENU) break;
492 if(--mnu->cur<0) mnu->cur=mnu->n-1;
493 GM_set(mnu);
494 Z_sound(msnd1,128);break;
495 case SDLK_DOWN: case SDLK_KP5: case SDLK_KP2://case 0x50: case 0xD0: case 0x4C:
496 if(!mnu) break;
497 if(mnu->type!=MENU) break;
498 if(++mnu->cur>=mnu->n) mnu->cur=0;
499 GM_set(mnu);
500 Z_sound(msnd1,128);break;
501 case SDLK_LEFT: case SDLK_RIGHT: case SDLK_KP4: case SDLK_KP6://case 0x4B: case 0x4D: case 0xCB: case 0xCD:
502 if(!mnu) break;
503 if(mnu->type!=MENU) break;
504 if(mnu->t[mnu->cur]<SVOLM) break;
505 GM_command(mnu->t[mnu->cur]+((lastkey==SDLK_LEFT || lastkey==SDLK_KP4)?0:1));//GM_command(mnu->t[mnu->cur]+((lastkey==0x4B || lastkey==0xCB)?0:1));
506 GM_set(mnu);
507 if(!movsndt) movsndt=Z_sound((lastkey==SDLK_LEFT || lastkey==SDLK_KP4)?msnd5:msnd6,255);//if(!movsndt) movsndt=Z_sound((lastkey==0x4B || lastkey==0xCB)?msnd5:msnd6,255);
508 break;
509 case SDLK_RETURN: case SDLK_SPACE: case SDLK_KP_ENTER://case 0x1C: case 0x39: case 0x9C:
510 if(!mnu) break;
511 if(mnu->type!=MENU) break;
512 if(mnu->t[mnu->cur]>=PL1CM) {
513 Z_sound(msnd2,128);
514 GM_command(PLCEND);
515 break;
517 if(mnu->t[mnu->cur]>=SVOLM) break;
518 Z_sound(msnd2,128);
519 GM_command(mnu->t[mnu->cur]);
520 break;
521 case SDLK_y://case 0x15:
522 if(!mnu) break;
523 if(mnu->type!=MSG) break;
524 Z_sound(msnd3,128);
525 GM_command(mnu->t[0]);
526 break;
527 case SDLK_n://case 0x31:
528 if(!mnu) break;
529 if(mnu->type!=MSG) break;
530 Z_sound(msnd4,128);
531 GM_command(mnu->t[1]);
532 break;
533 case SDLK_F1://case 0x3B:
534 if(shot_vga) {shot();Z_sound(msnd4,128);}
535 break;
538 lastkey=0;
539 return((mnu)?1:0);
542 void G_keyf(int k, int press) {
543 int i;
545 lastkey=k;
546 if(!_2pl || cheat) {
547 for(i=0;i<31;++i) cbuf[i]=cbuf[i+1];
548 cbuf[31]=get_keychar(k);
552 void GM_init(void) {
553 #ifndef DEMO
554 int i;
555 static char nm[QSND_NUM][6]={
556 "CYBSIT","KNTDTH","MNPAIN","PEPAIN","SLOP","MANSIT","BOSPN","VILACT",
557 "PLFALL","BGACT","BGDTH2","POPAIN","SGTATK","VILDTH"
558 };
559 char s[8];
561 s[0]='D';s[1]='S';
562 for(i=0;i<QSND_NUM;++i) {
563 memcpy(s+2,nm[i],6);
564 qsnd[i]=F_getresid(s);
566 #endif
567 csnd1=Z_getsnd("HAHA1");
568 csnd2=Z_getsnd("RADIO");
569 msnd1=Z_getsnd("PSTOP");
570 msnd2=Z_getsnd("PISTOL");
571 msnd3=Z_getsnd("SWTCHN");
572 msnd4=Z_getsnd("SWTCHX");
573 msnd5=Z_getsnd("SUDI");
574 msnd6=Z_getsnd("TUDI");
575 K_setkeyproc(G_keyf);