2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
35 extern map_block_t blk
;
45 static void *snd
[4],*spr
[58];
47 static int tsndtm
,rsndtm
;
48 static item_t it
[MAXITEM
];
52 void IT_savegame (FILE *h
) {
54 for (n
= MAXITEM
- 1; n
>= 0 && it
[n
].t
== 0; n
--) {
59 for (i
= 0; i
< n
; i
++) {
60 myfwrite32(it
[i
].o
.x
, h
);
61 myfwrite32(it
[i
].o
.y
, h
);
62 myfwrite32(it
[i
].o
.xv
, h
);
63 myfwrite32(it
[i
].o
.yv
, h
);
64 myfwrite32(it
[i
].o
.vx
, h
);
65 myfwrite32(it
[i
].o
.vy
, h
);
66 myfwrite32(it
[i
].o
.r
, h
);
67 myfwrite32(it
[i
].o
.h
, h
);
68 myfwrite32(it
[i
].t
, h
);
69 myfwrite32(it
[i
].s
, h
);
71 myfwrite32(itm_rtime
, h
);
74 void IT_loadgame (FILE *h
) {
77 for (i
= 0; i
< n
; i
++) {
78 myfread32(&it
[i
].o
.x
, h
);
79 myfread32(&it
[i
].o
.y
, h
);
80 myfread32(&it
[i
].o
.xv
, h
);
81 myfread32(&it
[i
].o
.yv
, h
);
82 myfread32(&it
[i
].o
.vx
, h
);
83 myfread32(&it
[i
].o
.vy
, h
);
84 myfread32(&it
[i
].o
.r
, h
);
85 myfread32(&it
[i
].o
.h
, h
);
86 myfread32(&it
[i
].t
, h
);
87 myfread32(&it
[i
].s
, h
);
89 myfread32(&itm_rtime
, h
);
95 "ITEMUP","WPNUP","GETPOW","ITMBK"
97 "CLIP","SHEL","ROCK","CELL","AMMO","SBOX","BROK","CELP",
99 "CSAW","SHOT","SGN2","MGUN","LAUN","PLAS","BFUG"
101 "SOUL","SMRT","SMGT","SMBT"
107 for(i
=0;i
<18;++i
) spr
[i
]=Z_getspr(snm
[i
],0,0,sprd
+i
);
109 spr
[i
]=Z_getspr("ARM1",i
-18,0,sprd
+i
);
110 spr
[i
+2]=Z_getspr("ARM2",i
-18,0,sprd
+i
);
112 for(;i
<26;++i
) spr
[i
]=Z_getspr("MEGA",i
-22,0,sprd
+i
);
113 for(;i
<30;++i
) spr
[i
]=Z_getspr("PINV",i
-26,0,sprd
+i
);
114 spr
[30]=Z_getspr("AQUA",0,0,sprd
+30);
115 spr
[31]=Z_getspr("KEYR",0,0,sprd
+31);
116 spr
[32]=Z_getspr("KEYG",0,0,sprd
+32);
117 spr
[33]=Z_getspr("KEYB",0,0,sprd
+33);
118 spr
[34]=Z_getspr("SUIT",0,0,sprd
+34);
119 for(n
=35,j
=0;j
<4;++j
)
120 for(i
=0;i
<4;++i
,++n
) spr
[n
]=Z_getspr(n4
[j
],i
,0,sprd
+n
);
122 for(i
=0;i
<3;++i
,++n
) spr
[n
]=Z_getspr(n3
[j
],i
,0,sprd
+n
);
123 spr
[57]=Z_getspr("GUN2",0,0,sprd
+57);
124 for(i
=0;i
<4;++i
) snd
[i
]=Z_getsnd(nm
[i
]);
125 for(i
=0;i
<MAXITEM
;++i
) {it
[i
].o
.r
=10;it
[i
].o
.h
=8;}
131 for(i
=0;i
<MAXITEM
;++i
) {
133 it
[i
].o
.xv
=it
[i
].o
.yv
=it
[i
].o
.vx
=it
[i
].o
.vy
=0;
138 int IT_load (FILE *h
) {
143 for (i
= 0; blk
.sz
> 0; ++i
, blk
.sz
-= 8) {
152 if (it
[i
].t
&& (it
[i
].s
& THF_DM
) && !g_dm
) {
157 for (i
= 0, j
= -1; i
< m
; ++i
) {
158 if (it
[i
].t
== TH_PLR1
) {
165 ERR_fatal("Предмет игрок_1 не найден");
167 dm_pos
[0].x
= it
[j
].o
.x
;
168 dm_pos
[0].y
= it
[j
].o
.y
;
169 dm_pos
[0].d
= it
[j
].s
& THF_DIR
;
171 for (i
= 0, j
= -1; i
< m
; ++i
) {
172 if (it
[i
].t
== TH_PLR2
) {
179 ERR_fatal("Предмет игрок_2 не найден");
181 dm_pos
[1].x
= it
[j
].o
.x
;
182 dm_pos
[1].y
= it
[j
].o
.y
;
183 dm_pos
[1].d
= it
[j
].s
& THF_DIR
;
185 for (i
= 0, j
= 0; i
< m
; ++i
) {
186 if (it
[i
].t
== TH_DMSTART
) {
188 dm_pos
[j
].x
= it
[i
].o
.x
;
189 dm_pos
[j
].y
= it
[i
].o
.y
;
190 dm_pos
[j
].d
= it
[i
].s
& THF_DIR
;
197 ERR_fatal("Меньше 2-ух точек DM");
201 dm_pl1p
= myrand(dm_pnum
);
203 dm_pl2p
= myrand(dm_pnum
);
204 } while (dm_pl2p
== dm_pl1p
);
210 PL_spawn(&pl1
, dm_pos
[dm_pl1p
].x
, dm_pos
[dm_pl1p
].y
, dm_pos
[dm_pl1p
].d
);
212 PL_spawn(&pl2
, dm_pos
[dm_pl2p
].x
, dm_pos
[dm_pl2p
].y
, dm_pos
[dm_pl2p
].d
);
214 for (i
= 0; i
< m
; ++i
) {
215 if (it
[i
].t
>= TH_CLIP
&& it
[i
].t
< TH_DEMON
) {
217 it
[i
].t
= it
[i
].t
- TH_CLIP
+ I_CLIP
;
218 if (it
[i
].t
>= I_KEYR
&& it
[i
].t
<= I_KEYB
) {
221 } else if (it
[i
].t
>= TH_DEMON
) {
222 MN_spawn(it
[i
].o
.x
, it
[i
].o
.y
, it
[i
].s
& THF_DIR
, it
[i
].t
- TH_DEMON
+ MN_DEMON
);
231 static void takesnd(int t
) {
234 if(t
<=I_CELP
|| (t
>=I_BPACK
&& t
<=I_BFG
) || t
==I_GUN2
)
235 {tsndtm
=Z_sound(snd
[1],128);return;}
236 if(t
==I_MEGA
|| t
==I_INVL
|| t
==I_SUPER
)
237 {tsndtm
=Z_sound(snd
[2],192);return;}
238 tsndtm
=Z_sound(snd
[0],256);
246 for(i
=0;i
<MAXITEM
;++i
) if(it
[i
].t
)
249 FX_ifog(it
[i
].o
.x
,it
[i
].o
.y
);
250 if(!rsndtm
) rsndtm
=Z_sound(snd
[3],128);
254 case I_ARM1
: case I_ARM2
:
255 if(++it
[i
].s
>=18) it
[i
].s
=0; break;
256 case I_MEGA
: case I_INVL
:
257 case I_SUPER
: case I_RTORCH
: case I_GTORCH
: case I_BTORCH
:
258 if(++it
[i
].s
>=8) it
[i
].s
=0; break;
259 case I_GOR1
: case I_FCAN
:
260 if(++it
[i
].s
>=6) it
[i
].s
=0; break;
263 if((j
=Z_moveobj(&it
[i
].o
))&Z_FALLOUT
) {it
[i
].t
=0;continue;}
264 else if(j
&Z_HITWATER
) Z_splash(&it
[i
].o
,it
[i
].o
.r
+it
[i
].o
.h
);
266 if(Z_overlap(&it
[i
].o
,&pl1
.o
))
267 if(PL_give(&pl1
,it
[i
].t
&0x7FFF)) {
269 if(_2pl
) if((it
[i
].t
&0x7FFF)>=I_KEYR
&& (it
[i
].t
&0x7FFF)<=I_KEYB
) continue;
270 if(!(it
[i
].s
=-itm_rtime
) || (it
[i
].t
&0x8000)) it
[i
].t
=0;
273 if(_2pl
) if(Z_overlap(&it
[i
].o
,&pl2
.o
))
274 if(PL_give(&pl2
,it
[i
].t
&0x7FFF)) {
276 if((it
[i
].t
&0x7FFF)>=I_KEYR
&& (it
[i
].t
&0x7FFF)<=I_KEYB
) continue;
277 if(!(it
[i
].s
=-itm_rtime
) || (it
[i
].t
&0x8000)) it
[i
].t
=0;
286 for(i
=0;i
<MAXITEM
;++i
) {
288 if(it
[i
].t
&& it
[i
].s
>=0) switch(it
[i
].t
&0x7FFF) {
290 s
=it
[i
].s
/9+18;break;
292 s
=it
[i
].s
/9+20;break;
294 s
=it
[i
].s
/2+22;break;
296 s
=it
[i
].s
/2+26;break;
297 case I_SUPER
: case I_RTORCH
: case I_GTORCH
: case I_BTORCH
:
298 s
=it
[i
].s
/2+(it
[i
].t
-I_SUPER
)*4+35;break;
299 case I_GOR1
: case I_FCAN
:
300 s
=it
[i
].s
/2+(it
[i
].t
-I_GOR1
)*3+51;break;
301 case I_AQUA
: s
=30;break;
302 case I_SUIT
: s
=34;break;
303 case I_KEYR
: case I_KEYG
: case I_KEYB
:
304 s
=(it
[i
].t
&0x7FFF)-I_KEYR
+31;break;
305 case I_GUN2
: s
=57;break;
307 s
=(it
[i
].t
&0x7FFF)-1;
309 if(s
>=0) Z_drawspr(it
[i
].o
.x
,it
[i
].o
.y
,spr
[s
],sprd
[s
]);
313 void IT_spawn(int x
,int y
,int t
) {
316 for(i
=0;i
<MAXITEM
;++i
) if(!it
[i
].t
) {
317 it
[i
].t
=t
|0x8000;it
[i
].s
=0;
318 it
[i
].o
.x
=x
;it
[i
].o
.y
=y
;
319 it
[i
].o
.xv
=it
[i
].o
.yv
=it
[i
].o
.vx
=it
[i
].o
.vy
=0;
320 it
[i
].o
.r
=10;it
[i
].o
.h
=8;
325 void IT_drop_ammo(int t
,int n
,int x
,int y
) {
326 static int an
[8]={10,4,1,40,50,25,5,100};
330 for(a
=an
[t
-I_CLIP
];n
>=a
;n
-=a
)
331 IT_spawn(x
+myrand(3*2+1)-3,y
-myrand(7),t
);
332 if(t
>=I_AMMO
) {t
-=4;goto again
;}