DEADSOFTWARE

opengl: do not even try to allocate texture with size more than supported by texture...
[flatwaifu.git] / src / anim.h
1 #ifndef ANIM_H_INCLUDED
2 #define ANIM_H_INCLUDED
4 // void ANM_start (void *p);
5 // int ANM_play (void);
7 #endif /* ANIM_H_INCLUDED */