DEADSOFTWARE

sound: fix voices in menu
[flatwaifu.git] / src / CMakeLists.txt
1 cmake_minimum_required(VERSION 3.6)
2 project(doom2d C)
4 option(WITH_OPENGL "Build with OpenGL render" ON)
5 option(WITH_SOFTWARE "Build with Software render" ON)
6 option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
8 string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER)
9 string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL)
10 string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER)
12 set(D2D_GAME_ROOT .)
13 set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
14 set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
15 set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
16 set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
17 set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
19 aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
20 aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
21 aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
22 aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
23 aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
24 aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
26 find_package(SDL REQUIRED)
27 message(STATUS "sound::${SOUND_DRIVER}")
28 if(WITH_OPENAL)
29 find_package(OpenAL REQUIRED)
30 set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}")
31 set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}")
32 set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}")
33 elseif(WITH_SDLMIXER)
34 find_package(SDL_mixer REQUIRED)
35 set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
36 set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
37 set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
38 else(WITH_OPENAL)
39 message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER'")
40 endif(WITH_OPENAL)
42 if (WITH_OPENGL)
43 find_package(OpenGL REQUIRED)
44 endif (WITH_OPENGL)
46 if (NOT CMAKE_BUILD_TYPE)
47 set(CMAKE_BUILD_TYPE Release)
48 endif (NOT CMAKE_BUILD_TYPE)
49 set(CMAKE_C_FLAGS "")
50 set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall")
51 set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG
52 set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
53 set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
54 set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
56 message(STATUS "=== BUILD OPTIONS ===")
57 message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}")
58 message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
59 message(STATUS "SOUND: " "${SOUND_DRIVER}")
61 message(STATUS "=== RENDERS ===")
62 message(STATUS "SOFTWARE: " ${WITH_SOFTWARE})
63 message(STATUS "OPENGL: " ${WITH_OPENGL})
65 if (WITH_OPENGL)
66 add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_OPENGL_SRC})
67 target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}")
68 target_link_libraries(doom2d-gl "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}" "${OPENGL_LIBRARY}")
69 endif (WITH_OPENGL)
71 if (WITH_SOFTWARE)
72 add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_SOFTWARE_SRC})
73 target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}")
74 target_link_libraries(doom2d-soft "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}")
75 endif (WITH_SOFTWARE)