DEADSOFTWARE

sdl2: fix building with sdl2 on linux
[flatwaifu.git] / src / CMakeLists.txt
1 cmake_minimum_required(VERSION 3.6)
2 project(doom2d C)
4 option(SYSTEM_DRIVER "Build with selected system driver" "SDL")
5 option(RENDER_DRIVER "Build with selected render driver" "OpenGL")
6 option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
8 string(TOUPPER "${SYSTEM_DRIVER}" SYSTEM_DRIVER)
9 string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL" WITH_SDL)
10 string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL2" WITH_SDL2)
11 string(TOUPPER "${RENDER_DRIVER}" RENDER_DRIVER)
12 string(COMPARE EQUAL "${RENDER_DRIVER}" "OPENGL" WITH_OPENGL)
13 string(COMPARE EQUAL "${RENDER_DRIVER}" "SOFTWARE" WITH_SOFTWARE)
14 string(COMPARE EQUAL "${RENDER_DRIVER}" "STUB" WITH_STUBRENDER)
15 string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER)
16 string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL)
17 string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER)
18 string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND)
20 set(D2D_GAME_ROOT .)
21 set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
22 set(D2D_SDL2_ROOT ${D2D_GAME_ROOT}/sdl2)
23 set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
24 set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
25 set(D2D_STUBRENDER_ROOT ${D2D_GAME_ROOT}/stubren)
26 set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
27 set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
28 set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
29 set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
31 string(COMPARE EQUAL "${CMAKE_SYSTEM_NAME}" "Darwin" D2D_FOR_DARWIN)
32 string(COMPARE EQUAL "${CMAKE_SYSTEM_PROCESSOR}" "powerpc" D2D_FOR_POWERPC)
34 aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
35 aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
36 aux_source_directory(${D2D_SDL2_ROOT} D2D_SDL2_SRC)
37 aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
38 aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
39 aux_source_directory(${D2D_STUBRENDER_ROOT} D2D_STUBRENDER_SRC)
40 aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
41 aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
42 aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
43 aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
45 if(WITH_SDL)
46 find_package(SDL REQUIRED)
47 set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}")
48 set(D2D_SYSTEM_INCLUDE_DIR "${SDL_INCLUDE_DIR}")
49 set(D2D_SYSTEM_LIBRARY "${SDL_LIBRARY}")
50 elseif(WITH_SDL2)
51 if(D2D_FOR_DARWIN AND D2D_FOR_POWERPC)
52 # tigerbrew did not provide sdl2 module for cmake
53 find_package(SDL2)
54 if(NOT SDL2_FOUND)
55 set(SDL2_INCLUDE_DIRS "/usr/local/include/SDL2")
56 set(SDL2_LIBRARIES "-lSDL2")
57 endif(NOT SDL2_FOUND)
58 else(D2D_FOR_DARWIN AND D2D_FOR_POWERPC)
59 find_package(SDL2 REQUIRED)
60 endif(D2D_FOR_DARWIN AND D2D_FOR_POWERPC)
61 set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}")
62 set(D2D_SYSTEM_INCLUDE_DIR "${SDL2_INCLUDE_DIRS}")
63 set(D2D_SYSTEM_LIBRARY "${SDL2_LIBRARIES}")
64 else(WITH_SDL)
65 message(FATAL_ERROR "Select SYSTEM_DRIVER as 'SDL' or 'SDL2'")
66 endif(WITH_SDL)
68 if(WITH_STUBRENDER)
69 set(D2D_RENDER_SRC "${D2D_STUBRENDER_SRC}")
70 set(D2D_RENDER_INCLUDE_DIR "")
71 set(D2D_RENDER_LIBRARY "")
72 elseif(WITH_OPENGL)
73 find_package(OpenGL REQUIRED)
74 set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}")
75 set(D2D_RENDER_INCLUDE_DIR "${OPENGL_INCLUDE_DIR}")
76 set(D2D_RENDER_LIBRARY "${OPENGL_LIBRARY}")
77 elseif(WITH_SOFTWARE)
78 set(D2D_RENDER_SRC "${D2D_SOFTWARE_SRC}")
79 set(D2D_RENDER_INCLUDE_DIR "")
80 set(D2D_RENDER_LIBRARY "")
81 else(WITH_STUBRENDER)
82 message(FATAL_ERROR "Select RENDER_DRIVER as 'OPENGL' or 'SOFTWARE' or 'STUB'")
83 endif(WITH_STUBRENDER)
85 if(WITH_STUBSOUND)
86 set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}")
87 set(D2D_SOUND_INCLUDE_DIR "")
88 set(D2D_SOUND_LIBRARY "")
89 elseif(WITH_OPENAL)
90 find_package(OpenAL REQUIRED)
91 set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}")
92 set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}")
93 set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}")
94 elseif(WITH_SDLMIXER)
95 find_package(SDL_mixer REQUIRED)
96 set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
97 set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
98 set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
99 else(WITH_STUBSOUND)
100 message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'")
101 endif(WITH_STUBSOUND)
103 if (NOT CMAKE_BUILD_TYPE)
104 set(CMAKE_BUILD_TYPE Release)
105 endif (NOT CMAKE_BUILD_TYPE)
106 set(CMAKE_C_FLAGS "")
107 set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall")
108 set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG
109 set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
110 set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
111 set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
113 message(STATUS "=== BUILD OPTIONS ===")
114 message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}")
115 message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
116 message(STATUS "SYSTEM: " "${SYSTEM_DRIVER}")
117 message(STATUS "RENDER: " "${RENDER_DRIVER}")
118 message(STATUS "SOUND: " "${SOUND_DRIVER}")
120 add_executable(doom2d ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC})
121 target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}")
122 target_link_libraries(doom2d "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}")