DEADSOFTWARE

emscripten: fix sdl2
[flatwaifu.git] / src / CMakeLists.txt
1 cmake_minimum_required(VERSION 3.6)
2 project(doom2d C)
4 string(COMPARE EQUAL "${CMAKE_SYSTEM_NAME}" "Emscripten" D2D_FOR_EMSCRIPTEN)
5 string(COMPARE EQUAL "${CMAKE_SYSTEM_NAME}" "Darwin" D2D_FOR_DARWIN)
6 string(COMPARE EQUAL "${CMAKE_SYSTEM_PROCESSOR}" "powerpc" D2D_FOR_POWERPC)
8 option(SYSTEM_DRIVER "Build with selected system driver" "SDL")
9 option(RENDER_DRIVER "Build with selected render driver" "OpenGL")
10 option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
12 string(TOUPPER "${SYSTEM_DRIVER}" SYSTEM_DRIVER)
13 string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL" WITH_SDL)
14 string(COMPARE EQUAL "${SYSTEM_DRIVER}" "SDL2" WITH_SDL2)
15 string(TOUPPER "${RENDER_DRIVER}" RENDER_DRIVER)
16 string(COMPARE EQUAL "${RENDER_DRIVER}" "OPENGL" WITH_OPENGL)
17 string(COMPARE EQUAL "${RENDER_DRIVER}" "SOFTWARE" WITH_SOFTWARE)
18 string(COMPARE EQUAL "${RENDER_DRIVER}" "STUB" WITH_STUBRENDER)
19 string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER)
20 string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL)
21 string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER)
22 string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND)
24 set(D2D_GAME_ROOT .)
25 set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
26 set(D2D_SDL2_ROOT ${D2D_GAME_ROOT}/sdl2)
27 set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
28 set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
29 set(D2D_STUBRENDER_ROOT ${D2D_GAME_ROOT}/stubren)
30 set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
31 set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
32 set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
33 set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
35 aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
36 aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
37 aux_source_directory(${D2D_SDL2_ROOT} D2D_SDL2_SRC)
38 aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
39 aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
40 aux_source_directory(${D2D_STUBRENDER_ROOT} D2D_STUBRENDER_SRC)
41 aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
42 aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
43 aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
44 aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
46 if(WITH_SDL)
47 if(D2D_FOR_EMSCRIPTEN)
48 set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}")
49 set(D2D_SYSTEM_INCLUDE_DIR "")
50 set(D2D_SYSTEM_LIBRARY "-lSDL")
51 set(D2D_SYSTEM_LINKFLAGS "-s USE_SDL=1")
52 else()
53 find_package(SDL REQUIRED)
54 set(D2D_SYSTEM_SRC "${D2D_SDL_SRC}")
55 set(D2D_SYSTEM_INCLUDE_DIR "${SDL_INCLUDE_DIR}")
56 set(D2D_SYSTEM_LIBRARY "${SDL_LIBRARY}")
57 endif()
58 elseif(WITH_SDL2)
59 if(D2D_FOR_EMSCRIPTEN)
60 set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}")
61 set(D2D_SYSTEM_INCLUDE_DIR "")
62 set(D2D_SYSTEM_LIBRARY "-lSDL2")
63 set(D2D_SYSTEM_LINKFLAGS "-s USE_SDL=2")
64 else()
65 if(D2D_FOR_DARWIN AND D2D_FOR_POWERPC)
66 # tigerbrew did not provide sdl2 module for cmake
67 find_package(SDL2)
68 if(NOT SDL2_FOUND)
69 set(SDL2_INCLUDE_DIRS "/usr/local/include/SDL2")
70 set(SDL2_LIBRARIES "-lSDL2")
71 endif(NOT SDL2_FOUND)
72 else()
73 find_package(SDL2 REQUIRED)
74 endif()
75 set(D2D_SYSTEM_SRC "${D2D_SDL2_SRC}")
76 set(D2D_SYSTEM_INCLUDE_DIR "${SDL2_INCLUDE_DIRS}")
77 set(D2D_SYSTEM_LIBRARY "${SDL2_LIBRARIES}")
78 endif()
79 else()
80 message(FATAL_ERROR "Select SYSTEM_DRIVER as 'SDL' or 'SDL2'")
81 endif()
83 if(WITH_STUBRENDER)
84 set(D2D_RENDER_SRC "${D2D_STUBRENDER_SRC}")
85 set(D2D_RENDER_INCLUDE_DIR "")
86 set(D2D_RENDER_LIBRARY "")
87 elseif(WITH_OPENGL)
88 if(D2D_FOR_EMSCRIPTEN)
89 set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}")
90 set(D2D_RENDER_INCLUDE_DIR "")
91 set(D2D_RENDER_LIBRARY "-lGL")
92 set(D2D_RENDER_LINKFLAGS "-s LEGACY_GL_EMULATION=1")
93 else()
94 find_package(OpenGL REQUIRED)
95 set(D2D_RENDER_SRC "${D2D_OPENGL_SRC}")
96 set(D2D_RENDER_INCLUDE_DIR "${OPENGL_INCLUDE_DIR}")
97 set(D2D_RENDER_LIBRARY "${OPENGL_LIBRARY}")
98 endif()
99 elseif(WITH_SOFTWARE)
100 set(D2D_RENDER_SRC "${D2D_SOFTWARE_SRC}")
101 set(D2D_RENDER_INCLUDE_DIR "")
102 set(D2D_RENDER_LIBRARY "")
103 else()
104 message(FATAL_ERROR "Select RENDER_DRIVER as 'OPENGL' or 'SOFTWARE' or 'STUB'")
105 endif()
107 if(WITH_STUBSOUND)
108 set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}")
109 set(D2D_SOUND_INCLUDE_DIR "")
110 set(D2D_SOUND_LIBRARY "")
111 elseif(WITH_OPENAL)
112 find_package(OpenAL REQUIRED)
113 set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}")
114 set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}")
115 set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}")
116 elseif(WITH_SDLMIXER)
117 find_package(SDL_mixer REQUIRED)
118 set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
119 set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
120 set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
121 else()
122 message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'")
123 endif()
125 if (NOT CMAKE_BUILD_TYPE)
126 set(CMAKE_BUILD_TYPE Release)
127 endif()
128 set(CMAKE_C_FLAGS "")
129 set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall")
130 set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG
131 set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
132 set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
133 set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
135 message(STATUS "=== BUILD OPTIONS ===")
136 message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}")
137 message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
138 message(STATUS "SYSTEM: " "${SYSTEM_DRIVER}")
139 message(STATUS "RENDER: " "${RENDER_DRIVER}")
140 message(STATUS "SOUND: " "${SOUND_DRIVER}")
142 add_executable(doom2d ${D2D_GAME_SRC} ${D2D_SYSTEM_SRC} ${D2D_RENDER_SRC} ${D2D_SOUND_SRC})
143 target_include_directories(doom2d PRIVATE "${D2D_GAME_ROOT}" "${D2D_SYSTEM_INCLUDE_DIR}" "${D2D_RENDER_INCLUDE_DIR}" "${D2D_SOUND_INCLUDE_DIR}")
144 if(D2D_FOR_EMSCRIPTEN)
145 set(CMAKE_EXECUTABLE_SUFFIX ".html")
146 configure_file(${D2D_GAME_ROOT}/doom2d.wad doom2d.wad COPYONLY)
147 set(D2D_DOOM2D_WAD doom2d.wad)
148 configure_file(${D2D_GAME_ROOT}/default.cfg default.cfg COPYONLY)
149 set(D2D_DEFAULT_CFG default.cfg)
150 set_target_properties(doom2d PROPERTIES LINK_FLAGS "-s WASM=0 -s DISABLE_EXCEPTION_CATCHING=1 -s SAFE_HEAP=1 -s ASSERTIONS=1 -s GL_ASSERTIONS=1 ${D2D_SYSTEM_LINKFLAGS} ${D2D_RENDER_LINKFLAGS} ${D2D_SOUND_LINKFLAGS} --preload-file ${D2D_DOOM2D_WAD} --preload-file ${D2D_DEFAULT_CFG}")
151 else()
152 target_link_libraries(doom2d "${D2D_SYSTEM_LIBRARY}" "${D2D_RENDER_LIBRARY}" "${D2D_SOUND_LIBRARY}")
153 endif()