DEADSOFTWARE

sound: add stub driver
[flatwaifu.git] / src / CMakeLists.txt
1 cmake_minimum_required(VERSION 3.6)
2 project(doom2d C)
4 option(WITH_OPENGL "Build with OpenGL render" ON)
5 option(WITH_SOFTWARE "Build with Software render" ON)
6 option(SOUND_DRIVER "Build with selected sound driver" "OpenAL")
8 string(TOUPPER "${SOUND_DRIVER}" SOUND_DRIVER)
9 string(COMPARE EQUAL "${SOUND_DRIVER}" "OPENAL" WITH_OPENAL)
10 string(COMPARE EQUAL "${SOUND_DRIVER}" "SDLMIXER" WITH_SDLMIXER)
11 string(COMPARE EQUAL "${SOUND_DRIVER}" "STUB" WITH_STUBSOUND)
13 set(D2D_GAME_ROOT .)
14 set(D2D_OPENGL_ROOT ${D2D_GAME_ROOT}/gl)
15 set(D2D_SOFTWARE_ROOT ${D2D_GAME_ROOT}/soft)
16 set(D2D_SDL_ROOT ${D2D_GAME_ROOT}/sdl)
17 set(D2D_SDLMIXER_ROOT ${D2D_GAME_ROOT}/sdlmixer)
18 set(D2D_OPENAL_ROOT ${D2D_GAME_ROOT}/openal)
19 set(D2D_STUBSOUND_ROOT ${D2D_GAME_ROOT}/stubsnd)
21 aux_source_directory(${D2D_GAME_ROOT} D2D_GAME_SRC)
22 aux_source_directory(${D2D_OPENGL_ROOT} D2D_OPENGL_SRC)
23 aux_source_directory(${D2D_SOFTWARE_ROOT} D2D_SOFTWARE_SRC)
24 aux_source_directory(${D2D_SDL_ROOT} D2D_SDL_SRC)
25 aux_source_directory(${D2D_SDLMIXER_ROOT} D2D_SDLMIXER_SRC)
26 aux_source_directory(${D2D_OPENAL_ROOT} D2D_OPENAL_SRC)
27 aux_source_directory(${D2D_STUBSOUND_ROOT} D2D_STUBSOUND_SRC)
29 find_package(SDL REQUIRED)
30 message(STATUS "sound::${SOUND_DRIVER}")
31 if(WITH_STUBSOUND)
32 set(D2D_SOUND_SRC "${D2D_STUBSOUND_SRC}")
33 set(D2D_SOUND_INCLUDE_DIR "")
34 set(D2D_SOUND_LIBRARY "")
35 elseif(WITH_OPENAL)
36 find_package(OpenAL REQUIRED)
37 set(D2D_SOUND_SRC "${D2D_OPENAL_SRC}")
38 set(D2D_SOUND_INCLUDE_DIR "${OPENAL_INCLUDE_DIR}")
39 set(D2D_SOUND_LIBRARY "${OPENAL_LIBRARY}")
40 elseif(WITH_SDLMIXER)
41 find_package(SDL_mixer REQUIRED)
42 set(D2D_SOUND_SRC "${D2D_SDLMIXER_SRC}")
43 set(D2D_SOUND_INCLUDE_DIR "${SDLMIXER_INCLUDE_DIR}")
44 set(D2D_SOUND_LIBRARY "${SDLMIXER_LIBRARY}")
45 else(WITH_STUBSOUND)
46 message(FATAL_ERROR "Select SOUND_DRIVER as 'OPENAL' or 'SDLMIXER' or 'STUB'")
47 endif(WITH_STUBSOUND)
49 if (WITH_OPENGL)
50 find_package(OpenGL REQUIRED)
51 endif (WITH_OPENGL)
53 if (NOT CMAKE_BUILD_TYPE)
54 set(CMAKE_BUILD_TYPE Release)
55 endif (NOT CMAKE_BUILD_TYPE)
56 set(CMAKE_C_FLAGS "")
57 set(CMAKE_C_FLAGS_DEBUG "-g -O0 -Wall")
58 set(CMAKE_C_FLAGS_RELEASE "-O3") # -DNDEBUG
59 set(CMAKE_CXX_FLAGS "${CMAKE_C_FLAGS}")
60 set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
61 set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
63 message(STATUS "=== BUILD OPTIONS ===")
64 message(STATUS "BUILD: " "${CMAKE_BUILD_TYPE}")
65 message(STATUS "CFLAGS: " "${CMAKE_C_FLAGS}")
66 message(STATUS "SOUND: " "${SOUND_DRIVER}")
68 message(STATUS "=== RENDERS ===")
69 message(STATUS "SOFTWARE: " ${WITH_SOFTWARE})
70 message(STATUS "OPENGL: " ${WITH_OPENGL})
72 if (WITH_OPENGL)
73 add_executable(doom2d-gl ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_OPENGL_SRC})
74 target_include_directories(doom2d-gl PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}" "${OPENGL_INCLUDE_DIR}")
75 target_link_libraries(doom2d-gl "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}" "${OPENGL_LIBRARY}")
76 endif (WITH_OPENGL)
78 if (WITH_SOFTWARE)
79 add_executable(doom2d-soft ${D2D_GAME_SRC} ${D2D_SOUND_SRC} ${D2D_SDL_SRC} ${D2D_SOFTWARE_SRC})
80 target_include_directories(doom2d-soft PRIVATE "${D2D_GAME_ROOT}" "${D2D_SOUND_INCLUDE_DIR}" "${SDL_INCLUDE_DIR}")
81 target_link_libraries(doom2d-soft "${D2D_SOUND_LIBRARY}" "${SDL_LIBRARY}")
82 endif (WITH_SOFTWARE)