DEADSOFTWARE

rembo 22222
[flatwaifu.git] / music.c
1 #include "glob.h"
2 #include "sound.h"
3 #include <SDL.h>
4 #include <SDL_mixer.h>
6 short mus_vol = 50;
8 Mix_Music * muslo;
10 int hhhhh;
12 char music_random = ON;
13 int music_time = 3;
14 int music_fade = 5;
16 Uint32 muscount;
18 int musdisabled = 1;
20 void S_initmusic(void)
21 {
22 if (!SDL_WasInit(SDL_INIT_AUDIO)) {
23 if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
24 fprintf(stderr, "\nUnable to initialize audio: %s\n", SDL_GetError());
25 musdisabled=1;
26 return;
27 }
29 if (Mix_OpenAudio(22050, AUDIO_S16, 1, 1000) < 0) {
30 fprintf(stderr, "Error initializing SDL_mixer: %s\n", Mix_GetError());
31 musdisabled=1;
32 return;
33 }
34 }
36 muslo=NULL;
38 muscount=0;
40 musdisabled = (mus_vol==0);
42 S_volumemusic(mus_vol);
43 }
45 void S_donemusic(void)
46 {
47 F_freemus();
48 Mix_CloseAudio();
49 SDL_QuitSubSystem(SDL_INIT_AUDIO);
50 }
52 void S_startmusic(int time)
53 {
54 if (musdisabled) return;
55 Mix_PlayMusic(muslo, -1);
56 Mix_VolumeMusic(mus_vol);
57 muscount=time*60*1000/DELAY;
58 }
60 void S_stopmusic(void)
61 {
62 if (musdisabled) return;
63 Mix_HaltMusic();
64 muscount = 0;
65 }
67 void S_volumemusic(int v)
68 {
69 if (musdisabled) return;
70 mus_vol = v;
71 if (mus_vol>128) mus_vol=128;
72 if (mus_vol<0) mus_vol=0;
73 if (mus_vol==0 && Mix_PlayingMusic()) {
74 S_stopmusic();
75 }
76 else if (mus_vol>0 && !Mix_PlayingMusic()) {
77 S_startmusic(music_time);
78 }
79 else {
80 Mix_VolumeMusic(v);
81 }
82 }
84 struct {
85 Uint8 ascii;
86 Uint8 asciilc;
87 char *ch;
88 } atrans[] = {
89 {0x80, 0xA0, "A"},//А
90 {0x81, 0xA1, "B"},//Б
91 {0x82, 0xA2, "V"},//В
92 {0x83, 0xA3, "G"},//Г
93 {0x84, 0xA4, "D"},//Д
94 {0x85, 0xA5, "E"},//Е
95 {0x86, 0xA6, "ZH"},//Ж
96 {0x87, 0xA7, "Z"},//З
97 {0x88, 0xA8, "I"},//И
98 {0x89, 0xA9, "J"},//Й
99 {0x8A, 0xAA, "K"},//К
100 {0x8B, 0xAB, "L"},//Л
101 {0x8C, 0xAC, "M"},//М
102 {0x8D, 0xAD, "N"},//Н
103 {0x8E, 0xAE, "O"},//О
104 {0x8F, 0xAF, "P"},//П
105 {0x90, 0xE0, "R"},//Р
106 {0x91, 0xE1, "S"},//С
107 {0x92, 0xE2, "T"},//Т
108 {0x93, 0xE3, "U"},//У
109 {0x94, 0xE4, "F"},//Ф
110 {0x95, 0xE5, "H"},//Х
111 {0x96, 0xE6, "C"},//Ц
112 {0x97, 0xE7, "CH"},//Ч
113 {0x98, 0xE8, "SH"},//Ш
114 {0x99, 0xE9, "SCH"},//Щ
115 {0x9A, 0xEA, "X"},//Ъ
116 {0x9B, 0xEB, "Y"},//Ы
117 {0x9C, 0xEC, "J"},//Ь
118 {0x9D, 0xED, "E"},//Э
119 {0x9E, 0xEE, "JU"},//Ю
120 {0x9F, 0xEF, "JA"},//Я
121 {0}
122 };
124 char *get_trans_char (Uint8 c)
126 int i = 0;
127 while (atrans[i].ascii) {
129 if (atrans[i].ascii == c || atrans[i].asciilc == c) {
130 return atrans[i].ch;
132 i++;
134 return NULL;
137 void trans_ascii_str (char *dest, char *src)
139 char *p = dest;
140 int i;
141 for (i=0; i<strlen(src); i++) {
142 char *ch = get_trans_char(src[i]);
143 if (ch) {
144 strcpy(p,ch);
145 p+=strlen(ch);
147 else {
148 strncpy(p,&src[i],1);
149 p++;
152 *p='\0';
155 void F_loadmus(char n[8]) {
156 if (musdisabled) return;
157 char f[50];
158 #ifndef WIN32
159 strcpy(f,"music/");
160 #else
161 strcpy(f,"music\\");
162 #endif
163 strncpy(&f[6], n, 8);
164 f[6+8]='\0';
165 muslo = Mix_LoadMUS(f);
166 if (muslo == NULL) {
167 char name[50];
168 trans_ascii_str(name, f);
169 muslo = Mix_LoadMUS(name);
170 if (!muslo) logo("Music not found '%s'\n", name);
175 void F_freemus(void) {
176 if (musdisabled) return;
177 if (muslo) {
178 Mix_HaltMusic();
179 Mix_FreeMusic(muslo);
181 muslo = NULL;
184 extern byte g_music[8];
186 static int volsetcount = 0;
188 void S_updatemusic()
190 if (musdisabled) return;
192 //періодично встановлюю гучність музикі, так як вона сама підвищується до максимуму через певний час
193 volsetcount++;
194 if (volsetcount%(5*1000/DELAY)==0) {
195 S_volumemusic(mus_vol);
198 if (muscount>0) {
199 if (muscount < music_fade*1100/DELAY) {
200 Mix_FadeOutMusic(music_fade*1000);
202 muscount--;
203 if (muscount==0) {
204 if (music_random) F_randmus(g_music);
205 else F_nextmus(g_music);
206 F_freemus();
207 F_loadmus(g_music);
208 S_startmusic(music_time);