10 char music_random
= ON
;
18 void S_initmusic(void)
20 if (!SDL_WasInit(SDL_INIT_AUDIO
)) {
21 if (SDL_InitSubSystem(SDL_INIT_AUDIO
) < 0) {
22 fprintf(stderr
, "\nUnable to initialize audio: %s\n", SDL_GetError());
27 if (Mix_OpenAudio(22050, AUDIO_S16
, 1, 1000) < 0) {
28 fprintf(stderr
, "Error initializing SDL_mixer: %s\n", Mix_GetError());
38 musdisabled
= (mus_vol
==0);
40 S_volumemusic(mus_vol
);
43 void S_donemusic(void)
47 SDL_QuitSubSystem(SDL_INIT_AUDIO
);
50 void S_startmusic(int time
)
52 if (musdisabled
) return;
53 Mix_PlayMusic(muslo
, -1);
54 Mix_VolumeMusic(mus_vol
);
55 muscount
=time
*60*1000/DELAY
;
58 void S_stopmusic(void)
60 if (musdisabled
) return;
65 void S_volumemusic(int v
)
67 if (musdisabled
) return;
69 if (mus_vol
>128) mus_vol
=128;
70 if (mus_vol
<0) mus_vol
=0;
71 if (mus_vol
==0 && Mix_PlayingMusic()) {
74 else if (mus_vol
>0 && !Mix_PlayingMusic()) {
75 S_startmusic(music_time
);
93 {0x86, 0xA6, "ZH"},//Ж
100 {0x8D, 0xAD, "N"},//Н
101 {0x8E, 0xAE, "O"},//О
102 {0x8F, 0xAF, "P"},//П
103 {0x90, 0xE0, "R"},//Р
104 {0x91, 0xE1, "S"},//С
105 {0x92, 0xE2, "T"},//Т
106 {0x93, 0xE3, "U"},//У
107 {0x94, 0xE4, "F"},//Ф
108 {0x95, 0xE5, "H"},//Х
109 {0x96, 0xE6, "C"},//Ц
110 {0x97, 0xE7, "CH"},//Ч
111 {0x98, 0xE8, "SH"},//Ш
112 {0x99, 0xE9, "SCH"},//Щ
113 {0x9A, 0xEA, "X"},//Ъ
114 {0x9B, 0xEB, "Y"},//Ы
115 {0x9C, 0xEC, "J"},//Ь
116 {0x9D, 0xED, "E"},//Э
117 {0x9E, 0xEE, "JU"},//Ю
118 {0x9F, 0xEF, "JA"},//Я
122 char *get_trans_char (Uint8 c
)
125 while (atrans
[i
].ascii
) {
127 if (atrans
[i
].ascii
== c
|| atrans
[i
].asciilc
== c
) {
135 void trans_ascii_str (char *dest
, char *src
)
139 for (i
=0; i
<strlen(src
); i
++) {
140 char *ch
= get_trans_char(src
[i
]);
146 strncpy(p
,&src
[i
],1);
153 void F_loadmus(char n
[8]) {
154 if (musdisabled
) return;
161 strncpy(&f
[6], n
, 8);
163 muslo
= Mix_LoadMUS(f
);
166 trans_ascii_str(name
, f
);
167 muslo
= Mix_LoadMUS(name
);
168 if (!muslo
) logo("Music not found '%s'\n", name
);
173 void F_freemus(void) {
174 if (musdisabled
) return;
177 Mix_FreeMusic(muslo
);
182 extern byte g_music
[8];
184 static int volsetcount
= 0;
188 if (musdisabled
) return;
190 //періодично встановлюю гучність музикі, так як вона сама підвищується до максимуму через певний час
192 if (volsetcount
%(5*1000/DELAY
)==0) {
193 S_volumemusic(mus_vol
);
197 if (muscount
< music_fade
*1100/DELAY
) {
198 Mix_FadeOutMusic(music_fade
*1000);
202 if (music_random
) F_randmus(g_music
);
203 else F_nextmus(g_music
);
206 S_startmusic(music_time
);