2 Copyright (C) Prikol Software 1996-1997
3 Copyright (C) Aleksey Volynskov 1996-1997
4 Copyright (C) <ARembo@gmail.com> 2011
6 This file is part of the Doom2D:Rembo project.
8 Doom2D:Rembo is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License version 2 as
10 published by the Free Software Foundation.
12 Doom2D:Rembo is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, see <http://www.gnu.org/licenses/> or
19 write to the Free Software Foundation, Inc.,
20 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
46 #define MN_TN (MN__LAST-MN_DEMON)
51 SLEEP
,GO
,RUN
,CLIMB
,DIE
,DEAD
,ATTACK
,SHOOT
,PAIN
,WAIT
,REVIVE
,RUNOUT
61 int aim
,life
,pain
,ac
,tx
,ty
,ammo
;
67 int r
,h
,l
,mp
,rv
,jv
,sp
,minp
;
72 static char *sleepanim
[MN_TN
]={
73 "AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
74 "A","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB","AAABBB",
77 "AABBCCDD","AABBCCDD","AABBDDAACCDD","AABBDDAACCDD","AABBDDCCDDBB",
78 "AABBDDAACCDD","AABBCCDD","AABBCCDD","A","AABB","AABBCCBB",
79 "AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF","AABBCCDDEEFF",
80 "AABB","A","DDEEFFGGHHIIJJKKLLAABBCC","ACDABD"
82 "H","H","G","G","G","G","H","H","F","E","G","I","I","J","L","Q","EECCDDCC",
85 "A","A","A","A","A","A","A","A","A","AABB","A","A","A","I","K","A","A",
87 }, *attackanim
[MN_TN
]={
88 "EEFFGG","EEFFGG","EEEEEF","EEEEEF","EEEEEF","EF","EEFFGG","EEFFGG",
89 "BBCCDD","CCDD","DDEEFF","GH","GH","GGGGHH","GGHHII",
90 "QQGGGHHHIIJJKKLLMMNNOOPP","BBFFAA","A","OOPPQQ","EEEEFF"
92 "IIIJJJKKKLLLMMM","IIIJJJKKKLLL","HHHIIIJJJKKK","HHHIIIJJJKKK",
93 "HHHIIIJJJKKKLLLMMMNNNOOO","HHHIIIJJJKKKLLLMMM",
94 "IIIJJJKKKLLLMMMNNN","IIIJJJKKKLLLMMMNNN","GGGHHHIIIJJJKKK",
95 "FFFGGGHHHIIIJJJKKK","HHHIIIJJJKKKLLLMMM",
96 "JJJJKKKKLLLLMMMMNNNNOOOOPPPPQQQQRRRR","JJJKKKLLLMMMNNNOOO",
97 "KKKLLLMMMNNNOOOPPPRRRSSS","MMMNNNOOOPPP","RRRSSSTTTUUUVVVWWWXXXYYY",
98 "DDDD","CCCDDDEEEFFFGGG","D","HHHHIIIIJJJJKKKKLLLLMMMM"
100 "","NNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","MMMNNNOOOPPPRRRSSSTTT","",
101 "OOOPPPQQQRRRSSS","","","","","","","","","","","","","","OOPPQQRRSSTTUUVV"
102 }, *deadanim
[MN_TN
]={
103 "N","M","L","L","P","N","O","O","L","","","S","P","T","Q","Z","C","","D","N"
104 }, *messanim
[MN_TN
]={
105 "","U","U","U","","T","","","","","","","","","","","","","","W"
110 static void *spr
[MN_TN
][29*2],*fspr
[8],*fsnd
,*pauksnd
,*trupsnd
,*sgun
[2];
111 static char sprd
[MN_TN
][29*2];
112 static void *snd
[MN_TN
][5],*impsitsnd
[2],*impdthsnd
[2],*firsnd
,*slopsnd
,*gsnd
[4];
113 static void *swgsnd
,*pchsnd
,*pl_spr
[2],*telesnd
;
114 static void *positsnd
[3],*podthsnd
[3];
115 static mn_t mn
[MAXMN
];
116 static int mnum
,gsndt
;
117 static mnsz_t mnsz
[MN_TN
+1]={
118 //rad ht life pain rv jv slop min_pn
119 0, 0, 0, 0, 0, 0, 0, 0, // none
120 15, 28, 60, 20, 7,10, 0, 10, // demon
121 10, 28, 25, 15, 3,10, 30, 0, // imp
122 10, 28, 15, 10, 3,10, 30, 0, // zomby
123 10, 28, 20, 10, 3,10, 30, 0, // sergeant
124 20, 55, 500, 70, 5,10, 0, 50, // cyberdemon
125 12, 28, 60, 20, 3,10, 30, 10, // chaingunner
126 12, 32, 150, 40, 3,10, 0, 30, // baron of hell
127 12, 32, 75, 40, 3,10, 0, 30, // hell knight
128 15, 28, 100, 10, 4, 4, 0, 0, // cacodemon
129 8, 18, 60, 10, 4, 4, 0, 0, // lost soul
130 15, 28, 100, 10, 4, 4, 0, 0, // pain elemental
131 64, 50, 500, 70, 4,10, 0, 50, // spider mastermind
132 25, 27, 150, 20, 4,10, 0, 0, // arachnotron
133 18, 30, 200, 40, 3, 7, 0, 20, // mancubus
134 17, 36, 200, 40, 6,11, 0, 20, // revenant
135 17, 36, 150, 30, 7,12, 0, 10, // archvile
136 5, 5, 35, 20,14, 6, 0, 10, // fish
137 5, 17, 20, 0, 7, 6, 0, 0, // barrel
138 17, 38, 20, 40, 3, 6, 0, 20, // robot
139 8, 26, 400, 70, 8,10, 30, 50 // man
142 void MN_savegame(FILE* h
) {
145 for(n
=MAXMN
;--n
;) if(mn
[n
].t
) break;
146 ++n
;myfwrite(&n
,1,4,h
);
147 myfwrite(mn
,1,n
*sizeof(mn
[0]),h
);
148 myfwrite(&mnum
,1,4,h
);myfwrite(&gsndt
,1,4,h
);
151 static void setst(int,int);
153 void MN_loadgame(FILE* h
) {
157 myfread(mn
,1,n
*sizeof(mn
[0]),h
);
158 myfread(&mnum
,1,4,h
);myfread(&gsndt
,1,4,h
);
159 for(n
=0;n
<MAXMN
;++n
) if(mn
[n
].t
) {
160 c
=mn
[n
].ac
;setst(n
,mn
[n
].st
);mn
[n
].ac
=c
;
164 #define GGAS_TOTAL (MN__LAST-MN_DEMON+16+10)
166 void MN_alloc(void) {
168 static char sn
[MN_TN
][5][6]={
169 {"DMACT","DMPAIN","SGTATK","SGTSIT","SGTDTH"},
170 {"BGACT","POPAIN","CLAW","",""},
171 {"POSACT","POPAIN","","",""},
172 {"POSACT","POPAIN","","",""},
173 {"","DMPAIN","HOOF","CYBSIT","CYBDTH"},
174 {"POSACT","POPAIN","","",""},
175 {"","DMPAIN","","BRSSIT","BRSDTH"},
176 {"","DMPAIN","","KNTSIT","KNTDTH"},
177 {"DMACT","DMPAIN","","CACSIT","CACDTH"},
178 {"DMACT","DMPAIN","SKLATK","SKLATK","FIRXPL"},
179 {"DMACT","PEPAIN","","PESIT","PEDTH"},
180 {"","DMPAIN","METAL","SPISIT","SPIDTH"},
181 {"BSPACT","DMPAIN","BSPWLK","BSPSIT","BSPDTH"},
182 {"DMACT","MNPAIN","MANATK","MANSIT","MANDTH"},
183 {"SKEACT","POPAIN","SKEATK","SKESIT","SKEDTH"},
184 {"VILACT","VIPAIN","VILATK","VILSIT","VILDTH"},
185 {"","","BITE1","",""},
186 {"","","","","BAREXP"},
187 {"BSPACT","","BSPWLK","BSPSIT","BSPDTH"},
188 {"HAHA1","PLPAIN","","STOP1","PDIEHI"}
190 "SARG","TROO","POSS","SPOS","CYBR","CPOS","BOSS","BOS2","HEAD","SKUL",
191 "PAIN","SPID","BSPI","FATT","SKEL","VILE","FISH","BAR1","ROBO","PLAY"
193 static char gsn
[6]="GOOD0";
194 static int mms
[MN_TN
]={
195 14*2,21*2,21*2,21*2,16*2,20*2,15*2,15*2,12*2,11*2,13*2,19*2,16*2,
196 20*2,17*2,29*2,6*2,2*2,17*2,23*2
199 sgun
[0]=Z_getspr("PWP4",0,1,NULL
);
200 sgun
[1]=Z_getspr("PWP4",1,1,NULL
);
201 for(j
=0;j
<MN_TN
;++j
) {
202 for(i
=0;i
<mms
[j
];++i
) spr
[j
][i
]=Z_getspr(msn
[j
],i
/2,(i
&1)+1,&sprd
[j
][i
]);
204 for(i
=4;i
<14;++i
) spr
[j
][i
]=Z_getspr("BEXP",i
/2-2,(i
&1)+1,&sprd
[j
][i
]);
206 if(sn
[j
][i
][0]) snd
[j
][i
]=Z_getsnd(sn
[j
][i
]);
208 logo_gas(j
+5,GGAS_TOTAL
);
210 for(i
=0;i
<8;++i
) fspr
[i
]=Z_getspr("FIRE",i
,0,NULL
);
211 pl_spr
[0]=Z_getspr("PLAY",'N'-'A',0,NULL
);
212 pl_spr
[1]=Z_getspr("PLAY",'W'-'A',0,NULL
);
213 impsitsnd
[0]=Z_getsnd("BGSIT1");
214 impsitsnd
[1]=Z_getsnd("BGSIT2");
215 impdthsnd
[0]=Z_getsnd("BGDTH1");
216 impdthsnd
[1]=Z_getsnd("BGDTH2");
217 positsnd
[0]=Z_getsnd("POSIT1");
218 positsnd
[1]=Z_getsnd("POSIT2");
219 positsnd
[2]=Z_getsnd("POSIT3");
220 podthsnd
[0]=Z_getsnd("PODTH1");
221 podthsnd
[1]=Z_getsnd("PODTH2");
222 podthsnd
[2]=Z_getsnd("PODTH3");
223 fsnd
=Z_getsnd("FLAME");
224 firsnd
=Z_getsnd("FIRSHT");
225 slopsnd
=Z_getsnd("SLOP");
226 swgsnd
=Z_getsnd("SKESWG");
227 pchsnd
=Z_getsnd("SKEPCH");
228 telesnd
=Z_getsnd("TELEPT");
229 pauksnd
=Z_getsnd("PAUK1");
230 trupsnd
=Z_getsnd("UTRUP");
231 for(i
=0;i
<4;++i
) {gsn
[4]=i
+'1';gsnd
[i
]=Z_getsnd(gsn
);}
237 for(i
=0;i
<MAXMN
;++i
) {mn
[i
].t
=0;mn
[i
].st
=SLEEP
;}
241 static void setst(int i
,int st
) {
247 if(st
!=DEAD
&& st
!=REVIVE
) return;
251 switch(mn
[i
].st
=st
) {
252 case SLEEP
: a
=sleepanim
[t
];break;
253 case PAIN
: a
=painanim
[t
];break;
254 case WAIT
: a
=waitanim
[t
];break;
256 case RUN
: case RUNOUT
:
257 case GO
: a
=goanim
[t
];break;
259 if(t
==MN_SKEL
-1) {a
="KKKKJJ";break;}
260 if(t
==MN_ROBO
-1) {a
="MN";break;}
261 case ATTACK
: a
=attackanim
[t
];
262 if(st
==ATTACK
&& t
==MN_VILE
-1) a
="[[\\\\]]";
265 if(g_map
==9 && t
==MN_BSP
-1) Z_sound(pauksnd
,128);
269 if(mn
[i
].ap
==slopanim
[t
]) a
=messanim
[t
];
270 if(t
==MN_BARREL
-1) {mn
[i
].t
=0;}
273 a
=(mn
[i
].ap
==messanim
[t
])?slopanim
[t
]:dieanim
[t
];
274 mn
[i
].ac
=strlen(a
)-1;
275 mn
[i
].o
.r
=mnsz
[t
+1].r
;mn
[i
].o
.h
=mnsz
[t
+1].h
;
276 mn
[i
].life
=mnsz
[t
+1].l
;mn
[i
].ammo
=mn
[i
].pain
=0;
283 int MN_spawn(int x
,int y
,byte d
,int t
) {
286 if(g_dm
&& nomon
&& t
<MN_PL_DEAD
) return -1;
287 for(i
=0;i
<MAXMN
;++i
) if(!mn
[i
].t
) goto ok
;
288 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
>=MN_PL_DEAD
) goto ok
;
291 mn
[i
].o
.x
=x
;mn
[i
].o
.y
=y
;
292 mn
[i
].o
.xv
=mn
[i
].o
.yv
=mn
[i
].o
.vx
=mn
[i
].o
.vy
=0;
296 mn
[i
].o
.r
=mnsz
[t
].r
;mn
[i
].o
.h
=mnsz
[t
].h
;
297 mn
[i
].life
=mnsz
[t
].l
;
298 setst(i
,SLEEP
);mn
[i
].s
=myrand(18);
300 }else {mn
[i
].o
.r
=8;mn
[i
].o
.h
=6;mn
[i
].life
=0;mn
[i
].st
=DEAD
;}
301 mn
[i
].aim
=-3;mn
[i
].atm
=0;
308 int MN_spawn_deadpl(obj_t
*o
,byte c
,int t
) {
311 if((i
=MN_spawn(o
->x
,o
->y
,c
,t
+MN_PL_DEAD
))==-1) return -1;
315 static int isfriend(int a
,int b
) {
316 if(a
==MN_BARREL
|| b
==MN_BARREL
) return 1;
318 case MN_IMP
: case MN_DEMON
:
319 case MN_BARON
: case MN_KNIGHT
:
320 case MN_CACO
: case MN_SOUL
:
321 case MN_MANCUB
: case MN_SKEL
:
325 if(a
==MN_SOUL
&& b
==MN_PAIN
) return 1;
326 if(b
==MN_SOUL
&& a
==MN_PAIN
) return 1;
330 static int MN_findnewprey(int i
) {
334 if(_2pl
) b
=!PL_isdead(&pl2
); else b
=0;
336 if(b
) mn
[i
].aim
=(abs(mn
[i
].o
.x
-pl1
.o
.x
)+abs(mn
[i
].o
.y
-pl1
.o
.y
)
337 <= abs(mn
[i
].o
.x
-pl2
.o
.x
)+abs(mn
[i
].o
.y
-pl2
.o
.y
))?-1:-2;
342 for(a
=0,b
=32000,mn
[i
].aim
=-3;a
<MAXMN
;++a
)
343 if(mn
[a
].t
&& mn
[a
].st
!=DEAD
&& a
!=i
&& !isfriend(mn
[a
].t
,mn
[i
].t
))
344 if((l
=abs(mn
[i
].o
.x
-mn
[a
].o
.x
)+abs(mn
[i
].o
.y
-mn
[a
].o
.y
))<b
)
346 if(mn
[i
].aim
<0) {mn
[i
].atm
=MAX_ATM
;return 0;} else mn
[i
].atm
=0;
352 int Z_getobjpos(int i
,obj_t
*o
) {
353 if(i
==-1) {*o
=pl1
.o
;return !PL_isdead(&pl1
);}
354 if(_2pl
) if(i
==-2) {*o
=pl2
.o
;return !PL_isdead(&pl2
);}
355 if(i
>=0 && i
<MAXMN
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
356 {*o
=mn
[i
].o
;return 1;}
360 static void *wakeupsnd(int t
) {
362 case MN_IMP
: return impsitsnd
[myrand(2)];
363 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
364 return positsnd
[myrand(3)];
369 static void *dthsnd(int t
) {
371 case MN_IMP
: return impdthsnd
[myrand(2)];
372 case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
373 return podthsnd
[myrand(3)];
378 static int canshoot(int t
) {
380 case MN_DEMON
: case MN_FISH
: case MN_BARREL
:
386 static int shoot(int i
,obj_t
*o
,int n
) {
389 if(mn
[i
].ammo
<0) return 0;
390 if(!n
) switch(mn
[i
].t
) {
391 case MN_FISH
: case MN_BARREL
:
392 case MN_DEMON
: return 0;
396 if(++mn
[i
].ammo
>=50) mn
[i
].ammo
=(mn
[i
].t
==MN_ROBO
)?-200:-50;
401 if(++mn
[i
].ammo
>=5) mn
[i
].ammo
=-50;
404 if(++mn
[i
].ammo
>=100) mn
[i
].ammo
=-50;
407 if(rand()&1) return 0;
408 if(++mn
[i
].ammo
>=10) mn
[i
].ammo
=-50;
410 case MN_BARON
: case MN_KNIGHT
:
411 if(rand()&7) return 0;
414 if(rand()&31) return 0;
417 if(rand()&7) return 0;
420 if(rand()&7) return 0;
423 if(rand()&15) return 0;
425 if(!Z_look(&mn
[i
].o
,o
,mn
[i
].d
)) return 0;
427 mn
[i
].tx
=o
->x
+(o
->xv
+o
->vx
)*6;mn
[i
].ty
=o
->y
-o
->h
/2+(o
->yv
+o
->vy
)*6;
428 if(abs(mn
[i
].tx
-mn
[i
].o
.x
)<abs(mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2)) return 0;
430 case MN_IMP
: case MN_BARON
: case MN_KNIGHT
: case MN_CACO
:
431 setst(i
,SHOOT
);Z_sound(firsnd
,128);break;
433 setst(i
,SHOOT
);Z_sound(snd
[MN_SKEL
-1][2],128);break;
435 mn
[i
].tx
=o
->x
;mn
[i
].ty
=o
->y
;
436 setst(i
,SHOOT
);Z_sound(fsnd
,128);
437 Z_sound(snd
[MN_VILE
-1][2],128);break;
439 setst(i
,ATTACK
);Z_sound(snd
[MN_SOUL
-1][2],128);
440 yd
=mn
[i
].ty
-mn
[i
].o
.y
+mn
[i
].o
.h
/2;xd
=mn
[i
].tx
-mn
[i
].o
.x
;
441 if(!(m
=max(abs(xd
),abs(yd
)))) m
=1;
442 mn
[i
].o
.xv
=xd
*16/m
;mn
[i
].o
.yv
=yd
*16/m
;
444 case MN_MANCUB
: if(mn
[i
].ammo
==1) Z_sound(snd
[MN_MANCUB
-1][2],128);
445 case MN_ZOMBY
: case MN_SERG
: case MN_BSP
: case MN_ROBO
:
446 case MN_CYBER
: case MN_CGUN
: case MN_SPIDER
:
447 case MN_PAIN
: case MN_MAN
:
448 setst(i
,SHOOT
);break;
455 static int kick(int i
,obj_t
*o
) {
458 setst(i
,ATTACK
);return 1;
460 setst(i
,ATTACK
);Z_sound(snd
[0][2],128);return 1;
462 setst(i
,ATTACK
);Z_sound(snd
[1][2],128);return 1;
464 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
466 setst(i
,ATTACK
);Z_sound(swgsnd
,128);return 1;
467 case MN_BARON
: case MN_KNIGHT
: case MN_CACO
: case MN_MANCUB
:
473 static int iscorpse(obj_t
*o
,int n
) {
476 if(!n
) if(rand()&7) return -3;
477 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) if(mn
[i
].st
==DEAD
)
478 if(Z_overlap(o
,&mn
[i
].o
)) switch(mn
[i
].t
) {
479 case MN_SOUL
: case MN_PAIN
:
480 case MN_CYBER
: case MN_SPIDER
:
481 case MN_PL_DEAD
: case MN_PL_MESS
:
482 case MN_VILE
: case MN_BARREL
:
493 static int pt_x
=0,pt_xs
=1,pt_y
=0,pt_ys
=1;
495 if(abs(pt_x
+=pt_xs
) > 123) pt_xs
=-pt_xs
;
496 if(abs(pt_y
+=pt_ys
) > 50) pt_ys
=-pt_ys
;
497 if(gsndt
>0) if(--gsndt
==0) {
498 Z_sound(gsnd
[myrand(4)],128);
500 for(i
=0;i
<MAXMN
;++i
) if((t
=mn
[i
].t
)!=0) {
503 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) break;
504 case MN_SOUL
: case MN_PAIN
: case MN_CACO
:
505 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
) --mn
[i
].o
.yv
;
507 }z_mon
=1;st
=Z_moveobj(&mn
[i
].o
);z_mon
=0;
508 BM_mark(&mn
[i
].o
,BM_MONSTER
);
510 if(t
==MN_ROBO
) g_exit
=1;
511 mn
[i
].t
=0;--mnum
;continue;
513 if(st
&Z_HITWATER
) Z_splash(&mn
[i
].o
,mn
[i
].o
.r
+mn
[i
].o
.h
);
514 SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,8,i
);
517 SMK_flame(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,
518 mn
[i
].o
.xv
+mn
[i
].o
.vx
,mn
[i
].o
.yv
+mn
[i
].o
.vy
,
519 mn
[i
].o
.r
/2,mn
[i
].o
.h
/2,rand()%(200*2+1)-200,-500,1,mn
[i
].fobj
);
521 if(st
&Z_INWATER
) mn
[i
].ftime
=0;
522 if(mn
[i
].st
==DEAD
) continue;
523 if(st
&Z_INWATER
) if(!(rand()&31)) switch(t
) {
526 case MN_ROBO
: case MN_BARREL
:
527 case MN_PL_DEAD
: case MN_PL_MESS
:
528 FX_bubble(mn
[i
].o
.x
+((rand()&1)*2-1)*myrand(mn
[i
].o
.r
+1),
529 mn
[i
].o
.y
-myrand(mn
[i
].o
.h
+1),0,0,1
533 FX_bubble(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
*3/4,0,0,5);
538 if(!mn
[i
].ap
[++mn
[i
].ac
]) {
539 mn
[i
].ac
=0;if(mn
[i
].st
==DIE
|| mn
[i
].st
==DEAD
) {mn
[i
].t
=0;}
540 }else if(mn
[i
].st
==DIE
&& mn
[i
].ac
==2) Z_explode(mn
[i
].o
.x
,mn
[i
].o
.y
-8,30,mn
[i
].aim
);
543 if(t
==MN_SOUL
) if(st
&Z_HITAIR
) Z_set_speed(&mn
[i
].o
,16);
544 if(mn
[i
].ammo
<0) ++mn
[i
].ammo
;
546 if(st
&Z_INWATER
) mn
[i
].o
.yv
=-4;
550 if(mn
[i
].pain
>=mnsz
[t
].mp
)
551 {mn
[i
].pain
=mnsz
[t
].mp
;Z_sound(snd
[t
-1][1],128);}
552 if((mn
[i
].pain
-=5)<=mnsz
[t
].minp
)
553 {setst(i
,GO
);mn
[i
].pain
=0;mn
[i
].ammo
=-9;}
556 if(++mn
[i
].s
>=18) mn
[i
].s
=0; else break;
557 if(Z_look(&mn
[i
].o
,&pl1
.o
,mn
[i
].d
))
558 {setst(i
,GO
);mn
[i
].aim
=-1;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
559 if(_2pl
) if(Z_look(&mn
[i
].o
,&pl2
.o
,mn
[i
].d
))
560 {setst(i
,GO
);mn
[i
].aim
=-2;mn
[i
].atm
=0;Z_sound(wakeupsnd(t
),128);}
563 if(--mn
[i
].s
<0) setst(i
,GO
);
566 if(st
&Z_BLOCK
) {mn
[i
].d
^=1;setst(i
,RUNOUT
);mn
[i
].s
=40;break;}
567 if(t
==MN_VILE
) if(iscorpse(&mn
[i
].o
,0)>=0) {
568 setst(i
,ATTACK
);mn
[i
].o
.xv
=0;break;
570 if(!Z_getobjpos(mn
[i
].aim
,&o
) || mn
[i
].atm
>MAX_ATM
)
571 if(!MN_findnewprey(i
)) {
573 o
.x
=mn
[i
].o
.x
+pt_x
;o
.y
=mn
[i
].o
.y
+pt_y
;
574 o
.xv
=o
.vx
=o
.yv
=o
.vy
=o
.r
=0;o
.h
=1;
575 }else Z_getobjpos(mn
[i
].aim
,&o
);
576 if(Z_overlap(&mn
[i
].o
,&o
)) {
578 if(kick(i
,&o
)) break;
581 sy
=o
.y
-o
.h
/2-mn
[i
].o
.y
+mn
[i
].o
.h
/2;
582 if(!(st
&Z_BLOCK
)) if(abs(sx
)<20)
583 if(t
!=MN_FISH
) {setst(i
,RUN
);mn
[i
].s
=15;mn
[i
].d
=rand()&1;break;}
585 if(SW_press(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
,2,i
))
586 {setst(i
,WAIT
);mn
[i
].s
=4;break;}
588 case MN_CACO
: case MN_SOUL
: case MN_PAIN
: case MN_FISH
:
591 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
592 {mn
[i
].o
.yv
=-mnsz
[t
].jv
;setst(i
,CLIMB
);break;}
597 if(abs(sx
)>abs(sy
)) if(shoot(i
,&o
,0)) break;
601 if(!(st
&Z_INWATER
)) {
602 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
)) {
604 mn
[i
].o
.vx
+=rand()%17
-8;
605 }setst(i
,PAIN
);mn
[i
].pain
+=50;break;
607 case MN_CACO
: case MN_SOUL
: case MN_PAIN
:
608 if(abs(sy
)>4) mn
[i
].o
.yv
=(sy
<0)?-4:4; else mn
[i
].o
.yv
=0;
609 if(t
==MN_FISH
) if(mn
[i
].o
.yv
<0)
610 if(!Z_inwater(mn
[i
].o
.x
,mn
[i
].o
.y
-8,mn
[i
].o
.r
,mn
[i
].o
.h
))
611 {mn
[i
].o
.yv
=0;setst(i
,RUN
);mn
[i
].d
=rand()&1;mn
[i
].s
=20;}
614 if(sy
<-20) if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
615 if(!(rand()&3)) mn
[i
].o
.yv
=-mnsz
[t
].jv
;
619 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
621 mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
622 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
623 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
626 if(st
&Z_BLOCK
) {setst(i
,RUNOUT
);mn
[i
].d
^=1;mn
[i
].s
=40;break;}
627 if(--mn
[i
].s
<=0 || ((st
&Z_HITWALL
) && mn
[i
].o
.yv
+mn
[i
].o
.vy
==0)) {
628 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
629 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
630 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
631 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
632 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
635 if(!(st
&Z_BLOCK
) && mn
[i
].s
>0) mn
[i
].s
=0;
637 setst(i
,GO
);mn
[i
].s
=0;if(st
&(Z_HITWALL
|Z_BLOCK
)) mn
[i
].d
^=1;
638 if(!(rand()&7)) Z_sound(snd
[t
-1][0],128);
639 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
640 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
641 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
644 if(mn
[i
].o
.yv
+mn
[i
].o
.vy
>=0 || !(st
&Z_HITWALL
)) {
645 setst(i
,GO
);mn
[i
].s
=0;
646 if(st
&(Z_HITWALL
|Z_BLOCK
)) {mn
[i
].d
^=1;setst(i
,RUN
);mn
[i
].s
=15;}
647 }mn
[i
].o
.xv
=((mn
[i
].d
)?1:-1)*mnsz
[t
].rv
;
648 if(st
&Z_INWATER
) mn
[i
].o
.xv
/=2;
649 else if(t
==MN_FISH
) mn
[i
].o
.xv
=0;
653 if(t
==MN_SOUL
) {if(st
&(Z_HITWALL
|Z_HITCEIL
|Z_HITLAND
)) setst(i
,GO
); break;}
654 if(t
!=MN_FISH
) mn
[i
].o
.xv
=Z_dec(mn
[i
].o
.xv
,1);
655 if(t
==MN_VILE
&& mn
[i
].st
==SHOOT
) {
656 if(!Z_getobjpos(mn
[i
].aim
,&o
)) {setst(i
,GO
);break;}
657 if(!Z_look(&mn
[i
].o
,&o
,mn
[i
].d
)) {setst(i
,GO
);break;}
658 if(Z_inwater(o
.x
,o
.y
,o
.r
,o
.h
)) {setst(i
,GO
);break;}
659 mn
[i
].tx
=o
.x
;mn
[i
].ty
=o
.y
;
660 Z_hitobj(mn
[i
].aim
,2,i
,HIT_SOME
);
663 if(mn
[i
].st
==REVIVE
) {
664 if(--mn
[i
].ac
==0) setst(i
,GO
);
666 if(!mn
[i
].ap
[mn
[i
].ac
]) switch(mn
[i
].st
) {
669 case MN_SOUL
: mn
[i
].ac
=0;
672 if(Z_hit(&mn
[i
].o
,15,i
,HIT_SOME
)) if(t
==MN_SOUL
) setst(i
,GO
);
675 if(Z_hit(&mn
[i
].o
,10,i
,HIT_SOME
))
676 Z_sound(snd
[MN_FISH
-1][2],128);
678 case MN_SKEL
: case MN_ROBO
:
679 o
=mn
[i
].o
;o
.xv
=mn
[i
].d
?50:-50;
680 if(Z_hit(&o
,50,i
,HIT_SOME
)) Z_sound(pchsnd
,128);
683 sx
=iscorpse(&mn
[i
].o
,1);
685 if(!mn
[sx
].t
|| mn
[sx
].st
!=DEAD
) break;
686 setst(sx
,REVIVE
);Z_sound(slopsnd
,128);
687 hit_xv
=hit_yv
=0;MN_hit(i
,5,-3,HIT_SOME
);
689 }if(t
!=MN_SOUL
&& mn
[i
].st
!=DIE
) setst(i
,GO
);
694 WP_ball1(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
697 WP_pistol(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
700 WP_shotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
703 WP_dshotgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
704 mn
[i
].ammo
=-36;break;
706 WP_rocket(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
709 WP_revf(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
,mn
[i
].aim
);
713 WP_mgun(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
716 WP_aplasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
719 WP_plasma(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*15,mn
[i
].o
.y
-30,mn
[i
].tx
,mn
[i
].ty
,i
);
722 WP_manfire(mn
[i
].o
.x
+(mn
[i
].d
*2-1)*mn
[i
].o
.r
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
724 case MN_BARON
: case MN_KNIGHT
:
725 WP_ball7(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
728 WP_ball2(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,mn
[i
].tx
,mn
[i
].ty
,i
);
731 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].d
,MN_SOUL
))==-1) break;
732 Z_getobjpos(mn
[sx
].aim
=mn
[i
].aim
,&o
);mn
[sx
].atm
=0;
736 if(t
==MN_CGUN
|| t
==MN_SPIDER
|| t
==MN_BSP
|| t
==MN_MANCUB
|| t
==MN_ROBO
)
737 if(!Z_getobjpos(mn
[i
].aim
,&o
)) MN_findnewprey(i
);
738 else if(shoot(i
,&o
,0)) break;
742 if(t
==MN_PAIN
|| t
==MN_SOUL
) mn
[i
].ftime
=0;
744 if((sx
=MN_spawn(mn
[i
].o
.x
-15,mn
[i
].o
.y
,0,MN_SOUL
))==-1) break;
746 if((sx
=MN_spawn(mn
[i
].o
.x
+15,mn
[i
].o
.y
,1,MN_SOUL
))==-1) break;
748 if((sx
=MN_spawn(mn
[i
].o
.x
,mn
[i
].o
.y
-10,1,MN_SOUL
))==-1) break;
754 case GO
: case RUN
: case CLIMB
: case RUNOUT
:
755 if(t
==MN_CYBER
|| t
==MN_SPIDER
|| t
==MN_BSP
) {
756 if(mn
[i
].ac
==0 || mn
[i
].ac
==6) Z_sound(snd
[t
-1][2],128);
758 if(mn
[i
].ac
==0 || mn
[i
].ac
==12) Z_sound(snd
[t
-1][2],128);
765 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
!=0) BM_mark(&mn
[i
].o
,BM_MONSTER
);
771 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) {
773 if(mn
[i
].t
>=MN_PL_DEAD
) {
774 Z_drawmanspr(mn
[i
].o
.x
,mn
[i
].o
.y
,pl_spr
[mn
[i
].t
-MN_PL_DEAD
],0,mn
[i
].d
);
777 if((mn
[i
].t
!=MN_SOUL
&& mn
[i
].t
!=MN_PAIN
) || mn
[i
].st
!=DEAD
) {
779 Z_drawspr(mn
[i
].o
.x
,mn
[i
].o
.y
,
780 spr
[mn
[i
].t
-1][(mn
[i
].ap
[mn
[i
].ac
]-'A')*2+mn
[i
].d
],
781 sprd
[mn
[i
].t
-1][(mn
[i
].ap
[mn
[i
].ac
]-'A')*2+mn
[i
].d
]);
783 if(mn
[i
].ap
[mn
[i
].ac
]=='E' || mn
[i
].ap
[mn
[i
].ac
]=='F')
784 Z_drawspr(mn
[i
].o
.x
,mn
[i
].o
.y
,sgun
[mn
[i
].ap
[mn
[i
].ac
]-'E'],mn
[i
].d
);
785 Z_drawmanspr(mn
[i
].o
.x
,mn
[i
].o
.y
,
786 spr
[mn
[i
].t
-1][(mn
[i
].ap
[mn
[i
].ac
]-'A')*2+mn
[i
].d
],
787 sprd
[mn
[i
].t
-1][(mn
[i
].ap
[mn
[i
].ac
]-'A')*2+mn
[i
].d
],MANCOLOR
);
790 if(mn
[i
].t
==MN_VILE
&& mn
[i
].st
==SHOOT
) {
791 Z_drawspr(mn
[i
].tx
,mn
[i
].ty
,fspr
[mn
[i
].ac
/3],0);
796 int MN_hit(int n
,int d
,int o
,int t
) {
799 if(mn
[n
].st
==DEAD
|| mn
[n
].st
==DIE
) return 0;
801 if(t
!=HIT_ROCKET
&& t
!=HIT_ELECTRO
) return 0;
802 if(mn
[n
].t
==MN_CYBER
|| mn
[n
].t
==MN_BARREL
) return 1;
805 if(mn
[o
].t
==MN_SOUL
&& mn
[n
].t
==MN_PAIN
) return 0;
806 if(mn
[o
].t
==mn
[n
].t
) switch(mn
[n
].t
) {
807 case MN_IMP
: case MN_DEMON
:
808 case MN_BARON
: case MN_KNIGHT
:
809 case MN_CACO
: case MN_SOUL
:
810 case MN_MANCUB
: case MN_SKEL
:
815 if(t
==HIT_FLAME
) if(mn
[n
].ftime
&& mn
[n
].fobj
==o
) {if(g_time
&31) return 1;}
816 else {mn
[n
].ftime
=255;mn
[n
].fobj
=o
;}
817 if(t
==HIT_ELECTRO
) if(mn
[n
].t
==MN_FISH
)
818 {setst(n
,RUN
);mn
[n
].s
=20;mn
[n
].d
=rand()&1;return 1;}
819 if(t
==HIT_TRAP
) mn
[n
].life
=-100;
820 if(mn
[n
].t
==MN_ROBO
) d
=0;
821 if((mn
[n
].life
-=d
)<=0) --mnum
;
822 if(!mn
[n
].pain
) mn
[n
].pain
=3;
825 if(mn
[n
].pain
>=mnsz
[mn
[n
].t
].minp
) setst(n
,PAIN
);
827 if(mn
[n
].t
!=MN_BARREL
)
828 DOT_blood(mn
[n
].o
.x
,mn
[n
].o
.y
-mn
[n
].o
.h
/2,hit_xv
,hit_yv
,d
*2);
829 mn
[n
].aim
=o
;mn
[n
].atm
=0;
831 if(mn
[n
].t
!=MN_BARREL
)
832 if(o
==-1) ++pl1
.kills
;
833 else if(o
==-2) ++pl2
.kills
;
836 case MN_ZOMBY
: i
=I_CLIP
;break;
837 case MN_SERG
: i
=I_SGUN
;break;
838 case MN_CGUN
: i
=I_MGUN
;break;
839 case MN_MAN
: i
=I_KEYR
;break;
841 }if(i
) IT_spawn(mn
[n
].o
.x
,mn
[n
].o
.y
,i
);
842 mn
[n
].o
.xv
=0;mn
[n
].o
.h
=6;
843 if(mn
[n
].life
<=-mnsz
[mn
[n
].t
].sp
)
845 case MN_IMP
: case MN_ZOMBY
: case MN_SERG
: case MN_CGUN
:
847 mn
[n
].ap
=slopanim
[mn
[n
].t
-1];
848 Z_sound(slopsnd
,128);
850 case MN_BSP
: if(g_map
==9) break;
852 Z_sound(dthsnd(mn
[n
].t
),128);
854 else if(mn
[n
].t
!=MN_BSP
|| g_map
!=9) Z_sound(dthsnd(mn
[n
].t
),128);
856 }else if(mn
[n
].st
==SLEEP
) {setst(n
,GO
);mn
[n
].pain
=mnsz
[mn
[n
].t
].mp
;}
860 #define hit(o,x,y) (y<=o.y && y>o.y-o.h && x>=o.x-o.r && x<=o.x+o.r)
862 int Z_gunhit(int x
,int y
,int o
,int xv
,int yv
) {
865 if(o
!=-1) if(hit(pl1
.o
,x
,y
)) if(PL_hit(&pl1
,3,o
,HIT_SOME
))
866 {pl1
.o
.vx
+=xv
;pl1
.o
.vy
+=yv
;return -1;}
867 if(_2pl
&& o
!=-2) if(hit(pl2
.o
,x
,y
)) if(PL_hit(&pl2
,3,o
,HIT_SOME
))
868 {pl2
.o
.vx
+=xv
;pl2
.o
.vy
+=yv
;return -2;}
870 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& o
!=i
)
871 if(hit(mn
[i
].o
,x
,y
)) if(MN_hit(i
,3,o
,HIT_SOME
))
872 {mn
[i
].o
.vx
+=xv
;mn
[i
].o
.vy
+=yv
;return 1;}
876 static void goodsnd(void) {
881 int Z_hit(obj_t
*o
,int d
,int own
,int t
) {
886 if(Z_overlap(o
,&pl1
.o
)) if(PL_hit(&pl1
,d
,own
,t
)) {
887 pl1
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
888 pl1
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
889 if(t
==HIT_BFG
) goodsnd();
892 if(_2pl
) if(Z_overlap(o
,&pl2
.o
)) if(PL_hit(&pl2
,d
,own
,t
)) {
893 pl2
.o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
894 pl2
.o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
895 if(t
==HIT_BFG
) goodsnd();
899 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
)
900 if(Z_overlap(o
,&mn
[i
].o
)) if(MN_hit(i
,d
,own
,t
)) {
901 mn
[i
].o
.vx
+=(o
->xv
+o
->vx
)*((t
==HIT_BFG
)?8:1)/4;
902 mn
[i
].o
.vy
+=(o
->yv
+o
->vy
)*((t
==HIT_BFG
)?8:1)/4;
908 void MN_killedp(void) {
911 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
==MN_MAN
)
912 if(mn
[i
].st
!=DEAD
&& mn
[i
].st
!=DIE
&& mn
[i
].st
!=SLEEP
)
913 Z_sound(trupsnd
,128);
916 int Z_hitobj(int obj
,int d
,int own
,int t
) {
918 if(obj
==-1) return PL_hit(&pl1
,d
,own
,t
);
919 else if(obj
==-2 && _2pl
) return PL_hit(&pl2
,d
,own
,t
);
920 else if(obj
<0 || obj
>=MAXMN
) return 0;
921 if(mn
[obj
].t
) return MN_hit(obj
,d
,own
,t
);
925 void Z_explode(int x
,int y
,int rad
,int own
) {
929 if(x
<-100 || x
>FLDW
*CELW
+100) return;
930 if(y
<-100 || y
>FLDH
*CELH
+100) return;
932 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
933 if((long)dx
*dx
+(long)dy
*dy
<r
) {
934 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
935 pl1
.o
.vx
+=hit_xv
=dx
*10/m
;
936 pl1
.o
.vy
+=hit_yv
=dy
*10/m
;
937 PL_hit(&pl1
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
940 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
941 if((long)dx
*dx
+(long)dy
*dy
<r
) {
942 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
943 pl2
.o
.vx
+=hit_xv
=dx
*10/m
;
944 pl2
.o
.vy
+=hit_yv
=dy
*10/m
;
945 PL_hit(&pl2
,100*(rad
-m
)/rad
,own
,HIT_ROCKET
);
948 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
) {
949 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
950 if((long)dx
*dx
+(long)dy
*dy
<r
) {
951 if(!(m
=max(abs(dx
),abs(dy
)))) m
=1;
952 mn
[i
].o
.vx
+=hit_xv
=dx
*10/m
;
953 mn
[i
].o
.vy
+=hit_yv
=dy
*10/m
;
954 MN_hit(i
,mn
[i
].o
.r
*10*(rad
-m
)/rad
,own
,HIT_ROCKET
);
959 void Z_bfg9000(int x
,int y
,int own
) {
963 if(x
<-100 || x
>FLDW
*CELW
+100) return;
964 if(y
<-100 || y
>FLDH
*CELH
+100) return;
965 dx
=pl1
.o
.x
-x
;dy
=pl1
.o
.y
-pl1
.o
.h
/2-y
;
966 if(own
!=-1) if((long)dx
*dx
+(long)dy
*dy
<16000)
967 if(Z_cansee(x
,y
,pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2)) {
968 if(PL_hit(&pl1
,50,own
,HIT_SOME
))
969 WP_bfghit(pl1
.o
.x
,pl1
.o
.y
-pl1
.o
.h
/2,own
);
972 dx
=pl2
.o
.x
-x
;dy
=pl2
.o
.y
-pl2
.o
.h
/2-y
;
973 if(own
!=-2) if((long)dx
*dx
+(long)dy
*dy
<16000)
974 if(Z_cansee(x
,y
,pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2)) {
975 if(PL_hit(&pl2
,50,own
,HIT_SOME
))
976 WP_bfghit(pl2
.o
.x
,pl2
.o
.y
-pl2
.o
.h
/2,own
);
979 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& own
!=i
) {
980 dx
=mn
[i
].o
.x
-x
;dy
=mn
[i
].o
.y
-mn
[i
].o
.h
/2-y
;
981 if((long)dx
*dx
+(long)dy
*dy
<16000)
982 if(Z_cansee(x
,y
,mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2)) {
983 if(MN_hit(i
,50,own
,HIT_SOME
))
984 WP_bfghit(mn
[i
].o
.x
,mn
[i
].o
.y
-mn
[i
].o
.h
/2,own
);
989 int Z_chktrap(int t
,int d
,int o
,int ht
) {
994 if(Z_istrapped(pl1
.o
.x
,pl1
.o
.y
,pl1
.o
.r
,pl1
.o
.h
)) {
996 if(t
) PL_hit(&pl1
,d
,o
,ht
);
998 if(_2pl
) if(Z_istrapped(pl2
.o
.x
,pl2
.o
.y
,pl2
.o
.r
,pl2
.o
.h
)) {
1000 if(t
) PL_hit(&pl2
,d
,o
,ht
);
1002 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].st
!=DEAD
)
1003 if(Z_istrapped(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
,mn
[i
].o
.h
)) {
1005 if(t
) MN_hit(i
,d
,o
,ht
);
1010 void Z_teleobj(int o
,int x
,int y
) {
1014 else if(o
==-2) p
=&pl2
.o
;
1015 else if(o
>=0 && o
<MAXMN
) p
=&mn
[o
].o
;
1017 FX_tfog(p
->x
,p
->y
);FX_tfog(p
->x
=x
,p
->y
=y
);
1018 Z_sound(telesnd
,128);
1021 void MN_warning(int l
,int t
,int r
,int b
) {
1024 for(i
=0;i
<MAXMN
;++i
) if(mn
[i
].t
&& mn
[i
].t
!=MN_CACO
&& mn
[i
].t
!=MN_SOUL
1025 && mn
[i
].t
!=MN_PAIN
&& mn
[i
].t
!=MN_FISH
)
1026 if(mn
[i
].st
!=DIE
&& mn
[i
].st
!=DEAD
&& mn
[i
].st
!=SLEEP
)
1027 if(mn
[i
].o
.x
+mn
[i
].o
.r
>=l
&& mn
[i
].o
.x
-mn
[i
].o
.r
<=r
1028 && mn
[i
].o
.y
>=t
&& mn
[i
].o
.y
-mn
[i
].o
.h
<=b
)
1029 if(Z_canstand(mn
[i
].o
.x
,mn
[i
].o
.y
,mn
[i
].o
.r
))
1030 mn
[i
].o
.yv
=-mnsz
[mn
[i
].t
].jv
;