DEADSOFTWARE

the game is able to read text maps now (WARNING! the feature is still experimental!)
[d2df-sdl.git] / src / shared / utils.pas
index d73d25766e0734e972f0cf5a8a099d099d2a586e..9e136495bc8792dc661c3e4fa254ee58d24974a6 100644 (file)
@@ -1039,7 +1039,7 @@ var
       while (len > 0) do
       begin
         if (len > 255) then slen := 255 else slen := Integer(len);
-        Move(b^, ss[1], len);
+        Move(b^, ss[1], slen);
         ss[0] := AnsiChar(slen);
         result += ss;
         b += slen;