DEADSOFTWARE

decouple repainting from blitting the FBO; draw touch overlay after FBO
[d2df-sdl.git] / src / game / sdl2 / g_system.pas
index 992d6dc4c7091de9906f6f9808ef695c7553542c..b37ae0bf94c5d168aafc48aaaba0d66989a43c31 100644 (file)
@@ -247,8 +247,6 @@ implementation
 
   procedure sys_Repaint;
   begin
-    if glRenderToFBO then
-      e_BlitFramebuffer(gWinSizeX, gWinSizeY);
     SDL_GL_SwapWindow(window)
   end;