index 85e5d947e2dd9af743c1c4b5d48752ba40fbefd8..7899e9cfac8e602b427f5c21049bcdf72e845e1b 100644 (file)
procedure sys_Delay (ms: Integer);
(* --- Graphics --- *)
- function sys_GetDispalyModes (bpp: Integer): SSArray;
+ function sys_GetDisplayModes (bpp: Integer): SSArray;
function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
procedure sys_EnableVSync (yes: Boolean);
procedure sys_Repaint;
{$IFDEF ENABLE_HOLMES}
g_holmes, sdlcarcass, fui_ctls,
{$ENDIF}
- g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
+ g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic;
const
- GameTitle = 'Doom 2D: Forever (SDL 2)';
+ GameTitle = 'Doom 2D: Forever (SDL 2, %s)';
var
window: PSDL_Window;
begin
gWinSizeX := w;
gWinSizeY := h;
- gWinRealPosX := 0;
- gWinRealPosY := 0;
gScreenWidth := w;
gScreenHeight := h;
{$IFDEF ENABLE_HOLMES}
{$ENDIF}
end;
+ function GetTitle (): PChar;
+ var info: AnsiString;
+ begin
+ info := g_GetBuildHash(false);
+ if info = 'custom build' then
+ info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME;
+ result := PChar(Format(GameTitle, [info]))
+ end;
+
function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
- var flags: UInt32;
+ var flags: UInt32; x, y: Integer;
begin
// note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB;
e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
{$ENDIF}
flags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
if fullScreen then flags := flags or SDL_WINDOW_FULLSCREEN;
- window := SDL_CreateWindow(GameTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags);
+ x := SDL_WINDOWPOS_CENTERED;
+ y := SDL_WINDOWPOS_CENTERED;
+ window := SDL_CreateWindow(GetTitle(), x, y, w, h, flags);
if window <> nil then
begin
context := SDL_GL_CreateContext(window);
SDL_GL_SetSwapInterval(0)
end;
- function sys_GetDispalyModes (bpp: Integer): SSArray;
+ function sys_GetDisplayModes (bpp: Integer): SSArray;
var i, count, num, pw, ph: Integer; m: TSDL_DisplayMode;
begin
result := nil;
procedure HandleTextInput (var ev: TSDL_TextInputEvent);
var ch: UnicodeChar; sch: AnsiChar;
begin
- if g_dbg_input then
- e_LogWritefln('Input Debug: text, text=%s', [ev.text]);
Utf8ToUnicode(@ch, PChar(ev.text), 1);
- if IsValid1251(Word(ch)) then
- begin
- sch := AnsiChar(wchar2win(ch));
+ sch := AnsiChar(wchar2win(ch));
+ if g_dbg_input then
+ e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]);
+ if IsValid1251(Word(ch)) and IsPrintable1251(ch) then
CharPress(sch);
- end;
end;
function sys_HandleInput (): Boolean;
var ev: TSDL_Event;
begin
result := false;
+ ZeroMemory(@ev, sizeof(ev));
while SDL_PollEvent(@ev) <> 0 do
begin
case ev.type_ of