DEADSOFTWARE

decouple repainting from blitting the FBO; draw touch overlay after FBO
[d2df-sdl.git] / src / game / sdl / g_system.pas
index 68f99188a830691b8f2d149e33ad70873d7a3191..c53a7b347596c44c4331497c94c7ee3a2cb524b0 100644 (file)
@@ -173,8 +173,6 @@ implementation
 
   procedure sys_Repaint;
   begin
-    if glRenderToFBO then
-      e_BlitFramebuffer(gWinSizeX, gWinSizeY);
     SDL_GL_SwapBuffers
   end;