DEADSOFTWARE

default to using FBO; can be disabled via command line
[d2df-sdl.git] / src / game / sdl / g_system.pas
index a4cbe649a3f7b4fcb39f7d908365e366776c9903..bba2caea3efb5b0c8fba366594002bec6f6057ed 100644 (file)
@@ -127,9 +127,9 @@ implementation
       begin
         {$IFDEF NOGL_INIT}
         nogl_Init;
-        if (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) and glRenderToFBO then
+        if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
         {$ELSE}
-        if (not Load_GL_ARB_framebuffer_object()) and glRenderToFBO then
+        if glRenderToFBO and (not Load_GL_ARB_framebuffer_object()) then
         {$ENDIF}
         begin
           e_LogWriteln('SDL: no framebuffer object support detected');