index 5caa9c9e5788a94044266a26f7ea8e8d6b692d70..5fe730283d1c6384f36ba8d46abcabca7a1a1abe 100644 (file)
e_log, e_graphics, e_input,
g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
e_log, e_graphics, e_input,
g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
+ const
+ GameTitle = 'Doom 2D: Forever (SDL 1.2)';
+
var
userResize: Boolean;
modeResize: Integer;
var
userResize: Boolean;
modeResize: Integer;
function sys_GetTicks (): Int64;
begin
function sys_GetTicks (): Int64;
begin
- Result := SDL_GetTicks()
+ result := SDL_GetTicks()
end;
procedure sys_Delay (ms: Integer);
end;
procedure sys_Delay (ms: Integer);
function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
var flags: Uint32;
begin
function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
var flags: Uint32;
begin
- e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullscreen]);
- Result := False;
+ e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
+ result := False;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
screen := SDL_SetVideoMode(w, h, bpp, flags);
if screen <> nil then
begin
screen := SDL_SetVideoMode(w, h, bpp, flags);
if screen <> nil then
begin
- SDL_WM_SetCaption('Doom 2D: Forever (SDL 1.2)', nil);
+ SDL_WM_SetCaption(GameTitle, nil);
UpdateSize(w, h);
UpdateSize(w, h);
- Result := True
+ result := True
end
end
else
end
end
else
end
else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then
begin
end
else if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then
begin
- KeyPress(key)
+ KeyPress(key) // key repeat in menus and shit
end;
if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then
CharPress(ch)
end;
if down and IsValid1251(ev.keysym.unicode) and IsPrintable1251(ch) then
CharPress(ch)
InitWindow(ev.resize.w, ev.resize.h, gBPP, gFullscreen)
end;
SDL_KEYUP, SDL_KEYDOWN: HandleKeyboard(ev.key);
InitWindow(ev.resize.w, ev.resize.h, gBPP, gFullscreen)
end;
SDL_KEYUP, SDL_KEYDOWN: HandleKeyboard(ev.key);
+ SDL_VIDEOEXPOSE: sys_Repaint;
end
end
end;
end
end
end;
procedure sys_Init;
var flags: Uint32; ok: Boolean;
begin
procedure sys_Init;
var flags: Uint32; ok: Boolean;
begin
+ e_WriteLog('Init SDL', TMsgType.Notify);
flags := SDL_INIT_VIDEO or SDL_INIT_AUDIO or
SDL_INIT_TIMER or SDL_INIT_JOYSTICK
(*or SDL_INIT_NOPARACHUTE*);
if SDL_Init(flags) <> 0 then
flags := SDL_INIT_VIDEO or SDL_INIT_AUDIO or
SDL_INIT_TIMER or SDL_INIT_JOYSTICK
(*or SDL_INIT_NOPARACHUTE*);
if SDL_Init(flags) <> 0 then
- raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
+ raise Exception.Create('SDL: Init failed: ' + SDL_GetError);
ok := InitWindow(gScreenWidth, gScreenHeight, gBPP, gFullScreen);
if not ok then
ok := InitWindow(gScreenWidth, gScreenHeight, gBPP, gFullScreen);
if not ok then
- raise Exception.Create('SDL: failed to set videomode: ' + SDL_GetError);
+ raise Exception.Create('SDL: Failed to set videomode: ' + SDL_GetError);
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
end;
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
end;