diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 7774c0a34c0c03b2bda5fd5418ece817dc492963..f55c43001f90849c064bfc3a98b9dac28370322f 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
var
Time, Time_Delta, Time_Old: Int64;
+ Frame: Int64;
flag: Boolean;
wNeedTimeReset: Boolean = false;
wMinimized: Boolean = false;
if wNeedTimeReset then
begin
+ Frame := 0;
Time_Delta := 28;
wNeedTimeReset := false;
end;
// Âðåìÿ ïðåäûäóùåãî îáíîâëåíèÿ
if flag then
- begin
Time_Old := Time - (Time_Delta mod 28);
+
+ // don't wait if VSync is on, GL already probably waits enough
+ if gLerpActors then
+ flag := (Time - Frame >= gFrameTime) or gVSync;
+
+ if flag then
+ begin
if (not wMinimized) then
begin
+ if gPause or not gLerpActors then
+ gLerpFactor := 1.0
+ else
+ gLerpFactor := nmin(1.0, (Time - Time_Old) / 28.0);
Draw;
sys_Repaint
- end
+ end;
+ Frame := Time
end
else
- begin
- sys_Delay(1) // release time slice, so we won't eat 100% CPU
- end;
+ sys_Delay(1);
e_SoundUpdate();
end;