diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 351edf913e91396a154c5ae8a5c52a08cf32c5e2..5d1c59476562a51e5857173ed10021712e2580f1 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
Update();
end;
- end
- else
- begin
- if (NetMode = NET_SERVER) then g_Net_Host_Update()
- else if (NetMode = NET_CLIENT) then g_Net_Client_Update();
end;
if NetMode = NET_SERVER then g_Net_Flush();
if flag then
Time_Old := Time - (Time_Delta mod 28);
- if (Time - Frame > 4) then
+ // don't wait if VSync is on, GL already probably waits enough
+ if gLerpActors then
+ flag := (Time - Frame >= gFrameTime) or gVSync;
+
+ if flag then
begin
if (not wMinimized) then
begin