diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 1db0c639efbfe27713abca1491ad2723fc4de1d5..258b489b1f8f35f335061f207515c48406bab2b0 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
g_console, e_input, g_options, g_game,
g_basic, g_textures, e_sound, g_sound, g_menu, ENet, g_net,
g_map, g_gfx, g_monsters, g_holmes, xprofiler,
- sdlcarcass, gh_ui;
+ sdlcarcass, fui_ctls;
const
key := ev.key.keysym.scancode;
down := (ev.type_ = SDL_KEYDOWN);
{$IF not DEFINED(HEADLESS)}
- if evSDLCB(ev) then
+ if fuiOnSDLEvent(ev) then
begin
// event eaten, but...
if not down then e_KeyUpDown(key, false);
{$IF not DEFINED(HEADLESS)}
SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION:
- evSDLCB(ev);
+ fuiOnSDLEvent(ev);
{$ENDIF}
SDL_TEXTINPUT:
begin
if (idx <= ParamCount) then
begin
- if not conParseFloat(gh_ui_scale, ParamStr(idx)) then gh_ui_scale := 1.0;
+ if not conParseFloat(fuiRenderScale, ParamStr(idx)) then fuiRenderScale := 1.0;
Inc(idx);
end;
end;