diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 3949fe93e8a6036274670ca635e1f6bf6dec6140..632cb1344c3e4728f37478e4e683e1d1ac652cb0 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
if (t <> HIT_FLAME) or (m.FFireTime = 0) or (vx <> 0) or (vy <> 0) then
Result := m.Damage(d, vx, vy, SpawnerUID, t)
else
- Result := True;
+ Result := (gLMSRespawn = LMS_RESPAWN_NONE); // don't hit monsters when it's warmup time
if t = HIT_FLAME then
m.CatchFire(SpawnerUID);
end
else
- Result := True;
+ Result := (gLMSRespawn = LMS_RESPAWN_NONE); // don't hit monsters when it's warmup time
end;