index 2509650d413b5ccc9af45f390ad91339bd4a30ad..f8e9e02dcef20c79c8806218c459f79aa8056a93 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
TRIGGER_EFFECT_DLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
TRIGGER_EFFECT_BLOOD: g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
TRIGGER_EFFECT_SPARK: g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
- TRIGGER_EFFECT_BUBBLE:
- begin
- g_GFX_Bubbles(X, Y, 1, 0, 0);
- if not Silent then if Random(2) = 0
- then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', X, Y)
- else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', X, Y);
- end;
+ TRIGGER_EFFECT_BUBBLE: g_Game_Effect_Bubbles(X, Y, 1, 0, 0, Silent);
end;
end;