index 779a9a151238f73afceb3c1d8e91df2cb3494ed2..9afef5d07f739b05a05d2c2791d62d9f94c34414 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
TRIGGER_SHOT_IMP:
begin
- g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_PLASMA:
begin
- g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREPLASMA';
end;
TRIGGER_SHOT_SPIDER:
begin
- g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREPLASMA';
end;
TRIGGER_SHOT_CACO:
begin
- g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_BARON:
begin
- g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_MANCUB:
begin
- g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_ROCKET:
begin
- g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREROCKET';
end;
TRIGGER_SHOT_BFG:
begin
- g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBFG';
end;
TRIGGER_SHOT_FLAME:
begin
- g_Weapon_flame(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_flame(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_GAME_BURNING';
end;