DEADSOFTWARE

Game: Use proper syntax of sets for game options instead of raw bitwise operations
[d2df-sdl.git] / src / game / g_triggers.pas
index ee77fded2fcf6630294bd53e9e3568412fa1ece5..3a1bec2ccbf37a95c84c49de76b6da6bc45c10c0 100644 (file)
@@ -1,9 +1,8 @@
-(* Copyright (C)  DooM 2D:Forever Developers
+(* Copyright (C)  Doom 2D: Forever Developers
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
  *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -24,8 +23,6 @@ uses
   xdynrec, hashtable, exoma;
 
 type
-  THashStrVariant = specialize THashBase<AnsiString, Variant>;
-
   TActivator = record
     UID:     Word;
     TimeOut: Word;
@@ -108,7 +105,7 @@ uses
   Math,
   g_player, g_map, g_panel, g_gfx, g_game, g_textures,
   g_console, g_monsters, g_items, g_phys, g_weapons,
-  wadreader, g_main, e_log, g_language,
+  wadreader, g_main, e_log, g_language, e_res,
   g_options, g_net, g_netmsg, utils, xparser, xstreams;
 
 const
@@ -237,7 +234,7 @@ begin
       if (Length(afldname) > 4) and (afldname[1] = 'u') and (afldname[2] = 's') and
          (afldname[3] = 'e') and (afldname[4] = 'r') then
       begin
-        if (me.userVars = nil) then me.userVars := THashStrVariant.Create(hashStrHash, hashStrEqu);
+        if (me.userVars = nil) then me.userVars := THashStrVariant.Create();
         me.userVars.put(afldname, aval);
         exit;
       end;
@@ -594,17 +591,17 @@ begin
   if (gLifts[PanelID].PanelType = PANEL_LIFTUP) or (gLifts[PanelID].PanelType = PANEL_LIFTDOWN) then
   begin
     case d of
-      0: t := 0;
-      1: t := 1;
-      else t := IfThen(gLifts[PanelID].LiftType = 1, 0, 1);
+      0: t := LIFTTYPE_UP;
+      1: t := LIFTTYPE_DOWN;
+      else t := IfThen(gLifts[PanelID].LiftType = LIFTTYPE_DOWN, LIFTTYPE_UP, LIFTTYPE_DOWN);
     end
   end
   else if (gLifts[PanelID].PanelType = PANEL_LIFTLEFT) or (gLifts[PanelID].PanelType = PANEL_LIFTRIGHT) then
   begin
     case d of
-      0: t := 2;
-      1: t := 3;
-      else t := IfThen(gLifts[PanelID].LiftType = 2, 3, 2);
+      0: t := LIFTTYPE_LEFT;
+      1: t := LIFTTYPE_RIGHT;
+      else t := IfThen(gLifts[PanelID].LiftType = LIFTTYPE_LEFT, LIFTTYPE_RIGHT, LIFTTYPE_LEFT);
     end;
   end;
 
@@ -728,37 +725,37 @@ begin
 
     TRIGGER_SHOT_IMP:
       begin
-        g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREBALL';
       end;
 
     TRIGGER_SHOT_PLASMA:
       begin
-        g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREPLASMA';
       end;
 
     TRIGGER_SHOT_SPIDER:
       begin
-        g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREPLASMA';
       end;
 
     TRIGGER_SHOT_CACO:
       begin
-        g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREBALL';
       end;
 
     TRIGGER_SHOT_BARON:
       begin
-        g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREBALL';
       end;
 
     TRIGGER_SHOT_MANCUB:
       begin
-        g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREBALL';
       end;
 
@@ -770,13 +767,13 @@ begin
 
     TRIGGER_SHOT_ROCKET:
       begin
-        g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREROCKET';
       end;
 
     TRIGGER_SHOT_BFG:
       begin
-        g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREBFG';
       end;
 
@@ -808,6 +805,12 @@ begin
         snd := 'SOUND_WEAPON_EXPLODEBFG';
       end;
 
+    TRIGGER_SHOT_FLAME:
+      begin
+        g_Weapon_flame(wx, wy, dx, dy, 0, -1, True, False);
+        snd := 'SOUND_GAME_BURNING';
+      end;
+
     else exit;
   end;
 
@@ -849,7 +852,7 @@ begin
       dx += Random(tgcAccuracy)-Random(tgcAccuracy);
       dy += Random(tgcAccuracy)-Random(tgcAccuracy);
 
-      tr_SpawnShot(tgcShotType, wx, wy, dx, dy, not tgcQuiet, TargetUID);
+      tr_SpawnShot(tgcShotType, wx, wy, dx, dy, tgcShotSound, TargetUID);
     end
     else
     begin
@@ -881,7 +884,7 @@ begin
       TRIGGER_EFFECT_DLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
       TRIGGER_EFFECT_BLOOD: g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
       TRIGGER_EFFECT_SPARK: g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
-      TRIGGER_EFFECT_BUBBLE: g_GFX_Bubbles(X, Y, 1, 0, 0);
+      TRIGGER_EFFECT_BUBBLE: g_Game_Effect_Bubbles(X, Y, 1, 0, 0, Silent);
     end;
   end;
 
@@ -1221,7 +1224,7 @@ begin
 
   if not Trigger.Enabled then exit;
   if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then exit;
-  if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
+  if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
 
   if (Trigger.exoCheck <> nil) then
   begin
@@ -1346,11 +1349,13 @@ begin
         begin
           Enabled := False;
           Result := True;
-          if gLMSRespawn = LMS_RESPAWN_NONE then
+          p := g_Player_Get(ActivateUID);
+          p.GetSecret();
+          Inc(gCoopSecretsFound);
+          if g_Game_IsNet then
           begin
-            g_Player_Get(ActivateUID).GetSecret();
-            Inc(gCoopSecretsFound);
-            if g_Game_IsNet then MH_SEND_GameStats();
+            MH_SEND_GameStats();
+            MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
           end;
         end;
 
@@ -1463,7 +1468,7 @@ begin
             for k := 1 to tgcMonsCount do
             begin
               if (actType = ACTIVATE_CUSTOM) and (tgcDelay > 0) then
-                SpawnCooldown := tgcDelay;
+                SpawnCooldown := -1; // Çàäåðæêà âûñòàâèòñÿ ìîíñòðîì ïðè óíè÷òîæåíèè
               if (tgcMax > 0) and (SpawnedCount >= tgcMax) then
                 Break;
 
@@ -1493,11 +1498,8 @@ begin
                 gMonstersSpawned[High(gMonstersSpawned)] := mon.UID;
               end;
 
-              if tgcMax > 0 then
-              begin
-                mon.SpawnTrigger := ID;
-                Inc(SpawnedCount);
-              end;
+              mon.SpawnTrigger := ID;
+              if tgcMax > 0 then Inc(SpawnedCount);
 
               case tgcEffect of
                 EFFECT_TELEPORT: begin
@@ -1578,7 +1580,7 @@ begin
               for k := 1 to tgcItemCount do
               begin
                 if (actType = ACTIVATE_CUSTOM) and (tgcDelay > 0) then
-                  SpawnCooldown := tgcDelay;
+                  SpawnCooldown := -1; // Çàäåðæêà âûñòàâèòñÿ èòåìîì ïðè óíè÷òîæåíèè
                 if (tgcMax > 0) and (SpawnedCount >= tgcMax) then
                   Break;
 
@@ -1587,12 +1589,9 @@ begin
 
                 Result := True;
 
-                if tgcMax > 0 then
-                begin
-                  it := g_Items_ByIdx(iid);
-                  it.SpawnTrigger := ID;
-                  Inc(SpawnedCount);
-                end;
+                it := g_Items_ByIdx(iid);
+                it.SpawnTrigger := ID;
+                if tgcMax > 0 then Inc(SpawnedCount);
 
                 case tgcEffect of
                   EFFECT_TELEPORT: begin
@@ -1706,7 +1705,7 @@ begin
               if ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED))
               or ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
               begin
-                Inc(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Scores
+                Inc(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Scores
 
                 if tgcScoreCon then
                 begin
@@ -1733,7 +1732,7 @@ begin
               if ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED))
               or ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
               begin
-                Dec(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Fouls
+                Dec(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Fouls
 
                 if tgcScoreCon then
                 begin
@@ -1760,7 +1759,7 @@ begin
               if ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE))
               or ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
               begin
-                Inc(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Scores
+                Inc(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Scores
 
                 if tgcScoreCon then
                 begin
@@ -1787,7 +1786,7 @@ begin
               if ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE))
               or ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
               begin
-                Dec(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Fouls
+                Dec(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Fouls
 
                 if tgcScoreCon then
                 begin
@@ -1818,7 +1817,7 @@ begin
             begin
               if (tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then
               begin
-                Inc(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Scores
+                Inc(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Scores
 
                 if tgcScoreCon then
                 begin
@@ -1836,7 +1835,7 @@ begin
               end;
               if (tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then
               begin
-                Dec(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Fouls
+                Dec(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Fouls
 
                 if tgcScoreCon then
                 begin
@@ -1854,7 +1853,7 @@ begin
               end;
               if (tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then
               begin
-                Inc(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Scores
+                Inc(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Scores
 
                 if tgcScoreCon then
                 begin
@@ -1872,7 +1871,7 @@ begin
               end;
               if (tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then
               begin
-                Dec(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Fouls
+                Dec(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Fouls
 
                 if tgcScoreCon then
                 begin
@@ -1892,7 +1891,7 @@ begin
             end;
           end;
           // Âûèãðûø
-          if (tgcScoreAction = TRIGGER_SCORE_ACTION_WIN) and (gGameSettings.GoalLimit > 0) then
+          if (tgcScoreAction = TRIGGER_SCORE_ACTION_WIN) and (gGameSettings.ScoreLimit > 0) then
           begin
             // Ñâîåé èëè ÷óæîé êîìàíäû
             if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
@@ -1901,9 +1900,9 @@ begin
               if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Red Wins
               or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
               begin
-                if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
 
                   if tgcScoreCon then
                   begin
@@ -1926,9 +1925,9 @@ begin
               if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Blue Wins
               or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
               begin
-                if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
 
                   if tgcScoreCon then
                   begin
@@ -1954,24 +1953,24 @@ begin
             begin
               if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Red Wins
               begin
-                if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
                   Result := True;
                 end;
               end;
               if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Blue Wins
               begin
-                if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
                   Result := True;
                 end;
               end;
             end;
           end;
           // Ïðîèãðûø
-          if (tgcScoreAction = TRIGGER_SCORE_ACTION_LOOSE) and (gGameSettings.GoalLimit > 0) then
+          if (tgcScoreAction = TRIGGER_SCORE_ACTION_LOOSE) and (gGameSettings.ScoreLimit > 0) then
           begin
             // Ñâîåé èëè ÷óæîé êîìàíäû
             if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
@@ -1979,9 +1978,9 @@ begin
               p := g_Player_Get(ActivateUID);
               if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Red Wins
               or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
-                if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
 
                   if tgcScoreCon then
                     if tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then
@@ -2000,9 +1999,9 @@ begin
                 end;
               if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Blue Wins
               or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
-                if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
 
                   if tgcScoreCon then
                     if tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then
@@ -2025,17 +2024,17 @@ begin
             begin
               if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Red Wins
               begin
-                if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
                   Result := True;
                 end;
               end;
               if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Blue Wins
               begin
-                if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
                   Result := True;
                 end;
               end;
@@ -2103,7 +2102,14 @@ begin
 
                     // Íàíîñèì óðîí èãðîêó
                     if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then
-                      p.Damage(tgcAmount, 0, 0, 0, HIT_SOME);
+                    begin
+                      // Êèñëîòíûé óðîí íå íàíîñèòñÿ êîãäà åñòü êîñòþì
+                      // "Âîäÿíîé" óðîí íå íàíîñèòñÿ êîãäà åñòü êèñëîðîä
+                      if not (((tgcKind = HIT_ACID) and (p.FPowerups[MR_SUIT] > gTime)) or
+                              ((tgcKind = HIT_WATER) and (p.Air > 0))) then
+                        p.Damage(tgcAmount, 0, 0, 0, tgcKind);
+                      if (tgcKind = HIT_FLAME) then p.CatchFire(0);
+                    end;
 
                     // Ëå÷èì èãðîêà
                     if (TriggerType = TRIGGER_HEALTH) and (tgcAmount > 0) then
@@ -2123,7 +2129,10 @@ begin
 
                     // Íàíîñèì óðîí ìîíñòðó
                     if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then
-                      m.Damage(tgcAmount, 0, 0, 0, HIT_SOME);
+                    begin
+                      m.Damage(tgcAmount, 0, 0, 0, tgcKind);
+                      if (tgcKind = HIT_FLAME) then m.CatchFire(0);
+                    end;
 
                     // Ëå÷èì ìîíñòðà
                     if (TriggerType = TRIGGER_HEALTH) and (tgcAmount > 0) then
@@ -2304,6 +2313,7 @@ begin
             Dec(idx);
           end;
           TimeOut := tgcWait;
+          result := true;
         end;
     end;
   end;
@@ -2330,7 +2340,7 @@ end;
 function g_Triggers_Create (aTrigger: TTrigger; trec: TDynRecord; forceInternalIndex: Integer=-1): DWORD;
 var
   find_id: DWORD;
-  fn, mapw: AnsiString;
+  fn: AnsiString;
   f, olen: Integer;
   ptg: PTrigger;
 begin
@@ -2339,14 +2349,14 @@ begin
 
   // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà
   if (aTrigger.TriggerType = TRIGGER_EXIT) and
-     (not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then
+     (not (TGameOption.ALLOW_EXIT in gGameSettings.Options)) then
   begin
     aTrigger.TriggerType := TRIGGER_NONE;
   end;
 
   // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð
   if (aTrigger.TriggerType = TRIGGER_SPAWNMONSTER) and
-     (not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and
+     (not (TGameOption.MONSTERS in gGameSettings.Options)) and
      (gGameSettings.GameType <> GT_SINGLE) then
   begin
     aTrigger.TriggerType := TRIGGER_NONE;
@@ -2437,7 +2447,7 @@ begin
   // update cached trigger variables
   trigUpdateCacheData(ptg^, ptg.trigDataRec);
 
-  ptg.userVars := nil; //THashStrVariant.Create(hashStrHash, hashStrEqu);
+  ptg.userVars := nil;
 
   try
     ptg.exoThink := TExprBase.parseStatList(tgclist, VarToStr(trec.user['exoma_think']));
@@ -2504,17 +2514,7 @@ begin
     // Åùå íåò òàêîãî çâóêà
     if not g_Sound_Exists(ptg.tgcSoundName) then
     begin
-      fn := g_ExtractWadName(ptg.tgcSoundName);
-      if (fn = '') then
-      begin // Çâóê â ôàéëå ñ êàðòîé
-        mapw := g_ExtractWadName(gMapInfo.Map);
-        fn := mapw+':'+g_ExtractFilePathName(ptg.tgcSoundName);
-      end
-      else // Çâóê â îòäåëüíîì ôàéëå
-      begin
-        fn := GameDir + '/wads/' + ptg.tgcSoundName;
-      end;
-
+      fn := e_GetResourcePath(WadDirs, ptg.tgcSoundName, g_ExtractWadName(gMapInfo.Map));
       //e_LogWritefln('loading trigger sound ''%s''', [fn]);
       if not g_Sound_CreateWADEx(ptg.tgcSoundName, fn) then
       begin
@@ -2540,18 +2540,7 @@ begin
     // Åùå íåò òàêîé ìóçûêè
     if not g_Sound_Exists(ptg.tgcMusicName) then
     begin
-      fn := g_ExtractWadName(ptg.tgcMusicName);
-
-      if fn = '' then
-      begin // Ìóçûêà â ôàéëå ñ êàðòîé
-        mapw := g_ExtractWadName(gMapInfo.Map);
-        fn := mapw+':'+g_ExtractFilePathName(ptg.tgcMusicName);
-      end
-      else // Ìóçûêà â ôàéëå ñ êàðòîé
-      begin
-        fn := GameDir+'/wads/'+ptg.tgcMusicName;
-      end;
-
+      fn := e_GetResourcePath(WadDirs, ptg.tgcMusicName, g_ExtractWadName(gMapInfo.Map));
       if not g_Sound_CreateWADEx(ptg.tgcMusicName, fn, True) then
       begin
         g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, ptg.tgcMusicName]));
@@ -2606,8 +2595,9 @@ var
 begin
   if (tgMonsList = nil) then tgMonsList := TSimpleMonsterList.Create();
 
-  if gTriggers = nil then
-    Exit;
+  if gTriggers = nil then Exit;
+  if gLMSRespawn > LMS_RESPAWN_NONE then Exit; // don't update triggers at all
+
   SetLength(Affected, 0);
 
   for a := 0 to High(gTriggers) do
@@ -2693,17 +2683,14 @@ begin
         begin
           if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then
           begin
-            if tgcPlayCount > 0 then SoundPlayCount -= 1; // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
+            if tgcPlayCount > 0 then Dec(SoundPlayCount); (* looped sound if zero *)
             if tgcLocal then
-            begin
-              Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), tgcVolume/255.0);
-            end
+              Sound.PlayVolumeAtRect(X, Y, Width, Height, tgcVolume / 255.0)
             else
-            begin
-              Sound.PlayPanVolume((tgcPan-127.0)/128.0, tgcVolume/255.0);
-            end;
-            if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then MH_SEND_TriggerSound(gTriggers[a]);
-          end;
+              Sound.PlayPanVolume((tgcPan - 127.0) / 128.0, tgcVolume / 255.0);
+            if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then
+              MH_SEND_TriggerSound(gTriggers[a])
+          end
         end;
 
         // Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü
@@ -3063,11 +3050,20 @@ end;
 procedure g_Triggers_DecreaseSpawner(ID: DWORD);
 begin
   if (gTriggers <> nil) then
-    if gTriggers[ID].SpawnedCount > 0 then
-      Dec(gTriggers[ID].SpawnedCount);
+  begin
+    if gTriggers[ID].tgcMax > 0 then
+    begin
+      if gTriggers[ID].SpawnedCount > 0 then
+        Dec(gTriggers[ID].SpawnedCount);
+    end;
+    if gTriggers[ID].tgcDelay > 0 then
+    begin
+      if gTriggers[ID].SpawnCooldown < 0 then
+        gTriggers[ID].SpawnCooldown := gTriggers[ID].tgcDelay;
+    end;
+  end;
 end;
 
-
 procedure g_Triggers_Free ();
 var
   a: Integer;
@@ -3338,7 +3334,7 @@ begin
     if (uvcount < 0) or (uvcount > 1024*1024) then raise XStreamError.Create('invalid number of user vars in trigger');
     if (uvcount > 0) then
     begin
-      gTriggers[i].userVars := THashStrVariant.Create(hashStrHash, hashStrEqu);
+      gTriggers[i].userVars := THashStrVariant.Create();
       vv := Unassigned;
       while (uvcount > 0) do
       begin