DEADSOFTWARE

Game: Use proper syntax of sets for game options instead of raw bitwise operations
[d2df-sdl.git] / src / game / g_triggers.pas
index 680d9ed266f26a8fbf486ba76376360b4ba0f8f6..3a1bec2ccbf37a95c84c49de76b6da6bc45c10c0 100644 (file)
@@ -2,8 +2,7 @@
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
  *
  * This program is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -106,7 +105,7 @@ uses
   Math,
   g_player, g_map, g_panel, g_gfx, g_game, g_textures,
   g_console, g_monsters, g_items, g_phys, g_weapons,
-  wadreader, g_main, e_log, g_language,
+  wadreader, g_main, e_log, g_language, e_res,
   g_options, g_net, g_netmsg, utils, xparser, xstreams;
 
 const
@@ -726,37 +725,37 @@ begin
 
     TRIGGER_SHOT_IMP:
       begin
-        g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREBALL';
       end;
 
     TRIGGER_SHOT_PLASMA:
       begin
-        g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREPLASMA';
       end;
 
     TRIGGER_SHOT_SPIDER:
       begin
-        g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREPLASMA';
       end;
 
     TRIGGER_SHOT_CACO:
       begin
-        g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREBALL';
       end;
 
     TRIGGER_SHOT_BARON:
       begin
-        g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREBALL';
       end;
 
     TRIGGER_SHOT_MANCUB:
       begin
-        g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREBALL';
       end;
 
@@ -768,13 +767,13 @@ begin
 
     TRIGGER_SHOT_ROCKET:
       begin
-        g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREROCKET';
       end;
 
     TRIGGER_SHOT_BFG:
       begin
-        g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_WEAPON_FIREBFG';
       end;
 
@@ -808,7 +807,7 @@ begin
 
     TRIGGER_SHOT_FLAME:
       begin
-        g_Weapon_flame(wx, wy, dx, dy, 0, -1, True);
+        g_Weapon_flame(wx, wy, dx, dy, 0, -1, True, False);
         snd := 'SOUND_GAME_BURNING';
       end;
 
@@ -885,7 +884,7 @@ begin
       TRIGGER_EFFECT_DLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
       TRIGGER_EFFECT_BLOOD: g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
       TRIGGER_EFFECT_SPARK: g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
-      TRIGGER_EFFECT_BUBBLE: g_GFX_Bubbles(X, Y, 1, 0, 0);
+      TRIGGER_EFFECT_BUBBLE: g_Game_Effect_Bubbles(X, Y, 1, 0, 0, Silent);
     end;
   end;
 
@@ -1225,7 +1224,7 @@ begin
 
   if not Trigger.Enabled then exit;
   if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then exit;
-  if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
+  if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
 
   if (Trigger.exoCheck <> nil) then
   begin
@@ -1350,17 +1349,13 @@ begin
         begin
           Enabled := False;
           Result := True;
-          if gLMSRespawn = LMS_RESPAWN_NONE then
+          p := g_Player_Get(ActivateUID);
+          p.GetSecret();
+          Inc(gCoopSecretsFound);
+          if g_Game_IsNet then
           begin
-            p := g_Player_Get(ActivateUID);
-            p.GetSecret();
-            Inc(gCoopSecretsFound);
-            if g_Game_IsNet then
-            begin
-              MH_SEND_GameStats();
-              if p.FClientID >= 0 then
-                MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
-            end;
+            MH_SEND_GameStats();
+            MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
           end;
         end;
 
@@ -1710,7 +1705,7 @@ begin
               if ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED))
               or ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
               begin
-                Inc(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Scores
+                Inc(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Scores
 
                 if tgcScoreCon then
                 begin
@@ -1737,7 +1732,7 @@ begin
               if ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED))
               or ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
               begin
-                Dec(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Fouls
+                Dec(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Fouls
 
                 if tgcScoreCon then
                 begin
@@ -1764,7 +1759,7 @@ begin
               if ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE))
               or ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
               begin
-                Inc(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Scores
+                Inc(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Scores
 
                 if tgcScoreCon then
                 begin
@@ -1791,7 +1786,7 @@ begin
               if ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE))
               or ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
               begin
-                Dec(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Fouls
+                Dec(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Fouls
 
                 if tgcScoreCon then
                 begin
@@ -1822,7 +1817,7 @@ begin
             begin
               if (tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then
               begin
-                Inc(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Scores
+                Inc(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Scores
 
                 if tgcScoreCon then
                 begin
@@ -1840,7 +1835,7 @@ begin
               end;
               if (tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then
               begin
-                Dec(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Fouls
+                Dec(gTeamStat[TEAM_RED].Score, tgcScoreCount); // Red Fouls
 
                 if tgcScoreCon then
                 begin
@@ -1858,7 +1853,7 @@ begin
               end;
               if (tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then
               begin
-                Inc(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Scores
+                Inc(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Scores
 
                 if tgcScoreCon then
                 begin
@@ -1876,7 +1871,7 @@ begin
               end;
               if (tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then
               begin
-                Dec(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Fouls
+                Dec(gTeamStat[TEAM_BLUE].Score, tgcScoreCount); // Blue Fouls
 
                 if tgcScoreCon then
                 begin
@@ -1896,7 +1891,7 @@ begin
             end;
           end;
           // Âûèãðûø
-          if (tgcScoreAction = TRIGGER_SCORE_ACTION_WIN) and (gGameSettings.GoalLimit > 0) then
+          if (tgcScoreAction = TRIGGER_SCORE_ACTION_WIN) and (gGameSettings.ScoreLimit > 0) then
           begin
             // Ñâîåé èëè ÷óæîé êîìàíäû
             if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
@@ -1905,9 +1900,9 @@ begin
               if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Red Wins
               or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
               begin
-                if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
 
                   if tgcScoreCon then
                   begin
@@ -1930,9 +1925,9 @@ begin
               if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Blue Wins
               or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
               begin
-                if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
 
                   if tgcScoreCon then
                   begin
@@ -1958,24 +1953,24 @@ begin
             begin
               if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Red Wins
               begin
-                if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
                   Result := True;
                 end;
               end;
               if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Blue Wins
               begin
-                if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
                   Result := True;
                 end;
               end;
             end;
           end;
           // Ïðîèãðûø
-          if (tgcScoreAction = TRIGGER_SCORE_ACTION_LOOSE) and (gGameSettings.GoalLimit > 0) then
+          if (tgcScoreAction = TRIGGER_SCORE_ACTION_LOOSE) and (gGameSettings.ScoreLimit > 0) then
           begin
             // Ñâîåé èëè ÷óæîé êîìàíäû
             if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
@@ -1983,9 +1978,9 @@ begin
               p := g_Player_Get(ActivateUID);
               if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Red Wins
               or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
-                if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
 
                   if tgcScoreCon then
                     if tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then
@@ -2004,9 +1999,9 @@ begin
                 end;
               if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Blue Wins
               or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
-                if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
 
                   if tgcScoreCon then
                     if tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then
@@ -2029,17 +2024,17 @@ begin
             begin
               if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Red Wins
               begin
-                if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_RED].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_RED].Score := gGameSettings.ScoreLimit;
                   Result := True;
                 end;
               end;
               if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Blue Wins
               begin
-                if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
+                if gTeamStat[TEAM_BLUE].Score < SmallInt(gGameSettings.ScoreLimit) then
                 begin
-                  gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
+                  gTeamStat[TEAM_BLUE].Score := gGameSettings.ScoreLimit;
                   Result := True;
                 end;
               end;
@@ -2110,7 +2105,7 @@ begin
                     begin
                       // Êèñëîòíûé óðîí íå íàíîñèòñÿ êîãäà åñòü êîñòþì
                       // "Âîäÿíîé" óðîí íå íàíîñèòñÿ êîãäà åñòü êèñëîðîä
-                      if not (((tgcKind = HIT_ACID) and (p.FMegaRulez[MR_SUIT] > gTime)) or
+                      if not (((tgcKind = HIT_ACID) and (p.FPowerups[MR_SUIT] > gTime)) or
                               ((tgcKind = HIT_WATER) and (p.Air > 0))) then
                         p.Damage(tgcAmount, 0, 0, 0, tgcKind);
                       if (tgcKind = HIT_FLAME) then p.CatchFire(0);
@@ -2345,7 +2340,7 @@ end;
 function g_Triggers_Create (aTrigger: TTrigger; trec: TDynRecord; forceInternalIndex: Integer=-1): DWORD;
 var
   find_id: DWORD;
-  fn, mapw: AnsiString;
+  fn: AnsiString;
   f, olen: Integer;
   ptg: PTrigger;
 begin
@@ -2354,14 +2349,14 @@ begin
 
   // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà
   if (aTrigger.TriggerType = TRIGGER_EXIT) and
-     (not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then
+     (not (TGameOption.ALLOW_EXIT in gGameSettings.Options)) then
   begin
     aTrigger.TriggerType := TRIGGER_NONE;
   end;
 
   // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð
   if (aTrigger.TriggerType = TRIGGER_SPAWNMONSTER) and
-     (not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and
+     (not (TGameOption.MONSTERS in gGameSettings.Options)) and
      (gGameSettings.GameType <> GT_SINGLE) then
   begin
     aTrigger.TriggerType := TRIGGER_NONE;
@@ -2519,17 +2514,7 @@ begin
     // Åùå íåò òàêîãî çâóêà
     if not g_Sound_Exists(ptg.tgcSoundName) then
     begin
-      fn := g_ExtractWadName(ptg.tgcSoundName);
-      if (fn = '') then
-      begin // Çâóê â ôàéëå ñ êàðòîé
-        mapw := g_ExtractWadName(gMapInfo.Map);
-        fn := mapw+':'+g_ExtractFilePathName(ptg.tgcSoundName);
-      end
-      else // Çâóê â îòäåëüíîì ôàéëå
-      begin
-        fn := GameDir + '/wads/' + ptg.tgcSoundName;
-      end;
-
+      fn := e_GetResourcePath(WadDirs, ptg.tgcSoundName, g_ExtractWadName(gMapInfo.Map));
       //e_LogWritefln('loading trigger sound ''%s''', [fn]);
       if not g_Sound_CreateWADEx(ptg.tgcSoundName, fn) then
       begin
@@ -2555,18 +2540,7 @@ begin
     // Åùå íåò òàêîé ìóçûêè
     if not g_Sound_Exists(ptg.tgcMusicName) then
     begin
-      fn := g_ExtractWadName(ptg.tgcMusicName);
-
-      if fn = '' then
-      begin // Ìóçûêà â ôàéëå ñ êàðòîé
-        mapw := g_ExtractWadName(gMapInfo.Map);
-        fn := mapw+':'+g_ExtractFilePathName(ptg.tgcMusicName);
-      end
-      else // Ìóçûêà â ôàéëå ñ êàðòîé
-      begin
-        fn := GameDir+'/wads/'+ptg.tgcMusicName;
-      end;
-
+      fn := e_GetResourcePath(WadDirs, ptg.tgcMusicName, g_ExtractWadName(gMapInfo.Map));
       if not g_Sound_CreateWADEx(ptg.tgcMusicName, fn, True) then
       begin
         g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, ptg.tgcMusicName]));
@@ -2621,8 +2595,9 @@ var
 begin
   if (tgMonsList = nil) then tgMonsList := TSimpleMonsterList.Create();
 
-  if gTriggers = nil then
-    Exit;
+  if gTriggers = nil then Exit;
+  if gLMSRespawn > LMS_RESPAWN_NONE then Exit; // don't update triggers at all
+
   SetLength(Affected, 0);
 
   for a := 0 to High(gTriggers) do