index 2509650d413b5ccc9af45f390ad91339bd4a30ad..3a1bec2ccbf37a95c84c49de76b6da6bc45c10c0 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
TRIGGER_EFFECT_DLIQUID: g_GFX_SimpleWater(X, Y, 1, VX, VY, 5, CR, CG, CB);
TRIGGER_EFFECT_BLOOD: g_GFX_Blood(X, Y, 1, VX, VY, 0, 0, CR, CG, CB);
TRIGGER_EFFECT_SPARK: g_GFX_Spark(X, Y, 1, GetAngle2(VX, VY), 0, 0);
- TRIGGER_EFFECT_BUBBLE:
- begin
- g_GFX_Bubbles(X, Y, 1, 0, 0);
- if not Silent then if Random(2) = 0
- then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', X, Y)
- else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', X, Y);
- end;
+ TRIGGER_EFFECT_BUBBLE: g_Game_Effect_Bubbles(X, Y, 1, 0, 0, Silent);
end;
end;
begin
// Êèñëîòíûé óðîí íå íàíîñèòñÿ êîãäà åñòü êîñòþì
// "Âîäÿíîé" óðîí íå íàíîñèòñÿ êîãäà åñòü êèñëîðîä
- if not (((tgcKind = HIT_ACID) and (p.FMegaRulez[MR_SUIT] > gTime)) or
+ if not (((tgcKind = HIT_ACID) and (p.FPowerups[MR_SUIT] > gTime)) or
((tgcKind = HIT_WATER) and (p.Air > 0))) then
p.Damage(tgcAmount, 0, 0, 0, tgcKind);
if (tgcKind = HIT_FLAME) then p.CatchFire(0);
// Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà
if (aTrigger.TriggerType = TRIGGER_EXIT) and
- (not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then
+ (not (TGameOption.ALLOW_EXIT in gGameSettings.Options)) then
begin
aTrigger.TriggerType := TRIGGER_NONE;
end;
// Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð
if (aTrigger.TriggerType = TRIGGER_SPAWNMONSTER) and
- (not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and
+ (not (TGameOption.MONSTERS in gGameSettings.Options)) and
(gGameSettings.GameType <> GT_SINGLE) then
begin
aTrigger.TriggerType := TRIGGER_NONE;