index fba31e47a6c3ce8bee637f07cc4bf5dcce966124..bdf6605849405c044781a9cc89723a2a29c50060 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean;
function g_Frames_CreateFile(ID: PDWORD; Name: ShortString; FileName: String;
FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean;
-function g_Frames_CreateMemory(ID: PDWORD; Name: ShortString; pData: Pointer;
+function g_Frames_CreateMemory(ID: PDWORD; Name: ShortString; pData: Pointer; dataSize: LongInt;
FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean;
//function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;
function g_Frames_Get(var ID: DWORD; FramesName: ShortString): Boolean;
if WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then
begin
- if e_CreateTextureMem(TextureData, ID) then
+ if e_CreateTextureMem(TextureData, ResourceLength, ID) then
Result := True
else
FreeMem(TextureData);
if WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then
begin
- Result := e_CreateTextureMem(TextureData, TexturesArray[find_id].ID);
+ Result := e_CreateTextureMem(TextureData, ResourceLength, TexturesArray[find_id].ID);
if Result then
begin
e_GetTextureSize(TexturesArray[find_id].ID, @TexturesArray[find_id].Width,
Result := True;
end;
-function CreateFramesMem(pData: Pointer; ID: PDWORD; Name: ShortString;
+function CreateFramesMem(pData: Pointer; dataSize: LongInt; ID: PDWORD; Name: ShortString;
FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean;
var
find_id: DWORD;
else SetLength(FramesArray[find_id].TexturesID, FCount);
for a := 0 to FCount-1 do
- if not e_CreateTextureMemEx(pData, FramesArray[find_id].TexturesID[a],
+ if not e_CreateTextureMemEx(pData, dataSize, FramesArray[find_id].TexturesID[a],
a*FWidth, 0, FWidth, FHeight) then
begin
FreeMem(pData);
Exit;
end;
- if not CreateFramesMem(TextureData, ID, Name, FWidth, FHeight, FCount, BackAnimation) then
+ if not CreateFramesMem(TextureData, ResourceLength, ID, Name, FWidth, FHeight, FCount, BackAnimation) then
begin
WAD.Free();
Exit;
Result := True;
end;
-function g_Frames_CreateMemory(ID: PDWORD; Name: ShortString; pData: Pointer;
+function g_Frames_CreateMemory(ID: PDWORD; Name: ShortString; pData: Pointer; dataSize: LongInt;
FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean;
begin
- Result := CreateFramesMem(pData, ID, Name, FWidth, FHeight, FCount, BackAnimation);
+ Result := CreateFramesMem(pData, dataSize, ID, Name, FWidth, FHeight, FCount, BackAnimation);
end;
{function g_Frames_CreateRevert(ID: PDWORD; Name: ShortString; Frames: string): Boolean;