index bdf6605849405c044781a9cc89723a2a29c50060..4e1cffad133903770bb6900a9e4e8bf699ff2a97 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
function g_Texture_CreateWAD(var ID: DWORD; Resource: String): Boolean;
var
WAD: TWADFile;
- FileName,
- SectionName,
- ResourceName: String;
+ FileName: String;
TextureData: Pointer;
ResourceLength: Integer;
begin
Result := False;
- g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName);
+ FileName := g_ExtractWadName(Resource);
WAD := TWADFile.Create;
WAD.ReadFile(FileName);
- if WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then
+ if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
if e_CreateTextureMem(TextureData, ResourceLength, ID) then
Result := True
function g_Texture_CreateWADEx(TextureName: ShortString; Resource: String): Boolean;
var
WAD: TWADFile;
- FileName,
- SectionName,
- ResourceName: String;
+ FileName: String;
TextureData: Pointer;
find_id: DWORD;
ResourceLength: Integer;
begin
- g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName);
+ FileName := g_ExtractWadName(Resource);
find_id := FindTexture();
WAD := TWADFile.Create;
WAD.ReadFile(FileName);
- if WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then
+ if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
Result := e_CreateTextureMem(TextureData, ResourceLength, TexturesArray[find_id].ID);
if Result then
FWidth, FHeight, FCount: Word; BackAnimation: Boolean = False): Boolean;
var
WAD: TWADFile;
- FileName,
- SectionName,
- ResourceName: string;
+ FileName: string;
TextureData: Pointer;
ResourceLength: Integer;
begin
Result := False;
- g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName);
+ FileName := g_ExtractWadName(Resource);
WAD := TWADFile.Create();
WAD.ReadFile(FileName);
- if not WAD.GetResource(SectionName, ResourceName, TextureData, ResourceLength) then
+ if not WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
WAD.Free();
e_WriteLog(Format('Error loading texture %s', [Resource]), MSG_WARNING);