DEADSOFTWARE

no more path splitting in wad reading, it's useless
[d2df-sdl.git] / src / game / g_sound.pas
index b37cd1f896219f277f714e6e372104794a508ede..5c2882daae9ca8ef2a22e4454bbb6be6ee5870d4 100644 (file)
@@ -1,3 +1,4 @@
+{$MODE DELPHI}
 unit g_sound;
 
 interface
@@ -68,7 +69,7 @@ procedure g_Sound_SetupAllVolumes(SoundVol, MusicVol: Byte);
 implementation
 
 uses
-  e_log, SysUtils, g_console, g_options, WADEDITOR,
+  e_log, SysUtils, g_console, g_options, wadreader,
   g_game, g_basic, g_items, g_map, Math,
   g_language;
 
@@ -279,10 +280,8 @@ end;
 
 function g_Sound_CreateWAD(var ID: DWORD; Resource: string; isMusic: Boolean = False): Boolean;
 var
-  WAD: TWADEditor_1;
-  FileName,
-  SectionName,
-  ResourceName: string;
+  WAD: TWADFile;
+  FileName: string;
   SoundData: Pointer;
   ResLength: Integer;
   ok: Boolean;
@@ -291,12 +290,12 @@ begin
   ok := False;
 
   // e_WriteLog('Loading sound: ' + Resource, MSG_NOTIFY);
-  g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName);
+  FileName := g_ExtractWadName(Resource);
 
-  WAD := TWADEditor_1.Create();
+  WAD := TWADFile.Create();
   WAD.ReadFile(FileName);
 
-  if WAD.GetResource(SectionName, ResourceName, SoundData, ResLength) then
+  if WAD.GetResource(g_ExtractFilePathName(Resource), SoundData, ResLength) then
     begin
       if e_LoadSoundMem(SoundData, ResLength, ID, isMusic) then
         ok := True
@@ -324,8 +323,8 @@ end;
 
 function g_Sound_CreateWADEx(SoundName: ShortString; Resource: string; isMusic: Boolean = False): Boolean;
 var
-  WAD: TWADEditor_1;
-  FileName, SectionName, ResourceName: string;
+  WAD: TWADFile;
+  FileName: string;
   SoundData: Pointer;
   ResLength: Integer;
   find_id: DWORD;
@@ -335,14 +334,14 @@ begin
   ok := False;
 
   // e_WriteLog('Loading sound: ' + Resource, MSG_NOTIFY);
-  g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName);
+  FileName := g_ExtractWadName(Resource);
 
   find_id := FindSound();
 
-  WAD := TWADEditor_1.Create();
+  WAD := TWADFile.Create();
   WAD.ReadFile(FileName);
 
-  if WAD.GetResource(SectionName, ResourceName, SoundData, ResLength) then
+  if WAD.GetResource(g_ExtractFilePathName(Resource), SoundData, ResLength) then
     begin
       if e_LoadSoundMem(SoundData, ResLength, SoundArray[find_id].ID, isMusic) then
         begin