diff --git a/src/game/g_sound.pas b/src/game/g_sound.pas
index b37cd1f896219f277f714e6e372104794a508ede..48c5167e007b40eea32a13512ee948509a67c847 100644 (file)
--- a/src/game/g_sound.pas
+++ b/src/game/g_sound.pas
implementation
uses
- e_log, SysUtils, g_console, g_options, WADEDITOR,
+ e_log, SysUtils, g_console, g_options, wadreader,
g_game, g_basic, g_items, g_map, Math,
g_language;
function g_Sound_CreateWAD(var ID: DWORD; Resource: string; isMusic: Boolean = False): Boolean;
var
- WAD: TWADEditor_1;
+ WAD: TWADFile;
FileName,
SectionName,
ResourceName: string;
// e_WriteLog('Loading sound: ' + Resource, MSG_NOTIFY);
g_ProcessResourceStr(Resource, FileName, SectionName, ResourceName);
- WAD := TWADEditor_1.Create();
+ WAD := TWADFile.Create();
WAD.ReadFile(FileName);
if WAD.GetResource(SectionName, ResourceName, SoundData, ResLength) then
function g_Sound_CreateWADEx(SoundName: ShortString; Resource: string; isMusic: Boolean = False): Boolean;
var
- WAD: TWADEditor_1;
+ WAD: TWADFile;
FileName, SectionName, ResourceName: string;
SoundData: Pointer;
ResLength: Integer;
find_id := FindSound();
- WAD := TWADEditor_1.Create();
+ WAD := TWADFile.Create();
WAD.ReadFile(FileName);
if WAD.GetResource(SectionName, ResourceName, SoundData, ResLength) then