index 9ab49931944e1b9e8a2051d68083ba1699a8642e..2d91494b1e50b13806bb4c193b319b0ed7e7c2af 100644 (file)
--- a/src/game/g_saveload.pas
+++ b/src/game/g_saveload.pas
// Ëèìèò âðåìåíè
utils.writeInt(st, Word(gGameSettings.TimeLimit));
// Ëèìèò î÷êîâ
- utils.writeInt(st, Word(gGameSettings.GoalLimit));
+ utils.writeInt(st, Word(gGameSettings.ScoreLimit));
// Ëèìèò æèçíåé
utils.writeInt(st, Byte(gGameSettings.MaxLives));
// Èãðîâûå îïöèè
WAD_Path, Map_Name: AnsiString;
nPlayers: Integer;
Game_Type, Game_Mode, Game_MaxLives: Byte;
- Game_TimeLimit, Game_GoalLimit: Word;
+ Game_TimeLimit, Game_ScoreLimit: Word;
Game_Time, Game_Options: Cardinal;
Game_CoopMonstersKilled,
Game_CoopSecretsFound,
// Ëèìèò âðåìåíè
Game_TimeLimit := utils.readWord(st);
// Ëèìèò î÷êîâ
- Game_GoalLimit := utils.readWord(st);
+ Game_ScoreLimit := utils.readWord(st);
// Ëèìèò æèçíåé
Game_MaxLives := utils.readByte(st);
// Èãðîâûå îïöèè
///// /////
// Çàãðóæàåì êàðòó:
- ZeroMemory(@gGameSettings, sizeof(TGameSettings));
+ gGameSettings := Default(TGameSettings);
gAimLine := false;
gShowMap := false;
- if (Game_Type = GT_NONE) or (Game_Type = GT_SINGLE) then
- begin
- // Íàñòðîéêè èãðû
- gGameSettings.GameType := GT_SINGLE;
- gGameSettings.MaxLives := 0;
- gGameSettings.Options := gGameSettings.Options+GAME_OPTION_ALLOWEXIT;
- gGameSettings.Options := gGameSettings.Options+GAME_OPTION_MONSTERS;
- gGameSettings.Options := gGameSettings.Options+GAME_OPTION_BOTVSMONSTER;
- gSwitchGameMode := GM_SINGLE;
- end
- else
- begin
- // Íàñòðîéêè èãðû
- gGameSettings.GameType := GT_CUSTOM;
- gGameSettings.GameMode := Game_Mode;
- gSwitchGameMode := Game_Mode;
- gGameSettings.TimeLimit := Game_TimeLimit;
- gGameSettings.GoalLimit := Game_GoalLimit;
- gGameSettings.MaxLives := IfThen(Game_Mode = GM_CTF, 0, Game_MaxLives);
- gGameSettings.Options := Game_Options;
- end;
+ // Íàñòðîéêè èãðû
+ gGameSettings.GameType := Game_Type;
+ gGameSettings.GameMode := Game_Mode;
+ gGameSettings.TimeLimit := Game_TimeLimit;
+ gGameSettings.ScoreLimit := Game_ScoreLimit;
+ gGameSettings.MaxLives := Game_MaxLives;
+ gGameSettings.Options := TGameOptions(Game_Options);
+ gSwitchGameMode := Game_Mode;
g_Game_ExecuteEvent('ongamestart');
// Óñòàíîâêà ðàçìåðîâ îêîí èãðîêîâ