DEADSOFTWARE

net: some useless code motion and small cleanups in file transfers
[d2df-sdl.git] / src / game / g_res_downloader.pas
index 098e0dd706313aa02bc4a6037541bd241f66f21b..68ceb0a71aa8be99baf763cbf8d98ba5b8ad366c 100644 (file)
@@ -427,10 +427,11 @@ begin
     g_Console_Add(Format(_lc[I_NET_MAP_DL], [FileName]));
     e_WriteLog('Downloading map `' + FileName + '` from server', TMsgType.Notify);
     g_Game_SetLoadingText(FileName + '...', 0, False);
-    if (not g_Net_SendMapRequest()) then exit;
 
     FileName := ExtractFileName(FileName);
     if (length(FileName) = 0) then FileName := 'fucked_map_wad.wad';
+
+    // this also sends map request
     res := g_Net_Wait_MapInfo(tf, resList);
     if (res <> 0) then exit;