diff --git a/src/game/g_player.pas b/src/game/g_player.pas
index 932e081d6da0b56ef9dabac4c6e190b9ca2ceaa2..e6e0d360227097ccb7a83698395ab0cf4777ca3f 100644 (file)
--- a/src/game/g_player.pas
+++ b/src/game/g_player.pas
interface
uses
+ SysUtils, Classes,
mempool,
e_graphics, g_playermodel, g_basic, g_textures,
g_weapons, g_phys, g_sound, g_saveload, MAPDEF,
- BinEditor, g_panel;
+ g_panel;
const
KEY_LEFT = 1;
procedure Update(); virtual;
procedure RememberState();
procedure RecallState();
- procedure SaveState(var Mem: TBinMemoryWriter); virtual;
- procedure LoadState(var Mem: TBinMemoryReader); virtual;
+ procedure SaveState (st: TStream); virtual;
+ procedure LoadState (st: TStream); virtual;
procedure PauseSounds(Enable: Boolean);
procedure NetFire(Wpn: Byte; X, Y, AX, AY: Integer; WID: Integer = -1);
procedure DoLerp(Level: Integer = 2);
end;
TDifficult = record
+ public
DiagFire: Byte;
InvisFire: Byte;
DiagPrecision: Byte;
FlyPrecision: Byte;
Cover: Byte;
CloseJump: Byte;
- WeaponPrior: Array [WP_FIRST..WP_LAST] of Byte;
- CloseWeaponPrior: Array [WP_FIRST..WP_LAST] of Byte;
+ WeaponPrior: packed array [WP_FIRST..WP_LAST] of Byte;
+ CloseWeaponPrior: packed array [WP_FIRST..WP_LAST] of Byte;
//SafeWeaponPrior: Array [WP_FIRST..WP_LAST] of Byte;
+
+ public
+ procedure save (st: TStream);
+ procedure load (st: TStream);
end;
TAIFlag = record
function PickItem(ItemType: Byte; force: Boolean; var remove: Boolean): Boolean; override;
function Heal(value: Word; Soft: Boolean): Boolean; override;
procedure Update(); override;
- procedure SaveState(var Mem: TBinMemoryWriter); override;
- procedure LoadState(var Mem: TBinMemoryReader); override;
+ procedure SaveState (st: TStream); override;
+ procedure LoadState (st: TStream); override;
end;
PGib = ^TGib;
procedure Damage(Value: Word; vx, vy: Integer);
procedure Update();
procedure Draw();
- procedure SaveState(var Mem: TBinMemoryWriter);
- procedure LoadState(var Mem: TBinMemoryReader);
+ procedure SaveState (st: TStream);
+ procedure LoadState (st: TStream);
procedure getMapBox (out x, y, w, h: Integer); inline;
procedure moveBy (dx, dy: Integer); inline;
procedure g_Player_Init();
procedure g_Player_Free();
function g_Player_Create(ModelName: String; Color: TRGB; Team: Byte; Bot: Boolean): Word;
-function g_Player_CreateFromState(var Mem: TBinMemoryReader): Word;
+function g_Player_CreateFromState (st: TStream): Word;
procedure g_Player_Remove(UID: Word);
procedure g_Player_ResetTeams();
procedure g_Player_UpdateAll();
procedure g_Player_DrawCorpses();
procedure g_Player_DrawShells();
procedure g_Player_RemoveAllCorpses();
-procedure g_Player_Corpses_SaveState(var Mem: TBinMemoryWriter);
-procedure g_Player_Corpses_LoadState(var Mem: TBinMemoryReader);
+procedure g_Player_Corpses_SaveState (st: TStream);
+procedure g_Player_Corpses_LoadState (st: TStream);
procedure g_Bot_Add(Team, Difficult: Byte);
procedure g_Bot_AddList(Team: Byte; lname: ShortString; num: Integer = -1);
procedure g_Bot_MixNames();
implementation
uses
- e_log, g_map, g_items, g_console, SysUtils, g_gfx, Math,
+ e_log, g_map, g_items, g_console, g_gfx, Math,
g_options, g_triggers, g_menu, g_game, g_grid,
wadreader, g_main, g_monsters, CONFIG, g_language,
- g_net, g_netmsg, g_window, GL, g_holmes;
+ g_net, g_netmsg, g_window, GL, g_holmes,
+ utils, xstreams;
+
+const PLR_SAVE_VERSION = 0;
type
TBotProfile = record
Result := gPlayers[a].FUID;
end;
-function g_Player_CreateFromState(var Mem: TBinMemoryReader): Word;
+function g_Player_CreateFromState (st: TStream): Word;
var
a, i: Integer;
ok, Bot: Boolean;
- sig: DWORD;
b: Byte;
begin
- Result := 0;
- if Mem = nil then
- Exit;
+ result := 0;
+ if (st = nil) then exit; //???
-// Ñèãíàòóðà èãðîêà:
- Mem.ReadDWORD(sig);
- if sig <> PLAYER_SIGNATURE then // 'PLYR'
- begin
- raise EBinSizeError.Create('g_Player_CreateFromState: Wrong Player Signature');
- end;
+ // Ñèãíàòóðà èãðîêà
+ if not utils.checkSign(st, 'PLYR') then raise XStreamError.Create('invalid player signature');
+ if (utils.readByte(st) <> PLR_SAVE_VERSION) then raise XStreamError.Create('invalid player version');
-// Áîò èëè ÷åëîâåê:
- Mem.ReadBoolean(Bot);
+ // Áîò èëè ÷åëîâåê:
+ Bot := utils.readBool(st);
- ok := False;
+ ok := false;
a := 0;
-// Åñòü ëè ìåñòî â gPlayers:
- if gPlayers <> nil then
- for a := 0 to High(gPlayers) do
- if gPlayers[a] = nil then
- begin
- ok := True;
- Break;
- end;
+ // Åñòü ëè ìåñòî â gPlayers:
+ for a := 0 to High(gPlayers) do if (gPlayers[a] = nil) then begin ok := true; break; end;
-// Íåò ìåñòà - ðàñøèðÿåì gPlayers:
+ // Íåò ìåñòà - ðàñøèðÿåì gPlayers
if not ok then
begin
SetLength(gPlayers, Length(gPlayers)+1);
a := High(gPlayers);
end;
-// Ñîçäàåì îáúåêò èãðîêà:
+ // Ñîçäàåì îáúåêò èãðîêà
if Bot then
gPlayers[a] := TBot.Create()
else
gPlayers[a].FIamBot := Bot;
gPlayers[a].FPhysics := True;
-// UID èãðîêà:
- Mem.ReadWord(gPlayers[a].FUID);
-// Èìÿ èãðîêà:
- Mem.ReadString(gPlayers[a].FName);
-// Êîìàíäà:
- Mem.ReadByte(gPlayers[a].FTeam);
+ // UID èãðîêà
+ gPlayers[a].FUID := utils.readWord(st);
+ // Èìÿ èãðîêà
+ gPlayers[a].FName := utils.readStr(st);
+ // Êîìàíäà
+ gPlayers[a].FTeam := utils.readByte(st);
gPlayers[a].FPreferredTeam := gPlayers[a].FTeam;
-// Æèâ ëè:
- Mem.ReadBoolean(gPlayers[a].FAlive);
-// Èçðàñõîäîâàë ëè âñå æèçíè:
- Mem.ReadBoolean(gPlayers[a].FNoRespawn);
-// Íàïðàâëåíèå:
- Mem.ReadByte(b);
- if b = 1 then
- gPlayers[a].FDirection := D_LEFT
- else // b = 2
- gPlayers[a].FDirection := D_RIGHT;
-// Çäîðîâüå:
- Mem.ReadInt(gPlayers[a].FHealth);
-// Æèçíè:
- Mem.ReadByte(gPlayers[a].FLives);
-// Áðîíÿ:
- Mem.ReadInt(gPlayers[a].FArmor);
-// Çàïàñ âîçäóõà:
- Mem.ReadInt(gPlayers[a].FAir);
-// Çàïàñ ãîðþ÷åãî:
- Mem.ReadInt(gPlayers[a].FJetFuel);
-// Áîëü:
- Mem.ReadInt(gPlayers[a].FPain);
-// Óáèë:
- Mem.ReadInt(gPlayers[a].FKills);
-// Óáèë ìîíñòðîâ:
- Mem.ReadInt(gPlayers[a].FMonsterKills);
-// Ôðàãîâ:
- Mem.ReadInt(gPlayers[a].FFrags);
-// Ôðàãîâ ïîäðÿä:
- Mem.ReadByte(gPlayers[a].FFragCombo);
-// Âðåìÿ ïîñëåäíåãî ôðàãà:
- Mem.ReadDWORD(gPlayers[a].FLastFrag);
-// Ñìåðòåé:
- Mem.ReadInt(gPlayers[a].FDeath);
-// Êàêîé ôëàã íåñåò:
- Mem.ReadByte(gPlayers[a].FFlag);
-// Íàøåë ñåêðåòîâ:
- Mem.ReadInt(gPlayers[a].FSecrets);
-// Òåêóùåå îðóæèå:
- Mem.ReadByte(gPlayers[a].FCurrWeap);
-// Ñëåäóþùåå æåëàåìîå îðóæèå:
- Mem.ReadWord(gPlayers[a].FNextWeap);
-// ...è ïàóçà:
- Mem.ReadByte(gPlayers[a].FNextWeapDelay);
-// Âðåìÿ çàðÿäêè BFG:
- Mem.ReadSmallInt(gPlayers[a].FBFGFireCounter);
-// Áóôåð óðîíà:
- Mem.ReadInt(gPlayers[a].FDamageBuffer);
-// Ïîñëåäíèé óäàðèâøèé:
- Mem.ReadWord(gPlayers[a].FLastSpawnerUID);
-// Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà:
- Mem.ReadByte(gPlayers[a].FLastHit);
-// Îáúåêò èãðîêà:
- Obj_LoadState(@gPlayers[a].FObj, Mem);
-// Òåêóùåå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.ReadWord(gPlayers[a].FAmmo[i]);
-// Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.ReadWord(gPlayers[a].FMaxAmmo[i]);
-// Íàëè÷èå îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.ReadBoolean(gPlayers[a].FWeapon[i]);
-// Âðåìÿ ïåðåçàðÿäêè îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.ReadWord(gPlayers[a].FReloading[i]);
-// Íàëè÷èå ðþêçàêà:
- Mem.ReadByte(b);
- if b = 1 then
- Include(gPlayers[a].FRulez, R_ITEM_BACKPACK);
-// Íàëè÷èå êðàñíîãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(gPlayers[a].FRulez, R_KEY_RED);
-// Íàëè÷èå çåëåíîãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(gPlayers[a].FRulez, R_KEY_GREEN);
-// Íàëè÷èå ñèíåãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(gPlayers[a].FRulez, R_KEY_BLUE);
-// Íàëè÷èå áåðñåðêà:
- Mem.ReadByte(b);
- if b = 1 then
- Include(gPlayers[a].FRulez, R_BERSERK);
-// Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ:
- for i := MR_SUIT to MR_MAX do
- Mem.ReadDWORD(gPlayers[a].FMegaRulez[i]);
-// Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà:
- for i := T_RESPAWN to T_FLAGCAP do
- Mem.ReadDWORD(gPlayers[a].FTime[i]);
-
-// Íàçâàíèå ìîäåëè:
- Mem.ReadString(gPlayers[a].FActualModelName);
-// Öâåò ìîäåëè:
- Mem.ReadByte(gPlayers[a].FColor.R);
- Mem.ReadByte(gPlayers[a].FColor.G);
- Mem.ReadByte(gPlayers[a].FColor.B);
-// Îáíîâëÿåì ìîäåëü èãðîêà:
+ // Æèâ ëè
+ gPlayers[a].FAlive := utils.readBool(st);
+ // Èçðàñõîäîâàë ëè âñå æèçíè
+ gPlayers[a].FNoRespawn := utils.readBool(st);
+ // Íàïðàâëåíèå
+ b := utils.readByte(st);
+ if b = 1 then gPlayers[a].FDirection := D_LEFT else gPlayers[a].FDirection := D_RIGHT; // b = 2
+ // Çäîðîâüå
+ gPlayers[a].FHealth := utils.readLongInt(st);
+ // Æèçíè
+ gPlayers[a].FLives := utils.readByte(st);
+ // Áðîíÿ
+ gPlayers[a].FArmor := utils.readLongInt(st);
+ // Çàïàñ âîçäóõà
+ gPlayers[a].FAir := utils.readLongInt(st);
+ // Çàïàñ ãîðþ÷åãî
+ gPlayers[a].FJetFuel := utils.readLongInt(st);
+ // Áîëü
+ gPlayers[a].FPain := utils.readLongInt(st);
+ // Óáèë
+ gPlayers[a].FKills := utils.readLongInt(st);
+ // Óáèë ìîíñòðîâ
+ gPlayers[a].FMonsterKills := utils.readLongInt(st);
+ // Ôðàãîâ
+ gPlayers[a].FFrags := utils.readLongInt(st);
+ // Ôðàãîâ ïîäðÿä
+ gPlayers[a].FFragCombo := utils.readByte(st);
+ // Âðåìÿ ïîñëåäíåãî ôðàãà
+ gPlayers[a].FLastFrag := utils.readLongWord(st);
+ // Ñìåðòåé
+ gPlayers[a].FDeath := utils.readLongInt(st);
+ // Êàêîé ôëàã íåñåò
+ gPlayers[a].FFlag := utils.readByte(st);
+ // Íàøåë ñåêðåòîâ
+ gPlayers[a].FSecrets := utils.readLongInt(st);
+ // Òåêóùåå îðóæèå
+ gPlayers[a].FCurrWeap := utils.readByte(st);
+ // Ñëåäóþùåå æåëàåìîå îðóæèå
+ gPlayers[a].FNextWeap := utils.readWord(st);
+ // ...è ïàóçà
+ gPlayers[a].FNextWeapDelay := utils.readByte(st);
+ // Âðåìÿ çàðÿäêè BFG
+ gPlayers[a].FBFGFireCounter := utils.readSmallInt(st);
+ // Áóôåð óðîíà
+ gPlayers[a].FDamageBuffer := utils.readLongInt(st);
+ // Ïîñëåäíèé óäàðèâøèé
+ gPlayers[a].FLastSpawnerUID := utils.readWord(st);
+ // Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà
+ gPlayers[a].FLastHit := utils.readByte(st);
+ // Îáúåêò èãðîêà:
+ Obj_LoadState(@gPlayers[a].FObj, st);
+ // Òåêóùåå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do gPlayers[a].FAmmo[i] := utils.readWord(st);
+ // Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do gPlayers[a].FMaxAmmo[i] := utils.readWord(st);
+ // Íàëè÷èå îðóæèÿ
+ for i := WP_FIRST to WP_LAST do gPlayers[a].FWeapon[i] := utils.readBool(st);
+ // Âðåìÿ ïåðåçàðÿäêè îðóæèÿ
+ for i := WP_FIRST to WP_LAST do gPlayers[a].FReloading[i] := utils.readWord(st);
+ // Íàëè÷èå ðþêçàêà
+ if utils.readBool(st) then Include(gPlayers[a].FRulez, R_ITEM_BACKPACK);
+ // Íàëè÷èå êðàñíîãî êëþ÷à
+ if utils.readBool(st) then Include(gPlayers[a].FRulez, R_KEY_RED);
+ // Íàëè÷èå çåëåíîãî êëþ÷à
+ if utils.readBool(st) then Include(gPlayers[a].FRulez, R_KEY_GREEN);
+ // Íàëè÷èå ñèíåãî êëþ÷à
+ if utils.readBool(st) then Include(gPlayers[a].FRulez, R_KEY_BLUE);
+ // Íàëè÷èå áåðñåðêà
+ if utils.readBool(st) then Include(gPlayers[a].FRulez, R_BERSERK);
+ // Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ
+ for i := MR_SUIT to MR_MAX do gPlayers[a].FMegaRulez[i] := utils.readLongWord(st);
+ // Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà
+ for i := T_RESPAWN to T_FLAGCAP do gPlayers[a].FTime[i] := utils.readLongWord(st);
+
+ // Íàçâàíèå ìîäåëè:
+ gPlayers[a].FActualModelName := utils.readStr(st);
+ // Öâåò ìîäåëè
+ gPlayers[a].FColor.R := utils.readByte(st);
+ gPlayers[a].FColor.G := utils.readByte(st);
+ gPlayers[a].FColor.B := utils.readByte(st);
+ // Îáíîâëÿåì ìîäåëü èãðîêà
gPlayers[a].SetModel(gPlayers[a].FActualModelName);
-// Íåò ìîäåëè - ñîçäàíèå íå âîçìîæíî:
- if gPlayers[a].FModel = nil then
+ // Íåò ìîäåëè - ñîçäàíèå íåâîçìîæíî
+ if (gPlayers[a].FModel = nil) then
begin
gPlayers[a].Free();
gPlayers[a] := nil;
g_FatalError(Format(_lc[I_GAME_ERROR_MODEL], [gPlayers[a].FActualModelName]));
- Exit;
+ exit;
end;
-// Åñëè êîìàíäíàÿ èãðà - êðàñèì ìîäåëü â öâåò êîìàíäû:
+ // Åñëè êîìàíäíàÿ èãðà - êðàñèì ìîäåëü â öâåò êîìàíäû
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
gPlayers[a].FModel.Color := TEAMCOLOR[gPlayers[a].FTeam]
else
gPlayers[a].FModel.Color := gPlayers[a].FColor;
- Result := gPlayers[a].FUID;
+ result := gPlayers[a].FUID;
end;
+
procedure g_Player_ResetTeams();
var
a: Integer;
SetLength(gCorpses, MaxCorpses);
end;
-procedure g_Player_Corpses_SaveState(var Mem: TBinMemoryWriter);
+procedure g_Player_Corpses_SaveState (st: TStream);
var
count, i: Integer;
- b: Boolean;
begin
-// Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðóïîâ:
+ // Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðóïîâ
count := 0;
- if gCorpses <> nil then
- for i := 0 to High(gCorpses) do
- if gCorpses[i] <> nil then
- count := count + 1;
-
- Mem := TBinMemoryWriter.Create((count+1) * 128);
+ for i := 0 to High(gCorpses) do if (gCorpses[i] <> nil) then Inc(count);
-// Êîëè÷åñòâî òðóïîâ:
- Mem.WriteInt(count);
+ // Êîëè÷åñòâî òðóïîâ
+ utils.writeInt(st, LongInt(count));
- if count = 0 then
- Exit;
+ if (count = 0) then exit;
-// Ñîõðàíÿåì òðóïû:
+ // Ñîõðàíÿåì òðóïû
for i := 0 to High(gCorpses) do
+ begin
if gCorpses[i] <> nil then
begin
- // Íàçâàíèå ìîäåëè:
- Mem.WriteString(gCorpses[i].FModelName);
- // Òèï ñìåðòè:
- b := gCorpses[i].Mess;
- Mem.WriteBoolean(b);
- // Ñîõðàíÿåì äàííûå òðóïà:
- gCorpses[i].SaveState(Mem);
+ // Íàçâàíèå ìîäåëè
+ utils.writeStr(st, gCorpses[i].FModelName);
+ // Òèï ñìåðòè
+ utils.writeBool(st, gCorpses[i].Mess);
+ // Ñîõðàíÿåì äàííûå òðóïà:
+ gCorpses[i].SaveState(st);
end;
+ end;
end;
-procedure g_Player_Corpses_LoadState(var Mem: TBinMemoryReader);
+
+procedure g_Player_Corpses_LoadState (st: TStream);
var
count, i: Integer;
str: String;
b: Boolean;
begin
- if Mem = nil then
- Exit;
+ assert(st <> nil);
g_Player_RemoveAllCorpses();
-// Êîëè÷åñòâî òðóïîâ:
- Mem.ReadInt(count);
+ // Êîëè÷åñòâî òðóïîâ:
+ count := utils.readLongInt(st);
+ if (count < 0) or (count > Length(gCorpses)) then raise XStreamError.Create('invalid number of corpses');
- if count > Length(gCorpses) then
- begin
- raise EBinSizeError.Create('g_Player_Corpses_LoadState: Too Many Corpses');
- end;
+ if (count = 0) then exit;
- if count = 0 then
- Exit;
-
-// Çàãðóæàåì òðóïû:
+ // Çàãðóæàåì òðóïû
for i := 0 to count-1 do
begin
- // Íàçâàíèå ìîäåëè:
- Mem.ReadString(str);
- // Òèï ñìåðòè:
- Mem.ReadBoolean(b);
- // Ñîçäàåì òðóï:
+ // Íàçâàíèå ìîäåëè:
+ str := utils.readStr(st);
+ // Òèï ñìåðòè
+ b := utils.readBool(st);
+ // Ñîçäàåì òðóï
gCorpses[i] := TCorpse.Create(0, 0, str, b);
- // Çàãðóæàåì äàííûå òðóïà:
- gCorpses[i].LoadState(Mem);
+ // Çàãðóæàåì äàííûå òðóïà
+ gCorpses[i].LoadState(st);
end;
end;
+
{ T P l a y e r : }
function TPlayer.isValidViewPort (): Boolean; inline; begin result := (viewPortW > 0) and (viewPortH > 0); end;
MH_SEND_PlayerStats(FUID);
end;
-procedure TPlayer.SaveState(var Mem: TBinMemoryWriter);
+procedure TPlayer.SaveState (st: TStream);
var
i: Integer;
- sig: DWORD;
- str: String;
b: Byte;
begin
- if FIamBot then
- i := 512
- else
- i := 256;
-
- Mem := TBinMemoryWriter.Create(i);
-
-// Ñèãíàòóðà èãðîêà:
- sig := PLAYER_SIGNATURE; // 'PLYR'
- Mem.WriteDWORD(sig);
-// Áîò èëè ÷åëîâåê:
- Mem.WriteBoolean(FIamBot);
-// UID èãðîêà:
- Mem.WriteWord(FUID);
-// Èìÿ èãðîêà:
- Mem.WriteString(FName, 32);
-// Êîìàíäà:
- Mem.WriteByte(FTeam);
-// Æèâ ëè:
- Mem.WriteBoolean(FAlive);
-// Èçðàñõîäîâàë ëè âñå æèçíè:
- Mem.WriteBoolean(FNoRespawn);
-// Íàïðàâëåíèå:
- if FDirection = D_LEFT then
- b := 1
- else // D_RIGHT
- b := 2;
- Mem.WriteByte(b);
-// Çäîðîâüå:
- Mem.WriteInt(FHealth);
-// Æèçíè:
- Mem.WriteByte(FLives);
-// Áðîíÿ:
- Mem.WriteInt(FArmor);
-// Çàïàñ âîçäóõà:
- Mem.WriteInt(FAir);
-// Çàïàñ ãîðþ÷åãî:
- Mem.WriteInt(FJetFuel);
-// Áîëü:
- Mem.WriteInt(FPain);
-// Óáèë:
- Mem.WriteInt(FKills);
-// Óáèë ìîíñòðîâ:
- Mem.WriteInt(FMonsterKills);
-// Ôðàãîâ:
- Mem.WriteInt(FFrags);
-// Ôðàãîâ ïîäðÿä:
- Mem.WriteByte(FFragCombo);
-// Âðåìÿ ïîñëåäíåãî ôðàãà:
- Mem.WriteDWORD(FLastFrag);
-// Ñìåðòåé:
- Mem.WriteInt(FDeath);
-// Êàêîé ôëàã íåñåò:
- Mem.WriteByte(FFlag);
-// Íàøåë ñåêðåòîâ:
- Mem.WriteInt(FSecrets);
-// Òåêóùåå îðóæèå:
- Mem.WriteByte(FCurrWeap);
-// Æåëàåìîå îðóæèå:
- Mem.WriteWord(FNextWeap);
-// ...è ïàóçà
- Mem.WriteByte(FNextWeapDelay);
-// Âðåìÿ çàðÿäêè BFG:
- Mem.WriteSmallInt(FBFGFireCounter);
-// Áóôåð óðîíà:
- Mem.WriteInt(FDamageBuffer);
-// Ïîñëåäíèé óäàðèâøèé:
- Mem.WriteWord(FLastSpawnerUID);
-// Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà:
- Mem.WriteByte(FLastHit);
-// Îáúåêò èãðîêà:
- Obj_SaveState(@FObj, Mem);
-// Òåêóùåå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.WriteWord(FAmmo[i]);
-// Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.WriteWord(FMaxAmmo[i]);
-// Íàëè÷èå îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.WriteBoolean(FWeapon[i]);
-// Âðåìÿ ïåðåçàðÿäêè îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.WriteWord(FReloading[i]);
-// Íàëè÷èå ðþêçàêà:
- if R_ITEM_BACKPACK in FRulez then
- b := 1
- else
- b := 0;
- Mem.WriteByte(b);
-// Íàëè÷èå êðàñíîãî êëþ÷à:
- if R_KEY_RED in FRulez then
- b := 1
- else
- b := 0;
- Mem.WriteByte(b);
-// Íàëè÷èå çåëåíîãî êëþ÷à:
- if R_KEY_GREEN in FRulez then
- b := 1
- else
- b := 0;
- Mem.WriteByte(b);
-// Íàëè÷èå ñèíåãî êëþ÷à:
- if R_KEY_BLUE in FRulez then
- b := 1
- else
- b := 0;
- Mem.WriteByte(b);
-// Íàëè÷èå áåðñåðêà:
- if R_BERSERK in FRulez then
- b := 1
- else
- b := 0;
- Mem.WriteByte(b);
-// Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ:
- for i := MR_SUIT to MR_MAX do
- Mem.WriteDWORD(FMegaRulez[i]);
-// Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà:
- for i := T_RESPAWN to T_FLAGCAP do
- Mem.WriteDWORD(FTime[i]);
-// Íàçâàíèå ìîäåëè:
- str := FModel.Name;
- Mem.WriteString(str);
-// Öâåò ìîäåëè:
- b := FColor.R;
- Mem.WriteByte(b);
- b := FColor.G;
- Mem.WriteByte(b);
- b := FColor.B;
- Mem.WriteByte(b);
-end;
-
-procedure TPlayer.LoadState(var Mem: TBinMemoryReader);
+ // Ñèãíàòóðà èãðîêà
+ utils.writeSign(st, 'PLYR');
+ utils.writeInt(st, Byte(PLR_SAVE_VERSION)); // version
+ // Áîò èëè ÷åëîâåê
+ utils.writeBool(st, FIamBot);
+ // UID èãðîêà
+ utils.writeInt(st, Word(FUID));
+ // Èìÿ èãðîêà
+ utils.writeStr(st, FName);
+ // Êîìàíäà
+ utils.writeInt(st, Byte(FTeam));
+ // Æèâ ëè
+ utils.writeBool(st, FAlive);
+ // Èçðàñõîäîâàë ëè âñå æèçíè
+ utils.writeBool(st, FNoRespawn);
+ // Íàïðàâëåíèå
+ if FDirection = D_LEFT then b := 1 else b := 2; // D_RIGHT
+ utils.writeInt(st, Byte(b));
+ // Çäîðîâüå
+ utils.writeInt(st, LongInt(FHealth));
+ // Æèçíè
+ utils.writeInt(st, Byte(FLives));
+ // Áðîíÿ
+ utils.writeInt(st, LongInt(FArmor));
+ // Çàïàñ âîçäóõà
+ utils.writeInt(st, LongInt(FAir));
+ // Çàïàñ ãîðþ÷åãî
+ utils.writeInt(st, LongInt(FJetFuel));
+ // Áîëü
+ utils.writeInt(st, LongInt(FPain));
+ // Óáèë
+ utils.writeInt(st, LongInt(FKills));
+ // Óáèë ìîíñòðîâ
+ utils.writeInt(st, LongInt(FMonsterKills));
+ // Ôðàãîâ
+ utils.writeInt(st, LongInt(FFrags));
+ // Ôðàãîâ ïîäðÿä
+ utils.writeInt(st, Byte(FFragCombo));
+ // Âðåìÿ ïîñëåäíåãî ôðàãà
+ utils.writeInt(st, LongWord(FLastFrag));
+ // Ñìåðòåé
+ utils.writeInt(st, LongInt(FDeath));
+ // Êàêîé ôëàã íåñåò
+ utils.writeInt(st, Byte(FFlag));
+ // Íàøåë ñåêðåòîâ
+ utils.writeInt(st, LongInt(FSecrets));
+ // Òåêóùåå îðóæèå
+ utils.writeInt(st, Byte(FCurrWeap));
+ // Æåëàåìîå îðóæèå
+ utils.writeInt(st, Word(FNextWeap));
+ // ...è ïàóçà
+ utils.writeInt(st, Byte(FNextWeapDelay));
+ // Âðåìÿ çàðÿäêè BFG
+ utils.writeInt(st, SmallInt(FBFGFireCounter));
+ // Áóôåð óðîíà
+ utils.writeInt(st, LongInt(FDamageBuffer));
+ // Ïîñëåäíèé óäàðèâøèé
+ utils.writeInt(st, Word(FLastSpawnerUID));
+ // Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà
+ utils.writeInt(st, Byte(FLastHit));
+ // Îáúåêò èãðîêà
+ Obj_SaveState(st, @FObj);
+ // Òåêóùåå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do utils.writeInt(st, Word(FAmmo[i]));
+ // Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do utils.writeInt(st, Word(FMaxAmmo[i]));
+ // Íàëè÷èå îðóæèÿ
+ for i := WP_FIRST to WP_LAST do utils.writeBool(st, FWeapon[i]);
+ // Âðåìÿ ïåðåçàðÿäêè îðóæèÿ
+ for i := WP_FIRST to WP_LAST do utils.writeInt(st, Word(FReloading[i]));
+ // Íàëè÷èå ðþêçàêà
+ utils.writeBool(st, (R_ITEM_BACKPACK in FRulez));
+ // Íàëè÷èå êðàñíîãî êëþ÷à
+ utils.writeBool(st, (R_KEY_RED in FRulez));
+ // Íàëè÷èå çåëåíîãî êëþ÷à
+ utils.writeBool(st, (R_KEY_GREEN in FRulez));
+ // Íàëè÷èå ñèíåãî êëþ÷à
+ utils.writeBool(st, (R_KEY_BLUE in FRulez));
+ // Íàëè÷èå áåðñåðêà
+ utils.writeBool(st, (R_BERSERK in FRulez));
+ // Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ
+ for i := MR_SUIT to MR_MAX do utils.writeInt(st, LongWord(FMegaRulez[i]));
+ // Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà
+ for i := T_RESPAWN to T_FLAGCAP do utils.writeInt(st, LongWord(FTime[i]));
+ // Íàçâàíèå ìîäåëè
+ utils.writeStr(st, FModel.Name);
+ // Öâåò ìîäåëè
+ utils.writeInt(st, Byte(FColor.R));
+ utils.writeInt(st, Byte(FColor.G));
+ utils.writeInt(st, Byte(FColor.B));
+end;
+
+
+procedure TPlayer.LoadState (st: TStream);
var
i: Integer;
- sig: DWORD;
str: String;
b: Byte;
begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà èãðîêà:
- Mem.ReadDWORD(sig);
- if sig <> PLAYER_SIGNATURE then // 'PLYR'
- begin
- raise EBinSizeError.Create('TPlayer.LoadState: Wrong Player Signature');
- end;
-// Áîò èëè ÷åëîâåê:
- Mem.ReadBoolean(FIamBot);
-// UID èãðîêà:
- Mem.ReadWord(FUID);
-// Èìÿ èãðîêà:
- Mem.ReadString(str);
- if (Self <> gPlayer1) and (Self <> gPlayer2) then
- FName := str;
-// Êîìàíäà:
- Mem.ReadByte(FTeam);
-// Æèâ ëè:
- Mem.ReadBoolean(FAlive);
-// Èçðàñõîäîâàë ëè âñå æèçíè:
- Mem.ReadBoolean(FNoRespawn);
-// Íàïðàâëåíèå:
- Mem.ReadByte(b);
- if b = 1 then
- FDirection := D_LEFT
- else // b = 2
- FDirection := D_RIGHT;
-// Çäîðîâüå:
- Mem.ReadInt(FHealth);
-// Æèçíè:
- Mem.ReadByte(FLives);
-// Áðîíÿ:
- Mem.ReadInt(FArmor);
-// Çàïàñ âîçäóõà:
- Mem.ReadInt(FAir);
-// Çàïàñ ãîðþ÷åãî:
- Mem.ReadInt(FJetFuel);
-// Áîëü:
- Mem.ReadInt(FPain);
-// Óáèë:
- Mem.ReadInt(FKills);
-// Óáèë ìîíñòðîâ:
- Mem.ReadInt(FMonsterKills);
-// Ôðàãîâ:
- Mem.ReadInt(FFrags);
-// Ôðàãîâ ïîäðÿä:
- Mem.ReadByte(FFragCombo);
-// Âðåìÿ ïîñëåäíåãî ôðàãà:
- Mem.ReadDWORD(FLastFrag);
-// Ñìåðòåé:
- Mem.ReadInt(FDeath);
-// Êàêîé ôëàã íåñåò:
- Mem.ReadByte(FFlag);
-// Íàøåë ñåêðåòîâ:
- Mem.ReadInt(FSecrets);
-// Òåêóùåå îðóæèå:
- Mem.ReadByte(FCurrWeap);
-// Æåëàåìîå îðóæèå:
- Mem.ReadWord(FNextWeap);
-// ...è ïàóçà
- Mem.ReadByte(FNextWeapDelay);
-// Âðåìÿ çàðÿäêè BFG:
- Mem.ReadSmallInt(FBFGFireCounter);
-// Áóôåð óðîíà:
- Mem.ReadInt(FDamageBuffer);
-// Ïîñëåäíèé óäàðèâøèé:
- Mem.ReadWord(FLastSpawnerUID);
-// Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà:
- Mem.ReadByte(FLastHit);
-// Îáúåêò èãðîêà:
- Obj_LoadState(@FObj, Mem);
-// Òåêóùåå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.ReadWord(FAmmo[i]);
-// Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ:
- for i := A_BULLETS to A_HIGH do
- Mem.ReadWord(FMaxAmmo[i]);
-// Íàëè÷èå îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.ReadBoolean(FWeapon[i]);
-// Âðåìÿ ïåðåçàðÿäêè îðóæèÿ:
- for i := WP_FIRST to WP_LAST do
- Mem.ReadWord(FReloading[i]);
-// Íàëè÷èå ðþêçàêà:
- Mem.ReadByte(b);
- if b = 1 then
- Include(FRulez, R_ITEM_BACKPACK);
-// Íàëè÷èå êðàñíîãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(FRulez, R_KEY_RED);
-// Íàëè÷èå çåëåíîãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(FRulez, R_KEY_GREEN);
-// Íàëè÷èå ñèíåãî êëþ÷à:
- Mem.ReadByte(b);
- if b = 1 then
- Include(FRulez, R_KEY_BLUE);
-// Íàëè÷èå áåðñåðêà:
- Mem.ReadByte(b);
- if b = 1 then
- Include(FRulez, R_BERSERK);
-// Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ:
- for i := MR_SUIT to MR_MAX do
- Mem.ReadDWORD(FMegaRulez[i]);
-// Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà:
- for i := T_RESPAWN to T_FLAGCAP do
- Mem.ReadDWORD(FTime[i]);
-// Íàçâàíèå ìîäåëè:
- Mem.ReadString(str);
-// Öâåò ìîäåëè:
- Mem.ReadByte(FColor.R);
- Mem.ReadByte(FColor.G);
- Mem.ReadByte(FColor.B);
- if Self = gPlayer1 then
+ assert(st <> nil);
+
+ // Ñèãíàòóðà èãðîêà
+ if not utils.checkSign(st, 'PLYR') then raise XStreamError.Create('invalid player signature');
+ if (utils.readByte(st) <> PLR_SAVE_VERSION) then raise XStreamError.Create('invalid player version');
+ // Áîò èëè ÷åëîâåê:
+ FIamBot := utils.readBool(st);
+ // UID èãðîêà
+ FUID := utils.readWord(st);
+ // Èìÿ èãðîêà
+ str := utils.readStr(st);
+ if (self <> gPlayer1) and (self <> gPlayer2) then FName := str;
+ // Êîìàíäà
+ FTeam := utils.readByte(st);
+ // Æèâ ëè
+ FAlive := utils.readBool(st);
+ // Èçðàñõîäîâàë ëè âñå æèçíè
+ FNoRespawn := utils.readBool(st);
+ // Íàïðàâëåíèå
+ b := utils.readByte(st);
+ if b = 1 then FDirection := D_LEFT else FDirection := D_RIGHT; // b = 2
+ // Çäîðîâüå
+ FHealth := utils.readLongInt(st);
+ // Æèçíè
+ FLives := utils.readByte(st);
+ // Áðîíÿ
+ FArmor := utils.readLongInt(st);
+ // Çàïàñ âîçäóõà
+ FAir := utils.readLongInt(st);
+ // Çàïàñ ãîðþ÷åãî
+ FJetFuel := utils.readLongInt(st);
+ // Áîëü
+ FPain := utils.readLongInt(st);
+ // Óáèë
+ FKills := utils.readLongInt(st);
+ // Óáèë ìîíñòðîâ
+ FMonsterKills := utils.readLongInt(st);
+ // Ôðàãîâ
+ FFrags := utils.readLongInt(st);
+ // Ôðàãîâ ïîäðÿä
+ FFragCombo := utils.readByte(st);
+ // Âðåìÿ ïîñëåäíåãî ôðàãà
+ FLastFrag := utils.readLongWord(st);
+ // Ñìåðòåé
+ FDeath := utils.readLongInt(st);
+ // Êàêîé ôëàã íåñåò
+ FFlag := utils.readByte(st);
+ // Íàøåë ñåêðåòîâ
+ FSecrets := utils.readLongInt(st);
+ // Òåêóùåå îðóæèå
+ FCurrWeap := utils.readByte(st);
+ // Æåëàåìîå îðóæèå
+ FNextWeap := utils.readWord(st);
+ // ...è ïàóçà
+ FNextWeapDelay := utils.readByte(st);
+ // Âðåìÿ çàðÿäêè BFG
+ FBFGFireCounter := utils.readSmallInt(st);
+ // Áóôåð óðîíà
+ FDamageBuffer := utils.readLongInt(st);
+ // Ïîñëåäíèé óäàðèâøèé
+ FLastSpawnerUID := utils.readWord(st);
+ // Òèï ïîñëåäíåãî ïîëó÷åííîãî óðîíà
+ FLastHit := utils.readByte(st);
+ // Îáúåêò èãðîêà
+ Obj_LoadState(@FObj, st);
+ // Òåêóùåå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do FAmmo[i] := utils.readWord(st);
+ // Ìàêñèìàëüíîå êîëè÷åñòâî ïàòðîíîâ
+ for i := A_BULLETS to A_HIGH do FMaxAmmo[i] := utils.readWord(st);
+ // Íàëè÷èå îðóæèÿ
+ for i := WP_FIRST to WP_LAST do FWeapon[i] := utils.readBool(st);
+ // Âðåìÿ ïåðåçàðÿäêè îðóæèÿ
+ for i := WP_FIRST to WP_LAST do FReloading[i] := utils.readWord(st);
+ // Íàëè÷èå ðþêçàêà
+ if utils.readBool(st) then Include(FRulez, R_ITEM_BACKPACK);
+ // Íàëè÷èå êðàñíîãî êëþ÷à
+ if utils.readBool(st) then Include(FRulez, R_KEY_RED);
+ // Íàëè÷èå çåëåíîãî êëþ÷à
+ if utils.readBool(st) then Include(FRulez, R_KEY_GREEN);
+ // Íàëè÷èå ñèíåãî êëþ÷à
+ if utils.readBool(st) then Include(FRulez, R_KEY_BLUE);
+ // Íàëè÷èå áåðñåðêà
+ if utils.readBool(st) then Include(FRulez, R_BERSERK);
+ // Âðåìÿ äåéñòâèÿ ñïåöèàëüíûõ ïðåäìåòîâ
+ for i := MR_SUIT to MR_MAX do FMegaRulez[i] := utils.readLongWord(st);
+ // Âðåìÿ äî ïîâòîðíîãî ðåñïàóíà, ñìåíû îðóæèÿ, èñîëüçîâàíèÿ, çàõâàòà ôëàãà
+ for i := T_RESPAWN to T_FLAGCAP do FTime[i] := utils.readLongWord(st);
+ // Íàçâàíèå ìîäåëè
+ str := utils.readStr(st);
+ // Öâåò ìîäåëè
+ FColor.R := utils.readByte(st);
+ FColor.G := utils.readByte(st);
+ FColor.B := utils.readByte(st);
+ if (self = gPlayer1) then
begin
str := gPlayer1Settings.Model;
FColor := gPlayer1Settings.Color;
- end;
- if Self = gPlayer2 then
+ end
+ else if (self = gPlayer2) then
begin
str := gPlayer2Settings.Model;
FColor := gPlayer2Settings.Color;
end;
-// Îáíîâëÿåì ìîäåëü èãðîêà:
+ // Îáíîâëÿåì ìîäåëü èãðîêà
SetModel(str);
if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
FModel.Color := TEAMCOLOR[FTeam]
FModel.Color := FColor;
end;
+
procedure TPlayer.AllRulez(Health: Boolean);
var
a: Integer;
FAnimationMask.Update();
end;
-procedure TCorpse.SaveState(var Mem: TBinMemoryWriter);
+
+procedure TCorpse.SaveState (st: TStream);
var
- sig: DWORD;
anim: Boolean;
begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà òðóïà:
- sig := CORPSE_SIGNATURE; // 'CORP'
- Mem.WriteDWORD(sig);
-// Ñîñòîÿíèå:
- Mem.WriteByte(FState);
-// Íàêîïëåííûé óðîí:
- Mem.WriteByte(FDamage);
-// Öâåò:
- Mem.WriteByte(FColor.R);
- Mem.WriteByte(FColor.G);
- Mem.WriteByte(FColor.B);
-// Îáúåêò òðóïà:
- Obj_SaveState(@FObj, Mem);
-// Åñòü ëè àíèìàöèÿ:
- anim := FAnimation <> nil;
- Mem.WriteBoolean(anim);
-// Åñëè åñòü - ñîõðàíÿåì:
- if anim then
- FAnimation.SaveState(Mem);
-// Åñòü ëè ìàñêà àíèìàöèè:
- anim := FAnimationMask <> nil;
- Mem.WriteBoolean(anim);
-// Åñëè åñòü - ñîõðàíÿåì:
- if anim then
- FAnimationMask.SaveState(Mem);
-end;
-
-procedure TCorpse.LoadState(var Mem: TBinMemoryReader);
+ assert(st <> nil);
+
+ // Ñèãíàòóðà òðóïà
+ utils.writeSign(st, 'CORP');
+ utils.writeInt(st, Byte(0));
+ // Ñîñòîÿíèå
+ utils.writeInt(st, Byte(FState));
+ // Íàêîïëåííûé óðîí
+ utils.writeInt(st, Byte(FDamage));
+ // Öâåò
+ utils.writeInt(st, Byte(FColor.R));
+ utils.writeInt(st, Byte(FColor.G));
+ utils.writeInt(st, Byte(FColor.B));
+ // Îáúåêò òðóïà
+ Obj_SaveState(st, @FObj);
+ // Åñòü ëè àíèìàöèÿ
+ anim := (FAnimation <> nil);
+ utils.writeBool(st, anim);
+ // Åñëè åñòü - ñîõðàíÿåì
+ if anim then FAnimation.SaveState(st);
+ // Åñòü ëè ìàñêà àíèìàöèè
+ anim := (FAnimationMask <> nil);
+ utils.writeBool(st, anim);
+ // Åñëè åñòü - ñîõðàíÿåì
+ if anim then FAnimationMask.SaveState(st);
+end;
+
+
+procedure TCorpse.LoadState (st: TStream);
var
- sig: DWORD;
anim: Boolean;
begin
- if Mem = nil then
- Exit;
-
-// Ñèãíàòóðà òðóïà:
- Mem.ReadDWORD(sig);
- if sig <> CORPSE_SIGNATURE then // 'CORP'
- begin
- raise EBinSizeError.Create('TCorpse.LoadState: Wrong Corpse Signature');
- end;
-// Ñîñòîÿíèå:
- Mem.ReadByte(FState);
-// Íàêîïëåííûé óðîí:
- Mem.ReadByte(FDamage);
-// Öâåò:
- Mem.ReadByte(FColor.R);
- Mem.ReadByte(FColor.G);
- Mem.ReadByte(FColor.B);
-// Îáúåêò òðóïà:
- Obj_LoadState(@FObj, Mem);
-// Åñòü ëè àíèìàöèÿ:
- Mem.ReadBoolean(anim);
-// Åñëè åñòü - çàãðóæàåì:
+ assert(st <> nil);
+
+ // Ñèãíàòóðà òðóïà
+ if not utils.checkSign(st, 'CORP') then raise XStreamError.Create('invalid corpse signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid corpse version');
+ // Ñîñòîÿíèå
+ FState := utils.readByte(st);
+ // Íàêîïëåííûé óðîí
+ FDamage := utils.readByte(st);
+ // Öâåò
+ FColor.R := utils.readByte(st);
+ FColor.G := utils.readByte(st);
+ FColor.B := utils.readByte(st);
+ // Îáúåêò òðóïà
+ Obj_LoadState(@FObj, st);
+ // Åñòü ëè àíèìàöèÿ
+ anim := utils.readBool(st);
+ // Åñëè åñòü - çàãðóæàåì
if anim then
begin
Assert(FAnimation <> nil, 'TCorpse.LoadState: no FAnimation');
- FAnimation.LoadState(Mem);
+ FAnimation.LoadState(st);
end;
-// Åñòü ëè ìàñêà àíèìàöèè:
- Mem.ReadBoolean(anim);
-// Åñëè åñòü - çàãðóæàåì:
+ // Åñòü ëè ìàñêà àíèìàöèè
+ anim := utils.readBool(st);
+ // Åñëè åñòü - çàãðóæàåì
if anim then
begin
Assert(FAnimationMask <> nil, 'TCorpse.LoadState: no FAnimationMask');
- FAnimationMask.LoadState(Mem);
+ FAnimationMask.LoadState(st);
end;
end;
Result := Round((255-a)/255*radius*(Random(2)-1));
end;
-procedure TBot.SaveState(var Mem: TBinMemoryWriter);
+
+procedure TDifficult.save (st: TStream);
+begin
+ utils.writeInt(st, Byte(DiagFire));
+ utils.writeInt(st, Byte(InvisFire));
+ utils.writeInt(st, Byte(DiagPrecision));
+ utils.writeInt(st, Byte(FlyPrecision));
+ utils.writeInt(st, Byte(Cover));
+ utils.writeInt(st, Byte(CloseJump));
+ st.WriteBuffer(WeaponPrior[Low(WeaponPrior)], sizeof(WeaponPrior));
+ st.WriteBuffer(CloseWeaponPrior[Low(CloseWeaponPrior)], sizeof(CloseWeaponPrior));
+end;
+
+procedure TDifficult.load (st: TStream);
+begin
+ DiagFire := utils.readByte(st);
+ InvisFire := utils.readByte(st);
+ DiagPrecision := utils.readByte(st);
+ FlyPrecision := utils.readByte(st);
+ Cover := utils.readByte(st);
+ CloseJump := utils.readByte(st);
+ st.ReadBuffer(WeaponPrior[Low(WeaponPrior)], sizeof(WeaponPrior));
+ st.ReadBuffer(CloseWeaponPrior[Low(CloseWeaponPrior)], sizeof(CloseWeaponPrior));
+end;
+
+
+procedure TBot.SaveState (st: TStream);
var
i: Integer;
- dw: DWORD;
- p: Pointer;
-begin
- inherited SaveState(Mem);
-
-// Âûáðàííîå îðóæèå:
- Mem.WriteByte(FSelectedWeapon);
-// UID öåëè:
- Mem.WriteWord(FTargetUID);
-// Âðåìÿ ïîòåðè öåëè:
- Mem.WriteDWORD(FLastVisible);
-// Êîëè÷åñòâî ôëàãîâ ÈÈ:
+ dw: Integer;
+begin
+ inherited SaveState(st);
+ utils.writeSign(st, 'BOT0');
+ // Âûáðàííîå îðóæèå
+ utils.writeInt(st, Byte(FSelectedWeapon));
+ // UID öåëè
+ utils.writeInt(st, Word(FTargetUID));
+ // Âðåìÿ ïîòåðè öåëè
+ utils.writeInt(st, LongWord(FLastVisible));
+ // Êîëè÷åñòâî ôëàãîâ ÈÈ
dw := Length(FAIFlags);
- Mem.WriteDWORD(dw);
-// Ôëàãè ÈÈ:
- for i := 0 to Integer(dw)-1 do
+ utils.writeInt(st, LongInt(dw));
+ // Ôëàãè ÈÈ
+ for i := 0 to dw-1 do
begin
- Mem.WriteString(FAIFlags[i].Name, 20);
- Mem.WriteString(FAIFlags[i].Value, 20);
+ utils.writeStr(st, FAIFlags[i].Name, 20);
+ utils.writeStr(st, FAIFlags[i].Value, 20);
end;
-// Íàñòðîéêè ñëîæíîñòè:
- p := @FDifficult;
- Mem.WriteMemory(p, SizeOf(TDifficult));
+ // Íàñòðîéêè ñëîæíîñòè
+ FDifficult.save(st);
end;
-procedure TBot.LoadState(var Mem: TBinMemoryReader);
+
+procedure TBot.LoadState (st: TStream);
var
i: Integer;
- dw: DWORD;
- p: Pointer;
-begin
- inherited LoadState(Mem);
-
-// Âûáðàííîå îðóæèå:
- Mem.ReadByte(FSelectedWeapon);
-// UID öåëè:
- Mem.ReadWord(FTargetUID);
-// Âðåìÿ ïîòåðè öåëè:
- Mem.ReadDWORD(FLastVisible);
-// Êîëè÷åñòâî ôëàãîâ ÈÈ:
- Mem.ReadDWORD(dw);
+ dw: Integer;
+begin
+ inherited LoadState(st);
+ if not utils.checkSign(st, 'BOT0') then raise XStreamError.Create('invalid bot signature');
+ // Âûáðàííîå îðóæèå
+ FSelectedWeapon := utils.readByte(st);
+ // UID öåëè
+ FTargetUID := utils.readWord(st);
+ // Âðåìÿ ïîòåðè öåëè
+ FLastVisible := utils.readLongWord(st);
+ // Êîëè÷åñòâî ôëàãîâ ÈÈ
+ dw := utils.readLongInt(st);
+ if (dw < 0) or (dw > 16384) then raise XStreamError.Create('invalid number of bot AI flags');
SetLength(FAIFlags, dw);
-// Ôëàãè ÈÈ:
- for i := 0 to Integer(dw)-1 do
- begin
- Mem.ReadString(FAIFlags[i].Name);
- Mem.ReadString(FAIFlags[i].Value);
- end;
-// Íàñòðîéêè ñëîæíîñòè:
- Mem.ReadMemory(p, dw);
- if dw <> SizeOf(TDifficult) then
+ // Ôëàãè ÈÈ
+ for i := 0 to dw-1 do
begin
- raise EBinSizeError.Create('TBot.LoadState: Wrong FDifficult Size');
+ FAIFlags[i].Name := utils.readStr(st, 20);
+ FAIFlags[i].Value := utils.readStr(st, 20);
end;
- FDifficult := TDifficult(p^);
+ // Íàñòðîéêè ñëîæíîñòè
+ FDifficult.load(st);
end;