diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index bbaa0435d5a5078680024ed9ae9c3f21a2289ca3..c70af6d73b516d5de6c97bcee57749185afaf4f3 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
+{$MODE DELPHI}
unit g_options;
interface
gsSDLSampleRate: Integer = 44100;
gsSDLBufferSize: Integer = 2048;
gSFSDebug: Boolean = False;
- gSFSFastMode: Boolean = True;
+ gSFSFastMode: Boolean = False;
implementation
uses
e_log, e_input, g_window, g_sound, g_gfx, g_player, Math,
g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_textures,
- g_items, GL, GLExt;
+ g_items, GL, GLExt, wadreader;
procedure g_Options_SetDefault();
var
gRevertPlayers := config.ReadBool('Game', 'RevertPlayers', False);
gChatBubble := Min(Max(config.ReadInt('Game', 'ChatBubble', 4), 0), 4);
gSFSDebug := config.ReadBool('Game', 'SFSDebug', False);
- gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', True);
+ wadoptDebug := gSFSDebug;
+ gSFSFastMode := config.ReadBool('Game', 'SFSFastMode', False);
+ wadoptFast := gSFSFastMode;
// Ãåéìïëåé â ñâîåé èãðå
gcMap := config.ReadStr('GameplayCustom', 'Map', '');