diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 1c44acacf18cd4b437c528ac620b1c3c4c168f2d..aec47c7ff524d3c16de2bc4da6f2e9ea350f2172 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
if gState in [STATE_INTERCUSTOM, STATE_FOLD] then
MH_SEND_GameEvent(NET_EV_MAPEND, 0, 'N', C^.ID);
- if NetUseMaster then g_Net_Slist_Update;
+ if NetUseMaster then
+ begin
+ //g_Net_Slist_Update;
+ g_Net_Slist_Pulse();
+ end;
end;
if not C.WaitForFirstSpawn then exit;
plr := g_Player_Get(C^.Player);
if not assigned(plr) then exit;
+ g_Net_Slist_ServerPlayerComes();
e_LogWritefln('*** client #%u (cid #%u) first spawn', [C.ID, C.Player]);
C.WaitForFirstSpawn := false;
plr.FNoRespawn := false;