DEADSOFTWARE

net: kick clients if they take too long to auth
[d2df-sdl.git] / src / game / g_netmsg.pas
index 3590bd43add3c68343b3c1535fe6d9b37cc5dee6..5b92f2fc1e6d2d48db394bbf9881d1b60c73b8c4 100644 (file)
@@ -455,6 +455,7 @@ begin
 
   C^.Player := PID;
   C^.WaitForFirstSpawn := false;
+  C^.AuthTime := 0;
 
   g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
   e_WriteLog('NET: Client ' + PName + ' [' + IntToStr(C^.ID) +